GM Tyranius Dead Suns AP (Starfinder) (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
Serovox wrote:
"Only the whispered perfection of undeath can be allowed to exist.”

"Yeah, if we could only focus that undeath on goblins, you and I could have worked together on that," Vetch mentions, not disagreeing with the need for some exterminations.

Vetch is also ready to start blasting.


GM Tyranius wrote:
@Abe- Shooting Commander Malakar? (Yellow)

Oh! No. Didn't realize he was a friendly. Pink ring please. :D

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sounds good!

Much to Commander Malakar's shock Abe and Zane fire over her kneeling form. She turns mouthing the shock on her face. "It's supposed to be Nashal!" Instead of turning on you though she sees an opportunity and turns back to Admiral Serovox. "Looks like you are offering me this ship Admiral."

Behind you the western door slides open where another pair of monk-like undead stand alongside an elebrian ghoul (Lieutenant Renzar) and a massive vesk with his entrails hanging loose from his body. (Captain Nashal). "Don't let the traitor get to the Admiral." Captain Nashal growls. Commander Malakar smiles. "He's mine..." She flips her pair of pistols in her hands.

Init:
Abe: 1d20 + 4 ⇒ (15) + 4 = 19
Dash: 1d20 + 11 ⇒ (20) + 11 = 31
Vetch: 1d20 + 10 ⇒ (14) + 10 = 24
Zane: 1d20 + 12 ⇒ (12) + 12 = 24
Marooned One Dwarf: 1d20 + 4 ⇒ (6) + 4 = 10
Commander Malakar: 1d20 + 12 ⇒ (10) + 12 = 22
Monk-like Undead: 1d20 + 8 ⇒ (6) + 8 = 14
Lieutenant Renzar: 1d20 + 8 ⇒ (11) + 8 = 19
Captain Nashal: 1d20 + 5 ⇒ (2) + 5 = 7
Gate Crasher: 1d20 + 5 ⇒ (2) + 5 = 7
Admiral Serovox: 1d20 + 8 ⇒ (5) + 8 = 13

Both of Abe's shots miss the Admiral as Messalina's cold freezes a portion of the throne. The Zane moves in flipping the staff on it's end like a stargate weapon of old an fires it at the Admiral. The plasma sears into the elebrian's body burning it very slightly. Immune to electricity

Round 1
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 110/110; HP 74/74; RP 8/10; DR/5-Cold/Fire; DR/10 Kinetic)
Commander Malakar

--------------------------------------------------------------------------- -
Lieutenant Renzar
--------------------------------------------------------------------------- -
Abe (SP 70/70; HP 64/64; RP 8/9; DR/6 Kinetic)(Messalina 100/100)
--------------------------------------------------------------------------- -
Monk-Like Undead
Admiral Serovox (-13)
--------------------------------------------------------------------------- -
Marooned One Dwarf
--------------------------------------------------------------------------- -
Captain Nashal
Gatecrasher


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Vetch casts Slow on the newly emerging group of monkey undead on the left. Should easily be able to get all 4. DC 19 Will to avoid slow. Then he skitters out of sight.

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 1) + 5 = 10 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Bump Dash and Zane


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Dash moves up to the doorway and tosses a spent battery to the starboard side of the room, blasting the undead and communications panels on that side.

Location designated by large orange circle.
Explosive Blast Ref DC 19: 9d6 ⇒ (1, 5, 1, 1, 2, 3, 4, 3, 1) = 21


Zane enjoys the presence of his friends

Zane moves forward and attacks the brute of brutes. Switching the Spear of Fates to bash and trash mode.
1d20 + 17 ⇒ (17) + 17 = 34
damage: 5d8 + 20 ⇒ (6, 1, 3, 3, 7) + 20 = 40

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dash chucks a spent battery to the starboard side of the room. Its casing expands and exploding, tossing a chemical fire trail all over the consoles.

Red Reflex DC 19: 1d20 + 10 ⇒ (18) + 10 = 28

Several of the cybernetic zombies silently burn in their seats. Not even moving to avoid the blast. The monk-like undead completely avoids the flames. Evasion

Blue Will DC 19: 1d20 + 12 ⇒ (19) + 12 = 31
Purple Will DC 19: 1d20 + 12 ⇒ (1) + 12 = 13
Orange Renzar Will DC 19: 1d20 + 11 ⇒ (3) + 11 = 14
Red Captain Nashal Will DC 19: 1d20 + 12 ⇒ (6) + 12 = 18

Vetch's spell slows the majority of Captain Nashal's group before they can get too far into the room. The Zane moves in, locking hornes with the Gatecrasher. His Spear of Fate drives right through the behemoth's chest cavity. While it does significant damage it doesn't seem to care. Admiral Serovox gleams. "That is one of my most prized creations. i do hope you enjoy it."

Commander Malakar fires off a few rounds at Captain Nashal.

Semi-Auto Pistol: 1d20 + 21 ⇒ (15) + 21 = 36
Damage: 3d6 + 10 ⇒ (2, 4, 4) + 10 = 20

Semi-Auto Pistol: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 3d6 + 10 ⇒ (6, 5, 1) + 10 = 22

Lieutenant Renzar snaps off a line of plasma from her rifle. It streaks clear across the room, through Abe and Messalina before licking Dash's backside.

