Aerav Brack Elijea |
Round: 7
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 5/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
”Uh, guys? A little help over here?!” Abe grows a little frantic seeing as he’s all alone with the Admiral. Not even the support of his trusty Messalina to keep him company. He grits his teeth, and fires at the Admiral with all he’s got!
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 (full) damage(F): 3d6 + 11 ⇒ (4, 6, 6) + 11 = 27 Displacement (low is bad for me): 1d100 ⇒ 83
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19 (full) damage(F): 3d6 + 11 ⇒ (6, 3, 5) + 11 = 25 Displacement (low is bad for me): 1d100 ⇒ 71
Sadly, his aim is off as his hands shake...
Vetch No-Toes |
Round 7
"On my way, Abe."
Vetch double skitters to a place where the can act in the other room, ready to lay down some help on the next turn.
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (2, 4) + 5 = 11 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (10) + 5 = 15 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
The Zane |
Hey Abe! The Zane will be there in a second, just got to get around this tactical panel! The command deck is ours! these undead screw heads are easy to kill. They don't move from their monitor. Well, there's this monk too, but it's easy pickin'z
Zane will move after understanding situation from GM
Dash Arcbright |
”Ow, f@$k! Right in the ball bearings!” Dash clutches his crotch and wonders why synthetic perfection required the addition of gonads incapable of reproduction.
”Zane! A little help here?”
Raising his gun, he fires off two quick shots at the monk.
Paragon pistol: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26
Damage: 4d6 + 5 ⇒ (6, 4, 2, 4) + 5 = 21
Paragon pistol: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
Damage: 4d6 + 5 ⇒ (2, 2, 3, 3) + 5 = 15
The Zane |
Zane activates the haste circuit and skeedaddles over to the monk.
Bringing the super spear down to bear.
The Zane friggin' LOVES this spear. Holy Hot Damns, yes the kind with the two drops of tabasco in them, this spear should never have been put into a glass case.
Zane moves (speed 35) and Zane attacks.
attack: 1d20 + 11 ⇒ (9) + 11 = 20 prison shank. damage: 5d8 + 20 ⇒ (5, 6, 4, 3, 2) + 20 = 40
attack: 1d20 + 11 ⇒ (5) + 11 = 16 Crips vs. Bloods damage: 5d8 + 20 ⇒ (2, 7, 1, 8, 3) + 20 = 41
attack: 1d20 + 11 ⇒ (6) + 11 = 17 East Coast v. West Coast Rap feud. damage: 5d8 + 20 ⇒ (5, 7, 8, 2, 4) + 20 = 46
Trophies go in cases. Weapons this good go on battlefields! Tell Cammander that The Zane says THHANKS-a-roonie.
lots of bad rolls have brought up references to B.I.G and Too Short. The dice gods slapped me around for it.
GM Tyranius |
Dash reflex: 1d20 + 10 ⇒ (6) + 10 = 16
The marooned dwarf looks quick pleased with himself. He runs full speed into the room, smashing face first into the invisible wall. His blade slips free from his hands as he rebounds onto his back, the blade sticking right into his leg.
Dash puts a few more rounds into the monk as another fist claps hard against his ear.
AoO vs Dash KAC 28: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Vetch scampers into the room while Zane had difficulty catching the agile undead. Abe keeps his sights on the Admiral, letting everyone know where he is at.
Green unarmed Strike 1 vs Dash KAC 28: 1d20 + 14 ⇒ (13) + 14 = 27
Green unarmed Strike 2 vs Dash KAC 28: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Green unarmed Strike 3 vs Dash KAC 28: 1d20 + 14 ⇒ (12) + 14 = 26
Green unarmed Strike 4 vs Dash KAC 28: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Fist after fist rails into Dash's chin and side. Commander Malakar looks up. "It is over Admiral. The fleet is ours." Serovox laughs. "Yours Commander? Have not yet realized you are under the thrall of one of these....lesser beings." He raises his hand into the air and Abe watches as a small cell grows brighter and brighter. Serovox tosses it down below where it explodes into the doorway.
