Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Your speed is an amazing team. Strike hard."

Sid see this fight going their way and 5ft steps away.


Male High Azlanti DM

With three of Zavier's blows the devourer is destroyed.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Great job! We managed before it could drain us" Leira smalls as the devourer is decapitated "I suspect the ice is a haunt we better inspect the other doors which seems less dangerous first"
Perception (quick inspection): 1d20 + 15 ⇒ (5) + 15 = 20

Unless there is some other idea, Leira rushes to open the eastern doors. That lead to T15


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier shudders as the thing 'dies'. We will come back and burn everything before we leave. he mutters.


Male High Azlanti DM

A portion of this large room has collapsed into a wide chasm to the north. The chamber's structural integrity remains intact thanks to three support columns that run in a line from east to west. A smaller chamber opens to the south. The settings for the hinges in the doorway suggest it's intended for future expansion.

Leira you do not see anything of note in this room.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira advances to have a quick look at the chasm to the north. T17
Perception: 1d20 + 15 ⇒ (9) + 15 = 24

"Another door to the east, let's see what is in there" T16 next


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast detect magic and a look around the room as well as check the doors.


Male High Azlanti DM

Sorry the map of this room is a bit weird

To the north of T15 you can see that there is a bit of a path between the rubble that would allow you to move northwards.

T16

[i]Five thrones line the walls of this icy chamber, nestled between support columns in each of the four corners. Runes are inscribed upon the headboard of each throne. On each of the thrones is a desiccated corpse.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira examines the desiccated corpses before approaching, fearing they might also be undeads.
K. religion: 1d20 + 14 ⇒ (6) + 14 = 20

Only then she closes up to the thrones to find what the runes inscriptions might be "What do you think Sid? Are these the kings of the giants?"
Linguist: 1d20 + 11 ⇒ (3) + 11 = 14


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Every other dead thing here moves. Zavier does not like. The big human grumbles.


Male High Azlanti DM

Leira you recognise three of the creatures as zombie lords. They have damage reduction except against slashing weapons. They are vulnerable to fire.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Local about Gaint information pertaining to this room: 1d20 + 20 ⇒ (19) + 20 = 39

Religion about the creatures: 1d20 + 20 ⇒ (12) + 20 = 32


Male High Azlanti DM

Sid you do not get anything more on the creature type, however, you do know that one of the zombie lords could be the remains of a giant known as Hhurrun Springbane, a former general of Skirkatla. Centuries ago he and his henchmen were slain by a mighty dwarven hero named Akargrim.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Akargrim? Who is that?" Leira readies her falchion "Either way, those three are undead. We better destroy them before they wake up. If you have a fireball, those things will burn like dried logs!"

As a surprise greeting Leira moves towards the midst of the room and delivers a vital strike on the northernmost zombie lord "Greetings from Akargrim!"
+2 adamantine falchion: 1d20 + 16 ⇒ (9) + 16 = 25
Adamantine/Magical/Slashing damage+VS+enlarged: 4d6 + 9 + 2 ⇒ (2, 2, 4, 2) + 9 + 2 = 21


Male High Azlanti DM

Leira deals one of the zombie lords a mighty blow.

[ooc]Anyone else taking a surprise round action?[/occ]


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier asks if these are still giants. If not he will flex into Dedicated Adversary, these things and also GhostSlayer as his surprise action, otherwise, just GhostSlayer.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym moves and casts Fire Snake, getting the two undead that Leira isn’t fighting into the range of the spell.

Fire Damage 11d6 ⇒ (6, 1, 1, 6, 3, 4, 3, 5, 5, 2, 6) = 42

Reflex DC 21 for half damage. If they are vulnerable to fire, does that mean they Take 1.5x damage?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will try a disintegrate DC 22 Fort. Unlikely to do much but let's see.


Male High Azlanti DM

@Zavier, yeah they are giants

reflex save: 1d20 + 7 ⇒ (9) + 7 = 16

reflex save: 1d20 + 7 ⇒ (13) + 7 = 20

Fort save: 1d20 + 15 ⇒ (6) + 15 = 21


Male High Azlanti DM

The fire snake strikes two of the zombie lords and they howl in pain.

Sid do you want to roll for damage.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Ranged touch attack roll: 1d20 + 9 ⇒ (13) + 9 = 22 Forgot the attack roll.

I was just waiting on a pass/fail as disintegrate has two different rolls.

