GM Tyranius Dead Suns AP (Starfinder)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Dark Archive

You head towards the hover lift to go further into complex. As the automated doors close behind you and the hover lift descends, you all get a very surreal feeling. The architecture, lighting and spaciousness reminds you of Istamak - but somehow, newer. Faint music begins to play out of speakers in the ceiling, the tune of which reminds you of children's songs.

That feeling of comfort and ease abruptly ends when the hover doors open and reveal a pair of fanatics holding pulsating grenades in their hands and an oblivion shade waiting your exit! The welcoming party has arrived.

Having dealt with numerous cultists already this pair and a shade don't prove to be overly difficult, even without Draka. Within moments both sides have bruises and injuries leading to the cultists final death.


Abe grins as the final cultist falls, "Well they know we're here I guess. So not too much sneaking around."

He waits for The Zane to lead the pack, and follows as far as the openings, himself peering up the stairs to the south, while Messalina looks to the north.

Perception: 1d20 + 16 ⇒ (4) + 16 = 20


Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

”Well that was a nice break from the elevator music.” Dash says over the cult corpses. ”Good work guys.” Walking last Vetch he pats Abe and Zane on the shoulders, then gives a thumbs up and a wink to Messalina. ”And you to, Messy.”

Looking around, he wonders, ”Honestly, though, this wasn’t much of a fight. Probably not even worth detailing in my captain’s logs. They must be running low on a$$holes. Keep your weapons handy and let’s tear them some new ones.”

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

”Well, that was quick and nasty,” Vetch chitters, holstering his pistol and scurrying over to check the other hangar. ”One sec, lemme check over here.”

Vetch moves over to scan the other landing pad, scanning for foes or things of interest.

1d20 + 20 ⇒ (13) + 20 = 33 Perception

”All clear,” Vetch announces if the area is clear.

”Should we go up or down here?” Vetch asks with sniffing nose. ”Any more grenades on them cultists?”

Vetch will look for loot on the dead while the party moves to the next location.


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While they're deciding what to do, Abe mulls over some of his thoughts on the ship.

"I think there are a number of improvements we can make with just a few tweaks. Most of the work was already done at our last port, but I was worried about the new power couplings holding up so I didn't throw everything up. They seem to be holding though, so we should be able to make everything live when we take the air again."

"Here's what I propose..."

Proposed Ship Upgrade 10th level (40/40BP)(47/56PCU)(Computer to Tier 5 (+4 Hack DC 33))
Advanced long range sensors (+4BP)
Heavy Shields 420 (+3BP, -20PCU)
Upgrade to Mk 3 Trinode computer (+15BP)
Mk 7 defenses (+3BP, -2PCU)
Upgrade turret Twin Laser to Particle Beam (+3P, -10PCU)
Upgrade turret Twin Laser to Particle Beam (+3P, -10PCU)
Upgrade turret light weapon mount to heavy weapon mount (+6BP)
Upgrade turret Laster Net to Heavy Laser Net (+3PCU, -5PCU)

I'm still, at least at this level, updating both turrets as if Draka was still with us. It's good to have a backup weapon anyway... just in case.

As always, let me know if anyone wants any changes. Next level we're going to lose one of our cargo bays to a power core to keep up the shields. We haven't really hauled anything anyway, so I don't think we'll miss it. But we'll see. Got to have power.

Dark Archive

Taking care of the more immediate threat you enter into the center of the massive structure. To the north stand the rear guard, a pair of berserkers. Coming up the lift to the east is another trio of desperate hunger berserkers as the elevator dings open.

And to the south Encased within a suit of battered powered armor, a scarred and gnarled dwarf stands in the center of the junction. He grinds his teeth on a frayed cigar, and bits of tobacco roll down his unkempt beard. An advanced X-gen gun is mounted on his shoulder, ready to unload a spray of death. “You ready to dance?” The dwarf’s voice grumbles, a hint of dark humor dripping from the question. “Ain’t seen nothing but hunks of metal, weird plants, and people made of light since we came to this system, and I’ve been just aching for a dance.”

