Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Maybe we should visit K5 first. That way if we can convince the orcs to turn or leave they won't get caught up in the animal escape. How much invisibility do we have access too?


You saw what looked like a dwarf prisoner in K2


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

With the extend rod two ten minute casting of invisibility sphere several individual casting of invisibility.

I may be miss remembering but when we brought up causing a mutiny I got the impression it was unlikely to work.

Quote:
It would be very difficult to do that, the Orcs are petrified of the giants, you may be able to encourage small groups to desert if you can get to them while the giants aren't around

But peeling off some small groups will help.

Calrianne had an ancestor Fabina Blix whose son was lost in the sewer we are about to enter.

Tark Singeskin seems to be the orc leader.

Grenseldek is the giant leader who is looking to make an offering to the Storm Tyrant.

The offering includes the crystal map that we have half of.

We can expect about 35 Orcs in there, 7 giants and 10 ogres.

The brother of the cursed dwarf we met should be here as well (might be the one Sid saw.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

With all that I think we have few plans. So, here is Sid's suggested order.

"Ok so here are my thoughts on a plan of attack:

1) Release the animals in the fort.

2) Use druid spells call some animals to torment the fort further.

3) Use the fear of bad luck and animal attacks to scare (convince) some orcs into leaving.

4) Start covert attacks, ideally using charm person to get orcs away from the fort, and have Zavier grapple them for a coup de grace.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"I like the way you think, Sid. Do we have a chance to free the dwarf? And do we know if he's sane at all?"


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I don't know, it is a wild card that I don't know put into my calculations. But I figure is they are fighting animals and patching wound it will be less time to pester dwarf."

"Also with our new rod if I extend the spell rope trick we can sleep in another dimention completely safe from enemies."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym nods at the thought of calling a dire lion and trying to have it fight for the good guys.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Sounds like a great plan

Just tell Zavier where to go!


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15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I like the plan. So once Daniel is back well rested we can go part by part and give him a chance to respond.


I'm back

From the previous posts you want to release the animals - which animals are you releasing first?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

From the wall, Sid can get into k14 with one move (with fly). Then will open some pens a shoo the creatures out. Hopefully this distractions will make it easier to let the nest set of animal out.

I'm guessing the animals are poorly treated so I'm hoping they was revenge.


Partially chewed bones litter the straw-strewn floor of this dilapidated outbuilding, which is divided into five wooden stalls. In the kennels are three dire wolves.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will leave a little food outside to attract the wolves. Then flying as close to the ceiling as he can Sid opens the pens with his longspear allowing the wolves to get out.

If that goes well he will fly off the the bears.


The wolves come out of the kennel, eat the food and then start howling. One of the ogrekin in K9 comes to see what is the matter.

Meanwhile Sid flies over to K2 (where the bears are). You can also see that the dwarf is tied up nearby.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid having prepared almost entirely fly and invisibility spells is going to deviate from his plan slightly. He will get to the dwarf and whisper.

"I'm going to free you. You will be invisible and flying. Get out of the wall and move to the east. Find my friends camp. The tell them Sid sent you."

He will undo the Dwarfs restraints, cast invisibility and then cast fly.

"Get going you have 5min if you need to steal anything do it now."

Sid we do the same as before with the wolves. Drop some food, unpen the bears, and fly away.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym will tryto call a dire lion if there is one in the area and then try to charm it, bolstering the invading force.


Sorry for the delay in posting, not been feeling well for last couple of days

The dwarf takes Sid at his word and flies to the camp as instructed. The bears come out and Dolgrym's dire lion appears. The bears initially disregard the lion and eat the food.

After 5 minutes the dwarf appears at the camp. He is carrying little more than a metal skillet. His beard looks like it has been crudely cut off and his clothes are little more than torn and bloody rags, across his body are numerous scars that seems to be of bear claws.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

As Sid leaves he will pull down some weapon racks, ring bells etc. To scare the animals and bring orc toward the scared animals to start a fight.

Then he will fly back to the group.


As you leave you see a handful of Orcs and a couple of ogrekin come out to deal with the wolves and you can hear the sounds of growling and a fight


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I'm back."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

You have saved dwarf man. Zavier says appreciatively before turning to the dwarf. We saw a dwarf lady looking for her friend. Are you that one?


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl gives the dwarf some food and water, along with a quick heal to help him get back on his feet.
clw: 1d8 + 5 ⇒ (1) + 5 = 6
"Glad to see you made it out. You should rest, but if you have any information that would help us with these fiends, please let us know. Inside information might give us an edge."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym was play fighting with his new dire lion friend. ”These spellls dont last forever. We might want to get on with the next step of the plan.”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I think the dire lion has been sent in according to what the gm worte. So step 1 and 2 are done. I think we are making good progress so far.