Damage: 22d6 ⇒ (5, 4, 5, 4, 3, 6, 2, 6, 4, 5, 4, 4, 3, 3, 6, 2, 4, 1, 6, 2, 1, 2) = 82

Better than average.


Male High Azlanti DM

[i]Sid's bolt strikes another of the zombie lord, it almost starts to completely dissolve into ash but just manages to hang on, it does look very badly damaged, however.

Sid initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Dolgrym initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Zavier initiative: 1d20 + 8 ⇒ (6) + 8 = 14

Leira initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Leira initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Leira initiative: 1d20 + 3 ⇒ (13) + 3 = 16

zombie lord initiative: 1d20 + 6 ⇒ (20) + 6 = 26


Male High Azlanti DM

Initiative order:

Block 1: Zombie lords

Block 2: You guys

Two of the zombie lords attempt to attack Leira, one attacks Zavier

Battleaxe on Leira: 1d20 + 23 ⇒ (16) + 23 = 39

damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21

battleaxe on Leira: 1d20 + 23 ⇒ (13) + 23 = 36

damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18

Battleaxe on Zavier: 1d20 + 23 ⇒ (10) + 23 = 33

damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17

[ooc]And on to you guys


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Ouch! Ah!" Leira shouts in pain as the zombies tear her skin, fortunately the bone floating around defends her a bit. Anyway she responds with some strong slashes of her falchion!
+2 adamantine falchion: 1d20 + 16 ⇒ (9) + 16 = 25
Adamantine/Magical/Slashing damage+enlarged: 2d6 + 9 + 2 ⇒ (2, 4) + 9 + 2 = 17

+2 adamantine falchion: 1d20 + 11 ⇒ (6) + 11 = 17
Adamantine/Magical/Slashing damage+enlarged: 2d6 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13

HP 65/94 DR 5/Bludgeoning (40/50) AC 32 TAC 14


AC 32 107/107HP

Gallant moves up and forward 5t and attacks the creature repeatedly.

Attack Bite BSP: 1d20 + 19 ⇒ (8) + 19 = 27
Damge: 1d8 + 13 ⇒ (5) + 13 = 18

Attack Bite BSP: 1d20 + 19 ⇒ (17) + 19 = 36
Damge: 1d8 + 13 ⇒ (7) + 13 = 20

Attack Claw SP: 1d20 + 19 ⇒ (14) + 19 = 33
Damge: 1d6 + 13 ⇒ (6) + 13 = 19

Attack Claw SP: 1d20 + 19 ⇒ (13) + 19 = 32
Damge: 1d6 + 13 ⇒ (3) + 13 = 16

Attack Claw SP: 1d20 + 19 ⇒ (20) + 19 = 39
Damge: 1d6 + 13 ⇒ (4) + 13 = 17

Attack Claw SP: 1d20 + 19 ⇒ (4) + 19 = 23
Damge: 1d6 + 13 ⇒ (4) + 13 = 17

Confirmaition Claw SP: 1d20 + 19 ⇒ (10) + 19 = 29
Damge: 1d6 + 13 ⇒ (3) + 13 = 16


Male High Azlanti DM

Leira swings round and hits the zombie lord behind her and it crumbles into dust. She then tries to attack the one in front of her but misses.

Gallant tears and bites into the one in front of him, tearing it to pieces.

Anyone else?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym casts Fire Seeds and moves to 20’ from the closest baddie.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier tires to grapple the giant in front of him.

Grapple Giant: 1d20 + 33 ⇒ (1) + 33 = 34

But, to his surprise, is unable to get a hold on the undead giant!


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid is going to hang back.


Male High Azlanti DM

The remaining zombie lord tries to attack Leira again.

battleaxe: 1d20 + 23 ⇒ (2) + 23 = 25

damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13

battleaxe: 1d20 + 18 ⇒ (16) + 18 = 34

damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15

battleaxe: 1d20 + 13 ⇒ (20) + 13 = 33

damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20

Back to you guys


Male High Azlanti DM

critical confirm: 1d20 + 13 ⇒ (18) + 13 = 31

damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira blocks the first axe attack with her falchion, but then is surprised by the second one, and the third one nearly sever her neck, but her magical defenses just barely avoid a clean critical cut. Fortunately, her defending bone absorbs part of the damage while she gives herself painfully to a final attack "For Trunau!!!"
+2 adamantine falchion-PA: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (6, 5) + 9 + 9 + 2 = 31

+2 adamantine falchion-PA: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (1, 4) + 9 + 9 + 2 = 25

HP 40/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Sorry is there only one enemy left? The map makes it seem like there's a gargoyle or something?]