Init:

Abe: 1d20 + 4 ⇒ (10) + 4 = 14
Dash: 1d20 + 11 ⇒ (6) + 11 = 17
Vetch: 1d20 + 10 ⇒ (7) + 10 = 17
Zane: 1d20 + 12 ⇒ (3) + 12 = 15
Berserkers: 1d20 + 8 ⇒ (18) + 8 = 26
Dreg: 1d20 + 9 ⇒ (1) + 9 = 10

Round 1
-----------------------------------------------------------------------
Berserker
-----------------------------------------------------------------------
Dash (SP 77/77; HP 51/51; RP 11/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5)
Zane (SP 90/90; HP 67/67; RP 8/8; DR/5-Cold/Fire; DR/9 Kinetic)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

-----------------------------------------------------------------------
Dreg
-----------------------------------------------------------------------


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Moved Vetch back on the map a bit, he wouldn’t have moved that far ahead if he’s enemies right there. Also, will post after I see *The* Zane’s uplevel. I have a spell that might help him and want to be sure it will help.

Zane, does your yahoo have any DR at all?

Vetch is also upleveled.


Round: 1

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 10/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

Abe, his thoughts of the ship shattered from his mind by the large number of opponents, raises his weapon and fires on the dwarf. He does not want to dance with the man, but he does want to stop him from shooting that big gun. He directs Messalina to do the same.

Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11 damage(F): 2d6 + 10 ⇒ (6, 2) + 10 = 18
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29 damage(F): 2d6 + 10 ⇒ (3, 6) + 10 = 19 Critical: Burn(F): 1d6 ⇒ 6, Reflex DC 10+burn damage to extinguish

Messalina frostbite zero rifle: 1d20 + 13 ⇒ (6) + 13 = 19 damage(C): 1d8 + 10 ⇒ (6) + 10 = 16


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Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

Dash takes a look at the dwarf with the giant gun figures it might be a good time to bring in some big guns of their own.

”Draka? Why don’t you bring out your little friend?”

The fabulous vesk steps from the elevator with a yuuuge canon and marches up to take aim at the dwarf. ”Draka like big weapons too, but think dwarf overcompensating for something.”

Holographic image 2 DC 18


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
Vetch No-Toes wrote:
Zane, does your yahoo have any DR at all?

Oops and doy, I see now that you have DR9 Kinetic, but was also about fire resist, et al. Anyhoot, I'll do something else.

Round 1

Vetch paws himself, giving him DR10 kinetic for 100 minutes or so.

He moves back a few feet, ready to cast more magics.


Zane's gonna block their bullets and lasers!

Coach puts on the best Dance fighting music -LIKE EVER- The Zane is a dance fighting machine.
This is going to be a nice workout. Richard Simmons, Jane Fonda. Pentalons, and 8 minute ABS better move it on over.

Zane activates his haste circuit and motors down the stairs to the dwarf. The power armor seems nifty. Let's see what it's like against an Ultra sword.
attack: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 4d8 + 15 ⇒ (2, 2, 2, 7) + 15 = 28

Dark Archive

Draka sets up shop in the middle of the walkway as Dash initiates a holographic image. Vetch smooths out his fur as a small magical aura comes over him.

The Zane leaps off the stairs as he puts his sword to teh test against the sturdy dwarf. The ultrathin blade scraps right off the edge of the armor, slicing through the dwarf's cigar, cutting the edge of it off. Dreg's eyes go wide with a rage. "Damned fool. that was me last one!"

Abe lines up a shot on the power armor circuitry. the laser gets it spot on and ignites a fire within. Curling his metallic covered hands Dreg reaches back and punches Zane right in the face.

Fist vs Zane KAC 24: 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37
Damage: 2d8 + 20 ⇒ (3, 7) + 20 = 30
Crit Damage: 2d8 + 20 ⇒ (5, 4) + 20 = 29

Fist vs Zane KAC 24: 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37
Damage: 2d8 + 20 ⇒ (2, 8) + 20 = 30
Crit Damage: 2d8 + 20 ⇒ (7, 2) + 20 = 29

"Now that's what I call a dance!" The dwarf laughs as The Zane's head is rocked back and left a bloody mess as the fist connects and hard. The berserkers close in around Draka as they draw a strange triangle like grenade and disintegrator pistols.

Round 2
-----------------------------------------------------------------------
Berserker
-----------------------------------------------------------------------
Dash (SP 77/77; HP 51/51; RP 11/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 12/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

-----------------------------------------------------------------------
Dreg (-25; on fire DC 16)
-----------------------------------------------------------------------


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch moves back a bit and then casts Slow on the clump of 4 goon bezerkers. Slow. DC 18 Will negates.