Explosive blast should catch everyone on the western end of the wall of force.
Explosive Blast (Fire) Damage: 9d6 ⇒ (3, 4, 2, 2, 1, 3, 2, 6, 3) = 26 DC 22 reflex for half.
Dash also needs a DC 23 Reflex vs Corrosive Haze
Round 8
Dash (SP 0/77; HP 49/51; RP 10/11)
Vetch (SP 59/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 6/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-95)
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (-36)
Admiral Serovox (Displacement; Invisible)
Wall of Force (-40)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
Aerav Brack Elijea |
1 person marked this as a favorite. |
Round: 8
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Reflex: 1d20 + 12 ⇒ (17) + 12 = 29 vs DC 22 for 13 - 5 resistance (cold and fire) = 8 damage
Abe takes the hit frowningly. Still, he didn’t think they’d get this far. He was damned if he was going to let this f%%*er win!
He keeps firing as he moves further into the room (clicking on his haste circuit) to spread out.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18 (full) damage(F): 3d6 + 11 ⇒ (3, 5, 6) + 11 = 25 Displacement (low is bad for me): 1d100 ⇒ 77
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 (full) damage(F): 3d6 + 11 ⇒ (3, 4, 3) + 11 = 21 Displacement (low is bad for me): 1d100 ⇒ 70
Dash Arcbright |
”Ahh! Sh!t! F@#%!”
Dash stumbles away from the monk and takes an underhanded shot when it’s distracted by the Zane.
Trick Attack - Bluff: 1d20 + 24 ⇒ (2) + 24 = 26
Pistol: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 4d6 + 5 ⇒ (6, 4, 4, 6) + 5 = 25
Trick Damage: 1d8 ⇒ 5
Dash Arcbright |
Reflex vs Haze: 1d20 + 10 ⇒ (5) + 10 = 15
Dash sizzles and curses more. Boosted by his haste circuit, he throws open a nearby door.
Looking through door if possible.
Also: updated Stamina is 86 and HP is 57
Vetch No-Toes |
1d20 + 9 ⇒ (16) + 9 = 25 Reflex Takes 8 fire damage.
Round 8
Vetch skitters out of line of sight after casting See Invisibility after hearing talk of invisible foes. He will call out the invisible things that might be 'seen', then scamper back out of sight.
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*0,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (7) + 5 = 12 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
The Zane |
Now
Is
The
Time
To Go
Nighty
Night!
spear: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 5d8 + 20 ⇒ (4, 2, 4, 1, 6) + 20 = 37
spear: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 5d8 + 20 ⇒ (1, 8, 8, 2, 7) + 20 = 46
spear: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 5d8 + 20 ⇒ (2, 8, 4, 1, 7) + 20 = 42
GM Tyranius |
Got you updated Dash.
Marooned One Reflex DC 22: 1d20 + 7 ⇒ (20) + 7 = 27
Commander Malakar Reflex DC 22: 1d20 + 10 ⇒ (16) + 10 = 26
The marooned dwarf lays dazed for a moment, staring at the blank space that is the wall. Grabbing his knife and yanking it out of his leg he begins to stab at the air. Each blow striking an invisible barrier.
Dash and Zane completely dismember the contortionist as it's core midsection is blow away.
This just leaves the still invisible Admiral Serovox to deal with. Vetch's eyes glow red as he quickly picks up on Serovox's position.
"This ship will burn before you have it." Another explosion erupts around Malakar and the dwarf.
Explosive Blast (Fire) Damage: 9d6 ⇒ (3, 6, 3, 5, 3, 6, 2, 3, 3) = 34 DC 22 reflex for half.
Marooned One Reflex DC 22: 1d20 + 7 ⇒ (20) + 7 = 27
Commander Malakar Reflex DC 22: 1d20 + 10 ⇒ (3) + 10 = 13
Both remain standing, though barely while Zane's insides continue to eat themselves and the air around Dash burns.
