
Dash Arcbright |

"Do you think manipulating the laws of refraction while accounting for total internal reflection and photonic scattering a is F*$%ing EASY!?" Dash barks back at Vetch. "It's a good thing these cats are as dumb as you are, because I've had to cut some serious corners with Senell's Laws to make this sh!t work."

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Dash continues to maintain his holograms, even while in a verbal spat with Vetch.
The green Akata slides past, biting at Abe as he leaps at the man's chest.
Green bite vs Abe KAC 15: 1d20 + 8 ⇒ (14) + 8 = 22
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8 + Void Bite
Void Bite- DC 10 Fort save vs Disease
Abe feels the teeth bite into his chest as the other two Akata's continue to bite away at Dash's holograms.
Red bite: 1d20 + 8 ⇒ (14) + 8 = 22
DC 14 Will save to disbelieve: 1d20 + 3 ⇒ (19) + 3 = 22
Purple Bite: 1d20 + 8 ⇒ (14) + 8 = 22
DC 14 Will save to disbelieve: 1d20 + 3 ⇒ (2) + 3 = 5
Dash holograms waver slightly as he has difficulty multitasking with an arguing rat and another Akata catches onto the ruse that it is snapping at a photon projectile of food.
Round 3
Dash (SP 9/13; HP 15/15; Akata Void Death)
-----------------------------------------------
Akata (Green-4; disbelieve)(Red- Disbelieve)
-----------------------------------------------
Round 2
Abe (SP 6/14; HP 16/16- DC 10 fort save)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 6/15; HP 17/17; Akata Void Death)

Aerav Brack Elijea |

Round: 2, Initiative: 12
Resolve: 4/4 Stamina: 6/14 HP: 16/16
Weapon Equipped = Club
Conditions = None
Psychokinetic Hand = 3/3
Ranged: Attack: BAB +1, Dex +2 Damage: +0 Battery: 13/20
Melee/Thrown: Attack: BAB +1, Str +0 Damage: +0
Messalina
EAC: 15 KAC: 15 CM: 23
HP: 20/20
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +2, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 4/9
Melee/Thrown: Attack: BAB +2, Str -2 Damage: +0
Fort: 1d20 + 4 ⇒ (8) + 4 = 12 vs DC 10
Abe shudders as the creature bites into him, and he quickly retaliates.
club: 1d20 + 1 ⇒ (14) + 1 = 15 damage(B): 1d6 ⇒ 5
He sees Soryn leap up next to him and he smiles, "Welcome to the party!"
Messalina takes a guarded step backwards and continues to shoot green through Soryn's legs.
semi-auto pistol: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 (cover) damage(P): 1d6 ⇒ 4

Vetch No-Toes |

Round 2, Init 9
Vetch debates a moment between likely killing one of the akatas or tossing his grenade.
He opts for the quicker death. He full round casts not-Magic-Missile at green, sending cables of force at the monster.
3d4 + 3 ⇒ (2, 2, 4) + 3 = 11 force damage
S: 12/12 HP: 14/14 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +6
Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing, Frag Grenade
Spells cast: 2/3
Melee: [ dice=Club]1d20+0[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage
Ranged: [ dice]1d20+4-4[/dice] to hit; (cover)
[ dice=(F)]1d4[/dice] damage
Charge 18/20

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Abe smashes his club down into the Akata's teeth, knocking several out across the floor as his body fights of the disease.
Vetch launches a series of electrical cables, one after the other that pound into the beasts ribs, taking it out.
Soryn rushes i, his attack missing as the Akata falls to the ground while Dash maintains his illusion of multiple Vetch's to be torn apart by the rampaging space hounds.
Round 3
Dash (SP 9/13; HP 15/15; Akata Void Death)
-----------------------------------------------
Akata (Red- Disbelieve)
-----------------------------------------------
Round 2
Abe (SP 6/14; HP 16/16)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 6/15; HP 17/17; Akata Void Death)

Kcectic |

Kcectic follows suit and fires his own missiles at the akata nearest Abe, bolts of gleaming starlight pound into the creatures flesh.
Moved Dash off of my token, since, you know, I was there first,
I think.
Shooting Stars: 3d4 ⇒ (3, 4, 1) = 8

Vetch No-Toes |

[Dice=Shooting Stars]3d4=8
Should be +3 more, right? One extra for each missile? Unless...I'VE BEEN DOING IT WRONG!?! /me runs to check spells. Nah...should be 1d4+1 per missile, I think.

