"I think we were going to rest now, then go to the crypt" Leira pads the beams of the mine "It is just the structure could be easily collapsed in case we wanted to do more harm to the camp. Of course once everybody is out but the dominated giant. It could also cause a good diversion to give us an easier time to reach the crypt"
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”Where are we keeping the freed slaves while we go take on the boss?”
"I just waked up, I am not tired" Leira nods agreeing with Dolgrym "I guess you have a point there. But they cannot stay here either. Perhaps just let them go, it will offer us a cover while we go against the crypt. That way if we die while trying to end the giantess leader, they still have a chance to escape. If we survive we can try to find them and lead them home"
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"My plan was to leave them here with our giant friend 'working' that way there will be no suspicion and no one will be hunting them. A release too dangerous."
On the way to the tomb you see a towering humanoid colossus crafted of constantly burning wicker and wands stands before the carved doors of the giant tomb
Sid you recognise the creature as a wickerman. Fire heals them, they also have fast healing but are vulnerable to cold. If they grapple someone they can swallow whole which does fire damage.
"Do you think it will notice us as we go through invisible?" Leira observes the colossus from the distance "I can rise a fog cloud at the doors so it does not see us opening them... any other ideas?"
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”I can cast communal resist fire to help a little bit, in case the worst happens.”
Northwest of the village, a wide set of carved stone steps ascends to massive stone double doors set into the mountain itself. Two platforms to either side of the doors hold statues depicting a fierce and proud frost giant woman. Runic writing decorates the carved stonework above the doors.
The writing reads "Skirkatla Hjotunsdottir- 18 Neth 4171 AR".
The wickerman does not respond to you at all as you are invisible. The doors to the tomb are shut.
Leira nods to Sid in agreement as they climb up the stairs to the doors. Observing the tall statue and promising herself she is going to kill this Skirkatla that so much is menacing Trunau and all of the Mindspin Mountains region, the girl makes a gesture for Zavier to help her.
Helping herself of her large size and Zavier's extra muscles, Leira pushes or pulls the doors as necessary to open them.
Stealth+invis:1d20 - 1 + 20 ⇒ (18) - 1 + 20 = 37
@Sid- please can we have the map for Skirkatla's Tomb
A stark chill pervades this chamber, which is lit by two torches burning with an eerie blue light that hang in the northeast and southwest corners. The east and south walls are covered with hundreds of humanoid skulls mortared into place. A wide corridor stretched into darkness to the northwest, while three sets of massive stone double doors exit to the north, west and southeast. Enormous support columns stand along the walls flanking each doorway.
Leira looks the skulls with increasing unease "The look of this place makes me chill"
The girl casts a light spell to better observe the area. After a cursory examination she moves towards the western doors "What do you think about exploring this side of the complex before we go deeper?"
Perception (darkvision 60'):1d20 + 14 ⇒ (11) + 14 = 25
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
"There is something here. Let's open them before we move to the west" if possible, Leira will open first the southern secret door before moving to open the eastern one.
"If there are giants lurking on us behind the doors, we better finish them off before they can get to our backs in a worse situation" Leira votes to open the secret doors one at a time, starting from east.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym invisibly moves to gain a flank and swings the magic hammer at the enemy.