
Leira |

Stealth: 1d20 - 1 ⇒ (10) - 1 = 9
"Attention, the tomb giant attacks have energy drain. We are entering what seems a shrine to Urgathoa the god of physical excess, disease and the undead." Leira's statements are not very stealthy, but perhaps the undead do not notice.

Daniel Penfold 351 |

Unfortunately the inhabitants of the room notice Gallant and Leira.
Sid initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Leira initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Leira initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Leira initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Dolgrym initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Zavier initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Onenphexia (cyclops) initiative: 1d20 + 5d6d1d20 + 2 ⇒ (12) + (16, 2, 13, 1, 7, 6, 2, 17, 2, 6, 8, 14, 7, 19) + 2 = 134
tomb giant initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Leira |

Leira climbs to a height of 5 feet over the ground while she says words of obscure magic, bringing the shadows around to gather in a point below the tomb giant feet with a shadow conjuration spell to create a spiked pit.
Ref DC 18 to avoid falling into the pit
Falling + piercing spikes damage: 7d6 ⇒ (2, 4, 3, 4, 6, 2, 5) = 26
Will DC 18 to notice is made of shadows and receive only 20% of the damage (5)
Climb DC 20, 50 feet deep (black square in map)

Gallant the Palidin Familair |

Gallant moves up and forward 5t and attacks the creature repeatedly.
Attack Bite BSP: 1d20 + 19 ⇒ (19) + 19 = 38
Damge: 1d8 + 13 ⇒ (3) + 13 = 16
Attack Bite BSP: 1d20 + 19 ⇒ (16) + 19 = 35
Damge: 1d8 + 13 ⇒ (5) + 13 = 18
Attack Claw SP: 1d20 + 19 ⇒ (14) + 19 = 33
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
Attack Claw SP: 1d20 + 19 ⇒ (2) + 19 = 21
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
Attack Claw SP: 1d20 + 19 ⇒ (19) + 19 = 38
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
Attack Claw SP: 1d20 + 19 ⇒ (13) + 19 = 32
Damge: 1d6 + 13 ⇒ (2) + 13 = 15

Dolgrym Sharpaxe |

Dolgrym flies over the pit the tomb giant has fallen in, dropping two fire seeds as he does so.
Not sure if I need to roll to hit as the giant is in a pit. If so, feel free to roll to hit for me, GM.
Fire Seed 1 6d4 ⇒ (1, 1, 2, 1, 3, 1) = 9 damage. Reflex DC 22 for half.
Fire seed 2 5d4 ⇒ (4, 2, 4, 3, 1) = 14 damage. Reflex DC 22 for half.

Zavier Vitoly |

If Zavier can fly or air walk to the cyclops he will do that and grapple the cyclops. Otherwise he will move closer and throw a javelin.
Grapple or Javelin: 1d20 ⇒ 10 +33 for grapple, +13 for javelin
IF Javelin hits
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Leira |

"Are you Skirkatla? Your training plans are over, and you will pay for the assault to Trunau!" Leira rushes forward raising her falchion over her head and walking in the air to reach the levitating cyclops with a vital strike!
+2 adamantine falchion: 1d20 + 16 ⇒ (6) + 16 = 22
Adamantine/Magical/Slashing damage+VS+enlarged: 4d6 + 9 + 2 ⇒ (4, 2, 3, 5) + 9 + 2 = 25
HP 90/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14

Daniel Penfold 351 |

[i]The tomb giant yells as the fire seeds strike him.
Zavier moves across and tries to grapple the cyclops but fails.
Only just fails I have to say
Leira slashes at the cyclops but misses.
The cyclops tries to touch Leira
touch attack: 1d20 + 19 ⇒ (1) + 19 = 20
If hits- Slay living- will 20 please
The tomb giant tries to climb out of the pit.
climb: 1d20 + 12 ⇒ (4) + 12 = 16
Back to block 3