Zane Rewire Flesh Damage: 3d6 ⇒ (2, 5, 6) = 13
Fort Save for half: 1d20 + 12 ⇒ (4) + 12 = 16
Round 9
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 76/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-142)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (Displacement; Invisible)
Wall of Force (-40)
--------------------------------------------------------------------
Marooned One Dwarf (-55)
The Zane |
Well.
Well Damn.
There's an invisible wall. Dwarf got this right, bash through the wall.
Zane's happy he took out the flailing monk. Only thing here is that noxious gas and he can bash through a wall.
The Zane's bashed through the Svatverian's offensive line. Hey Dwarf, before you croaked, did you like the Svatverian Lolligaggers? They were ranked high in your neck of the universe.
he pauses.
Well they were until THe Zane played them....then...
and he makes a "poof" gesture with his hands. The hands that move toward the invisible wall and start bashing. Use haste circuit again!
attack: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 5d8 + 20 ⇒ (6, 4, 5, 1, 7) + 20 = 43
attack: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 5d8 + 20 ⇒ (2, 5, 6, 1, 6) + 20 = 40
attack: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 5d8 + 20 ⇒ (8, 7, 3, 1, 5) + 20 = 44
Vetch No-Toes |
Round 9
Vetch skitters scampers back and fires once at the not-invisible-to-him foe.
Disinitigrator Ranged:1d20 + 15 ⇒ (4) + 15 = 19 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 3) + 5 = 12 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (19) + 5 = 24 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
Aerav Brack Elijea |
Round: 9
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Abe switches off his haste circuit (swift) and continues to lay down a field of fire, pointing out the enemy for all to enjoy.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24 (full) damage(F): 3d6 + 11 ⇒ (6, 4, 2) + 11 = 23 Displacement (low is bad for me): 1d100 ⇒ 14
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 (full) damage(F): 3d6 + 11 ⇒ (6, 4, 3) + 11 = 24 Displacement (low is bad for me): 1d100 ⇒ 76
However, he shoots unluckily, then wildly, seemingly not able to see the undead flying with displacement and invisibility.
GM Tyranius |
Abe's shots are just to wild as he looks to lay down more fire rather than focusing his aim all on one well-aimed shot. Vetch comes just as close as Zane begins to bash the invisible wall with his spear.
Magical splinters form along the wall with each strike and the magical barrier shatters as The Zane forces his way through.
Round 9
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 76/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-142)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (Displacement; Invisible)
Wall of Force (-40)
--------------------------------------------------------------------
Marooned One Dwarf (-55)
GM Tyranius |
The dwarf looks around as the wall breaks free. "Where is he? Someone point me in the right direction to stab." Concealed Dash gets a serum ready as Commander Malakar reloads her pistols. "Then we all burn."
The Admiral continues to rain down fire on Malakar and the dwarf as Vetch watches it spit past his doorway.
Explosive Blast (Fire) Damage: 9d6 ⇒ (6, 1, 5, 2, 1, 2, 3, 6, 1) = 27 DC 22 reflex for half.
Marooned One Reflex DC 22: 1d20 + 7 ⇒ (13) + 7 = 20
Commander Malakar Reflex DC 22: 1d20 + 10 ⇒ (9) + 10 = 19
Both remain standing, though barely while Zane's insides continue to eat themselves and the air around Dash burns.
Zane Rewire Flesh Damage: 3d6 ⇒ (4, 5, 1) = 10
Fort Save for half: 1d20 + 12 ⇒ (1) + 12 = 13
Dash Acid Damage: 4d6 ⇒ (1, 3, 6, 5) = 15 DC 23 Reflex negates
Commander Malakar and the Dwarf are blown away and disintegrated in the explosive blast as bits of bone and necrotic tissue fling against the walls.
As I said you will all burn."