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Yup- 1d4+1 per missile. Normally 2. 3 if you use if as a full round action.
Kcectic waits for an Akata to show itself in the doorway and lets loose a stream of shooting stars.
The red Akata rushes through the doorway, only to be met by the magical missiles as it bites at Abe.
Red Bite vs Abe KAC 15: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 + Void Bite
Void Bite- DC 10 Fort save vs Disease.
Purple Bite: 1d20 + 8 ⇒ (15) + 8 = 23
Will save DC 14: 1d20 + 3 ⇒ (5) + 3 = 8
The teeth rake across Abe's arm as they shred his sleeve. The remaining Akata is still under Dash's holographic food tray illusion.
Round 4
Dash (SP 9/13; HP 15/15; Akata Void Death)
-----------------------------------------------
Akata (Red-11; Disbelieve)
-----------------------------------------------
Round 3
Abe (SP 0/14; HP 15/16)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 6/15; HP 17/17; Akata Void Death)

Aerav Brack Elijea |

Round: 3, Initiative: 12
Resolve: 4/4 Stamina: 0/14 HP: 15/16
Weapon Equipped = Club
Conditions = Akkata Void Death disease
Psychokinetic Hand = 3/3
Ranged: Attack: BAB +1, Dex +2 Damage: +0 Battery: 13/20
Melee/Thrown: Attack: BAB +1, Str +0 Damage: +0
Messalina
EAC: 15 KAC: 15 CM: 23
HP: 20/20
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +2, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 3/9
Melee/Thrown: Attack: BAB +2, Str -2 Damage: +0
Fort: 1d20 + 4 ⇒ (5) + 4 = 9 vs DC 10
"Ow, damnit, that hurts!"
Abe takes a guarded step back to make a better line, and swings his club at the cat-like beast.
club: 1d20 + 1 ⇒ (11) + 1 = 12 damage(B): 1d6 ⇒ 6
Messalina continues to shoot between Soryn’s legs.
semi-auto pistol: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 (cover) damage(P): 1d6 ⇒ 1

Vetch No-Toes |

Oooh...time for another episode of 'Painlord Screws Up SpaceCombat'. Let's look in on our hero in action...
Round 3, Init 9
Vetch lobs the grenade over Abe's head and towards an intersection away from Abe and between the two akatas. Range is 20', to target an intersection is DC 5. The intersection is just in front of the Capt Chair...15 away from Soryn & Abe because people love explosions in small places.
1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 vs. DC 5
1d6 ⇒ 6 Frag Damage
Vetch smiles happily at the big boom and draws his other grenade.
S: 12/12 HP: 14/14 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +6
Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing, Frag Grenade
Spells cast: 2/3
Melee: [ dice=Club]1d20+0[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage
Ranged: [ dice]1d20+4-4[/dice] to hit; (cover)
[ dice=(F)]1d4[/dice] damage
Charge 18/20

Kcectic |

You're both correct, I've used Magic Missile correctly every other time so far, must have just forgotten to add it in this time around.
Kcectic raises his laser rifle and attempts to fire on the same akata he just fired his missiles at.
Laser Pistol: 1d20 + 3 ⇒ (18) + 3 = 211d4 ⇒ 4

Dash Arcbright |

Dash covers his head against the concussive blast of Vetch's grenade.
"You're going to blow up the bridge you lunatic!"
He concentrates hard to make his hologram react appropriately, causing holographic blood to spray the walls when the ratling it torn by akata teeth and explosive shrapnel.