Yellow Star Plasma Rifle Line weapon (Abe and Messalina): 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 2d10 + 10 ⇒ (8, 2) + 10 = 20

Round 1
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 110/110; HP 74/74; RP 8/10; DR/5-Cold/Fire; DR/10 Kinetic)
Commander Malakar
--------------------------------------------------------------------------- -
Lieutenant Renzar (Slowed)
--------------------------------------------------------------------------- -
Abe (SP 50/70; HP 64/64; RP 8/9; DR/6 Kinetic)(Messalina 80/100)
--------------------------------------------------------------------------- -
Monk-Like Undead (Purple Slowed)
Admiral Serovox (-13)
--------------------------------------------------------------------------- -
Marooned One Dwarf
--------------------------------------------------------------------------- -
Captain Nashal (-42; Slowed)
Gatecrasher (-40)


Round: 2

Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 2/2
Haste Circuit = 9/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 110/110 (DR 2) Resolve 3/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)

(I also have resist 5 cold and fire, so I think that applies. Every little bit helps…)

Concerned about these newcomers, especially that damned laser beam, Abe flips his haste circuit on (swift), takes a pair of shots at the woman (full), then moves back behind Messalina.
Abe aphelion laser rifle (magic): 1d20 + 15 - 3 ⇒ (5) + 15 - 3 = 17 (full, *) damage(F): 3d6 + 11 ⇒ (4, 2, 2) + 11 = 19
Abe aphelion laser rifle (magic): 1d20 + 15 - 3 ⇒ (4) + 15 - 3 = 16 (full, *) damage(F): 3d6 + 11 ⇒ (5, 5, 3) + 11 = 24

Messalina holds her ground, spends a resolve to get a full round action, and takes a pair of shots at the same target.
Messalina frostbite zero rifle: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 (full, *) damage(C): 3d8 + 11 ⇒ (7, 3, 4) + 11 = 25
Messalina frostbite zero rifle: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26 (full, *) damage(C): 3d8 + 11 ⇒ (4, 8, 3) + 11 = 26

Abe has trouble lining up the target, while once again Messalina has success... or is at least closer.

* +1 attacks when Abe and Messalina attack the same target


Zane enjoys the presence of his friends

Everything is happening all at once. Total pandemonium, and Zane thrills in it. enemies everywhere. Explosions. Spears in chests. Big Baddies. Even Bigger Baddies. Team Blood and Fury right in the mix +2 bench guys

Zane likes winning games like this. The thrill of competition.

Now THIS is a Battle Royale! WWF (WWE) style!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Abe and Messalina fire back at Lieutenant Renzar. Most attacks spatter against the back wall but some of the freezing coolant from Messalina clings to the ghoul. The fast monk-like undead make their move, closing in from all side.

Blue Unarmed Strike vs Messalina KAC 24: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 1d6 + 13 ⇒ (1) + 13 = 14

Green Unarmed Strike vs Zane KAC 27: 1d20 + 19 ⇒ (7) + 19 = 26

Messalina takes a swat from the air as Zane grans ahold of the monk's foot. It twists with an audible snap of breaking bone as the undead spins in place and landing deftly on it's feet.

Admiral Serovox's wounds heal themself, Fast healing. Standing from his throne he begins to flicker in and out as his body displaces itself. Displacement spell.

the marooned dwarf cackles with glee as he shows a smile missing more teeth than he should be missing. With his knife in his hand he screams and slashes at the undead monk.

Tactical Knife: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Tactical Knife: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
Damage: 2d4 + 10 ⇒ (3, 1) + 10 = 14

The knife slits across the decayed hand, bursting it open. Captain Nashal descends the stairs and moves to block the only exit with his massive frame. "You think you can best us? We outnumber you by nearly triple."

Meanwhile the large gatecrasher hefts a large two-handed swoop hammer all in a single hand. Taking a small step back the Gatecrasher smashes it into Zane.

Swoophammer vs Zane KAC 27: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 3d10 + 18 ⇒ (9, 4, 4) + 18 = 35

Round 2
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 97/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic)
Commander Malakar

---------------------------------------------------------------------------
Lieutenant Renzar (-26; Slowed)
---------------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic)(Messalina 66/100)
---------------------------------------------------------------------------
Monk-Like Undead (Purple -14; Slowed)
Admiral Serovox (-3; Displacement)
---------------------------------------------------------------------------
Marooned One Dwarf
---------------------------------------------------------------------------
Captain Nashal (-42; Slowed)
Gatecrasher (-40)


Zane enjoys the presence of his friends

gm:
I may have something interesting against this GateCrasher dude. He won't get room to swing at me.
Soldier feats:
Step Up
As a reaction when an adjacent foe takes a guarded step away, can take your own guarded step to remain adjacent to them.
Step Up and Strike
When using Step Up can move up to 10 ft and make a free attack of opportunity (it doesn't count vs. your AoO limit).
Given the above, I don't know what happens in the last action. His weapon has reach and is unweildy. I don't think he can attack me this round.
In case I also get an AOO, here goes. attack: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 5d8 + 20 ⇒ (7, 1, 2, 3, 1) + 20 = 34

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Zane- Yup that would indeed negate that attack as you step into his personal space. Your attack would hit him. These gatecrashers are a bit special where they wield two handed weapons in one hand and unwieldy means nothing to them. Will add in the corrections next post.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch fires twice at the same target at Abe/Mess, freely moving up for a clear shot.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
(A): 1d20 + 5 ⇒ (2) + 5 = 7 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26 to hit;
(A): 1d20 + 5 ⇒ (4) + 5 = 9 damage

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 2) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

GM: I targeted the side panel/zombies with the intent to disrupt communications and prevent reinforcements. Just wondering if that is possible, and if I need to blow up the other side too? Or could a controlled zombie/communications officer disable the system? Or is this even an issue?


