Goblin

Swiftstab's page

125 posts. Alias of Seribro.


Full Name

Swiftstab, male goblin

Race

Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30

Classes/Levels

skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5

Gender

Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt

Size

Small

Age

17

Special Abilities

Sneak attack +1d6; Flurry

Alignment

LE

Deity

"Screw them Dieties!"

Location

Drivers Seat

Languages

Common, Goblin, Draconic & Gnoll

Occupation

Surviving, crop farming

Strength 11
Dexterity 24
Constitution 10
Intelligence 16
Wisdom 18
Charisma 6

About Swiftstab

Just a single look on this shifty little bugger is enough ta know he is up to no good. Better keep an eye on him at all times for as soon as you turn your back, there is likely gonna be a dagger in it. Only problem is... where did it go?!

Abbilitie scores, the math:
18,16,16,13,10,10,8
drop 8, move 2 from 10 to 16 to make an 8 and 18
gives 18,18,16,13,10,8

Str 13-2 racial = 11
Dex 18+4 racial +2 boon = 24
Con 10
Int 16
Wis 18
Cha 8 -2 racial = 6

Defenses:
AC = 10 +7Dex +1size +1natural armor +4Wis +1dodge = 24
FF = 10 + 1S +1NA = 12
T = 10 + 6D +1S +4W +1D = 23
Fortitude = 3 (3 base 0 Con)
Reflex = 10 (3 base 7 Dex) Evasion
Will = 7 (3 base 4 Wis)
CMB = +0 (0 str -1 size +1 BAB)
CMD = 17 (10 +0 str +7 Dex -1 size +1 BAB)
Attacks:
Single punch +9 1d4 20 2x (+1BAB +7Dex +1Size = +9)
Flurry Unarmed strike +8/+8 1d4 20 2x (+2BAB -2Flurry +7Dex +1Size = +8)
Ranged: +9 Blowgun with 10 poison darts of unknown type
Extra damage: 1d6+1 on sneak attack, +2 during surprise round, +1 when flanking
Feats, Talents & Class abbilities:
Traits
Backstabber (+1 damage when flanking)
Blade of the society (+1 damage when making sneak attack)
(not yet active) Vault Hunter (+2 perception, hit DC X to use as detect secret doors
(not yet active) Scavenger (survival is class skill, 1/week make a DC 20 check to find real good dump)

Feats
Bleeding Attack (when attackig unarmed, deal extra 1d4 bleed, but multiple bleeds do not stack)

Monk
Unarmed Strike 1d4
Wisdom to AC bonus
Flurry of blows +0/+0
stunning fist (2/day DC 15 fort or stunned for 1 round)
Bonus feat [dodge]
Bonus feat [scorpion style] (standard action, strike unarmed, DC 15 fortitude or speed reduced to 5 ft for 4 rounds)
Iron Monk (Toughness & +1 natural armor bonus)

Rogue
sneak attack 1d6
evasion (no damage on successful reflex save)
trapfinding (Add ½ level to perception and disable device to deal with traps)
Rogue talent [Finesse rogue] (dex instead of str for melee attack roll)
Rogue favoured class bonus (+2 on sneak attacks in surprise round or before target acts in combat)

Languages: Goblin, Draconic, Gnoll & Common. Swiftstab learned the languages of neighboring tribes by listening from the shadows.

Skills:
Acrobatics +11 (2R 3CS 6Dex)
Appraise +7 (1R 3CS 3Int)
Bluff -2 (-2Cha)
Climb +5 (2R 3CS 0Str)
Craft [Trapmaking] +10 (2R 3CS 3Int 2MWtool)
Disable device +14 (2R 3CS 7Dex 2MWtool) (+1 vs traps)
Drive (not yet trained)
Escape artist +10 (1R 3CS 6Dex)
kn [Dungeoneering] +7 (1R 3CS 3Int)
kn [Local] +3 (3Int not yet trained)
Perception +9 (2R 3CS 4Wis) (+1 vs traps)
Ride +15 (1R 3CS 7Dex 4Racial)
Sense Motive +9 (2R 3CS 4Wis)
Sleight o Hand +11 (1R 3CS 7Dex)
Stealth +22 (2R 3CS 7Dex 4Size 4Racial 2MWtool)
Survival +5 (1R 4Wis)
Swim +5 (2R 3CS 0Str)
UMD -2 (-2Cha)
Gear:
two masterwork cestuses
softpadcoat (MW tool for sneaking)
masterwork thieves tools
masterwork trapmakers tools
a truck, modified for a small driver
collapsing spear MW (need to find out yet how it works)
eridium experiment #7: combining eridium with rare metals
blowgun with 10 poison darts of unknown substance
book of Pandora's Nature
book of Pandora's Geography
Belt of sustenance & 1/day CMW
$1500 30pp, 90gp, 5sp, 8cp
Description:
From afar, this little bugger seems like a dangerous critter that just crept forth from a bad nightmare. Beady little red eyes gleaming with mischief, follow your every move as if awaiting the moment you turn your back to him. A pair of thick leather gloves with long spikes running along the back cover his small grasping hands but leave his long thin fingers exposed. a dark dull grey coat hugs his form tightly, seemingly adopting a shadowy hue of the surrounding colour. You know you probably should have shot it before it spotted you.
Truth however might be stranger then fiction. What you just took for a menacing glare, might actually have been an awkward attempt at affection or a ready stance awaiting command. During his time with the stone-fist monks, Swiftstab learned the importance of friendship and trust. Having someone you can count on greatly heightens the chances of survival. Oh he might still play the occasional prank on you, but he now saves the dangerous and hurtful ones for your enemies.
Just remember, he is rather clumsy at social behaviour. What you perceived as a deadly threat, might actually be a concerned advice. Or the other way around.

