
| Dolgrym Sharpaxe | 
 
	
 
                
                
              
            
            Dolgrym moves and swings his hammer at the second flower thing.
Bull’s Strength Attack 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage2d6 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12
Basher follows suit, swinging his tail.
Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d6 + 1 ⇒ (4) + 1 = 5

| Kohl Shadd | 
 
	
 
                
                
              
            
            Kohl pulls taut the string of his longbow and let's an arrow fly.
move action for point-blank shot
1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d8 + 2 ⇒ (1) + 2 = 3

| Daniel Penfold 357 | 
Zavier moves up to the xatabay and smashes it with his hammer, pulverising it into shreds.
Dolgrym follows suit by smashing the third plant. The fourth plant manages to dodge Basher's attack, only to be struck by Kohl's arrow. It is still there.
Sid throws a dagger at it
dagger: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d3 ⇒ 1

| Daniel Penfold 357 | 
Sid drops the next plant.
One of the xatabays atttacks Dolgrym, one attacks Zavier
Sting on Zavier: 1d20 + 0 ⇒ (12) + 0 = 12
damage: 1d3 - 1 ⇒ (2) - 1 = 1
sting on Dolgrym: 1d20 + 0 ⇒ (6) + 0 = 6
damage: 1d3 - 1 ⇒ (2) - 1 = 1
Ewigga casts a lightning arc spell again
Reflex save: 1d20 + 1 ⇒ (16) + 1 = 17

| Dolgrym Sharpaxe | 
 
	
 
                
                
              
            
            Dolgrym moves and swings his hammer at the next flower thing.
Bull’s Strength Attack 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage 2d6 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10
Basher follows suit, swinging his tail.
Attack 1d20 + 5 ⇒ (12) + 5 = 17
Damage 1d6 + 1 ⇒ (4) + 1 = 5

| Zavier Vitoly | 
 
	
 
                
                
              
            
            Zavier flurries the plant that attacked him.
flurry 1: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 1d6 + 4 ⇒ (2) + 4 = 6
flurry 2: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage: 1d6 + 4 ⇒ (6) + 4 = 10
hit something else if he can if the first kills one.

| Daniel Penfold 357 | 
I'm assuming you move on/
This large, arched chamber provides a grim contrast to the Vault's other life-filled rooms. Instead of lush vegetation, a massive briar patch and layers of thick humus form high mounds throughout the room. Hundreds of varieties of fungi choke out any attempt for healthy plants to root, and the air is heavy with the stench of decay. At the chamber's eastern end, a large, swollen wooden chests sits atop a high mound of compost.

| Kohl Shadd | 
 
	
 
                
                
              
            
            "Ewigga, are you aware of any traps or anything that might be laid on those chests? Is this where the artifacts are kept?"
Kohl is nervous about all the compost around the chest. It might be fine... but you never know.

| Daniel Penfold 357 | 
Just as Ewigga is about to respond the tree starts to move.
Can everyone make a Fort 19 save please or be sickened
Sid initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Kohl initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Zavier initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Dolgrym initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Brambleblight initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Ewigga initiative: 3

| Dolgrym Sharpaxe | 
 
	
 
                
                
              
            
            Fort 1d20 + 8 ⇒ (12) + 8 = 20 +2 v. Spells, SLA’s and poison
Dolgrym casts Produce Flame and throws a handful of flame at the brambleblight.
RTA 1d20 + 5 ⇒ (15) + 5 = 20
Fire Damage 1d6 + 5 ⇒ (2) + 5 = 7

| Kohl Shadd | 
 
	
 
                
                
              
            
            fort: 1d20 + 3 ⇒ (20) + 3 = 23
Kohl pulls out his morningstar can casts sun metal on it. (will add fire damage to attacks)
bless should still be active so don't forget the +1 to hit

| Daniel Penfold 357 | 
At this point Ewigga starts to laugh madly and a strange transformation takes place. She is no longer the elderly elf that you first met. Standing behind you is a sickly, thin, green-skinned crone with knots of dark, mouldering hair spilling over her features. She casts a spell. Plants and grasses grow up from the floor and start to wrap themselves around you
Entangle - reflex dc 15
Meanwhile the Brambleblight attacks Zavier
slam: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
slam: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Back to you guys

| Dolgrym Sharpaxe | 
 
	
 
                
                
              
            
            Dolgrym throws a handful of flame at the woman.
RTA 1d20 + 5 ⇒ (19) + 5 = 24
Fire Damage 1d6 + 5 ⇒ (3) + 5 = 8

| Zavier Vitoly | 
 
	
 
                
                
              
            
            wow that was almost a one shot!
Graaah! Zavier is no match for monster!
Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Zavier is smart enough to know when he's outmatched and is forced to withdraw!
which way can Zavier withdraw to get away from tree and the crazy hag? He's got 3 hp left!

| Kohl Shadd | 
 
	
 
                
                
              
            
            ref: 1d20 + 3 ⇒ (18) + 3 = 21
Hoping the blight will die without her, he goes for the crone.
attack: 1d20 + 8 ⇒ (7) + 8 = 15 dam: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11 (last 3 is fire)

| Daniel Penfold 357 | 
Gallant deals the bramble blight a mighty blow, it is still there however.
Sid, you recognise that Ewigga is actually a green hag. They have spell resistance 16 but no other resistances or vulnerabilities. They usually have spell like abilities and they are able to use lightning arc a number of times per day
Dolgrym and Sid you can have an action too

| Dolgrym Sharpaxe | 
 
	
 
                
                
              
            
            Dolgrym moves and swings his hammer at the bramblebush.
Bull’s Strength Attack 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage 2d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
Basher follows suit, swinging his tail.
Attack 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d6 + 1 ⇒ (1) + 1 = 2

| Dolgrym Sharpaxe | 
 
	
 
                
                
              
            
            Dolgrym swings his hammer at the bramblebush.
Bull’s Strength Attack 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage 2d6 + 4 + 2 ⇒ (5, 5) + 4 + 2 = 16
Basher follows suit, swinging his tail.
Attack 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d6 + 1 ⇒ (5) + 1 = 6

| Kohl Shadd | 
 
	
 
                
                
              
            
            Kohl takes advantage of the hag's slip and whirls his weapon around for another attack.
btw, does he get an AoO for her trying to stand? 
attack: 1d20 + 8 ⇒ (19) + 8 = 27 dam: 1d8 + 3 + 1d3 ⇒ (6) + 3 + (2) = 11 (last 2 is fire)
 
	
 
     
     
     
	
 