Vetch No-Toes |
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"You're going to blow up the bridge you lunatic!"
"You mean I might damage the ship!?!" Vetch sasses back, pretending to care while pointing out the damage already done to the vessel before they even got there.
"And don't think I appreciate you training these akata to attack ysoki, Clank. There is evidence that some species have a universal hive mind where knowledge and learning applies to the species," Vetch watches as the holographic ysoki is getting torn apart.

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The disease takes root in Abe's blood, his hand tremors slightly as he swings at the Akata, barely missing the agile aberration. Abe bumps into Messalina, throwing the drones shot off as well.
Vetch hurls a grenade into the Bridge, using the Captain's chair to block the shrapnel from going into the majority of the hallway. The grenade explodes, with what should be a deafening blast but is mostly silent in the vacuum of space. Shrapnel arcs into the computer's consoles causing several screens to fritz out.
Kcectic fires a shot from his laser pistol. It indeed strikes the Akata but overall doesn't harm it in the slightest. Resistant to fire.
Dash adjusts the holograms as necessary, though it probably wasn't needed as these space beasts are extremely dumb. -4 to intelligence
Round 4
Dash (SP 9/13; HP 15/15; Akata Void Death)
-----------------------------------------------
Akata (Red-17; Disbelieve)(Purple -6)
-----------------------------------------------
Round 3
Abe (SP 0/14; HP 15/16; Akata Void Death)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 6/15; HP 17/17; Akata Void Death)

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Soryn swings his staff up at the Akata's neck, but the space is just too crowded and he isn't able to get a clear shot.
Photon Attunement 3 of 3
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
the Akata retaliates, biting back at Soryn's hands.
Red Bite vs Soryn KAC 13; full attack: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 + Void Bite
Void Bite- DC 10 Fort save vs Disease.
Red Bite vs Abe KAC 15; full attack: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Purple Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Will Save DC 14: 1d20 + 3 ⇒ (18) + 3 = 21
Soryn's mote wavers in it's form as the wounded Akata latches onto his arm. As if matters couldn't get worse, Dash's illusion seems to have run its course as the Akata's simple minds see through the ruse.
Round 5
Dash (SP 9/13; HP 15/15; Akata Void Death)
-----------------------------------------------
Akata (Red-17; Disbelieve)(Purple -6)
-----------------------------------------------
Round 4
Abe (SP 0/14; HP 15/16; Akata Void Death)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 1/15; HP 17/17; Akata Void Death)

Vetch No-Toes |

"C'mon, let's get this one down," Vetch says, indicating the red akata that is mostly dead.
Vetch waits for Abe and Soryn to go so he can get in there with his mighty cane-club of bonking.

Dash Arcbright |

Dash releases his concentrationas as the hologram finally succumbs to the akata. "Crap! The gig's up!"
Taking a knee, Dash tries to take a careful shot when the akata isn't looking.
Trick Attack (Stealth): 1d20 + 8 ⇒ (6) + 8 = 14
Pistol: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
1d6 ⇒ 3
"Sh!t!" He cusses after a terrible shot. "Soryn! Abe! Back down the hall and we'll get them in a crossfire!"
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

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Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13
Soryn wavers slightly, as the fight is clearly taking its toll. He twirls his dark stick and tries to pry the rat-like thing off of him. But his wounds are just too great, and his reflexes are noticeably slow.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Photon Attunement 3 of 3

Dash Arcbright |

Seeing the Solarion stay toe-to-toe with the space cat, Dash calls out again. "Soryn, back away and bring it down the hall! We've got the advantage in numbers, but we're in each other's way!"

