
Leira |

"Great job! We managed before it could drain us" Leira smalls as the devourer is decapitated "I suspect the ice is a haunt we better inspect the other doors which seems less dangerous first"
Perception (quick inspection): 1d20 + 15 ⇒ (5) + 15 = 20
Unless there is some other idea, Leira rushes to open the eastern doors. That lead to T15

Daniel Penfold 351 |

A portion of this large room has collapsed into a wide chasm to the north. The chamber's structural integrity remains intact thanks to three support columns that run in a line from east to west. A smaller chamber opens to the south. The settings for the hinges in the doorway suggest it's intended for future expansion.
Leira you do not see anything of note in this room.

Leira |

Leira advances to have a quick look at the chasm to the north. T17
Perception: 1d20 + 15 ⇒ (9) + 15 = 24
"Another door to the east, let's see what is in there" T16 next

Daniel Penfold 351 |

Sorry the map of this room is a bit weird
To the north of T15 you can see that there is a bit of a path between the rubble that would allow you to move northwards.
T16
[i]Five thrones line the walls of this icy chamber, nestled between support columns in each of the four corners. Runes are inscribed upon the headboard of each throne. On each of the thrones is a desiccated corpse.

Leira |

Leira examines the desiccated corpses before approaching, fearing they might also be undeads.
K. religion: 1d20 + 14 ⇒ (6) + 14 = 20
Only then she closes up to the thrones to find what the runes inscriptions might be "What do you think Sid? Are these the kings of the giants?"
Linguist: 1d20 + 11 ⇒ (3) + 11 = 14

Daniel Penfold 351 |

Sid you do not get anything more on the creature type, however, you do know that one of the zombie lords could be the remains of a giant known as Hhurrun Springbane, a former general of Skirkatla. Centuries ago he and his henchmen were slain by a mighty dwarven hero named Akargrim.

Leira |

"Akargrim? Who is that?" Leira readies her falchion "Either way, those three are undead. We better destroy them before they wake up. If you have a fireball, those things will burn like dried logs!"
As a surprise greeting Leira moves towards the midst of the room and delivers a vital strike on the northernmost zombie lord "Greetings from Akargrim!"
+2 adamantine falchion: 1d20 + 16 ⇒ (9) + 16 = 25
Adamantine/Magical/Slashing damage+VS+enlarged: 4d6 + 9 + 2 ⇒ (2, 2, 4, 2) + 9 + 2 = 21

Zavier Vitoly |

Zavier asks if these are still giants. If not he will flex into Dedicated Adversary, these things and also GhostSlayer as his surprise action, otherwise, just GhostSlayer.

Dolgrym Sharpaxe |

Dolgrym moves and casts Fire Snake, getting the two undead that Leira isn’t fighting into the range of the spell.
Fire Damage 11d6 ⇒ (6, 1, 1, 6, 3, 4, 3, 5, 5, 2, 6) = 42
Reflex DC 21 for half damage. If they are vulnerable to fire, does that mean they Take 1.5x damage?

Sid Keelik |

Ranged touch attack roll: 1d20 + 9 ⇒ (13) + 9 = 22 Forgot the attack roll.
I was just waiting on a pass/fail as disintegrate has two different rolls.
Damage: 22d6 ⇒ (5, 4, 5, 4, 3, 6, 2, 6, 4, 5, 4, 4, 3, 3, 6, 2, 4, 1, 6, 2, 1, 2) = 82
Better than average.

Daniel Penfold 351 |

[i]Sid's bolt strikes another of the zombie lord, it almost starts to completely dissolve into ash but just manages to hang on, it does look very badly damaged, however.
Sid initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Dolgrym initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Zavier initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Leira initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Leira initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Leira initiative: 1d20 + 3 ⇒ (13) + 3 = 16
zombie lord initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Daniel Penfold 351 |

Initiative order:
Block 1: Zombie lords
Block 2: You guys
Two of the zombie lords attempt to attack Leira, one attacks Zavier
Battleaxe on Leira: 1d20 + 23 ⇒ (16) + 23 = 39
damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21
battleaxe on Leira: 1d20 + 23 ⇒ (13) + 23 = 36
damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18
Battleaxe on Zavier: 1d20 + 23 ⇒ (10) + 23 = 33
damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
[ooc]And on to you guys

Leira |

"Ouch! Ah!" Leira shouts in pain as the zombies tear her skin, fortunately the bone floating around defends her a bit. Anyway she responds with some strong slashes of her falchion!
+2 adamantine falchion: 1d20 + 16 ⇒ (9) + 16 = 25
Adamantine/Magical/Slashing damage+enlarged: 2d6 + 9 + 2 ⇒ (2, 4) + 9 + 2 = 17
+2 adamantine falchion: 1d20 + 11 ⇒ (6) + 11 = 17
Adamantine/Magical/Slashing damage+enlarged: 2d6 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13
HP 65/94 DR 5/Bludgeoning (40/50) AC 32 TAC 14

