Giantkiller
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Giantkiller campaign
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Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym points out to direction of the sound to the others. He wrinkles his nose at the unpleasantness of the sound.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Level 6
HP: 5 + 4 Con + 1 FC + 1 Toughness
+1 BAB
+1 all saves
+1 2nd and 3rd Level spells per day
Skills:
HA, KN, Per, Surv.
Basher:
+1 HD
+1 BAB
+1 all saves
1 new skill
+2 NA
+1 Str/Dex
+1 bonus trick
Devotion
Can everyone make a Will save please
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
will: 1d20 + 6 ⇒ (16) + 6 = 22 (+2 if enchantment effect)
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Sorry, I put my level up post in the wrong thread earlier!
Will 1d20 + 8 ⇒ (9) + 8 = 17 plus 2 vs. spells, SLAs, and poison, +4 vs. SU and SLAs of giants.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Will : 1d20 + 6 ⇒ (9) + 6 = 15
Zavier will save: 1d20 + 5 ⇒ (11) + 5 = 16
Sid, you are filled with an overwhelming hunger for flesh, drooling uncontrollably and you are filled with the need to attack the nearest creature in order to feast on its flesh.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31 to identify why he feels this way as he walks over to bite someone.
Sid, you can tell that it is the effect of a haunt
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid walks up to Kohl. "I'm not under my own power, there is a malevolent presence here."
He tries to bite.
Bite: 1d20 - 5 ⇒ (14) - 5 = 9
As quickly as it came on the effect on Sid abruptly ends
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
@Sid: not that I WANT to get bit, but you should probably include your BAB, and bites are normally primary attacks
"Easy, buddy," Kohl says, laying a hand on Sid's shoulder. He casts protection from evil to give the wizard a little boost. "We need to be careful if there's a presence here that can possess us."
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
@ Kohl here is the break down I did not double check my math becuase it was being lazy and did not want to slow thing down. In the spirit of transperancy I will give a breakdown of my errors and and explanation of the rules as they should be to the best of my knowledge. Sid does not have a natural weapon so the bite is an unarmed strike, he is also a wizard so he is not proficient with unarmed strikes as they are simple weapons, thus he takes a -4, with his -2 strength. I had a few errors I used is level 5 bab not level 6, I though the proficiency penality was -5 and I forgot the size bonus +1. I knew that with the proficiency penality he could not get to a positive modifier so I did not bother checking number. I will double check next time.
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
no worries. There's no way he would have beat my AC anyway
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
That's the thinking that made me too lazy to look up the rules. I have seen this exact thing happen in person then the sorcerer rolled back to back nat 20s for 2 non-lethal damage.
There is nothing else in the room
Where next?
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
K17
This small chamber contains a simple latrine. It looks too cramped for the giants to use.
K11
These sparsely furnished two-storey guard towers. At the base of each are a number of ogrekin, whose thraots appear to have been torn out by the wolves you released earlier.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
We can cut across K20 to K21 and other rooms if we find them.
K20 is the inner ward, it looks as if some large creatures were here but they have left.
K21
This circular chamber contains the fort's water supply. a well that connects to the nearby river via an underground stream.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Gallant
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
"This has gone better than I could have hoped for," Kohl whispers as they continue to explore.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Per: 1d20 + 9 ⇒ (17) + 9 = 26
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"You are lucky I'm not superstitious."
Gallant and Zavier you see that there is a secret door in the eastern wall (heading to k12)
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Hah. Let us go through this secret place!
K12 is my vote
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym and Basher follow quietly behind as the others pick through the building.
A heavy layer of dust blankets the cold flagstones of this cobweb-filled corridor.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Let keep moving through. The webs may mean a creature lives here."
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
"Or that this passage remains undiscovered by the orcs. This might make a good sanctuary should we need to retreat."
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"That is brilliant! I wish I had thought of it."
Can I have Perception checks from everyone please?
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Perception 1d20 + 11 ⇒ (10) + 11 = 21
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
per: 1d20 + 9 ⇒ (4) + 9 = 13
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Perception: 1d20 + 12 ⇒ (5) + 12 = 17
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
perception: 1d20 + 3 ⇒ (7) + 3 = 10
Dolgrym, you find a trap along one wall, it looks as if its designed to move a scythe blade across the passage.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym points out the trap to the others. ”Now how do we safely make it by that thing?”
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Kohl has some skill with such things."
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Crawl under? Zavier suggests.
Are you trying to disable it?
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
"Good eyes, lad." Muttering a quick prayer for luck (casting guidance), Kohl tries to disarm the trap.
disable: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
With deft movements of his hands, Kohl is able to disable the trap
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Let's continue on then."
As you move forward a portcullis comes crashing down
Reflex save dc 20 please
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Which pcs are on the far side? Who is leading the way?
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier usually takes the front.
Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
we should probably set up a standard marching order for corridors. If Zavier takes the front, Sid's probably in the middle, do we want Kohl in the back, or Dolgrym?
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