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 1/4 used (haste*0,slow*2,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 1) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (2) + 5 = 7 damage
Charge 12/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Zane's gonna block their bullets and lasers!

whoosh. glad it was Zane who got those crits,any other character would be in crazy hurt. good rollin there gm!


Round: 2

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 10/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

Shoot, sorry, forgot to roll my crit damage last round. If you’ll permit…
damage(F): 2d6 + 10 ⇒ (2, 3) + 10 = 15

Abe smiles as his hit lands, and lands squarely, setting the dwarf alight. He doesn’t let up though as he sees The Zane crushed by two mighty blows, continuing to focus fire on the dwarf.
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25 damage(F): 2d6 + 10 ⇒ (6, 4) + 10 = 20
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14 damage(F): 2d6 + 10 ⇒ (4, 1) + 10 = 15

Messalina frostbite zero rifle: 1d20 + 13 ⇒ (14) + 13 = 27 damage(C): 1d8 + 10 ⇒ (3) + 10 = 13

Dark Archive

Zane and Dash are up.


Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

Dash‘s hologram of Draka turns her cannon towards the oncoming berserkers and pulls the trigger. The weapon thunks and a split second later a spinning disk of metal flies in among the enemy and explodes!

Dash casts explosive blast which hits yellow, blue, green, and pink. His holographic image continues for 2 rounds without concentration.

Explosive blast DC 17 for half: 9d6 ⇒ (3, 1, 6, 2, 1, 6, 5, 4, 5) = 33

Dark Archive

Dash draws out a battery and pours an obscene amount of magic into the small container. giving it a good roll the battery tumbles across the floor and bursts into flames.

Yellow Reflex DC 17: 1d20 + 10 ⇒ (10) + 10 = 20
Blue Reflex DC 17: 1d20 + 10 ⇒ (9) + 10 = 19
Green Reflex DC 17: 1d20 + 10 ⇒ (15) + 10 = 25
Pink Reflex DC 17: 1d20 + 10 ⇒ (11) + 10 = 21

All four of the berserkers dive out of range and behind cover just in time. They point and take aim at Draka's holographic form. "Get the large one out of the way first!"

Vetch works on slowing the five berserkers before they can get too far.

Red Will DC 18: 1d20 + 11 ⇒ (2) + 11 = 13
Yellow Will DC 18: 1d20 + 11 ⇒ (2) + 11 = 13
Blue Will DC 18: 1d20 + 11 ⇒ (9) + 11 = 20
Green Will DC 18: 1d20 + 11 ⇒ (10) + 11 = 21
Pink Will DC 18: 1d20 + 11 ⇒ (8) + 11 = 19

Two of the berserkers seem to go to a crawl as they look to slowly run.

attack: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 4d8 + 15 ⇒ (6, 8, 3, 2) + 15 = 34

The Zane doesn't let the bloodied face slow him down any as he stabs his ultrathin sword through the gaps in the powered armor to split the wounds with the dwarf.

Abe and Messalina focus in on Dreg again. The laser burning him badly while Messalina's cold frost seems to injure him slightly. Some of the cold pushed back by the flames. Slight Resistance to cold.

Fire Damage: 1d6 ⇒ 5

Dreg tries to suppress the flames as he smiles. "Looks like this dance will have to wait for another time. He withdraws to the southern doors. [b]"Hold them back boys, I am going to backup Null-9!"

Reflex DC 15: 1d20 + 9 ⇒ (7) + 9 = 16

Still behind small bits of cover the berserkers laugh and take aim at Draka. Three fire on her as another two draw strange looking pyramid shaped grenades.

Blue Trick Attack DC 30; Take 10: 10 + 22 = 32
Disintegrator Pistol vs holographic image: 1d20 + 17 ⇒ (2) + 17 = 19
Damage(Acid): 1d10 + 8 ⇒ (5) + 8 = 13
Trick Attack Damage: 4d8 ⇒ (4, 3, 2, 1) = 10

Pink Trick Attack DC 30; Take 10: 10 + 22 = 32
Disintegrator Pistol vs holographic image: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Damage(Acid): 1d10 + 8 ⇒ (8) + 8 = 16
Trick Attack Damage: 4d8 ⇒ (4, 2, 4, 6) = 16
Will Save DC 18: 1d20 + 11 ⇒ (15) + 11 = 26

"Ain't nothing more than an image." Two of the berserkers look confused as the third slowly moves into position. The back get closer and get ready to toss their grenades.