Aerav Brack Elijea |

Round: 4, Initiative: 12
Resolve: 4/4 Stamina: 0/14 HP: 15/16
Weapon Equipped = Club
Conditions = Akkata Void Death disease
Psychokinetic Hand = 3/3
Ranged: Attack: BAB +1, Dex +2 Damage: +0 Battery: 13/20
Melee/Thrown: Attack: BAB +1, Str +0 Damage: +0
Messalina
EAC: 15 KAC: 15 CM: 23
HP: 20/20
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +2, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 2/9
Melee/Thrown: Attack: BAB +2, Str -2 Damage: +0
”It’ll take me a moment to backup, but Soryn and I will join you.” Abe calls out as he swings his club on the beast.
club: 1d20 + 1 ⇒ (9) + 1 = 10 damage(B): 1d6 ⇒ 5
Messalina continues to shoot between Soryn’s legs as she scuttles back like a crab after the shot, scurrying across the floor.
semi-auto pistol: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 (cover) damage(P): 1d6 ⇒ 4

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While Dash's trick shot fails miserably Messilina scurries across the floor, ricocheting a bullet off of the hull and into the red Akata's gut, mortally wounding it.
Soryn is noticeably slower on the offensive and misses the opportunity.
Your target is dead but your attack missed anyways. you can move up on the purple one if you wish but I am assuming you all are having it come to you.
Round 5
Dash (SP 9/13; HP 15/15; Akata Void Death)
-----------------------------------------------
Akata (Purple -6)
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Round 4
Abe (SP 0/14; HP 15/16; Akata Void Death)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 1/15; HP 17/17; Akata Void Death)

Vetch No-Toes |

Round 3, Init 9
Vetch skitters into the bridge, moving to hide behind the chair.
1d20 + 10 ⇒ (13) + 10 = 23 Stealth
He is certain he will be able to pounce out into the creature's flank next round with his mighty club-cane of beatery.
S: 12/12 HP: 14/14 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +6
Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing, Frag Grenade
Spells cast: 2/3
Melee: [ dice=Club]1d20+0[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage
Ranged: [ dice]1d20+4-4[/dice] to hit; (cover)
[ dice=(F)]1d4[/dice] damage
Charge 18/20

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Knowing his laser pistol is of little use against the Akata's Kcectic pulls out his pulsecaster pistol as vetch dives in behind the Captain's chair as the emergency lights flash off for a brief moment. One second the old rat is there. the next he is gone proving even with his bad foot and cane that he is faster than he looks.
Bounding the corner the Akata pounces on Abe's chest. Guarded step.
Bite vs Abe KAC 15: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 + Void Bite
The Akata takes a chunk out of Abe's shoulder before leaping back to the ground, ready to pounce again.
Round 6
Dash (SP 9/13; HP 15/15; Akata Void Death)
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Akata (Purple -6)
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Round 5
Abe (SP 0/14; HP 12/16; Akata Void Death)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 1/15; HP 17/17; Akata Void Death)

Aerav Brack Elijea |

Round: 5, Initiative: 12
Resolve: 4/4 Stamina: 0/14 HP: 12/16
Weapon Equipped = Club
Conditions = Akkata Void Death disease
Psychokinetic Hand = 3/3
Ranged: Attack: BAB +1, Dex +2 Damage: +0 Battery: 13/20
Melee/Thrown: Attack: BAB +1, Str +0 Damage: +0
Messalina
EAC: 15 KAC: 15 CM: 23
HP: 20/20
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +2, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 2/9
Melee/Thrown: Attack: BAB +2, Str -2 Damage: +0
Abe nods to Soryn, and, limping a little, makes his withdrawal around the corner.
Messalina now has a clear range of fire for the first time, and she tries to take advantage of it.
semi-auto pistol: 1d20 + 6 ⇒ (6) + 6 = 12 damage(P): 1d6 ⇒ 2

Vetch No-Toes |

Round 4, Init 9
Vetch limps behind the akata, trying for another devastating club-cane strike.
1d20 + 10 ⇒ (4) + 10 = 14 Stealth
Melee: Club: 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4 to hit;
(B): 1d6 - 1 ⇒ (4) - 1 = 3 damage
S: 12/12 HP: 14/14 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +6
Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing, Frag Grenade
Spells cast: 2/3
Melee: [ dice=Club]1d20+0[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage
Ranged: [ dice]1d20+4-4[/dice] to hit; (cover)
[ dice=(F)]1d4[/dice] damage
Charge 18/20