Zavier Vitoly |

Grapple Giant Flank: 1d20 + 33 + 4 ⇒ (9) + 33 + 4 = 46
Zavier tries to grab onto the cyclops, if it works he will try and force the cyclops down to the floor.
Grapple Giant Flank Move action Maintain: 1d20 + 33 + 4 + 5 ⇒ (4) + 33 + 4 + 5 = 46
If that works he will smack the giant on the head as a Rapid Grapple action
Grapple Giant Flank Swift action Damage: 1d20 + 33 + 4 - 5 ⇒ (17) + 33 + 4 - 5 = 49
Unarmed damage: 1d10 + 9 ⇒ (4) + 9 = 13

Leira |

Will DC 20: 1d20 + 12 ⇒ (3) + 12 = 15 Slay living is usually Fort but it won't change the result
Untyped damage: 12d6 ⇒ (5, 4, 1, 3, 5, 6, 2, 3, 4, 4, 6, 2) = 45 +CL?
As the cyclops reaches for Leira her skin becomes black while she shouts in terrible pain and wrinkles like a raisin "Aaaaah!"
HP <45/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14
Despite her terrible wounds, Leira steps to the side to offer a flank to Zavier "Your power does not scare me Skirkatla! Trunau will prevail!"
+2 adamantine falchion-PA+flank: 1d20 + 16 - 3 + 2 ⇒ (18) + 16 - 3 + 2 = 33
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (2, 4) + 9 + 9 + 2 = 26
+2 adamantine falchion-PA+flank: 1d20 + 11 - 3 + 2 ⇒ (4) + 11 - 3 + 2 = 14
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (1, 1) + 9 + 9 + 2 = 22
Crit?: 1d20 + 16 - 3 + 2 ⇒ (3) + 16 - 3 + 2 = 18
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (3, 6) + 9 + 9 + 2 = 29

Dolgrym Sharpaxe |

Dolgrym flies, pulling his hammer, landing to grant flanking to whoever wasn’t flanking (if that was the case). He was ready to start bashing away next round.

Leira |

@GM, when it has not passed yet 1 h from posting, there is a link at the top-right of the post, next to the time, that allows you to edit and fix the post. Also, you can preview the post to see the rolls so you can write down the result (the rolls do not change with preview, remain the same forever)
Uncaring for her own health, Leira fights back the cyclops with all her strength "Why are you training giants? Answer monster!!!"
+2 adamantine falchion-PA+flank: 1d20 + 16 - 3 + 2 ⇒ (6) + 16 - 3 + 2 = 21
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (2, 5) + 9 + 9 + 2 = 27
+2 adamantine falchion-PA+flank: 1d20 + 11 - 3 + 2 ⇒ (17) + 11 - 3 + 2 = 27
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (6, 4) + 9 + 9 + 2 = 30
Critical?: 1d20 + 11 - 3 + 2 ⇒ (12) + 11 - 3 + 2 = 22
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 9 + 2 ⇒ (5, 3) + 9 + 9 + 2 = 28
HP 35/94 DR 5/Bludgeoning (30/50) AC 32 TAC 14

Zavier Vitoly |

Zavier grins as the cyclops almost is able to break out of his grapple, but Zavier was just able to maintain it. This was the kind of test of strength he lived for.
Zavier tries to end the evil undead giant as fast as he can. SMacking it on the head with one hand while holding it down with the other.
Grapple Giant Flank Standard action Maintain: 1d20 + 33 + 4 + 5 ⇒ (17) + 33 + 4 + 5 = 59
Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Grapple Giant Flank Move action Maintain: 1d20 + 33 + 4 + 5 ⇒ (8) + 33 + 4 + 5 = 50
Damage: 1d10 + 9 ⇒ (6) + 9 = 15
Grapple Giant Flank Swift action Maintain: 1d20 + 33 + 4 ⇒ (5) + 33 + 4 = 42
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Dolgrym Sharpaxe |

Dolgrym swings his magical hammer twice at the grappled cyclops.
Attack with flanking 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Damage 2d6 + 6 ⇒ (1, 6) + 6 = 13
Iterative Attack with flanking 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage 2d6 + 6 ⇒ (5, 3) + 6 = 14

