Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

what are the options? We're looking for a will o wisp right?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

And the entrance to the tomb.

"The wisps are the spirits of the creatures that created the tomb to guard the weapons to be used against giants. I would guess the closer we get to the tomb the higher the likelyhood that we find a will o wisp."

Sid anything obvious they see Sid would suggest going toward the tomb entrance.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

make sure to acid the crap out of the hydra!


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15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid form a ball in his left hand throws it. Then his right and throws it until the hydra sits in a puddle of acid.


You head onwards and eventually reach a firmer path that forms a route of dry earth through the swamp. To the north, far in the distance you can see a stone circle, to the north west you can see a ragged tent among a campsite from which you can hear the occasional strange giggling


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"That giggling is getting into my head. We should approach catiously.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


AC 32 107/107HP

Gallant smells the air.

Scent used to detect any creature within 30ft. Because we are looking for something invisible Gallant will be using this until we are back on the boat.


Gallant can smell that there is a single creature at the tent/campsite.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl clears his throat as they get closer (it would be rude to sneak up on his/her home). "Hellooo" he calls out. He looks at the others and shrugs. "Perhaps this person could help us."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”This strange giggling has to be a trap. Everyone be on your toes,” the Druid whispers to the group.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"One creature at the camp but still approach with caution."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Stealth approach or all together and make ourselves known?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

We are bad at stealth as a group so just walking up seems best.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

yeah, that's why I did the announcement thing


There is a mixture of cursing in Common and Dwarven. From out of the tend comes a female dwarf wearing ragged clothes. There are a few minor scratches and cuts on her face and she mumbles to herself.

They came, yes they did. In the dark... Oh and who are you, what are you doing in my camp?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We are looking for an ancient Dwarven tomb. And, we are friends on an adventure."


Dwareven tomb...You mean one of my fellows is dead...

I told them to keep watch but the greenskins came anyway, took him away they did...


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I'm very sorry to here that. When did that happen? How long have you been here?"


Weeks ago, ...or was it yesterday.... Say you look like Greenskins to me...

Make a Sense Motive check


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Sense Motive 1d20 + 3 ⇒ (15) + 3 = 18

Dolgrym listens quietly to the female’s story. He did wonder how she had lasted out here all by herself.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier doesn't understand what is wrong with giggling as he occasionaly bursts out into hearty laughter for no particular reason himself.

Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22

Maybe Zavier smell like Greenskins as I wrestle them and crush them! he says with a flex.


Dolgrym and Zavier, you both think that the dwarf is suffering from some kind of mental affliction.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hrm... Can one of the spellcasters do something about that?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Can I ascertain the nature of the affliction?

Spellcraft if it's magical: 1d20 + 11 ⇒ (9) + 11 = 20
Perception if it is something else: 1d20 + 10 ⇒ (7) + 10 = 17


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"Greetings, my friend. Please believe us. None of our skins are green, and we have no wish to hurt you or any of yours friends."
diplomacy: 1d20 + 13 ⇒ (8) + 13 = 21
maybe a heal check to see what's up with her and/or figure out how old she seems?
heal: 1d20 + 4 ⇒ (11) + 4 = 15


@Sid, you think the dwarf is under the effects of a bestow curse spell.

Kohl, you manage to calm her down a little, she may be lucid for a short while.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Ma'am, I'm going to take a look around make sure there is no evil green skin magic here. You can never be too safe."

Sid is going to cast detect magic and start looking for cursed items that may have caused this. He will check out any other magic items that cross his gaze as well.

"Kohl keep doing what you are doing is working great."


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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier demonstrates the holds he uses on orcs as a way to help keep the crazy dwarf placated.

Aid Diplo: 1d20 ⇒ 3


Zavier, you manage to calm the dwarf down a little.

Sid, you are unable to find any artefact, from the aura you think it was a spell specifically cast at the dwarf.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Can you tell us about your encouters with the green skins? We would like to know if they hurt you in anyway."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym listen, watchful that the ensorcelled dwarf might take a swing at the group.


We came here a few weeks ago, looking for the tomb of our ancestor, Nargrym Steelhand. I was thinking that we were in the wrong place, why would my ancestor be buried in a swamp when he lived in the mountains but my brother was insistent. We found a circle of stone but then the greenskins attacked, although we managed to kill 2 of them. My brother ran off screaming in the direction of the fort. I got lost and decided to make my camp here in case he came back.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We may be able to help you. We are looking for the tomb. We also heard of a dwarf at the fort we are planning on rescuing that may be your brother. Would you help us."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

has she really only been around for a few weeks? For some reason, I got the impression she'd been here longer

"Do you know where this circle of stone is?"


The stone circle is due north of here. I cannot go with you I am not safe to be around

@Kohl, yeah its only weeks, I may have mistyped in previous posts.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Ready to move on to the circle? We might get cursed just like the dwarves did though


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I think she was cursed by an orc spell. So just kill the orcs.


You head on. A circle of monolithic standing stones surrounds a central menhir covered in layer of thick, thorny vegetation. In all, eight formations surround the central stone: five intact trilithons and another three that have crumbled and partially sunk into the swamp's soggy floor. A large pool gently bubbles to the northwest of the standing stones.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast detect magic.


AC 32 107/107HP

Gallant will keep smelling the air for new creatures. Trying to track down a will-o-wisp.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier watches out for orcs!

Per: 1d20 + 7 ⇒ (19) + 7 = 26


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym leads his dinosaur into the swamp, ready to engage with any enemies that show themselves.


Zavier, you spot a giant trying to hide in the marsh

You can have a round of surprise round actions, and then we will go to initiative


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl gives Zavier a thumbs up for such sharp eyes as he casts bless on the party.
+1 to hit, +1 vs fear guys!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier is extra pleased to have found a giant rather than an orc and heads straight towards it.

Hello! Are you to fight? he asks.


AC 32 107/107HP

Gallant will move up in the shadow of Zavier.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will cast Charm Person on the giant (Will DC:16). Come out, friend.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym casts Magic Fang on Basher.


Will save: 1d20 + 8 ⇒ (7) + 8 = 15


The marsh giant comes out of the bushes, a friendly smile on its face.

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