Round 3
-----------------------------------------------------------------------
Berserker (Red-Slowed)(Yellow -16; Slowed)(Blue -16)(Green -16)(Purple -16; disbelieve)
-----------------------------------------------------------------------
Dash (SP 77/77; HP 51/51; RP 11/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 12/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

-----------------------------------------------------------------------
Dreg (-107)
-----------------------------------------------------------------------


Round: 3

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 10/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

A little concerned now that their ‘Draka’ has been found out, Abe changes his target to red, along with Messalina.
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21 damage(F): 2d6 + 10 ⇒ (2, 4) + 10 = 16
Abe corona laser rifle: 1d20 + 13 ⇒ (20) + 13 = 33 damage(F): 2d6 + 10 ⇒ (4, 3) + 10 = 17 Critical: Burn(F): 1d6 ⇒ 4, Reflex DC 10+burn damage to extinguish
crit damage(F): 2d6 + 10 ⇒ (4, 1) + 10 = 15

Messalina frostbite zero rifle: 1d20 + 13 ⇒ (15) + 13 = 28 damage(C): 1d8 + 10 ⇒ (3) + 10 = 13

(How do they take-10 in combat? That's slick.)


Zane's gonna block their bullets and lasers!

That dude's like a death dwarf!
Zane sees the dwarf move away, he decides that his bro's need support.
activating the haste circuit, he bounds up the stairs.
Putting the long sword into the purple bezerker.
Boingo: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 4d8 + 15 ⇒ (2, 7, 6, 1) + 15 = 31
Don't worry party people, The Zane's here to get things right.

Dark Archive

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Operative level 7 ability. This allows Operatives to Take 10 on their Trick attacks during combat. It allows it to miss far less as before 7th level you normally have either the trick attack roll miss or the actual attack roll miss which is even worse.

Owen K.C. Stephens Post

Specialization Skill Mastery 7th Level:

You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so.


1 person marked this as a favorite.
Zane's gonna block their bullets and lasers!

Good work GM. Keep us on our toes and use those fancy skills. Zane didn't like all that damage he took one bit, but as a fellow GM, it's nice to drop a boatload of damage on a PC. Takes away any "security blanket" feelings the PC's might have. That Dwarf sure took away my security blanket!
I love this combat. Very challenging.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch fires his powerful disintigrator pistol at red.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16 to hit;
(A): 1d20 + 5 ⇒ (2) + 5 = 7 damage
Charge 18/20

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
(A): 1d20 + 5 ⇒ (11) + 5 = 16 damage
Charge 16/20

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 1/4 used (haste*0,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (1, 2) + 5 = 8 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (7) + 5 = 12 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

Draka winks and throws a peace sign, then twirls and blinks out like an antique video monitor.

”Fire in the hole, motherf@$&#%ers!”

Dash chucks another battery at the oncoming berserkers.

Explosive Blast DC 18: 9d6 ⇒ (2, 2, 1, 3, 2, 6, 1, 6, 4) = 27
Looks like I can hit all them and avoid Zane.

Dark Archive

Dash releases another small explosive battery that ignites the entire area.

Red Reflex DC 17: 1d20 + 10 ⇒ (19) + 10 = 29
Yellow Reflex DC 17: 1d20 + 10 ⇒ (16) + 10 = 26
Blue Reflex DC 17: 1d20 + 10 ⇒ (14) + 10 = 24
Green Reflex DC 17: 1d20 + 10 ⇒ (20) + 10 = 30
Pink Reflex DC 17: 1d20 + 10 ⇒ (8) + 10 = 18

The battery flits flames all around the cultists, singing every one of them. Vetch fires shots all around, but his vision is slightly hindered from Dash's explosions.

The Zane uses the explosions to his advantage as he turns the camera on and barrels right into them. Boingo slicing off one of the cultist's arms in the process. Ratings and new subscribers begin flowing in by the dozens. The berserker screams and falls to the floor holding his stump.

Abe and Messalina burns laser holes through the chest of another, freezing the side of his head.

Dreg opens the door to the south before disappearing inside. The doors shut behind the armored dwarf. The berserkers look confused"Wait! Did Dreg just ditch us?"

"Nah man he wouldn't do that. Would he?"

"I think he just did...AAAARRGGHH" the cultist screams as Zane rushes the stairs and is in their faces in an instant. They drop their pistols to the ground. "Calm down big guy. We give up." They berserkers seem to have lost their fight.