Gallant the Palidin Familair |

Gallant attacks the creature relentlessly.
Attack Bite BSP: 1d20 + 19 ⇒ (11) + 19 = 30
Damge: 1d8 + 13 ⇒ (6) + 13 = 19
Attack Bite BSP: 1d20 + 19 ⇒ (3) + 19 = 22
Damge: 1d8 + 13 ⇒ (8) + 13 = 21
Attack Claw SP: 1d20 + 19 ⇒ (19) + 19 = 38
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
Attack Claw SP: 1d20 + 19 ⇒ (7) + 19 = 26
Damge: 1d6 + 13 ⇒ (2) + 13 = 15
Attack Claw SP: 1d20 + 19 ⇒ (15) + 19 = 34
Damge: 1d6 + 13 ⇒ (3) + 13 = 16
Attack Claw SP: 1d20 + 19 ⇒ (10) + 19 = 29
Damge: 1d6 + 13 ⇒ (3) + 13 = 16

Leira |

"Curse you! She was not Skirkatla?!" noticing the tomb giant is still alive, Leira flies over the pit and plants a wall of fire on the bottom "Extra motivation to climb learning"
Leira almost feels sorry for the giant, but she then remembers about what his kind did to Trunau and how they killed her mother. She frowns and concentrates in the fire making it burn for as many rounds as the pit lasts and beyond.
Fire damage: 2d6 + 11 ⇒ (4, 3) + 11 = 18 Double if undead = 36
The fire keeps raging while the giant fails to climb and Leira contemplates the furnace with a serious demeanor until the pit expires or the giant dies or gets out.
Fire damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13
Fire damage: 2d6 + 11 ⇒ (4, 6) + 11 = 21
Fire damage: 2d6 + 11 ⇒ (6, 3) + 11 = 20
Fire damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Fire damage: 2d6 + 11 ⇒ (2, 2) + 11 = 15

Sid Keelik |

"Wow this gear is amazing. This headband is great for well anybody that is not me but especially Leira and Dolgrym. So it seems we are nearing our goal. I'm tight on spells but I also don't want to lose the momentum gained today. I can make either option work."

Leira |

"Zavier, Elena the giant of the Cathedral told us Skirgaard camp was leaded by a graveknight called Skirkatla, the winter wolves told us she is in this tomb, and the slaves told us again about Skirkatla"
"I agree this was indeed a good find. You use more offensive spells Dolgrym, why don't you take the headband yourself?" offers the young girl.
"If this was not Skirkatla, then we should undo our steps and look for where she might be" Leira air walks back to the other side of the chasm and retraces the group steps to the first not opened door "Look, there is a door here to the west, we can try this way"
West door at T14

Daniel Penfold 351 |

Heading back to the antechamber you try the other doors. They open into another large room. The walls of this cavernous room to the east and north are finished masonry, but the rest of the chamber has a rough quality to it, as if hewn from the rock. Against the western wall sits a square stone dais, more a solid block of stone than a platform. A flight of steps is cut into the eastern side of the dais, leading up to a massive black throne. Faded, tattered carpet runners connect the dais to massive stone doors to the north and east. White support columns stand in remote corners of the room, along with a solitary stone bench toward the south end.
Inside the room are 5 figures. On the throne is a large undead giant. In two other corners are two young women who appear to be bathed in eerie green flames. Finally there are two corpses with elongated legs and bows made out of bone in front of the throne.
Knowledge religion for all three
Leira initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Leira initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Leira initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Sid initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Dolgrym initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Zavier initiative: 1d20 + 8 ⇒ (9) + 8 = 17
baykok initiative: 1d20 + 10 ⇒ (12) + 10 = 22
witchfire initiative: 1d20 + 10 ⇒ (14) + 10 = 24
Skirkatla initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Initiative order:
Block 1: Witchfires and baykoks
Block 2: Leira, Dolgrym, Sid and Zavier
Block 3: Skirkatla
The witchfires fly up in the air and fire a bolt of green flame at Leira and Gallant.
witchfire bolt on Leira: 1d20 + 13 ⇒ (1) + 13 = 14
They miss Leira.
witchfire bolt on Gallant: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 8d6 ⇒ (5, 2, 6, 5, 4, 3, 1, 6) = 32
The baykoks then fly up in the air and howl
Anyone within 30 feet has to make 2 Will 19 saves or be paralysed. If they make the save they are shaken for 1 round
And on to block 2

