GM Tyranius Dead Suns AP (Starfinder)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Zane's gonna block their bullets and lasers!

Zane springs forward. Activating his haste circuit to get to Null-9.
Moving right by Dreg and others. Hoping the special magic that Coach gave protects him.

Haste then double Moving.(30 feet+35 +20 leaving reserve move for Step up)) to get to close to Null 9. Reminder, Zane has step up and and step-up and strike feats. I have remaining move if Null tries shennanigans.
It looks like I move past Yellow and Dreg.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Vetch moves up and casts Slow (DC 18 Will) on red all the baddies surrounding it.

"Time for another hell of a fight."

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*0,slow*2,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (20) + 5 = 25 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Round: 2

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 9/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

Seeing The Zane focused on the worst of them, and as she’s got all kinds of cover, Abe switches his attention to the man with the whirling gatling gun. He and Messalina open fire, though he too clicks his haste circuit to move a bit and find some cover of his own.

Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11 damage(F): 2d6 + 10 ⇒ (2, 6) + 10 = 18
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 damage(F): 2d6 + 10 ⇒ (5, 1) + 10 = 16

Messalina frostbite zero rifle: 1d20 + 13 ⇒ (20) + 13 = 33 damage(C): 2d8 + 20 ⇒ (3, 7) + 20 = 30 Critical: Staggered, Fort DC 15

He sees Messalina's shot on the target and can't help himself as he calls out, "Well done Messalina!"


Zane's gonna block their bullets and lasers!

You go Lina! Double-Tap that! Double-Tap That!


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1
Quote:
By luck or even fate every single bullet strikes around you but everyone of them misses. The cigar falls from the dwarf's mouth as it sends sparks across the floor.

Dash looks at himself..

Then at Abe..
Then at the Zane as he runs off unharmed with Boingo..

It’s like the gods came down and stopped the motherf@$#%ing bullets.

”...”

Dash is at a loss for words.

Raising his hand he points a finger gun at the dwarf, then flips his thumb down and replies with a barrage of force bullets.

Magic Missiles: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

Dark Archive

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Vetch warps space and time around the area nulling out Null-9

Slow Will Saves:

Maroon Maintenance Drone Will save: 1d20 + 7 ⇒ (10) + 7 = 17
Pink Maintenance Drone Will save: 1d20 + 7 ⇒ (5) + 7 = 12
Orange Maintenance Drone Will save: 1d20 + 7 ⇒ (10) + 7 = 17
Yellow Maintenance Drone Will save: 1d20 + 7 ⇒ (7) + 7 = 14
Dreg Will save: 1d20 + 12 ⇒ (9) + 12 = 21
Zaz Will save: 1d20 + 10 ⇒ (19) + 10 = 29
Null-9 Will save: 1d20 + 11 ⇒ (4) + 11 = 15

All maintenance bots and Null-9 begin to slow down in their processing speed. Dash, a bit relieved by the divine intervention, sends a barrage of his own into the dwarf's armor.

Watching the Zane try to rush past his Dreg reaches out to closeline the athlete.

Unarmed Strike vs Zane KAC 27: 1d20 + 21 ⇒ (2) + 21 = 23

The Zane bends back, sliding on his shins and knees right underneath the dwarf's outstretched arm before spinning back to his feet to close in on Null-9.

With his back turned Abe shoots the dwarf in the neck and Messalina's core temperature drops to lethal levels. Spraying the coolant all over the power armor and Dreg. The dwarf quickly turns blue and freezes in place, killed by the sudden drop in temperature.

Null-9 leaps into the air and brings a spiked knee underneath Zane's chin.

Spiked armor vs Zane KAC 27: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 2d4 + 15 ⇒ (4, 1) + 15 = 20

Lighting off a jetpack Zaz twirls his barbed bat around in the air and lands down beside Zane. "Don't worry, I'll incapacitate him."

Round 3
Dash (SP 77/77; HP 51/51; RP 11/11)
Zane (SP 100/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

----------------------------------------------------
Null-9 (-49; slow)
Zaz
Maintenance Bots (All slow)
----------------------------------------------------
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


Round: 3

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 8/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

Abe, astonished at Messalina’s focus in this combat, let alone his own luck, trust The Zane to manage himself for a moment, as he starts in on the maintenance robots. He and Messalina start on the purple one, shooting in unison. He moves a bit, to prepare for the next round, using his haste circuit (still on).

Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13 damage(F): 2d6 + 10 ⇒ (4, 3) + 10 = 17
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10 damage(F): 2d6 + 10 ⇒ (5, 4) + 10 = 19

Messalina frostbite zero rifle: 1d20 + 13 ⇒ (12) + 13 = 25 damage(C): 1d8 + 10 ⇒ (7) + 10 = 17

Apparently Abe was too hasty in leaving his firing position, though Messalina still seemed to be on target.


Zane's gonna block their bullets and lasers!

Zaz, you are not as funny as your sister. She is at least amusing, and was a cool cat when The Zane chopped off her hand.
The Zane doubts you will be that awesome little brother.

Zane says this as he takes on Null 9. Focusing on the leader as the main threat.
Boingo: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 4d8 + 16 ⇒ (8, 8, 3, 8) + 16 = 43

great last round everyone! That was possibly the best we've performed -ever- in this AP.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch casts Mind Thrust at the ratling.

10d10 ⇒ (8, 2, 9, 4, 1, 5, 2, 10, 5, 7) = 53 mental damage vs. DC 18 Will for half Also fatigue on failed save.

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*0,slow*2,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (6) + 5 = 11 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Dash activates the haste circuit in his new armor, rushes up next to Abe, and blasts the same robot he's targeting.

Aiming for purple
Disruption Pistol: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15
Disruption Pistol: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12

Dark Archive

At least since the statue fight on Castrovel where Zane scaled the elven monument after the sniper!

Vetch causes a few blood vessels in Zaz's head to pop suddenly.

Zaz Will save DC 18: 1d20 + 10 ⇒ (3) + 10 = 13

The ysoki's left side of his face twitches and begins to droop down his face hanging limply. The Zane stays on the main threat and stabs boingo right through Null-9's knee. Dash begins to take out the maintenance droids one at a time, his disruption pistol doing its job nicely. Messalina joins in the fun and slows them down further. The droids moves at a sloth's pace now thanks to Vetch's spell.

Null-9 goes in for a headbutt as he knee fires off sparks.

Spiked armor vs Zane KAC 27; flanking: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25

Though she is also moving much slower now which may cost her life. Zaz arcs back his bat and swats it at Zane's backside. "Eve with one hand my sister could work droids all around you lot." He says with a drawl as half his face droops.

Incapacitator vs Zane AC 27; flanking; combat tracking: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42
Damage: 3d4 + 11 ⇒ (2, 4, 1) + 11 = 18

Round 4
Dash (SP 77/77; HP 51/51; RP 11/11)
Zane (SP 92/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

----------------------------------------------------
Null-9 (-92; slow)
Zaz (-53; fatigued)
Maintenance Bots (All slow;) (Pink -44)
----------------------------------------------------
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch fires his powerful disintigrator pistol at the rat, trying to quickly take him out of combat.

Disinitigrator Ranged: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21 to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage
Charge 18/20

Disinitigrator Ranged: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 to hit;
(A): 1d20 + 5 ⇒ (16) + 5 = 21 damage
Charge 16/20

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*0,slow*2,irradiate*0,tongues*0,mindthrust*0) DC18
4: 2/3 used (dismissal;mindthrust*1,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 3) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (6) + 5 = 11 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Round: 4

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 8/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

Seeing that the maintenance bots aren’t really doing anything, Abe switches back to the leader with his next shots, through cover.

Abe corona laser rifle: 1d20 + 13 - 8 ⇒ (6) + 13 - 8 = 11 (cover, two shots) damage(F): 2d6 + 10 ⇒ (4, 2) + 10 = 16
Abe corona laser rifle: 1d20 + 13 - 8 ⇒ (11) + 13 - 8 = 16 (cover, two shots) damage(F): 2d6 + 10 ⇒ (1, 2) + 10 = 13

Messalina frostbite zero rifle: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27 (cover) damage(C): 1d8 + 10 ⇒ (5) + 10 = 15


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Don’t forget that Zane is displaced.

”I think Zane can handle her!” Dash calls to Abe as he takes a few more shots at the incoming robots.

Disruption Pistol: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23
Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
Disruption Pistol: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12


Zane's gonna block their bullets and lasers!

Zane works on the android. The faux imitation of his coach.
This coach is terrible though. Didn't create a sense of teamwork, or coordination. If the coach did, there's no way The Zane would be prouncing the keyman.