Gallant the Palidin Familair |

Gallant moves up and forward 5t and attacks the creature repeatedly.
Attack Bite BSP: 1d20 + 19 ⇒ (8) + 19 = 27
Damge: 1d8 + 13 ⇒ (5) + 13 = 18
Attack Bite BSP: 1d20 + 19 ⇒ (17) + 19 = 36
Damge: 1d8 + 13 ⇒ (7) + 13 = 20
Attack Claw SP: 1d20 + 19 ⇒ (14) + 19 = 33
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
Attack Claw SP: 1d20 + 19 ⇒ (13) + 19 = 32
Damge: 1d6 + 13 ⇒ (3) + 13 = 16
Attack Claw SP: 1d20 + 19 ⇒ (20) + 19 = 39
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
Attack Claw SP: 1d20 + 19 ⇒ (4) + 19 = 23
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
Confirmaition Claw SP: 1d20 + 19 ⇒ (10) + 19 = 29
Damge: 1d6 + 13 ⇒ (3) + 13 = 16

Dolgrym Sharpaxe |

Dolgrym casts Fire Seeds and moves to 20’ from the closest baddie.

Zavier Vitoly |

Zavier tires to grapple the giant in front of him.
Grapple Giant: 1d20 + 33 ⇒ (1) + 33 = 34
But, to his surprise, is unable to get a hold on the undead giant!

Daniel Penfold 351 |

The remaining zombie lord tries to attack Leira again.
battleaxe: 1d20 + 23 ⇒ (2) + 23 = 25
damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13
battleaxe: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
battleaxe: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
Back to you guys

Leira |

Leira blocks the first axe attack with her falchion, but then is surprised by the second one, and the third one nearly sever her neck, but her magical defenses just barely avoid a clean critical cut. Fortunately, her defending bone absorbs part of the damage while she gives herself painfully to a final attack "For Trunau!!!"
+2 adamantine falchion-PA: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (6, 5) + 9 + 9 + 2 = 31
+2 adamantine falchion-PA: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (1, 4) + 9 + 9 + 2 = 25
HP 40/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14

Dolgrym Sharpaxe |

Dolgrym waits to see if the others can take it out before he has to use another spell.

Zavier Vitoly |

Seeing it barely alive Zavier just tries to pound it into dust with his meaty fists.
Unarmed Strike Flurry 1: 1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 31
Unarmed Strike Damage 1: 1d10 + 9 ⇒ (1) + 9 = 10
Unarmed Strike Flurry 2: 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32
Unarmed Strike Damage 2: 1d10 + 9 ⇒ (6) + 9 = 15
Unarmed Strike Flurry 3: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27
Unarmed Strike Damage 3: 1d10 + 9 ⇒ (2) + 9 = 11
Unarmed Strike Iterative 1: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Unarmed Strike Damage 2: 1d10 + 9 ⇒ (9) + 9 = 18
Unarmed Strike Iterative 2: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Unarmed Strike Damage 2: 1d10 + 9 ⇒ (3) + 9 = 12

Zavier Vitoly |

Zavier breathes heavy for a moment before scrutinizing the manual. The big man is very confused.
Why would anyone need such a thing? Zavier does this all the time without the words. Hah. Maybe Zombie Brains need it.
That item was definetly written before the brawler class existed! Sell it!

Leira |

CSW: 3d8 + 11 ⇒ (6, 2, 7) + 11 = 26
CMW: 2d8 + 10 ⇒ (1, 6) + 10 = 17
CMW: 1d8 + 5 ⇒ (2) + 5 = 7
Leira heals herself before moving on. She smiles Zavier "Perhaps other fighters are more dumb and slower to learn. You should write a better manual of war yourself"
HP 90/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14
"What do you think if we explore next that area at the other side of the cliff?" profiting Dolgrym's air walk spell, Leira walks back and over the air of the great cliff to reach the northeast area.
T18
Perception (darkvision): 1d20 + 15 ⇒ (2) + 15 = 17

Daniel Penfold 351 |

[i]An ornate stone shrine is built into the stone of this room's north wall, forming a narrow chancel upon which rests an obsidian altar. Placed near the corners of the room are three columns carved in the likeness of a nude giantess who is skeletal from the waist down and cradles a scythe in her hands. Coloured tiles on the floor form a mosaic of a gigantic fly with a death's head symbol on its back. To the southwest, the room has crumbled away to form an immense chasm. In the room are a tomb giant, a zombie and a strange one eyed creature.
Knowledge nature

Leira |

No nature
K. religion (id god): 1d20 + 14 ⇒ (14) + 14 = 28
K. religion (id tomb giant): 1d20 + 14 ⇒ (12) + 14 = 26
K. religion (id zombie): 1d20 + 14 ⇒ (13) + 14 = 27
K. religion (id eye creature): 1d20 + 14 ⇒ (15) + 14 = 29 -10 if planes
Leira observes the layout and the enemies ahead whispering back to the others what she discovers "Wait a second... there are more undead ahead"

Daniel Penfold 351 |
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Leira you recognise the statue and symbol on the floor as symbols of Urgathoa the god of physical excess, disease and the undead.
You know that tomb giants are immune to death effects and paralysis and their physical attacks do energy drain.
You know that zombies have damage reduction except against slashing weapons.
You and Dolgrym identify the one eyed creature as a cyclops. They have the ferocity special ability allowing them to remain conscious even if their hit points are reduced to zero.
Can you all make stealth checks please