Dash Arcbright |

"F@&%." Dash rolls his eyes as his companions charge the bridge.
If you can't beat them, may as well join them.
Leaving the safety of the cross hall, Dash looks for another opportunity to catch the akata flat-footed.
Trick Attack (Stealth): 1d20 + 8 ⇒ (2) + 8 = 10 No way
Pistol: 1d20 + 3 ⇒ (19) + 3 = 22
1d6 ⇒ 3
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

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Soryn keeps spinning his stick, trying to connect with the purple one, hopefully giving Abe some cover to get clear.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Kcectic |

Kcectic raises his pistol and fires on the remaining Akata, hoping this is the last of the beasts they need to deal with.
Pulsecaster: 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 1 Great.

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The combined efforts of the group is enough to bring down the final Akata as Kcectic's pulse caster causes the creature's muscles to jerk and lock up violently. this give Soryn the opportunity to break the beast's neck with his staff while Dash brains it with his pistol.
The noqual fragments of three more akata cocoons are scattered throughout the bridge. Together, the noqual shards have 3 bulk and are worth 1,500 credits.
The main bridge's computers seem slightly damaged by Vetch's ill-placed grenade. Though the screens don't work it seems most of the circuitry is still intact.
The Acreon’s main bridge contains four stations equipped with consoles and controls for operating most of the ship’s systems and functions, including its tier 2 computer system. Most of the control consoles are powered down or on standby, but you can access the basic, unsecured functions of the ship’s computer with a DC 10 Computers check to access the system.
A single small light on the Captain's chair blinks on and off with small steady strokes, like some sort of beacon. The light comes from a small square screen, the size of the palm of one's hand. Within are the words "Captain's Log". The program seems to be locked within the system. Computers check to hack.
Dash (SP 9/13; HP 15/15; Akata Void Death)
Abe (SP 0/14; HP 12/16; Akata Void Death)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 1/15; HP 17/17; Akata Void Death)

Vetch No-Toes |

Vetch moves to help Abe, the most wounded of the team...and also, Vetch's roommate. This means that Abe has top priority lest Vetch have to pay for a single room by himself.
"Abe, come here and sit for a bit. Let's take a look at those wounds, eh?" Vetch begins look at Abe's wounds, doing what he can for them. No function mechanically, but do want able to heal up. "Just relax. Rest. No reason to rush now. Sit. I SAID SIT!!"
After Abe has rested, Vetch will allow him to explore the computers on the bridge.

Dash Arcbright |

"Well that sucked nuts." Dash gripes as he reloads his nearly empty pistol.
While Vetch pokes at Abe's scratches he heads into the Bridge. "Primitive f@$%ing screwheads." He mutters upon surveying the damage the grenade has wrought. Feeling confident in Abe's ability to repair things, and too lazy to do the grunt work himself, he plops down in the captain's chair and takes a crack and hacking the log.
Take 10 on Computers = 19
If that doesn't work I'll take 20 if possible.

Aerav Brack Elijea |

Abe doesn't argue with Vetch, "I agree, let's rest a moment. There may be more of these things on the ship, and I need a breather before I'm ready to continue." He directs Messalina to the entry to the bridge, while he rests and recuperates. Before resting he reloads Messalina's gun from her ammunition stores.
Taking the full 10 minute break, spending a Resolve, and hoping to get my Stamina back at least before continuing.