Boingo: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 4d8 + 16 ⇒ (5, 4, 6, 5) + 16 = 36

Dark Archive

Vetch quickly tries to take Zaz out of the fight, but each of his shots melt a bit of the console. Boingo misses, giving Abe the advantage freezing the android's shoulder while Dash catches one of the robots on fire.

Without Vetch's spell the maintenance robot's likely would have freed the circuit card by now but they are definitely getting closer. Null-9 looks towards the hangar bays. "I'll come back for the board later." Without even looking at Zaz she kicks on her jetpack and flashes into the air like the rocketeer. She bursts right past Zane and Dash, screaming through the air next to Vetch. Withdraw

"I'll cover your retreat boss." Zaz flicks his leather spiked collar and swats his barbed bat at Zane's good knee.

Incapacitator vs Zane AC 27; combat tracking: 1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29
Damage: 3d4 + 11 ⇒ (2, 3, 3) + 11 = 19
Displacement; low is good: 1d100 ⇒ 46

Round 5
Dash (SP 77/77; HP 51/51; RP 11/11)
Zane (SP 83/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

----------------------------------------------------
Null-9 (-104; slow)
Zaz (-53; fatigued)
Maintenance Bots (All slow;) (Pink -64)
----------------------------------------------------
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


Zane's gonna block their bullets and lasers!

Zane sees the huge distance Null-9 jumped. Moving his head to the right and doing a quick understanding of how many yards he'd need to score a touchdown. Realizing The Zane can't get enough yards on this play, he takes a swipe at Zaz and then moves to close on Null 9. Still using his hast circuit for the boost.
Zaz and a robot probably get an attack of opportunity. Attack, move, haste move.

slice the rat: 1d20 + 16 ⇒ (1) + 16 = 17
damage: 4d8 + 16 ⇒ (1, 5, 1, 3) + 16 = 26

Grrr.. attack rolls of 2 and then 1. Not very Zane like.


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Round: 5

Status:
EAC: 26 KAC: 27 CM: 35
Resolve: 9/9 Stamina: 70/70 HP: 64/64 (DR 6)
Weapon Equipped = Laser Rifle
Conditions = None
Spells (caster level 10)
At Will = Mending, Holographic Image (2), Token Spell
Psychokinetic Hand = 3/3
Comprehend Languages = 3/3
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/25hp)
Miracle Worker = 1/1
Haste Circuit = 8/10 (swift to haste, swift to shut off)
Ranged: Attack: BAB +7, Dex +5 (weapon focus longarm +1) Damage: +10
Melee/Thrown: Attack: BAB +6, Str +1 Damage: +5
Messalina (5’ up)
EAC: 24 KAC: 24 CM: 32 HP: 100/100
Weapon Equipped = Frostbite zero rifle
Conditions = None
Invisibility Field = 1/1 (10m)
Ranged: Attack: BAB +8, Dex +4 (weapon focus: longarms +1) Damage: +10

Abe looks on as the supposedly slowed enemy flies far away. He turns to Vetch as he fires, ”Didn’t you slow her down? I thought you slowed her down? She doesn’t look slowed!”

He and Messalina open fire on her, trying to bring her down before she escapes. He activates his haste circuit to shift closer to her.

Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17 (second shot) damage(F): 2d6 + 10 ⇒ (5, 3) + 10 = 18
Abe corona laser rifle: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23 (second shot) damage(F): 2d6 + 10 ⇒ (2, 2) + 10 = 14

Messalina frostbite zero rifle: 1d20 + 13 ⇒ (17) + 13 = 30 damage(C): 1d8 + 10 ⇒ (7) + 10 = 17

(Man, Messalina has yet to miss a shot in this fight. I need to get her a bigger gun.)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 3

”I thought I slowed her too, but rocket packs are rocket packs, I guess.”

Though he wants to take out the rat, Vetch fires his powerful disintigrator pistol at Null-9.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27 to hit;
(A): 1d20 + 5 ⇒ (9) + 5 = 14 damage
Charge 14/20

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18 to hit;
(A): 1d20 + 5 ⇒ (9) + 5 = 14 damage
Charge 12/20

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*0,slow*2,irradiate*0,tongues*0,mindthrust*0) DC18
4: 2/3 used (dismissal;mindthrust*1,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 4) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (11) + 5 = 16 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.

Dark Archive

Vetch sears acidic charges into Null-9's android plating as Abe and Messalina join in. Vetch's shot strikes the jetpack making Null-9 careen into the ground head first. While Null-9's jet pack malfunctions Abe and Messalina circle back to finish the androids circuits off as The Zane skewers himself a rat.