Male High Azlanti DM

Yeah only 1 enemy left, I think the gargoyle is Gallant

Leira deals the last zombie a mighty blow but it is still there.

Anyone else?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym waits to see if the others can take it out before he has to use another spell.


AC 32 107/107HP

Gallant does look a fair bit like one of the enemies when he moves over to bite.

Attack Bite BSP: 1d20 + 19 ⇒ (18) + 19 = 37
Damge: 1d8 + 13 ⇒ (5) + 13 = 18


Male High Azlanti DM

Gallant tears into the creature, however it is still there.


Male High Azlanti DM

Zavier and Dolgrym, your actions


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Seeing it barely alive Zavier just tries to pound it into dust with his meaty fists.

Unarmed Strike Flurry 1: 1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 31
Unarmed Strike Damage 1: 1d10 + 9 ⇒ (1) + 9 = 10

Unarmed Strike Flurry 2: 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32
Unarmed Strike Damage 2: 1d10 + 9 ⇒ (6) + 9 = 15

Unarmed Strike Flurry 3: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27
Unarmed Strike Damage 3: 1d10 + 9 ⇒ (2) + 9 = 11

Unarmed Strike Iterative 1: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Unarmed Strike Damage 2: 1d10 + 9 ⇒ (9) + 9 = 18

Unarmed Strike Iterative 2: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Unarmed Strike Damage 2: 1d10 + 9 ⇒ (3) + 9 = 12


Male High Azlanti DM

With a series of blows Zavier causes the remaining zombie lord to crumble to dust.

Loot: 3 + 1 chainmail
3 m/w heavy steel shield
3 battleaxes
A manual of war


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier breathes heavy for a moment before scrutinizing the manual. The big man is very confused.
Why would anyone need such a thing? Zavier does this all the time without the words. Hah. Maybe Zombie Brains need it.

That item was definetly written before the brawler class existed! Sell it!


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

CSW: 3d8 + 11 ⇒ (6, 2, 7) + 11 = 26
CMW: 2d8 + 10 ⇒ (1, 6) + 10 = 17
CMW: 1d8 + 5 ⇒ (2) + 5 = 7
Leira heals herself before moving on. She smiles Zavier "Perhaps other fighters are more dumb and slower to learn. You should write a better manual of war yourself"

HP 90/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14

"What do you think if we explore next that area at the other side of the cliff?" profiting Dolgrym's air walk spell, Leira walks back and over the air of the great cliff to reach the northeast area.
T18

Perception (darkvision): 1d20 + 15 ⇒ (2) + 15 = 17


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will send Gallant over with Leira. "I don't think she will need it but watch out for her either way."


AC 32 107/107HP

Perception: 1d20 + 14 ⇒ (11) + 14 = 25


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier follows as well, enjoying the air walk.


Male High Azlanti DM

[i]An ornate stone shrine is built into the stone of this room's north wall, forming a narrow chancel upon which rests an obsidian altar. Placed near the corners of the room are three columns carved in the likeness of a nude giantess who is skeletal from the waist down and cradles a scythe in her hands. Coloured tiles on the floor form a mosaic of a gigantic fly with a death's head symbol on its back. To the southwest, the room has crumbled away to form an immense chasm. In the room are a tomb giant, a zombie and a strange one eyed creature.

Knowledge nature


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

No nature
K. religion (id god): 1d20 + 14 ⇒ (14) + 14 = 28
K. religion (id tomb giant): 1d20 + 14 ⇒ (12) + 14 = 26
K. religion (id zombie): 1d20 + 14 ⇒ (13) + 14 = 27
K. religion (id eye creature): 1d20 + 14 ⇒ (15) + 14 = 29 -10 if planes
Leira observes the layout and the enemies ahead whispering back to the others what she discovers "Wait a second... there are more undead ahead"


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Know. Nature 1d20 + 14 ⇒ (9) + 14 = 23


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Male High Azlanti DM

Leira you recognise the statue and symbol on the floor as symbols of Urgathoa the god of physical excess, disease and the undead.

You know that tomb giants are immune to death effects and paralysis and their physical attacks do energy drain.

You know that zombies have damage reduction except against slashing weapons.

You and Dolgrym identify the one eyed creature as a cyclops. They have the ferocity special ability allowing them to remain conscious even if their hit points are reduced to zero.

Can you all make stealth checks please


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20

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