Round 10
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 66/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (Displacement; Invisible)
--------------------------------------------------------------------
Aerav Brack Elijea |
3 people marked this as a favorite. |
Round: 10
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Abe isn’t sure his shots are doing what they need to do, and he knows The Zane’s shots will do more damage, but he can’t see the enemy.
So he tries something unusual. He activates his gear, and flips on his Holographic Image projector. He creates an image of the Admiral on top of the Admiral for The Zane to shoot at. He spends his time trying to mimic every gesture and movement to aid The Zane’s accuracy in whatever way he can.
'Casting' Holographic Image (2) and projecting it on the real target as an aid to locate the enemy.
The Zane |
With the image of the enemy appearing in sight, Zane's hast circuit flares some more.
While The Zane likes shooting things, being toe to toe is JUST PRIMO CHERRY.
and he rushes to the enemy.
35 move. but things look like rough terrain, but I have more than enough movement. Additionally, with the Admiral being invis and displaced, I can't/shouldn't be able to use my step up feat.
Here's a big spear in the gut!
onslaught: 1d20 + 11 ⇒ (8) + 11 = 19 damage: 5d8 + 20 ⇒ (1, 1, 1, 2, 6) + 20 = 31
misschance: 1d100 ⇒ 9 High is good news!
onslaught: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 5d8 + 20 ⇒ (7, 3, 4, 8, 1) + 20 = 43
misschance: 1d100 ⇒ 66 High is good news!
onslaught: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 5d8 + 20 ⇒ (5, 3, 2, 8, 4) + 20 = 42
misschance: 1d100 ⇒ 94 High is good news!
Abe, usually amazing with tech and knows the math of angles, gets confounded by the Zagarat pedastal.His holoimage ends up a full 5 feet off target! Zane stabs the image over and over and over... for no actual effect!
Vetch No-Toes |
Round 10
Vetch fires twice at the Abe-hologrammed foe.
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 4) + 5 = 12 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
GM Tyranius |
Serovox is flying 20 feet up
GM Tyranius |
Trick Attack - Bluff: 1d20 + 24 ⇒ (8) + 24 = 32
Pistol: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 4d6 + 5 ⇒ (2, 6, 6, 5) + 5 = 24
Trick Damage: 1d8 ⇒ 3
Dash escapes the fog and fires a bullet at the Admiral. It strikes the area where the Admiral should be and the snap of bone is heard. Everyone ends up missing the Admiral one way or another as Serovox's invisibility and displacement seem to have worn off. "You should have never been kept alive this long." He pulls out an aurora arc pistol and fires it back down at Zane.
aurora arc pistol vs Zane EAC 24: 1d20 + 22 ⇒ (20) + 22 = 42
Elec Damage: 3d6 + 13 ⇒ (2, 1, 6) + 13 = 22
Crit Damage: 3d6 + 13 ⇒ (4, 5, 5) + 13 = 27
Displacement Miss chance; Low is good: 1d100 ⇒ 75
The weapon arcs into Serovox but doesn't seem to hurt him in the slightest as the capacitor's electrical discharge barely misses Zane thanks to Dash's spell.
Serovox is no longer invisible nor displaced, but he is still flying 20 feet up.
Round 11
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 66/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (-17)
--------------------------------------------------------------------
Vetch No-Toes |
Round 11
Vetch fires twice at the remaining foe.
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30 to hit;
(A): 1d20 + 5 ⇒ (1) + 5 = 6 damage
Uh, poop damage. Lol.
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (1, 3) + 5 = 9 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (16) + 5 = 21 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
The Zane |
Thanks Dash for that life saving spell. That crit would have put me in a world of hurt. Without the displacement, I want a better chance to hit. No more onslaught.
From Boingo to Bubba. It's time for Bubba to take this sucker out!