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Soryn and Abe take a few minutes to catch their breath from the Akata's relentless assault from infestation of the Acreon.
You definitely have the time to use a resolve to heal stamina.
As the duo readjust their armor and resolve Dash hops into the Captain's chair and begins punching around at the computer's subsystems. You can indeed take 20 on this. Dash quickly bypasses the password lock and runs right into a firewall that blocks his path. Attempting to get through it he fails. The screen turns red with a timer counting down slowly. Locked out for 59:59; 59:58; 59:57....
Lock out Timer: 1d6 ⇒ 1
You can either wait the hour and finally pass as with the Take 20 or bypass the lockout function entirely with Dc 21 Engineering to skip the hour wait. A 19 fails and the Take 20 auto sets off the lockout function.
Ambassador Nor's small observer robot continues to hum through the air overhead as it stays near Dash's shoulder, bobbing from member to member to catch all within sight for recording.
Dash (SP 9/13; HP 15/15; Akata Void Death)
Abe (SP 14/14; HP 12/16; Akata Void Death)
Vetch
Kcectic (SP 9/16; HP 18/18)
Soryn (SP 15/15; HP 17/17; Akata Void Death)

Dash Arcbright |

"Sh!t..."
Ignoring Nox's silently judgemental observer robot, Dash tries for a workaround.
Not sure if I can spam this thing, but may as well try.
Engineering: 1d20 + 9 ⇒ (2) + 9 = 11
Engineering: 1d20 + 9 ⇒ (6) + 9 = 15
Engineering: 1d20 + 9 ⇒ (17) + 9 = 26
Computers: 1d20 + 9 ⇒ (11) + 9 = 20
"F@$%..."
Engineering: 1d20 + 9 ⇒ (3) + 9 = 12
Engineering: 1d20 + 9 ⇒ (13) + 9 = 22
Computers: 1d20 + 9 ⇒ (6) + 9 = 15
"C@$%..."
Engineering: 1d20 + 9 ⇒ (19) + 9 = 28
Computers: 1d20 + 9 ⇒ (5) + 9 = 14
"B@$&!"
After working through a handful of cuss and swear words...
Engineering: 1d20 + 9 ⇒ (17) + 9 = 26
Computers: 1d20 + 9 ⇒ (17) + 9 = 26

Aerav Brack Elijea |

Resolve: 3/4 Stamina: 14/14 HP: 12/16
Weapon Equipped = None
Conditions = Akkata Void Death disease
Psychokinetic Hand = 3/3
Ranged: Attack: BAB +1, Dex +2 Damage: +0 Battery: 13/20
Melee/Thrown: Attack: BAB +1, Str +0 Damage: +0
Messalina
EAC: 15 KAC: 15 CM: 23
HP: 20/20
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +2, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 9/9
Melee/Thrown: Attack: BAB +2, Str -2 Damage: +0
Feeling much fitter after his rest and Vetch’s ministrations, he stands up again and stretches. ”Thanks Vetch, but no sense in letting Dash have all the fun.” he sets to work on the controls to get the life support back up and functioning.
Engineering Check: 1d20 + 9 ⇒ (10) + 9 = 19
Engineering Check: 1d20 + 9 ⇒ (16) + 9 = 25
It takes ten minutes per check, DC is based on severity of the damage: DC 15 for glitching, DC 20 for malfunctioning, and DC 25 for wrecked. pp 322
While doing the repair, he also tries to discover what caused the damage - ship to ship combat? Internal firefight? Sabotage?

Vetch No-Toes |

Vetch tends to the wounds of the group as it stands, letting the hackers do the hacking they must. Vetch words with must less swearing as he's somewhat more successful with his efforts as both Abe and Soryn seem to feel better. Dash & Kcectic, are you resting for stamina?
You can use Medicine to treat a creature suffering from a disease. This takes 10 minutes and requires a medkit, a medical lab, or a medical bay on a Starship. Every time the diseased creature attempts a saving throw against the disease, you can attempt a Medicine check. If your result exceeds the DC of the disease, the creature receives a +4 bonus to its saving throw against the disease.
GM Tyr? Is there a Med Bay or Med Lab on our ship or this ship?

