About Gallant the Palidin Familair
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +9
DEFENSE
AC 23, touch 11, flat-footed 15 (+1 Dex, +7 natural, +4 mithril chain, SC +2)
HP 107
Fort +15, Ref +8, Will +13
OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +23 (1d6+16 plus poison/PA)
Space 2-1/2 ft.; Reach 0 ft.
6+8+1 15 damage with PA
14+6+2-4 +20 attack
STATISTICS
Str 13 (22+2), Dex 15 (13), Con 14, Int 6, Wis 11, Cha 5
Base Atk +17; CMB +19(+21); CMD 29
Feats: Spell Sponge, Additional traits: Broken, Not Beaten; Sacred Touch, Power Attack, Deft Maneuvers
Skills Perception +16, Swim +10, Stealth +10, +10 to Knowledges
Gear: +2 cloak of resistance, +2 ring of protection, +2 menacing amulet of mighty fist, +1 mithril chain shirt, bane baldric, ring of swarming bites, ioun stone attack, ioun stone saves, belt of thunderous charge.
SPECIAL ABILITIES
Familiar
The master of a compsognathus familiar gains a +4 bonus on Initiative checks.
Improved evasion, share spells, empathic link.
Deft Maneuvers
Benefit: You do not provoke an attack of opportunity when
performing a trip, disarm, dirty trick, feint, reposition,
or steal combat maneuver. In addition, you receive a +2
bonus on checks with these combat maneuvers. In addition,
you receive a +2 bonus on checks with trip and disarm combat
maneuvers, and you can make a Bluff check to feint in combat
as a move action. You also receive a +2 bonus to your Combat
Maneuver Defense whenever an opponent tries to trip or
disarm you.
Poison (Ex)
Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
[dice=Attack Bite BSP]1d20+26[/dice]
[dice=Damge]1d8+21[/dice]
[dice=Attack Claw SP]1d20+26[/dice]
[dice=Damge]1d6+21[/dice]
[dice=Attack Claw SP]1d20+26[/dice]
[dice=Damge]1d6+21[/dice]
[dice=Attack Claw SP]1d20+26[/dice]
[dice=Damge]1d6+21[/dice]
[dice=Attack Claw SP]1d20+26[/dice]
[dice=Damge]1d6+21[/dice]
[dice=Attack Claw SP]1d20+26[/dice]
[dice=Damge]1d6+21[/dice]
[dice=Attack Gore P]1d20+26[/dice]
[dice=Damge]1d4+21[/dice]