Dolgrym Sharpaxe |

Will 1d20 + 15 ⇒ (19) + 15 = 34 (+2 v. spells, poison and SLAs) (+4 v SUs and SLAs of giants)
Will 1d20 + 15 ⇒ (9) + 15 = 24 (+2 v. spells, poison and SLAs) (+4 v SUs and SLAs of giants)

Dolgrym Sharpaxe |

Can Dolgrym tell if Freedom of Movement would assist Zavier?
The dwarf shakes off the evil magic, trying to bolster his friends if possible. ”Fight it off! These mongrels are trouble!”

Leira |

Before going into the next doors, Leira renew her spells that are running out of duration: shield of faith, enlarge person and ironskin.
She also does something new, before opening the doors her skin gets hard like the stone.
iron skin revelation: gets DR 10/adamantine as stoneskin for 10 min/level
As they open the doors and spot the giant in the throne Leira smiles "Aha! We finally found you Skirkatla! It is the time to pay for your crimes!"
K. religion: 1d20 + 14 ⇒ (2) + 14 = 16
K. religion: 1d20 + 14 ⇒ (13) + 14 = 27
K. religion: 1d20 + 14 ⇒ (6) + 14 = 20
Will DC 19: 1d20 + 12 ⇒ (20) + 12 = 32
Will DC 19: 1d20 + 12 ⇒ (8) + 12 = 20
Leira is immune to fear (Orc Bloodline Eldritch Heritage), so she cannot get shaken
Seeing the evil flames coming for them, Leira casts communal resist energy to protect everyone against fire.
Resist fire 30 for 20 min each of us, except Sid that gets 30 min
She moves around touching everyone, including Gallant, and finishes her movement hiding herself from the enemy arrows behind the walls cover "We need to figure out how to stop them shooting at us. I can try with a wall of fire or a fog, but the room is huge"
HP 90/94 DR 10/adamantine (110/110) and DR 5/bludgeoning (30/50) AC 32 TAC 14

Daniel Penfold 351 |

@Dolgrym - yeah freedom of movement would assist Zavier.
Leira you recognise the creature on the throne as a grave knight but you are unable to recall anything about them.
The creatures with the bows are baykoks. They have the ability to devour the soul of a dead or dying creature. They have a howl ability that can paralyse and their arrows can do negative energy damage.
The creatures on fire are witchfire, they are incorporeal creatures. They have immunity to fire. Their touch attacks are incorporeal. They have some spell like abilities and their fire bolts can cause their victims to be engulfed in green flames, making the target sickened. This also makes them vulnerable to fire. Any creature entering the same square as a witchfire has the potential to become engulfed in the green flame.

Sid Keelik |

Will Sid: 1d20 + 8 ⇒ (20) + 8 = 28
Will Gallant: 1d20 + 9 ⇒ (15) + 9 = 24
Religion: 1d20 + 20 ⇒ (5) + 20 = 25
Religion: 1d20 + 20 ⇒ (10) + 20 = 30
Religion: 1d20 + 20 ⇒ (17) + 20 = 37
I have a wall of stone to make a zig zag so they have to break it or come to us. Wall of stone does not have a huge area to work with for giants. Or I can start summoning a monster. Thoughts? If nothing else I can haste.

Daniel Penfold 351 |

Sid you do not recall anything more on the baykoks or witchfires (you've found out all there is to know). You do know that graveknights have the rejuvenation ability, they have damage reduction against everything except magic, they have spell resistance and they are immune to cold, electricity and fire.
Zavier, are you taking an action?