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

No sure if I was hit by the plasma rifle. Would think I might get partial cover from the doorway, but if not, I’ll take the hit.

Dash takes in the mayhem with a smile.

”Well this is a total SNAFU.”

Retreating from the broke-a$$ undead facing him, Dash concentrates on the photons around him and becomes invisible.

Using haste circuit, guarded step away from enemy, cast invis, then extra move to get closer to Zane.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Dash- You were not hit by the line of plasma, though it did come about a square from you so very close. From what you can tell currently, the zombies don't seem to be doing anything. Someone in this fight must have been controlling them and is otherwise currently occupied.

Zane closes the distance on the Gatecrasher before it even has a chance to swing at him. Zane's spear drives into the undead chest once more. It's end pierces out of the back and through the skull of one of the cybernetic zombies standing behind it.

Dash blinks as his circuitry goes haywire. He blends in with the background and disappears from sight. Vetch lays down some covering fire on Lieutenant Renzar. One of the acidic projectiles bursts against the side of her face.

Round 2
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 121/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic)
Commander Malakar

---------------------------------------------------------------------------
Lieutenant Renzar (-35; Slowed)
---------------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic)(Messalina 66/100)
---------------------------------------------------------------------------
Monk-Like Undead (Purple -14; Slowed)
Admiral Serovox (-3; Displacement)
---------------------------------------------------------------------------
Marooned One Dwarf
---------------------------------------------------------------------------
Captain Nashal (-42; Slowed)
Gatecrasher (-74)


Zane enjoys the presence of his friends

Somehow, Zane outsmarted the GateCrasher. Using some tactic to stay within the weapon's reach. Stymying the creature.

Who is the Greatest throughout all the stars! Say *THE* Name before you go unconscious.

Zane Onslaught
attack: 1d20 + 11 ⇒ (4) + 11 = 15 1st attack
damage: 5d8 + 20 ⇒ (2, 8, 2, 2, 5) + 20 = 39

attack: 1d20 + 11 ⇒ (9) + 11 = 20 2nd attack
damage: 5d8 + 20 ⇒ (3, 6, 7, 1, 6) + 20 = 43

attack: 1d20 + 11 ⇒ (15) + 11 = 26 3rd attack.
damage: 5d8 + 20 ⇒ (1, 4, 7, 7, 2) + 20 = 41

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The Zane watches as the Gatecrasher gurgles from the wound. "T..T..the." The Zane rears the spear down and rams it into the Gatecrasher's chin, cutting him off mid speech.

Commander Malakar continues to exchange fire with Captain Nashal.

Semi-Auto Pistol: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 3d6 + 10 ⇒ (1, 5, 4) + 10 = 20

Semi-Auto Pistol: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 3d6 + 10 ⇒ (2, 2, 4) + 10 = 18

Nashal grunts as both bullets lodge into his chest.A purplish thick substance seeps from the injuries.

Lieutenant Renzal leaps down from the stairs behind the display case.She raises her rifle, lining a shot up.

Round 2
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 121/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic)
Commander Malakar
---------------------------------------------------------------------------
Lieutenant Renzar (-35; Slowed)
---------------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 66/100)
---------------------------------------------------------------------------
Monk-Like Undead (Purple -14; Slowed)
Admiral Serovox (-3; Displacement)
---------------------------------------------------------------------------
Marooned One Dwarf
---------------------------------------------------------------------------
Captain Nashal (-80; Slowed)
Gatecrasher (-115)


Round: 2

Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 2/2
Haste Circuit = 8/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 66/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)

Abe, his haste circuit still on, uses it to drop back (provokes though) and he applies fire to purple (no cover).
Abe aphelion laser rifle (magic): 1d20 + 15 - 3 ⇒ (17) + 15 - 3 = 29 (full, *) damage(F): 3d6 + 11 ⇒ (4, 1, 2) + 11 = 18
Abe aphelion laser rifle (magic): 1d20 + 15 - 3 ⇒ (10) + 15 - 3 = 22 (full, *) damage(F): 3d6 + 11 ⇒ (5, 4, 3) + 11 = 23

Messalina holds her ground, spends another resolve to get a full round action, and takes a pair of shots at the same target.
Messalina ice carbine: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26 (full, *) damage(C): 3d8 + 11 ⇒ (4, 7, 8) + 11 = 30
Messalina ice carbine: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14 (full, *) damage(C): 3d8 + 11 ⇒ (2, 4, 6) + 11 = 23

* +1 attacks when Abe and Messalina attack the same target

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Abd and Messalina switch fire to one of the Kurobozu monk-like undeads. Fire and Ice strike simultaneously as it's contorting body flings into the line of fire.

Purple unarmed Strike vs Marooned Dwarf: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 1d6 + 13 ⇒ (6) + 13 = 19

Blue unarmed Strike 1 vs Messalina KAC 24: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d6 + 13 ⇒ (5) + 13 = 18
Blue unarmed Strike 2 vs Messalina KAC 24: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Blue unarmed Strike 3 vs Messalina KAC 24: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Blue unarmed Strike 4 vs Messalina KAC 24: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d6 + 13 ⇒ (5) + 13 = 18

Messalina is absolutely wrecked as blow after blow dent's her frame in She smokes and smolders as sparks fall to the ground like a yellow rain. She barely remains hoovering.

the remaining pair of Kurobozu surround Zane. Their feeble fists punching the large athlete in the back.