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@Vetch- you do not have a Med bay on the Hippocampus, nor have you seen one aboard the Acreon.
While Dash curses over the console he kneels down and tears a panel off the Captain's chair and begins tracing wires.
Meanwhile Abe works on getting the life support functional again. With Dash accessing the mainframe with ease Abe has access to the simplest
of functions, which is enough for what he is looking to do. Abe is able to see that a few boards were glitching, from unknown causes but if he had to say it looks as if it was a mixture of an internal firefight along with some intentional faults input into the system.
Abe is able to replace the circuit boards with spares found in a box in the Engineering Bay and the screen flips back to life with power. Abe has access to the life support system and is ship. Abe has control over:
- Remotely open and close each door in the ship, including the airlocks.
- Re-pressurize the ship (1d4 minutes)
- Control the ship's lighting.
With an "Ah-Ha" and a short spark Dash yanks a wire from the chair and the lockout-countermeasure is bypassed. Dash moves past the Firewall and into the Acreon's secure functions including the Ship's Log.
One by one Dash clicks on the Acreon's most recent files. They open a short clip onto the screen as audio fills every speaker in the Bridge. Dash swipes his finger to bring the video onto the main screen on the bridge.
The first video shows four clean, happy and healthy crew aboard the Acreon. The Captain has a cheaper observer robot locked onto his face, to follow him around. Happily he looks into the camera, holding forth a hefty looking bright greenish rock. "We aboard the Acreon found an Asteroid within the Drift, before leaving we were able to harness the rock and bring it out with us." He says proudly, his smile beaming into the camera. "Upon investigating the rock we discovered numerous geodes!" The crew pops open a bottle of alcohol as if they hit the jackpot before the video goes out.
Dash opens the next log file. The Captain seems a bit more worried as the rest of the crew is not seen. Through exasperated breathes
he says "Something hatched from the geodes. Some sort of monsters. They look like hairless blue lions with tentacles swirling their bodies. Though they seem deaf they can seem to detect life around them as they attacked us." the video cuts out as the Captain seemed to have describe the Akata's that you are now well familiar with. The geodes being their cocoons brought aboard from the Drift Rock.
Dash clicks on another file. This one seems far more hurried than the rest. The sounds of combat are heard throughout the ship in the background. "There's something else.... It came from the rock!" The Captain reports with a trace of panic in his voice. "We're getting overwhelmed! I'm going to open up the ship to vacuum- Maybe that will slow them down..." The video clip cuts out just as the shadow of a large winged beast appears on the wall in the background.
The final log clip was recorded in Engineering and shows the Captain in a spacesuit. “Purging the air didn’t work. I’ve set the autopilot to continue on to Absalom Station, but we’re abandoning ship. We’ll fall back to the rock and try to regroup there. Acreon out.” There are no further entries.

Aerav Brack Elijea |

Abe will stabilize the lighting first - the flickering was getting on his nerves. Then he moves to close every door on the ship and lock it. ”Let’s isolate whatever is still out there and take ‘em one room at a time.”
He’s about to re-pressurize the ship, when Dash gets the logs working again. ”Oh. That’s not good.” he murmurs as he watches.
”Dash, what’s the date on that last log? How long have they been on the rock? Most spacesuits only have enough air for a day or so…” he worries the crew died gasping for breath down there, but he suspects they were torn limb from limb by some hideous, large, winged, thing. His imagination works overtime as his hand shifts to his rifle.
"Do we want to re-pressurize the ship? It'll take me a few minutes, but no more."

Vetch No-Toes |

"Might be that we want to take it slow? Rest for the night, then explore the rest on the morrow? I mean, if they are all locked down, we could return to the Hippo or Absalom and try to deal with your various diseases," Vetch offers, worried for sheer plaguery of the party.

Kcectic |

Kcectic who had been oddly silent for much of the conversation seems to snap back to reality as the logs finish out, his anntenae twitch oddly in different directions.
"Perhaps we can scan the rock, maybe there are areas of hospitable terrain?" He suggests. "In the meantime, as Vetch suggests, we should rest and take care of ourselves. Even if the crew is still out there, we are exhausted, injured and potentially infected by disease, and from those logs the Akata are not the only thing we must contend with. We should be prepared."