Plasma Caster White Star Spear: 1d20 + 16 ⇒ (2) + 16 = 18 damage: 3d10 + 11 ⇒ (2, 7, 4) + 11 = 24
Aerav Brack Elijea |
Round: 11
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Abe is pleased the invisibility and displacement. Though he immediately drops the hologram, it remains two more rounds, so he has the hologram parrot the actions of the Admiral in a most clownish way - mimicking his appearance and speech. Of course it cannot duplicate speech, so it comes out as squeaks and grunts. Abe laughs as he shoots.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 (full) damage(F): 3d6 + 11 ⇒ (2, 2, 4) + 11 = 19
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21 (full) damage(F): 3d6 + 11 ⇒ (2, 4, 2) + 11 = 19
Dash Arcbright |
”You should have never been kept alive this long.”
”We’ll put that on your tombstone.”
Dash spins his gun and takes a trick shot from behind his back.
Trick Attack - Bluff: 1d20 + 24 ⇒ (19) + 24 = 43
Pistol: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 4d6 + 5 ⇒ (2, 6, 4, 4) + 5 = 21
Trick Damage: 1d8 ⇒ 5
GM Tyranius |
Dash's trick shot misses as he bluffs even himself.
Vetch Crit Damage: 1d20 + 5 ⇒ (6) + 5 = 11
Vetch's acid strikes point on as it burns pits into the elebrian's bones. Zane's spear becomes a bit unwieldy in his hands as he gets used to the weapon. Abe;s rifle burns through a pair of the skeletal fingers. "These are the end times. Can't you see it for yourselves?"
aurora arc pistol vs Zane EAC 24: 1d20 + 22 ⇒ (5) + 22 = 27
Elec Damage: 3d6 + 13 ⇒ (6, 3, 3) + 13 = 25
Displacement Miss chance; Low is good: 1d100 ⇒ 87
The electrical prongs continues to miss Zane as they leap and crawl across the floor.
Round 12
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 66/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (-41)
--------------------------------------------------------------------
Vetch No-Toes |
Round 12
Vetch fires twice at the remaining foe.
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 to hit;
(A): 1d20 + 5 ⇒ (17) + 5 = 22 damage
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 1) + 5 = 9 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
Dash Arcbright |
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Dash moves across the bridge, leaping a console as he takes another unorthodox, but flashy, shot. He disappears over the far side, followed by a crash and curse, but his aim was good despite the mishap.
Trick Attack - Bluff: 1d20 + 24 ⇒ (1) + 24 = 25
Pistol: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 4d6 + 5 ⇒ (5, 5, 2, 4) + 5 = 21
Trick Damage: 1d8 ⇒ 7
The Zane |
End times? Aw HELL to the NO.
Over and over again, on slightly under a hundred episodes, it's been said.
It's The ZANE-TIMES!
The Universe is just getting to know The Zane, and your two arch laser blasts clearly prove that The Universe L-O-V-E-S The Zane."
He aims the spear.
Bubba.
Bubba attack: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 3d10 + 11 ⇒ (4, 5, 8) + 11 = 28
He's talking a good trash talk game, but not following it up with dice rolls!
Aerav Brack Elijea |
Round: 12
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Abe’s hologram continues to mock the Admiral, even as Abe shoots, and shoots again - laughing somewhat maniacally now as he attacks.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 (full) damage(F): 3d6 + 11 ⇒ (4, 6, 6) + 11 = 27
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 (full) damage(F): 3d6 + 11 ⇒ (6, 2, 4) + 11 = 23
GM Tyranius |
Dash tricks Serovox and puts a bullet into the undead's chest, though he seems to be the only one as everyone else's shots miss terribly.
teh Admiral seems quite determines to take Zane down.
aurora arc pistol vs Zane EAC 24: 1d20 + 22 ⇒ (17) + 22 = 39
Elec Damage: 3d6 + 13 ⇒ (3, 1, 1) + 13 = 18
Displacement Miss chance; Low is good: 1d100 ⇒ 19
He grins. "There you are. So full of yourself. You know, even without the tracker you are the one that helped me keep tabs on your whereabouts. With your broadcasting of your location and events every 2 minutes. I know quite a bit about how you fight. Including your weakness to failure."