Just then one of the maintenance bots rolls back and holds a large circuit board in the air. it likely would have had it much sooner had Vetch not slowed down their processing speeds.

Player Status:

Dash (SP 77/77; HP 51/51; RP 11/11)
Zane (SP 83/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch moves over to take the circuit board into his possession, eventually passing it to Abe. For some reason, the board probably has hot chocolate rat prints on some vital circuits, from the bots, no doubt.

"Here you go. Do you think we should deactivate these bots? I mean, we should probably ensure that this place never, ever gets used, right?" Vetch asks, pointing his pistol at the nearest helpless bot. "It's not like computers can be people, can they?"


Abe collects the circuit board from Vetch and examines it.

Computers: 1d20 + 20 ⇒ (17) + 20 = 37

"Yes, please deactivate them, at least for now. But don't destroy them. Not yet. We need to make sure we've done all we came to do."

He continues to study the board.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Got it!” Dash exclaims triumphantly. ”This was totally worth it.”

With his plastic smile beaming, he holds up Null9’s jetpack.

Dark Archive

Hacking into Zaz's amateur level programming Abe shuts each of the maintenance robots down swiftly. At first glance, a kishalee control board seems nothing more than a sheet of dull gray metal and ceramic about 3 feet long and 1 foot wide. A closer examination of the board reveals that it is traced with unusual circuitry that forms various triangular patterns.

Zaz carries:

  • d-suit III (filtered rebreather, jetpack)
  • minor disruption pistol with 2 kishalee batteries (2)
  • incapacitator with 1 battery
  • datapad
  • credstick (5,000 credits)

    Dreg the Butcher carries:

  • battle harness (mk 1 thermal capacitor)
  • advanced X-gen gun with 100 heavy rounds
  • credstick (4,000 credits)
  • cluster of temporal disruption grenades (3)

    In a locker you locate:

  • kishalee holoarmor II (functions as squad hardlight series)
  • ultrathin dagger
  • disruption grenades (5)
  • minor disruption pistol
  • major disruption pistol

    Null-9 carries:

  • specialist defiance series (weapon spikes [tactical knife, white force field [15 HP])
  • minor disruption rifle with kishalee battery
  • temporal disruption grenades (3)
  • credstick (10,000 credits)

    the complex holds little other that experimental rooms that have been out of use for centuries.


  • Abe looks over the loot (treasure sheet updated) and selects the mk1 thermal capacitor, sliding it neatly into the remaining slot in his armor. "I've been looking for one of these."

    Content, he settles in with the data pad, and tries to learn what he can from its depths.

    Computers: 1d20 + 20 ⇒ (5) + 20 = 25
    Computers: 1d20 + 20 ⇒ (14) + 20 = 34
    Computers: 1d20 + 20 ⇒ (6) + 20 = 26

    Dark Archive

    Gathering the equipment and putting the remaining cultists down with gleeful self harm, you stow the circuit board ready to make way back to Osteth back at Gate 1 to repair the controller.

    During the several hour journey back to Gate 1 Abe pours over the datapad. The datapad shorts out on Abe's first power on and a puff of the magical electrical smoke emits from the seams. At least it can be sold or even scrapped for parts on Messalina.

    Upon your return to the jungle moon, Osteth is very pleased to see that you have returned with the circuitry she required. "Excellent, I trust that you were successful and overcame the Desperate Hunger Cult? The hologram motions to one of the terminals. "Please insert it here. I will initiate the sequence to open the demiplane once you are ready and the controller moons reach the innermost points of their orbits"

    "Destroying the superweapon is necessary." She says grimly. "The Stellar Degenerator was built as a weapon of war, after all, and can withstand a lot of punishment. It will likely take more firepower than your starship can bring to bear." Osteth has an idea. "The Stellar Degenerator could be piloted into one of the gate’s twelve suns, but someone would need to board the superweapon. I am unsure how such an event would affect the rest of the system as there have been no calculations concerning the matter. I am fairly certain though that it will probably end in the death of whoever is at the Stellar Degenerator’s helm." She says somberly.


    Abe swears when he cooks the datapad. "Must've had a countermeasure. Damn."

    He grows more somber when they listen to Osteth and wonders if he could pilot the ship through Messalina's claws. He rather suspects not, though he would rather lose Messalina than one of his companions. Yes, even that one.

    "We should draw lots." he suggests at last.