Red unarmed Strike 1 vs Zane KAC 27: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 13 ⇒ (2) + 13 = 15

Green unarmed Strike 1 vs Zane KAC 27: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Green unarmed Strike 2 vs Zane KAC 27: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d6 + 13 ⇒ (3) + 13 = 16
Green unarmed Strike 3 vs Zane KAC 27: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d6 + 13 ⇒ (2) + 13 = 15
Green unarmed Strike 4 vs Zane KAC 27: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d6 + 13 ⇒ (3) + 13 = 16

Admiral Serovox's staff flares with a blinding light as he himself disappears from sight. "Let's see how you deal with a little challenge."

The marooned dwarf continues to stab and stab. "We'll make it through this one yet lads."

Tactical Knife: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16
Tactical Knife: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
Damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17

Captain Nashal switches his weapon over to automatic and lasers stream in a 30 foot burst across the entirety of the room. It catches everyone, enemy and ally alike except for Abe and Vetch.

Tactical Autobeam Rifle vs Lieutenant Renzal: 1d20 + 20 ⇒ (8) + 20 = 28
Tactical Autobeam Rifle vs Purple: 1d20 + 20 ⇒ (4) + 20 = 24
Tactical Autobeam Rifle vs Marooned Dwarf: 1d20 + 20 ⇒ (13) + 20 = 33
Tactical Autobeam Rifle vs Commander Malakar: 1d20 + 20 ⇒ (1) + 20 = 21
Tactical Autobeam Rifle vs Blue: 1d20 + 20 ⇒ (13) + 20 = 33
Tactical Autobeam Rifle vs Messalina EAC 24: 1d20 + 20 ⇒ (18) + 20 = 38

Damage: 5d4 + 11 ⇒ (1, 3, 2, 4, 2) + 11 = 23

Do you think I wouldn't kill everyone here to end your life for this treachery Malakar?" All in the room end up getting burned from the barrage laser light show. Small fires cling to the walls where the lasers burned into. Messalina wavers for just a moment before her shell splits apart and she crashes to the ground.

The gate crasher holds his own against The Zane as he retreats, Zne gets AoO firing off a 15 foot explosion of electricity behind Zane. The explosion burns and kills several of the cybernetic zombies controlling the ship.

Aurora Shock Caster vs Zane KAC 24: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 2d12 + 10 ⇒ (12, 9) + 10 = 31 DC 19 Reflex for half

Round 3
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 69/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic)
Commander Malakar

-----------------------------------------------------------------------
Lieutenant Renzar (-58; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Purple -103; Slowed) (Blue-18)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
-----------------------------------------------------------------------
Captain Nashal (-80; Slowed)
Gatecrasher (-115)


Zane enjoys the presence of his friends

reflex: 1d20 + 11 ⇒ (19) + 11 = 30 DC 19

AoO: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 5d8 + 20 ⇒ (6, 3, 8, 1, 4) + 20 = 42

As the GateCrasher leaves like a woman with bed head exiting a hotel room. Zane yells out to the Walk of Shame(r), Say The Name!

Seeing the enemies on either side of him, he gloats about how he hastoo many women to dealwith. This is like Wilt "the Stilt" Chamberlain or Tommy "The Gunn". But his jovial mood ends abruptly as he sees his favorite B & F'er get smashed over and over again.
Messelina!!!
With a look of anger and focus he slashes spears the enemy.

onslaught: 1d20 + 11 ⇒ (17) + 11 = 28 Red Monk
damage: 5d8 + 20 ⇒ (4, 1, 2, 3, 6) + 20 = 36

onslaught: 1d20 + 11 ⇒ (11) + 11 = 22 Red Monk
damage: 5d8 + 20 ⇒ (2, 6, 5, 6, 8) + 20 = 47

onslaught: 1d20 + 11 ⇒ (12) + 11 = 23 Red Monk
damage: 5d8 + 20 ⇒ (2, 1, 3, 3, 5) + 20 = 34


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Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Weaving invisibly among the undead, Dash ducks blaster fire and flips through his playlist. He selects a popular song with a catchy beat that reminds him of some electric hits played long ago and pumps it through the comms.

”Hey Zane, I think we should livestream this motherf@#%er!”

Working more loose photons, Dash creates a displaced version of the Zane that flashes through martial arts and bada$$ dance poses.

Displacement on the Zane.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Loose photons wisp out and attach to Zane, causing his form to shift slightly. Zane's spear manages to catch one of the monk's as he manages to avoid the electrical explosion from behind.

Round 3
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 85/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Commander Malakar
-----------------------------------------------------------------------
Lieutenant Renzar (-58; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Purple -103; Slowed) (Blue-18) (Red -36)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
-----------------------------------------------------------------------
Captain Nashal (-80; Slowed)
Gatecrasher (-115)


Zane enjoys the presence of his friends

From both Zane's two voiceboxes rise the
YEAH! Pump up that jam Coach!!! Hangin there Messelina, The Zane will save everything.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 3

Vetch fires twice at the same target at purple, trying to take it out.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16 to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 to hit;
(A): 1d20 + 5 ⇒ (19) + 5 = 24 damage

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (1, 3) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (11) + 5 = 16 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Vetch has a bit of difficulty hitting the monk-like undead as the fast contorting mass of undeath is all over the place.