Dash Arcbright |
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”That’s it.” Dash reports after the last log. ”Game over, man. Game over.”
Dash waves Abe on. ”Depressurizing the ship only made things worse for these poor bastards. May as well fix it. Let me see what other systems this ship has. A scanner might help, but if the Hippocampus couldn’t read the rock I doubt this pile of space junk could do much better. For now I think a schematic would be f$@%ing awesome. A med bay even better.”
Any ship schematics, video feeds, or inventory lists in the computer? Looking for medical bay, medical supplies, or maybe a link to the observer robot the captain of the Acreon was using for his logs.

Aerav Brack Elijea |

"Spend the night? Already?" Abe shrugs, somewhat eager to press on if possible.
"Can we at least check the rest of the ship first? It may be there's nothing left alive here, but before we rest, I'd like to be sure we'll not have the bridge-door kicked in in the middle of the night."
He nods to Dash while the party is talking over their plans, and begins the steps to re-introduce atmosphere to the ship. He's watchful of the sensor panel for any obvious trouble or leaks.
"I'lll see if I can find a schematic, but we could just walk the ship to see if it has a med-bay. It's larger than the shuttle, but it's not that large."
He checks the ships computer for schematics after he finishes pressurizing.
Computers: 1d20 + 9 ⇒ (14) + 9 = 23

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Abe and dash set to work on the ship's computer.there are several manuals containing the Acreon's schematics and basic repair functions similar to technical manuals. Sifting through them all could take hours.
There doesn't seem to be any video feeds throughout the rest of the vessel. Just a basic audio line. Video feeds seem to have went away several decades ago with personal comm units came about. The Apple I-comm X, most races are complaining of the cost though as it has risen to nearly 1000 credits for a communication device.
Searching through as many files as possible it doesn't look like the Acreon contained a Medical bay either, as it was set up more for mining and not medical care.
With the schematic the remaining rooms look to be labeled as a cargo Holds,The Galley and Crew Quarters / Storage. From aft to forward.
Abe takes a moment to re-pressurize the ship. It takes a few minutes and you feel your ears slowly *pop* as your internal pressures even out once again. According to the dials the air seems to be breathable once again.

Kcectic |

While the others operate on the ship, Kcectic takes Abes advice and scouts the remaining areas. He's not stealthy, but his vibration sense will hopefully give him some warning before he stumbles into more alien creatures.
Taking 20 for Perception for a 28 if I can.

Vetch No-Toes |

Vetch gets to his feet after his ears pop, removing his helmet to test the air. If he can breathe without issue, he will stow his facemask and be ready to explore more.
"If we're going to explore, let's explore. However, it's against my recommendation of you all getting healthy," Vetch says as he transfers his spare grenade to his mouth pouch.
"Now, let me scout ahead," Vetch warns, giving Dash a look as he limps over to the first dark area (red arrow on map).
1d20 + 9 ⇒ (4) + 9 = 13 Perception
1d20 + 10 ⇒ (2) + 10 = 12 Stealth

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Not sure where Kcectic is investigating.
Vetch moves down the hallway. With the life support systems stabilized on the Acreon Vetch's cane rings out on the hollow hull. Clang!....clang!......clang....
Towards the front of the ship vetch finds the galley. The crew prepared and shared meals in this kitchen and eating area, though the quality of the preserved rations leaves something to be desired. Knowing the Akata's are susceptible to salt water vetch finds an abundant amount of supplies to create salt water weapons against the hounds.
With all of the doors on the ship remaining open Vetch can also see into the north western room, which looks to be one of the four crew quarters. Each contains two simple bunks, a pair of lockers, a small sink, and the miners’ personal possessions.
The door just south of this crew quarters seems to be the only closed door on the vessel. Even with the use of the computers it seems to be barricaded from the inside.
Kcectic feels for vibrations on the ground and feels two additional lifeforms within.