The electrical jolt snaps into Zane as does Serovox's words as his body naturally rejuvenates and heals.
Round 13
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 48/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (-54)
--------------------------------------------------------------------
Aerav Brack Elijea |
Round: 13
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
”We don’t hide in the shadows like some.” mentions Abe dryly as he continues to shoot the undead.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 (full) damage(F): 3d6 + 11 ⇒ (6, 5, 2) + 11 = 24
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 (full) damage(F): 3d6 + 11 ⇒ (4, 1, 5) + 11 = 21
Nevertheless, he has trouble landing a blow.
The Zane |
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The taunt makes Zane want to squeeze off more spear arch blasts. He controls himself this time, but he's a man on the edge.
.I know quite a bit about how you fight.Including your weakness to failure."
Team B & F isn't anything without the vid-cams and the message boards. It's what gives the swagger. So you could see what the Amazing Team B & F accomplished, it only leaves all the haters shaking in their boots.
Speaking of haters- before you re-die. Can you share your screen name? Gotta report you to the message board mods. Admiral is *CERTAINLY* biased and B & F can get to 4.74 stars if a few negative comments get wiped off the score board.
bubba: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 3d10 + 11 ⇒ (4, 2, 5) + 11 = 22
Can you feel that Admiral Compost!
Use a resolve point to Keep Fighting.
Stamina regain: 3d6 ⇒ (3, 1, 6) = 10 Cost 1 Resolve.
Vetch No-Toes |
Round 13
Vetch fires twice at the remaining foe.
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 4) + 5 = 12 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (14) + 5 = 19 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
Dash Arcbright |
Seeing the Zane on the ropes, Dash pulls the trigger in his pistol as fast as he can.
Pistol: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
Damage: 4d6 + 5 ⇒ (1, 2, 6, 6) + 5 = 20
Pistol: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Damage: 4d6 + 5 ⇒ (5, 5, 5, 2) + 5 = 22
GM Tyranius |
Dash snaps off shots as quickly as he can. His final one snaps through more bone. Vetch's spurts of acid fall short, scouring the throne below the Admiral. Zane pulls Bubba loose, looking to get another notch on his weapon. Bubba's laser burns right through his armor and leaves a gouge into the elebrian's skull. Serovox shifts just enough that Abe ends up missing.
aurora arc pistol vs Zane EAC 24: 1d20 + 22 ⇒ (12) + 22 = 34
Elec Damage: 3d6 + 13 ⇒ (5, 1, 2) + 13 = 21
Displacement Miss chance; Low is good: 1d100 ⇒ 38
The electrical charge continues to blast through The Zane, his hair now smoking and standing on end. "It will not matter soon enough. Nothing will. In a few moments this will all cease to exist."
Round 14
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 37/81; RP 7/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (-88)
--------------------------------------------------------------------
Vetch No-Toes |
Round 14
Vetch fires twice at the remaining foe.
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 to hit;
(A): 1d20 + 5 ⇒ (10) + 5 = 15 damage
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 4) + 5 = 13 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
Dash Arcbright |
The admiral’s words brother him. He wonders if they’ve arrived too late, and if the fans of Blood and Fury are about to witness the most epic of all fails.
”F@ck it. If we can’t be famous, might as well be infamous.”
Dash grins and fires again, and again.
Pistol: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Damage: 4d6 + 5 ⇒ (4, 6, 3, 3) + 5 = 21
Pistol: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
Damage: 4d6 + 5 ⇒ (2, 2, 3, 6) + 5 = 18
Aerav Brack Elijea |
Round: 14
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Abe, having missed the last several rounds, tries harder.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 (full) damage(F): 3d6 + 11 ⇒ (1, 5, 1) + 11 = 18
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 (full) damage(F): 3d6 + 11 ⇒ (3, 3, 4) + 11 = 21
The Zane |
The refs just called a 2 minute warning. It's 4th Quarter - Baby!