Semi-Auto Pistol: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 3d6 + 10 ⇒ (6, 1, 4) + 10 = 21

Semi-Auto Pistol: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 3d6 + 10 ⇒ (2, 3, 4) + 10 = 19

Commander Malakar continues to pump round after round into Captain Nashal. She definitely seems to have the upper hand in the situation. Years of planning her coup has paid off.

Lieutenant Renzar slowly moves in to back up her Captain.

Round 3
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 85/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Commander Malakar
-----------------------------------------------------------------------
Lieutenant Renzar (-58; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Purple -103; Slowed) (Blue-18) (Red -36)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
-----------------------------------------------------------------------
Captain Nashal (-120; Slowed)
Gatecrasher (-115)


Round: 3

Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 2/2
Haste Circuit = 7/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)

Abe watches Messalina crash and burn, and realizes this fight may be his last as well. Keeping the haste circuit open, he lays down a field of fire, trying to take out purple. Should purple fall, he’ll switch to blue. He then moves out of harms way using haste.

Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 (full) damage(F): 3d6 + 11 ⇒ (3, 4, 3) + 11 = 21
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30 (full) damage(F): 3d6 + 11 ⇒ (3, 5, 6) + 11 = 25

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Abe's haste circuit rides into overdrive mode as small sparks burst from the circuitry. Abe's rifle burns through it's neck but it still stands, though barely.

The undead fight on with great speed and powerful blows.

Red unarmed Strike 1 vs Zane KAC 27: 1d20 + 14 ⇒ (1) + 14 = 15
Red unarmed Strike 2 vs Zane KAC 27: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Displacement; low is good: 1d100 ⇒ 5

Red unarmed Strike 3 vs Zane KAC 27: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d6 + 13 ⇒ (5) + 13 = 18
Displacement; low is good: 1d100 ⇒ 100

Red unarmed Strike 4 vs Zane KAC 27: 1d20 + 14 ⇒ (5) + 14 = 19

Green unarmed Strike 1 vs Zane KAC 27: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d6 + 13 ⇒ (3) + 13 = 16
Displacement; low is good: 1d100 ⇒ 25

Green unarmed Strike 2 vs Zane KAC 27: 1d20 + 14 ⇒ (4) + 14 = 18
Green unarmed Strike 3 vs Zane KAC 27: 1d20 + 14 ⇒ (3) + 14 = 17
Green unarmed Strike 4 vs Zane KAC 27: 1d20 + 14 ⇒ (5) + 14 = 19

Blue unarmed Strike vs Abe KAC 29: 1d20 + 19 ⇒ (7) + 19 = 26

Purple unarmed Strike vs Marooned Dwarf: 1d20 + 19 ⇒ (2) + 19 = 21

The Zane takes a few more lumps but nothing that is going to slow him down at all. Suddenly The Zane hunches over as his internal organs feel like they are being shifted about and rewired.

@Zane- need a DC 23 Will save vs Rewire Flesh. If fail take 3d6 slashing damage each round DC 23 Fort save for half each round.

Tactical Knife: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15
Tactical Knife: 1d20 + 17 - 4 ⇒ (13) + 17 - 4 = 26
Damage: 2d4 + 10 ⇒ (2, 2) + 10 = 14

The marooned dwarf, Mcstabby plunges his blade into the wounded contorting undead's eyes socket and finishes it off. "One down!" Captain Nashal digs around for a new battery pack and reloads his rifle for another round.

The Gatecrasher's swoophammer sweeps at Zane's leg's as he is surrounded.

Swoophammer vs Zane KAC 27: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 3d10 + 18 ⇒ (3, 4, 10) + 18 = 35
Displacement; low is good: 1d100 ⇒ 41

Round 4
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 53/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Commander Malakar

-----------------------------------------------------------------------
Lieutenant Renzar (-58; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Blue-18) (Red -36)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
-----------------------------------------------------------------------
Captain Nashal (-120; Slowed)
Gatecrasher (-115)


Zane enjoys the presence of his friends

Zane feels the pain. His insides becoming his outsides. He doesn't know the name of this Rewire Flesh phenomenon.
save: 1d20 + 9 ⇒ (8) + 9 = 17 DC 23 Will save

But speaking of Phenoms...
The Zane is a Universal Phenom! Book it Peeps! He moves 5 feet to slide under the gatecrasher's weapon arch.

flurry attack: 1d20 + 11 ⇒ (9) + 11 = 20 Red Monk
damage: 5d8 + 20 ⇒ (3, 8, 5, 5, 4) + 20 = 45

flurry attack: 1d20 + 11 ⇒ (13) + 11 = 24 Red Monk
damage: 5d8 + 20 ⇒ (2, 4, 2, 7, 2) + 20 = 37

flurry attack: 1d20 + 11 ⇒ (18) + 11 = 29 Red Monk
damage: 5d8 + 20 ⇒ (7, 8, 2, 6, 7) + 20 = 50


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 4

Vetch fires twice at the same target at blue, trying to help Abe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 to hit;
(A): 1d20 + 5 ⇒ (17) + 5 = 22 damage

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 1) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Gun blazing, Dash appears next to the Zane! His shots barely miss, but flashes a heroic smile anyway.

”Keep blasting f@#%ers! We got this!”

Holographic image 2 - trying to draw some attacks away from Zane.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dash seems to reappear next to The Zane as Vetch's acid melts a hole through the undead's arm. It slowly shifts it down looking through the dripping wound at Vetch.