Player Status:

Dash (SP 77/77; HP 51/51; RP 11/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 12/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

”That a#***%# fled? Really? I thought these death cultists would be made of stronger stuff. It’s like he doesn’t want to die at all,” Vetch says disappointed, but still keeping his weapon trained at the surrendering foes.

”All right you goblin-loving starbangers,” Vetch begins to question them. ”How many more of there are you here? I’d prefer not to kill you all, so some answers might be nice.”


Abe too keeps his weapon leveled on the prisoners. "You're going to have to work very hard to stay alive. Tell us what you know as the man says."


Zane's gonna block their bullets and lasers!

Zane takes a good long break, if possible. He looks over the shiner he got from the dwarf and finds that it'll swell up later, but isn't affecting him. Thank goodness he has a third eye to look out of!

spend 1 resolve to rest

Dark Archive

As Vetch soon finds out, not all of these death cultists want to actually die right away. Some relish the idea but feel it is too early for themselves such as Xix.

Vetch wrote:
”How many more of there are you here? I’d prefer not to kill you all, so some answers might be nice.”

One of the cultists lifts his hands and begins to go through the motions of counting. Eventually he hits a point where he hits a missing digit or finger and gets confused so goes to his toes. "Uhmmm. Living or dead?"

Another stifles a laugh at the question but quickly covers his mouth.

The Zane joins you all as his eye begins to blacken and swell up a bit.

Player Status:

Dash (SP 77/77; HP 51/51; RP 11/11)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)
Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)


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Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch coup de jerks the smart ass, firing his disintegrator into his neck. ”How many of you are left?” He asks again, quite annoyed at being mocked. Goblins would mock him too.

Dark Archive

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Vetch kills the berserker instantly as the acid eats right through his neck. One cultist smiles and laughs while another quickly goes wide eyed and holds up one hand with 4 and a half fingers. "Five, there be five of us left." He snaps out quickly.


Abe nods, now that at least one of them seems to have a clue. He doesn't really need any more information out of them, though he thinks hard about it.

"So now what do we do with them?" Abe asks levelly. He's not keen on just letting them loose, but he's only got one pair of manacles.


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Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

Dash puts away his weapon, silently thanking Vetch for being a homicidal maniac.

”Tell is about Null-9.”


Zane's gonna block their bullets and lasers!

Draka can keep them under wraps. Maybe a med bay cocktail to put them nighty-night.

Zane waits to hear more about the enemies. Feeling better, somehow, after that rest.
He daydreams a bit though.
Power Armor..... that's a sweet ride upgrade.

Dark Archive

"She is in there with the robot's boring out the control board." The berserker points to the southern door that Dreg the Butcher went through.


Abe mutters, "Let's get going, this is taking too long." he worries the kind of damage the woman is doing boring out the board, and even more worried about what will happen if she gets it before they do.

He suggests, "Let's strip 'em of their gear and leave 'em behind." He turns to the men, "We'll be back and give yo a lift off this rock maybe, but if you f!!+ with us, we'll just slag you on our return." He gestures to the guy Vetch acidified, "Like that guy."

He worries if the laughing guy laughs again. But he doesn't think he can bring himself to kill them now, standing around defenseless like that.

When the group has been stripped, he's ready to move on to the southern doors.


Zane's gonna block their bullets and lasers!

Yeah. ABE being the bad-ass. you've been picking up intimidation tips from The Zane haven't you. So glad The Zane is rubbing off on you. The Sunrise Maiden needs more Zanes on board.

Zane is ready to move on. He'll lead the way. I am moving Zane on the map.


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Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

Dash looks at Zane for the first time since the fight ended. Then does a double-take. ”Damn Zane. I that dwarf got you good. I think you’re going to have three black eyes.”

As the crew makes ready to press on, Dash taps Vetch on the shoulder and points to the berserkers in their underwear.

”Why don’t you double-check with them and see if any more want a blaster ticket to oblivion.”

Dark Archive

Stripping the berserkers you leave them absolutely naked and covering their bits with both hands cross about them.

  • advanced lashunta tempweave (black force field [10 HP]) (5)
  • disruption grenade (5)
  • liquidator disintegrator pistol (5)
  • Tactical Knife (5)

    Dash wrote:
    ”Why don’t you double-check with them and see if any more want a blaster ticket to oblivion.”

    One steps forward with an eager smile on his face. "Yes, I do...Send me. Please! Send me!" He seems to almost beg Vetch. "Send me to the Blood Gate so that I might be useful."