"Phase 3 will be up to Kohl and Zavier to scare or convince some orcs in the out camps to leave."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I say we go straight to boss orc! If he does not listen to reason. Zavier will tie him up and scare the smaller orcs into fleeing!

Can we get to the tent? Zavier should be able to sneak attack grapple the head orc and then we can... figure it out from there?


You can get to the tent in K5 you think

The dwarf introduces himself as Umlo

Thank you for rescuing me. Those creatures have kept me prisoner for some time. I was ambushed by them after I was driven mad with my sister in the swamp, I sure hope she's OK.

They kept me in the bear pit (K2) for the most part. I know some things that might help you:

k1: There's always half a dozen Orcs here gurading the main gate.

K5: This is Droja's tent, she's a half orc and some kind of healer. She healed me up once when the bears clawed me.

K7: This is Karrguk's tent, the General, He's a fighter but also a cleric, a real brute of a creature.

k15: The mess hall, where the Orcs and giants eat. There's something undead in there.

K22: The chapel. I've not been in there but I heard the Orcs talking about there being a ghost there.

The giants mainly stay in the lower levels, I don't know how many there are I'm afraid, I was never allowed down there.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Seems like we should target K7 if we want to kill a leader type person? Maybe Dorja is nice enough that we can talk to her?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I think the Tent at K7 is above the mote, so we would need to get over the wall across the mote up the far wall and into the tent.

"Killing or getting ride of the leader may be the fastest way to disband the orcs. This will make it easier to get to the leader Grenseldek who is most likely in the cathedral"

"We need to consider that Karrguk sounds powerful and his tent is in a well-fortified position I can get some of us there but not all of us. We will risk being surrounded. Though I can make us invisible to escape this does not make us unhittable or unfindable."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl thanks the dwarf for his intel and assures him that his sister is safe. (She may not be totally sane, but she's safe enough for now).
"Many orc tribes also have respect for their shaman. If this Droja fits the bill, she may also be a valuable asset to deal with. And if we can sway her, she might be able to aid us in accessing Karrguk."


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Droja's tent is a little easier to get to as it is in the mote but getting there and back is still not easy."

Looking again it looks like there may be a stone walkway that can get us up to K7


Yeah, its a little difficult to make out but there's essentially a series of steps cut out of the stone of the fort foundations that go from K4 to K7


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I think we can sneak in going around the wall and get to the orc leader's tent. I can make us all invisible on the way in and out."

This will have to be on day 2 of the assault.

"I will prepare charm person in case we need to leave with the leader quietly. How does that sound?

For rest we use rope trick and sleep safely in a pock dimension.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

So we rescued the dwarf and released the animals on day 1?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Also summoned a dire lion and released it into the camp. It was a pretty productive day if I do say so.


Nothing disturbs you as you rest.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

We will get up before daybreak so we can move in the darkness. I think our path would be K8>K4>K7 invisibility sphere from the coast all the way to K7.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl will follow Sid's lead. As they rest, he also mentions that they may want to take advantage of the orcs' superstitions. "If they think the chapel is haunted (whether or not it is), perhaps we can use that against them. Might help us set their nerves a little more on edge."


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Good thought. Let's not mention that we set the animals free. Let's let rumours spread."


The following day you sneak pack into the fort and head in.

The first area you come to (K8) is a rickety dam which turns away the rushing river water from the dried up moat. Although the dam appears to have been hastily constructed from makeshift materials, it has weathered the years remarkably well. In the diverted river you can see a huge fish

You can have a knowledge nature on the fish and a knowledge engineering roll on the dam


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Nature : 1d20 + 15 ⇒ (13) + 15 = 28

Any one have engineering?


The fish is a gar, a predator style fish. It has a reach of 15 feet and has the ability to swallow things whole that it hits with its bite attack. It also has the grab ability with its bite. It has no resistances or known vulnerabilities.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid eyes the dam. Thinking they could destroy the dam and let the fish kill the orcs, but they would also kill the healer the cared for the dwarf. He files that though away for later.


On to K7

You manage to sneak into the tent which is more of an awning. The Orc leader is a large Orc in half plate carrying a greatsword.

Perception check: 1d20 + 1 ⇒ (20) + 1 = 21


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Should we roll invisible stealth? That'll give us +20 to the check right?


The Orc has not noticed you

Over to you guys - we are now using the map on the second slide


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid whispers, "charm person or talk to Karrguk here?"


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”How about just bashing him,” the Druid whispers back.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl whispers "Charm! We can use him. We'll bash him if we have to."


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will wait for Zavier's tie breaking vote.


What does Zavier think?

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