Zane Rewire Flesh Damage: 3d6 ⇒ (5, 4, 6) = 15
Fort Save for half: 1d20 + 12 ⇒ (5) + 12 = 17

The Zane slides closer to the Gatecrasher, driving his spear down through the monk's head, chest and foot. It turns to ash and falls to the ground in a pile.

Semi-Auto Pistol: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 3d6 + 10 ⇒ (3, 6, 6) + 10 = 25

Semi-Auto Pistol: 1d20 + 21 ⇒ (6) + 21 = 27
Damage: 3d6 + 10 ⇒ (2, 6, 3) + 10 = 21

Nashal takes a couple bullets to his face. The decayed scales hang loose while his discolored entrails flop about, eager for flesh.

Vetch's fur goes on end as a stream of plasma melts right through Commander Malakar, the glass case and burning himself. Just on the other side Lieutenant Renzar smiles, her long tongue flicking around.

Yellow Star Plasma Rifle Line weapon (Commander Malakar and Vetch): 1d20 + 20 ⇒ (19) + 20 = 39
Damage: 2d10 + 10 ⇒ (5, 6) + 10 = 21

Round 4
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 69/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 38/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Commander Malakar (-21)
-----------------------------------------------------------------------
Lieutenant Renzar (-58; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Blue -40)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
-----------------------------------------------------------------------
Captain Nashal (-166; Slowed)
Gatecrasher (-115)


Round: 4

Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 2/2
Haste Circuit = 5/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)

Abe leaves the haste circuit open in order to back up from his opponent, whom he then shoots twice in the face!
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19 (full) damage(F): 3d6 + 11 ⇒ (3, 1, 6) + 11 = 21
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 (full) damage(F): 3d6 + 11 ⇒ (3, 2, 3) + 11 = 19

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Abe shoots the undead in the face as it leaps onto Commander Malakar.

Blue unarmed Strike 1 vs Commander Malakar: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 13 ⇒ (5) + 13 = 18

Blue unarmed Strike 2 vs Commander Malakar: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d6 + 13 ⇒ (6) + 13 = 19

Blue unarmed Strike 3 vs Commander Malakar: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d6 + 13 ⇒ (4) + 13 = 17

Blue unarmed Strike 4 vs Commander Malakar: 1d20 + 14 ⇒ (9) + 14 = 23

Commander Malakar jams a pistol underneath the creature's chin and tries to push it off.

Green unarmed Strike 1 vs Zane KAC 27: 1d20 + 14 ⇒ (7) + 14 = 21

Green unarmed Strike 2 vs Zane KAC 27: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 13 ⇒ (3) + 13 = 16
Displacement; low is good: 1d100 ⇒ 45

Green unarmed Strike 3 vs Zane KAC 27: 1d20 + 14 ⇒ (5) + 14 = 19
Green unarmed Strike 4 vs Zane KAC 27: 1d20 + 14 ⇒ (4) + 14 = 18

Admiral Serovox sighs. “It doesn’t matter if you win or lose here. Even if you manage to defeat us, the Corpse Fleet has more ships. More armadas. And all the time in the universe. As long as the Stellar Degenerator exists, the Corpse Fleet will seek to control it. Sooner or later, we will succeed. And then, everything dies once and for all.”

A corrosive haze falls upon holographic Dash, eating away at his circuits and melting his synthetic flesh.

Will Save: 1d20 + 14 ⇒ (7) + 14 = 21

Serovox sees right through the illusion. "Infantile."

Tactical Knife: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d4 + 10 ⇒ (1, 1) + 10 = 12

the marooned dwarf slips down and grins as he stabs Lieutenant Renzar in the lag with a small blade. "Gotcha now." He grins too hard an a tooth falls out of his mouth, getting caught in his beard. Captain Nashal drains his entirely new battery as lasers fire in a large cone covering most of the room.

Tactical Autobeam Rifle vs Marooned Dwarf: 1d20 + 20 ⇒ (2) + 20 = 22
Tactical Autobeam Rifle vs Lieutenant Renzal: 1d20 + 20 ⇒ (1) + 20 = 21
Tactical Autobeam Rifle vs Commander Malakar: 1d20 + 20 ⇒ (2) + 20 = 22
Tactical Autobeam Rifle vs Blue: 1d20 + 20 ⇒ (10) + 20 = 30

Damage: 5d4 + 11 ⇒ (3, 4, 3, 2, 3) + 11 = 26

Everyone dives to the ground, ducking below the onslaught as the lasers catch the room on fire, burning deeper holes into the walls.

The gatecrasher steps back to crush The Zane but the athlete keeps step with it.

@Zane-You have the opportunity to step and strike.

Round 5
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 69/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 33/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement)
Commander Malakar (-75)

-----------------------------------------------------------------------
Lieutenant Renzar (-70; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Blue -85)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)
-----------------------------------------------------------------------
Captain Nashal (-166; Slowed)
Gatecrasher (-115)


Zane enjoys the presence of his friends

Zane steps up and whacks the Gatecrasher.
Sheesh. Losing more than 2 fumbles in a game usually means losing the game. Kinda hard to beat an opponent when you lose the take away stats. Coaches tell The Zane all the time, win the deflections and take away stats and the game is won!

Inferno spear: 1d20 + 17 ⇒ (12) + 17 = 29 AoO
damage: 5d8 + 20 ⇒ (6, 1, 1, 2, 8) + 20 = 38

Contingent, if I take the Gate Crasher down at any point, He will five foot step back and attach Green Monk with remaining onslaught.