    This outcome stops Zane just as he reaches the southern door. His three swollen eyes blink in confusion.


  • Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Vetch grabs a pair of the grenades and stores them in his mouth pouch. He turns confusedly, when the man steps forward to get a blaster ticket to oblivion. Vetch looks the cultist up and down, then shrugs.

    ”You seem to have a bit of goblin in you,” Vetch says, drawing his pistol. ”Well, I’ll make this quick.” Vetch coup de jerks the jerk.

    ”Anyone else to go before I switch out batteries?” Vetch offers efficiently.


    Abe nods at the destruction of the craziest of the cultists. Best not have that at our backs.

    He moves up behind The Zane, and readies himself by the door.


    Zane's gonna block their bullets and lasers!

    Zane beckons for Abe to hand him 2 of the Disruption grenades. He pockets them into his stash.
    GM I can't find Disruption Grenades onStarfinder Herolab to add them. Are they equivalent to anything else?
    Going forward into the darkness.
    and he advances.

    Dark Archive

    @Zane- It is something from the AP so you would probably have to add the AP into Herolab for them to show.

    Disruption Grenade

    The berserkers seem pleased as Vetch offs another cultist by melting his face. The body slumps ungraciously to the floor as the remaining few raise their hands in glee. "To the Blood Gate Brother!"

    This room buzzes with activity. Three control panels stand at the far end of the room opposite a double door to the north. The panels flash with multicolored lights and occasionally beep. The southern wall contains a large window, with some kind of shimmering containment field in place of glass. The vast bore that pierces the heart of the planetoid can be seen through the window. The walls of that massive cylinder are veined with strange conduits and studded with peculiar technology; countless maintenance robots, many so far away as to seem like mere insects, crawl over the various sections of the machinery, occasionally lit by a random spark of electricity. Monitors line the walls inside the room, showing close-ups of the robots working within the bore. One video stream tracks the progress of four such constructs, one of which is carrying a grayish rectangular object; these robots seem to be flying at all possible speed toward some point.

    The android Null-9 paces between the control panels and the containment field. Though her eyes are cold and her movements regimented, she is almost trembling with anticipation. When you enter the room, she addresses them with a flat voice that has a hint of metallic rattling. Dreg the Butcher almost looks about nervously as he injects a serum.

    “You are too late, meddlers. The end is nigh. I will prevail. I am the chosen of the Devourer, and you are just insects— insignificantly scrambling about ignorant of utter certainty.” With that, she lowers her weapon and fires.

    Init:

    Abe: 1d20 + 4 ⇒ (19) + 4 = 23
    Dash: 1d20 + 11 ⇒ (18) + 11 = 29
    Vetch: 1d20 + 10 ⇒ (2) + 10 = 12
    Zane: 1d20 + 12 ⇒ (12) + 12 = 24
    Null-9: 1d20 + 12 ⇒ (1) + 12 = 13
    Dreg the Butcher: 1d20 + 9 ⇒ (17) + 9 = 26
    Zaz: 1d20 + 4 ⇒ (20) + 4 = 24
    Maintenance Bots: 1d20 + 6 ⇒ (7) + 6 = 13

    Round 1
    Dash (SP 77/77; HP 51/51; RP 11/11)
    ----------------------------------------------------
    Dreg the Butcher
    ----------------------------------------------------
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic)
    ----------------------------------------------------
    ????
    ----------------------------------------------------
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
    ----------------------------------------------------
    Null-9
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


    Zane's gonna block their bullets and lasers!

    Sh!t! The Zane's the Chosen of the Universe! Galaxies full of Blood and Fury fans are watching and rooting for Universe over Devourer. Vegas Sanespian Casino's got The Devourer down for terrible odds.


    Android | EAC 25 KAC 26 | STA 77 HP 57 RES 11/11 | F +4 R +10 W +7 | Initiative +11 | Perc. +10 | Sense Motive +1

    ”Hey Null-9, what’s your f@#%ing malfunction? Androids shouldn’t fall for all this cult Sh!t.” Tapping Zane, he focuses on the photons around the sportsballer and shifts the light just slightly.

    ”Zane, I’m going to need you to shut her down.”

    Displacement on Zane.

    Dark Archive

    Dash displaces Zane while Dreg the Butcher, still looking quite battered and bruised looks to Null-9 a bit concerned.