Three things that make Swiftstab happy:
- A good strong hammock. Swiftstab may be able to sleep anywhere, after having slept on the hard bedrock of the monastery, but that doesnt mean he liked it.
- Eyes in glass jars. Goblins all have the same tiny beady red eyes. Boring! But human or elven eyes? Now those are beautiful!
- Candy, sweet or sour, berries, sweetbark, honey, gingerbread, double-roasted jam-filled thornbeetles!

Two things that make Swiftstab angry:
- Cold. Swiftstub is hairless and always lived in warm lands.
- "Someone making friends hurt. Swiftstab makes them pay. Swiftstab makes them suffer!"

One thing that makes Swiftstab scared:
- Oozes. Hard to trap, dangerous to touch and can look like swampwater.

Background:
Before he came to Pandora in a cryo-chamber on board of a big metal bird, Swiftstab used to be a Stone-fist of the Sacred Pointy Mount. An honorable brotherhood of protectors of the goblin-clans under the mountains' shadow. However, no-one is born a stone-fist. Stone-fist apprentices are hand-picked by the great Granite, chief of the Pointy Mount Monastery. And being picked is a great honor that a few hope for all their short little lives and many more dread and fear, as it is a harsh and heavy training that not all even survive.
Swiftstab comes from the jungles, born of the Pointystone clan. As far as they were concerned, the world existed only of the jungle they lived in, the Pointy Mount that overlooked it and the heavens full of twinkling lights when its black and a bright ball of fire when its blue. To the outside universe however, it is seen as a backwater planet known only as DL-213. To the Lords up high it has only value as a source for “wild game”.

Swiftstab was a trapper that provided the clan with fresh meat. He was mischievous little bugger, always trying to pull of the things he wasn't allowed to, “just because he can”. A bad habit that many goblins are prone to, but most know better then to give into such tendencies. Mostly out of fear for what happens when they get caught. Swiftstab however does not know better. Mostly because he never got caught. That however changed soon once the great Granite picked him for training. Swiftstab was not the strongest of the clan but he was the most agile and cunning one and the great Granite apparently thought him right for it.

In the mountain retreat, he learned to control his impulses. With no jungle foliage to hide in and many observing eyes constantly watching his every move, going unseen was next to impossible. Discipline was drilled in with rigorous training. Unwanted and “childish” behavior was discouraged by ruthless beatings. It was hard, but a great honor just the same. Before long, the chaos in his mind, inherited by all of the goblin blood, started to become tempered by the unmovable peace of the stone. Discipline and reason took root in the jungle of his mind.

As he was the clan trapper before being taken up into the ranks of the stone-fist, Swiftstab was charged with stocking the monasteries stores with fresh meat. One unfaithful day down in the jungle, Swiftstab was checking a favored trap spot when he heard some voices from the jungle trail nearby. He stalked closer to see what the commotion was and spotted a group of slavers. They were transporting a cage filled with goblins - Goblins of the Pointystone clan! Swiftstab flipped out and jumped the closest slaver – a hobgoblin in strangely silvery armor. He died instandly as two sharp spikes were burried deep into his skull. Two more he severely wounded before the rest managed to subdue him.

He woke up in the center of a dusty town square in a bamboo cage along with more goblins. Closeby stood one with kobolds and over there by the giant silver bird there was a pen with razortusk boars. He knew what was to come next, for once every few months the silver bird set down here to trade slaves for fabrics and arms.
The strong ones would go to the mines for slave labor. The weaker but agile gobo's would be target practice for “rabbit-season”. The rare specimen that proved to be able to put up a descend fight would be shipped of as challenges to the arena. And that was where little Swiftstab was headed.

Truck picture
Truck interior
Truck sketchup file