The Zane then goes OFF on the brute. Tooo many dumb mistakes by the opponent. tsk.tsk.

Inferno spear: 1d20 + 11 ⇒ (3) + 11 = 14 AoO
damage: 5d8 + 20 ⇒ (2, 2, 2, 7, 2) + 20 = 35
Inferno spear: 1d20 + 11 ⇒ (1) + 11 = 12 AoO
damage: 5d8 + 20 ⇒ (3, 7, 8, 4, 2) + 20 = 44
Inferno spear: 1d20 + 11 ⇒ (15) + 11 = 26 AoO
damage: 5d8 + 20 ⇒ (2, 4, 2, 2, 5) + 20 = 35


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 5

Vetch fires twice at the same target at blue, trying to help Abe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage

K'Vetchings:

S: 69/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

"Well, if you want to life to die another day, the airlock is right down the hall." Dash replies to the Admiral. "Or you can stick around and watch as your big ship gives the Stellar Degenerator a stellar enema."

Meanwhile, Dash supercharges his new paragon pistol.

Serovox is still invisible? Also, any idea what spell the corrosive haze was?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Dash- Serovox is under the greater invisibility spell and the Corrosive haze is the spell Corrosive Haze

Dash supercharges his pistol. It vibrates with enough energy through it's core that it feels like it might explode at any moment. Vetch's acidic blasts melt an entire arm against the monk's undead body as it liquefies.

The Zane then goes berserk as his thrusts his spear through it's chest, over and over again. Black, decayed ichor spurts out, covering his face and arms as the behemoth falls.

Zane Rewire Flesh Damage: 3d6 ⇒ (5, 1, 5) = 11
Fort Save for half: 1d20 + 12 ⇒ (19) + 12 = 31

The Zane twitches as his insides continue to rewire themselves causing gut wrenching pain.

Commander Malakar looks to settle her duel with Nashal.

Semi-Auto Pistol: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 3d6 + 10 ⇒ (5, 2, 3) + 10 = 20

Semi-Auto Pistol: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 3d6 + 10 ⇒ (2, 2, 4) + 10 = 18

A pair of bullets criss-cross through the Vesk Captain's face, tearing through it and killing him for good. His rifle falsl to the ground in still hands. "That felt good!" Commander Malakar seems reinvigorated.

She is quickly cut off as another line of strong plasma burns through her and Vetch.

Yellow Star Plasma Rifle Line weapon (Commander Malakar and Vetch): 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d10 + 10 ⇒ (9, 1) + 10 = 20

Vetch once again is able to resist most of the effect through his environmental protections. Since plasma damage is half fire and half electricity you resist 10 damage

Round 5
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 59/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 28/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-95)
-----------------------------------------------------------------------
Lieutenant Renzar (-70; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead (Blue -108)
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)


Round: 5

Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 2/2
Haste Circuit = 5/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)

Abe closes the haste circuit as he tries to end the seemingly endless monk threat! (Targeting blue.)
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27 (full) damage(F): 3d6 + 11 ⇒ (6, 6, 2) + 11 = 25
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 (full) damage(F): 3d6 + 11 ⇒ (3, 3, 4) + 11 = 21

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Abe blasts a sizeable hole through the monk's chest, It twirls in the air as it falls to the ground. It's head twitch and contorting in it's death throes.

The only undead monk remaining stays clinged to pounded on Dash's holograms ribs.

Green unarmed Strike 1 vs Dash Hologram: 1d20 + 14 ⇒ (11) + 14 = 25
Green unarmed Strike 2 vs Dash Hologram: 1d20 + 14 ⇒ (12) + 14 = 26
Green unarmed Strike 3 vs Dash Hologram: 1d20 + 14 ⇒ (4) + 14 = 18
Green unarmed Strike 4 vs Dash Hologram: 1d20 + 14 ⇒ (7) + 14 = 21

Will Save: 1d20 + 12 ⇒ (13) + 12 = 25

The Kurobozu's fists pass harmlessly through the hologram. It shimmers and stretches the light with each strike. The corrosive haze shifts slowly across the air to settle over The Zane. the acid slowly burning his skin beneath his armor.

Acid Damage: 4d6 ⇒ (6, 1, 1, 4) = 12 DC 23 Reflex negates Backing up The Zane slams into an invisible barrier. It looks like a wall of force has been sprung up behind him, trapping him in alone with the Kurobozu and acidic haze.

Round 6
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 59/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 28/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-95)

-----------------------------------------------------------------------
Lieutenant Renzar (-70; Slowed)
-----------------------------------------------------------------------
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead
Admiral Serovox (Displacement; Invisible)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)


Zane enjoys the presence of his friends

reflex save: 1d20 + 11 ⇒ (3) + 11 = 14 Save vs Corrosive Haze

Seeing that he's trapped by some wall he can't get around, he does the unexpected. Rushing forward and using his Inferno spear to lay waste to three of the zombies manning the wall of computers.

Haste circuit, then onslaught.

attack: 1d20 + 10 ⇒ (17) + 10 = 27 Yellow mouse 1
damage: 310 + 11 = 321

attack: 1d20 + 10 ⇒ (7) + 10 = 17 Yellow mouse 2
damage: 310 + 11 = 321

attack: 1d20 + 10 ⇒ (20) + 10 = 30 Yellow mouse 3
damage: 310 + 11 = 321
Crit damage= 1d10 ⇒ 10 burn

The music is pumping through Zane's Veins! Yeah Boy! Who dropped a Gate Crasher! Who dropped a Gate Crasher! With nothing but a bloody nose.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 6

Vetch skitters out of line of fire using the object in front of him to provide cover...