    Delay until after Null-9

    Round 1
    Dash (SP 77/77; HP 51/51; RP 11/11)
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
    ----------------------------------------------------
    ????
    ----------------------------------------------------
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
    ----------------------------------------------------
    Null-9
    Dreg the Butcher
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


    Zane's gonna block their bullets and lasers!

    The Zane can block their bullets and lasers.
    He holds up his sword- Boingo. His trusty companion.
    Boingo's gonna shield the team!
    Delay until after the enemy attacks/advances.

    Zane's Awesomeness:
    Benefit: When you would be hit by a ranged attack from a weapon or spell that deals energy or kinetic damage, you can spend 1 Resolve Point as a reaction to make an attack roll with a nonarchaic melee weapon that deals the same general category of damage (energy or kinetic) with a +5 bonus. If your attack roll is higher than the attack roll that hit you, you deflect the attack with your weapon, and it misses. This doesn’t work against area attacks, even against area attacks that have attack rolls like blast weapons, and you can’t use this reaction if you aren’t capable of making an attack with an appropriate weapon.

    Zane's Deflection roll is +21 (16+5). I don't know how many of these I can do in a round, but I'll spend as much resolve as I need.

    Dark Archive

    Zane delays, holding his trusty sword at the ready. A small hatch kicks open to the eastern end of the room. From within a small baseball bat shaped baton that has a sparking barbed wire wrapped around the tip of it that seems to encircle the bat. Crawling out after it is a small pierced Ysoki. As he stands he flicks up the collar of his spike-studded leather jacket. He tail flicks. "Thought I hear sumthing out her'" Zaz looks to Null-9. "They should have the board ready soon boss." He nods to his maintenance bots.

    Round 1
    Dash (SP 77/77; HP 51/51; RP 11/11)
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
    ----------------------------------------------------
    Null-9
    Dreg the Butcher
    Zaz
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


    Round: 1

    Status:
    EAC: 26 KAC: 27 CM: 35
    Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
    Weapon Equipped = Laser Rifle
    Conditions = None
    Spells (caster level 10)
    At Will = Mending, Holographic Image (2), Token Spell
    Psychokinetic Hand = 3/3
    Comprehend Languages = 3/3
    Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
    Repair Drone = 1/1 (25%/25hp)
    Miracle Worker = 1/1
    Haste Circuit = 10/10 (swift to haste, swift to shut off)
    Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
    Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
    Messalina (5’ up)
    EAC: 24 KAC: 24 CM: 32 HP: 100/100
    Weapon Equipped = Frostbite zero rifle
    Conditions = None
    Invisibility Field = 1/1 (10m)
    Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

    Abe focuses fire on the leader, along with Messalina. He worries about the maintenance bots, but if they can stop these few, he might be able to call them back. He gets shooting…

    Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27 damage(F): 2d6 + 10 ⇒ (4, 3) + 10 = 17
    Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 damage(F): 2d6 + 10 ⇒ (6, 4) + 10 = 20

    Messalina frostbite zero rifle: 1d20 + 13 ⇒ (19) + 13 = 32 damage(C): 1d8 + 10 ⇒ (2) + 10 = 12

    He and Messalina are apparently laser focused with their shots!

    Dark Archive

    Nice shooting Tex!

    Abe finds his mark and releases all of his frustration in one go as lasers and coolant pass right by, and sparks off of Null-9's plating. Null-9 strikes a pair of slender, silvery bracelets together and a force field springs from it covering her body. She slides behind one of the consoles, gaining cover as she gets out of sight.

    Dreg the Butcher lowers an coiled gun attached to the powered armor on his shoulder. "Let 'em have it! Don't worry Boss, they won't be getting past." The gun begins to whirl as it sprays out all 120 bullets linked to it. The bullets spray through the door in a torrent of damage as it shreds portions of the door, ricocheting off the floor and piercing right through even your own armor.

    X-Gen Gun (Automatic): 1d20 + 18 ⇒ (3) + 18 = 21

    By luck or even fate every single bullet strikes around you but everyone of them misses. The cigar falls from the dwarf's mouth as it sends sparks across the floor. "Wha...wha...what kind of dark elf magic?"

    Zaz watches in amusement as he leans against the console getting his maintenance bots to finish their work. He smirks a bit. "Wasn't expecting that."

    Round 2
    Dash (SP 77/77; HP 51/51; RP 11/11)
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

    ----------------------------------------------------
    Null-9 (-49)
    Dreg the Butcher
    Zaz
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)

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