Giantkiller
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Giantkiller campaign
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Treasure list
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M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
Kohl listens intently. "Did we get 'em?"
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid take Kohl and Zavier by the hand.
"We did. I think we need to take you out of here so we can heal you. Let's camp outside."
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym heals Basher with a CLW Spell.
Clw 1d8 + 5 ⇒ (1) + 5 = 6
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier not like this! The big human's normally jovial attitude is quite subdued.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
If we are able to get back out. Sid will take 15 min to prepare to dispel magic and attempt to dispel the blindness.
Cl Check: 1d20 + 5 ⇒ (10) + 5 = 15 On Zavier
He will not be able to cast another until tomorrow. If Dolgrym has an empty 3rd level spot he could cast Dispel today.
Zavier, your sight is returned.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Kohl I'm sorry I can't do anything until the morning. Is everyone ok with resting?"
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier gives Sid a big bear hug. I owe you my eyes! Zavier not forget this!
Fine with resting
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Dolgrym which of us should cast dispel magic in the morning?
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”Maybe both uof us should be prepared to cast the spell. Dispels can be tricky. Sometimes it takes more than one casting to remove troublesome magical effects.”
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"I keep space in my mind for that."
Sid has been keeping one 3rd level slot open for dispel.
One of use will need to cast one this morning though.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid will cast another dispel on Kohl the next morning.
CL check: 1d20 + 5 ⇒ (19) + 5 = 24
Kohl, you can see again
Going to assume you move on to J3
All manner of exotic flora fills this massive conservatory. A thick mist floats just above the ground, carpeting the area in a perpetual fog. The air is moist, and a thousand smells, both pleasant and pungent, waft throughout the area. Water drips from a bridge high above, falling like rain to the greenhouse's floor. A constant symphony of birdsong and other animal noises fills the air.
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
Since everything looks dark anyway, you would think Kohl would find it easy to fall asleep. He trusts his companions will be able to fix his affliction, even if it takes some time, but he's not used to depending so much on his other senses.
When Sid dispels the curse in the morning, he lets out a huge sigh. "Thank you, my friend. That was most unpleasant." As they get ready to continue, he asks them to hold up for a moment. "I'm going to try this armor out and see if I like it." It takes a little bit, but he dons the suit of magical plate they found before.
with the new level, I have heavy armor proficiency so I'm gonna try this out
Once again, as they continue in this strange place, Kohl is amazed by the lushness. But he's more focused this time around, having been caught unawares before.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid is going to cast detect magic on the fog before entering to decern any possible magical danger.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier takes the lead when Sid gives the go ahead.
You do not find anything magical but you can hear a faint slurping sound from the undergrowth.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"There is likely something dangerous down there. But I think we have to proceed through the tomb to get there."
On to J4'
Perception at the Door: 1d20 + 11 ⇒ (1) + 11 = 12
AC 32 107/107HP
Perception at the Door: 1d20 + 8 ⇒ (4) + 8 = 12
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Per Door: 1d20 + 8 ⇒ (13) + 8 = 21
You can hear the sounds of someone singling softly to themselves, it is an elderly voice and it sounds like it is singing in Elven
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
Kohl does his best to check the door for traps. The singing is kind of distracting though. He can't help but listen.
perception: 1d20 + 3 ⇒ (5) + 3 = 8
is the door open? locked?
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid will try the door, if it is unlocked he will open it slightly and looking in toward the voice.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier, a bit perturbed by the very weird non meaty enemies they're fighting, stays behind Sid, who seems to know everything about everything!
The door is unlocked. You do not find any traps. A series of detailed woodcarvings depicting druidic worship decorates the walls of this room. To the southeast, a short flight of stairs leads to a dais, upon which sits a throne crafted of dead, overgrown brambles and thorns. Doors to the north, west and northwest offer exits from the chamber.
Sitting on one of the benches in the room is an elderly elven woman.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid will put the cone of detect magic over her and ask, "Are you OK? How long have you been here?"
I am Ewigga, Guardian of the Thorns. I have been here for many years
Sid, you detect 7 magical auras, 3 transmutation, 2 universal, 1 evocation, 1 abjuration
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Do you know what has happened outside these walls? The Orcs and the Giants have join forces under the banner of the Twisted Heart. We have been sent here to retrieve the tools from a Dwarven ancestors that can help us defeat them. Can you help us?"
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym nods in agreement. ”Surely you would want to help us repel the threat to nature, if you had the means,” Dolgrym implores.
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
"Please, my lady," Kohl adds in Elven. "Our cause is just and we have no wish to impose more than strictly necessary."
diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24 feel free to aid me, comrades!
I do not know what has happened outside here. Orcs and Giants, oh my. I will certainly help you. Please lead on
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier is spooked by the craziness and doesn't trust this lady.
sense motive: 1d20 + 5 ⇒ (14) + 5 = 19
Zavier, the elf appears to be telling the truth
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier hraumphs, still wary of all this fairy nonsense, but turns to head onwards.
Where next?
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"What is the safest way to the treasure? and what other dangers are ahead? What skills do you possess?"
Sid is clearly excited to talk to a woman that lives in an extra-dimensional demiplane but confines his questions to the ones related to their current goal.
The treasure is downstairs, we will have to go through the greenhouse to get to it. There are xtabays and brambleblights on the way. I am a druid and can cast spells.
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
"Ahh. I assume those creatures will attack? Can you enlighten us as to their abilities?"
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Nature: 1d20 + 15 ⇒ (18) + 15 = 33
Sid immediately gets excited and starts rambling about them.
"Oh sorry. I should let you speak."
Xatabays are plants. They can release a pollen which causes those affected to fall asleep. Brambleblight are larger plants, they can release an aura that causes those within it to sicken
Sid you also know that Xatabays have tremorsense, they are immune to acid and to Con damage to people who are asleep due to their pollen.
You also know that brambleblights have the ability to animate brambles, striking them with a melee weapon or natural attack deals damage to the attacker as they are covered in thorns and they have the ability to fire thorns as a ranged attack.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”That sounds like a difficult opponent. Something that would allow us to resist poison. Would be nice, it it is too late to adjust my spells today.”
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"We should stay near each other to wake each other up should one of us fall to these creatures. Often with spores, if you cover your mouth and nose it makes it easier to resist the effects."
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier nods. Zavier leads though this place makes mighty head hurt!
You head back into the greenhouse area and then through the door that Ewigga indicated. She follows behind at the back. The door opens into another chamber. Numerous flowers cling to the myriad vines and creepers growing over every inch of this curving corridor. A powerful bouquet of competing floral fragrances floats throughout the enclosed space. As you step in some of the flowers start to move
As you were expecting it you can have 1 surprise round before we go to initiative
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
The dwarf casts Bull’s Strength on himself.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier flexes into dedicated adversary Plant thing as his surprise action.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sid will toss out a telekinetic fist.
Attack : 1d20 + 5 ⇒ (2) + 5 = 7
Damage : 1d4 + 2 ⇒ (4) + 2 = 6
Bitey willstand by to take an attack for Zavier or Basher.
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
Kohl casts bless on the party.
+1 to attack and vs fear
Sid's fist strikes one of the flowers. Ewigga casts guidance on Zavier (+1 on any one attack roll or saving throw)
Kohl initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Sid initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Zavier initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Dolgrym initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Ewigga initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Xatabay initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Ok so initiative order is
Block 1: Ewigga
Block 2: You guys
Block 3: Xatabay
[i] Ewigga casts a spell and a bolt of lightning strikes the first two xatabay[i]
Xatabay reflex save: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8
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