1d20 + 21 ⇒ (8) + 21 = 29 Stealth

...and pops up nearby to fire once at orange, shrugging of his burning wounds.

Disinitigrator Ranged: 1d20 + 15 ⇒ (19) + 15 = 34 to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (2, 3) + 5 = 10 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Looks like Dash is trapped with Zane.

A loud *CRACK!!* breaks the air as a supercharged round rips toward the undead monk’s backside.

Trick attack - Bluff: 1d20 + 24 ⇒ (3) + 24 = 27
Paragon pistol: 1d20 + 13 ⇒ (4) + 13 = 17 Is there a bonus to hit when invisible?
Supercharged Damage: 8d6 + 5 ⇒ (3, 2, 3, 1, 3, 6, 4, 6) + 5 = 33
Trick attack damage: 1d8 ⇒ 7
Well this was lame...

Dash shimmers into view. ”Forget those f@#%ing corpses Zane and come this way!”

Haste circuit in overdrive, the android freeruns the command deck, leaping through the armada holograms and sliding to a stop beside a door. He throws it open and hopes it doesn’t lead to something worse.


Zane enjoys the presence of his friends

There's a door? OH good play-call Coach! There IS a door!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Tactical Knife: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
Damage: 2d4 + 10 ⇒ (1, 1) + 10 = 12

Tactical Knife: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16

Renzar skips away as the deranged dwarf slashes at her with his knife, the blade scraping against her rifle. Dash's supercharged blast gets the best of him as the blast misses the undead and shimmers across the wall, weakening it.

Vetch's acid hits the Lieutenant's arm, burning and melting through her suit while The Zane looks for an exit.

Zane Rewire Flesh Damage: 3d6 ⇒ (3, 5, 2) = 10
Fort Save for half: 1d20 + 12 ⇒ (10) + 12 = 22

Running off Zane's spear fires off wave after wave into the unmoving zombies. Each blast killing off one of the personnel manning the ship's controls.

Semi-Auto Pistol: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 3d6 + 10 ⇒ (2, 2, 4) + 10 = 18
Crit Damage: 3d6 + 10 ⇒ (6, 2, 4) + 10 = 22

Semi-Auto Pistol: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 3d6 + 10 ⇒ (6, 3, 5) + 10 = 24

Lieutenant Renzar is riddled full of holes as Commander Malakar pumps her full of lead. She falls to the floor, pulsating plasma rifle humming gently against the floor.

Round 6
Dash (SP 77/77; HP 51/51; RP 10/11)
Vetch (SP 59/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 6/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-95)
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)
-----------------------------------------------------------------------
Monk-Like Undead
Admiral Serovox (Displacement; Invisible)
Wall of Force (-40)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)


Round: 6

Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 11)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/27hp)
Miracle Worker = 2/2
Haste Circuit = 5/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack)
Weapon Equipped = Geld Ice Carbine
Conditions = None
Invisibility Field = 0/1 (10m)
Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20)

I’m assuming the orange thing in the room with Abe is hostile, though I’ve kinda lost track of who it is, so if they’re friendly, Abe doesn’t immediately shoot. Assuming they’re hostile…

Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24 (full) damage(F): 3d6 + 11 ⇒ (4, 2, 4) + 11 = 21
Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 (full) damage(F): 3d6 + 11 ⇒ (4, 4, 6) + 11 = 25

If they are friendly, Abe simply moves into the next room, where he sees Admiral Serovox! Abe has, through his sensor array, see invisibility. In that case, he takes one shot at the Admiral with a +4 to the first roll to reflect only one attack. Displacement (low is bad for me): 1d100 ⇒ 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Abe- Sorry, that was Lieutenant Renzar who just died and thought I had deleted from the map. You can redo your actions.


Abe will move in and take a shot at the invisible Admiral as above. Hit AC 28 for 21hp, but missed due to displacement I think. Moved on map.

He also lets folks know where the Admiral is, "Guys he's right here, what are you doing over there?!" (I dunno if I can see the wall of force)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Abe moves into the room and notes that the Admiral is floating up near the ceiling of the room. No longer in his throne. Leaning back Abe sends out a shot to show the others where he is. The shot barely misses as the Admiral's form shifts slightly.

The monk leaps at Dash, kicking him in his sensitive android parts.

Unarmed Strike vs Dash KAC 28: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d6 + 13 ⇒ (1) + 13 = 14

Admiral Serovox continues to control the corrosive haze as it covers Dash.

Acid Damage: 4d6 ⇒ (2, 3, 1, 6) = 12 DC 23 Reflex negates

Annoyed that Abe can still see him Serovox draws his pistol and takes aim.

Round 7
Dash (SP 63/77; HP 51/51; RP 10/11)
Vetch (SP 59/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 6/121; HP 81/81; RP 8/10; DR/5-Cold/Fire; DR/11 Kinetic; Displacement; Rewire Flesh)
Commander Malakar (-95)
Abe (SP 55/70; HP 64/64; RP 8/9; DR/6 Kinetic) (Messalina 0/100)

-----------------------------------------------------------------------
Monk-Like Undead
Admiral Serovox (Displacement; Invisible)
Wall of Force (-40)
-----------------------------------------------------------------------
Marooned One Dwarf (-42)

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