He plinks the Admiral with three blasts from Bubba. Hoping that the shots strike true, as all the other blasts from Team B & F look to be off mark.
attack: 1d20 + 10 ⇒ (17) + 10 = 27 3d10 + 11 ⇒ (2, 10, 3) + 11 = 26 damage
attack: 1d20 + 10 ⇒ (13) + 10 = 23 3d10 + 11 ⇒ (6, 3, 9) + 11 = 29 damage
attack: 1d20 + 10 ⇒ (15) + 10 = 25 3d10 + 11 ⇒ (7, 3, 5) + 11 = 26 damage
GM Tyranius |
The Zane manages to severely wound Serovox with Bubba as the remainder of the attacks come close and scorch his armor. Admiral Serovox becomes quite irked and drops down, drawing a sword wreathed in plasma. "Famous, Infamous. It all matters little when no remain to remember your names."
He thrusts the sword down at The Zane's chest.
red star plasma sword vs Zane EAC 24: 1d20 + 20 ⇒ (12) + 20 = 32
Damage (E and F): 4d8 + 13 ⇒ (1, 2, 8, 3) + 13 = 27
Displacement Miss chance; Low is good: 1d100 ⇒ 38
The plasma sears into his ribs as Zane groans. His face grows pale and unsure how much longer is will be in this world.
Round 15
Dash (SP 7/77; HP 57/57; RP 10/11)
Vetch (SP 51/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 0/121; HP 15/81; RP 7/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Abe (SP 47/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
--------------------------------------------------------------------
Admiral Serovox (-120)
--------------------------------------------------------------------
Aerav Brack Elijea |
Round: 15
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 4/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)
Abe, having missed the last several rounds, tries harder.
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30 (full) damage(F): 3d6 + 11 ⇒ (4, 6, 2) + 11 = 23
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 (full) damage(F): 3d6 + 11 ⇒ (6, 5, 6) + 11 = 28
The Zane |
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Zane groans, Zane grits his teeeth. Zane's knees are buckling and barely keeping him up. It's the framework of his armor that deceives the vidcam viewer into thinking he's " just fine".
But Zane know's he's on camera. Not the time for whining or crying.Time for gritted teeth trash talk dirty Harry Zane style.
How'd youz get to be Admiral if a stupid decision like gettin' face to face with The Zane was your *go to move*?
free action. Dropp bubba. swift action pull spear from quick draw glove. Onslaught!
attack: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 5d8 + 20 ⇒ (8, 3, 8, 5, 3) + 20 = 47
attack: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 5d8 + 20 ⇒ (1, 6, 7, 6, 3) + 20 = 43
attack: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 5d8 + 20 ⇒ (1, 2, 3, 4, 8) + 20 = 38
Vetch No-Toes |
Bubba!!! ZANE!!
Round 15
Vetch fires twice at the remaining foe.
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
(A): 1d20 + 5 ⇒ (20) + 5 = 25 damage
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage
S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)
Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (2, 3) + 5 = 10 damage
Charge 20/20
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (12) + 5 = 17 damage
Charge 16/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
GM Tyranius |
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The Zane drops Bubba and pulls the spear back to his side. The spear explodes through Admiral Serovox's back with devastating prowess as Abe finishes the commander off with a laser burst through his skull. The magic in the admiral's eyes go blank once more as he collapses across his throne.
There is equipment and bodes lying everywhere around you!
Gatecrasher
Commander Malakar
Lieutenant Renzar
Captain Nashal
Admiral Serovox
The electroencephalon command key is the key to Serovox's undead power. With it you can take control of the Empire of Bones. Picking the key up you feel the ship become an extension of your own body.
It grants the wielder authorized access to any computer on the ship and can grant another creature authorized for 24 hours. Additionally, the electroencephalon is tied directly to the engines, sensors, and weapons of the ship, allowing anyone holding it to feel the ship as an extension of her own body. A creature holding it gains a +10 circumstance bonus to all skill checks attempted as part of starship combat.