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

    ”Well...” Dash smiles and turns to his crew. ”It’s been real, it’s been fun, but it hasn’t been real fun.”

    ”Once I’ve taken the pilots controls of the Stellar Degenerator you take the Maiden and get clear of the system. Or to a good distance to record the light show this event will create.”


    Zane's gonna block their bullets and lasers!

    Zane doesn't understand this stuff.
    He DOES understand that there's death for someone who pilots some
    *thing*.
    He just knows that he is destined for unlimited greatness.
    He just doesn't know or understand what Coach is saying.
    Everyone goes to the Championship Parade. Everyone.

    Zane has a pained expression on his face.

    Dark Archive

    Do you need to rest, repair, return to a habitable system for purchases or are you ready for the hologram to open the demi-plane?


    (How much time do we have? Returning to sell and buy would be GREAT, but I can't imagine we have that kind of time...)

    Dark Archive

    1 person marked this as a favorite.

    The controller moons reach the innermost points of their orbits once each day. You have eliminated the last of the cultists anywhere near this region, so you have a small bit of time if you wish. That and otherwise you won't have been in a settlement to sell / buy for 3-4 books.


    "Gentlemen, before we begin this momentum event, I say we check in and resupply. Who knows what is going to happen next, and I for one would like a better weapon on Messalina's hands when it happens." he suggests.

    (If we're going to sell, please take a look at the list, especially the recent stuff. Let me know what you want to cherry pick and I'll sort out the rest.)


    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Sorry for the delay in posting. Going through the loot has been interesting. Did you know that Vetch is still in his ratty (heh) lvl 2 Freebooter armor he got in the first dungeon or whatever? It's protections are +2 and +3. And now the drops are +11/+12? Anyhoot, Vetch would like hardlight series squad armor. And a pair of the temporal disruption grenades.

    Vetch agrees with letting Dash take control of the Stellar Degenerator. He is sure, like with the last ship, that Dash will accidentally pilot it into a nearby star, get stuck in a black hole's gravitational field, or just plain forget where parked it, thus eliminating the threat forever.

    "Yeah, let's go gear up. Not sure what else we're gunna face as we try to complete this. Might as well make sure the ship is good to go too."

    Dark Archive

    There is just a little bit of roleplay for the end of this book so while you are figuring out the loot go ahead and level up to Level 11. What planet would you like to return to or just Absalom Station?


    (Absalom Station please!)


    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Vetch sets the course to Absalom station, anxious to get his paws to the ground and some good hot chocolate into his system.


    ”Gentleman, there are a few things I’d like to do to the ship as we travel the void, if it’s agreeable. I’d like to beef up our defenses a bit, especially if we’re going to be dealing with more cultists ships. Unfortunately it means a power upgrade which will drain the last cargo bay int his vessel I’m afraid. There’s just no other way to make this work. We’ve got to have more power!”

    Loosing our last cargo bay shouldn’t effect us too much, although it does mean not buying the Recon Enercopter (43,000cr) that Abe has had his eyes on. Probably just as well considering the price. If the following is acceptable, I’ll update the ship sheet.

    Proposed Upgrade 11th level (38/40BP)(42/104PCU)
    Mk 7 armor (+9BP)
    Mk 8 defenses (+4BP, -2PCU)
    Alter Cargo Bay to Power Core Housing (+10BP)
    Add Core Pulse Gray (+10BP, +100PCU)
    Superior Shields 540 (+5BP, -40PCU)


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

    "Plans look good as usual Abe." Dash says, giving the mechanic a pat on the shoulder. For a man, he's been more than competent. He'll have to remember to leave him something in his will.

    During downtime Dash claims a few items from the loot.

    Claiming:
    d-suit III
    jetpack
    white force field [15 HP]
    ultrathin dagger
    5 disruption grenades
    major disruption pistol
    3 batteries


    Dash has certainly leapt to the front of the pack with gear, doubling what anyone else is carrying. Does anyone else want anything before I cash us out?


    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Vetch has claimed what he’s going to claim. He’ll buy a few more armor upgrades when the loot is distributed.


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1
    Aerav Brack Elijea wrote:
    Dash has certainly leapt to the front of the pack with gear, doubling what anyone else is carrying. Does anyone else want anything before I cash us out?

    It's funny that Dash's equipment wealth is so high. He doesn't even use his gear all that much. Also, happy to give up or swap if it will help someone in the front lines.

    Dark Archive

    Absalom Station is a great place to hop back to. While other worlds may be closer they can actually take longer to get to. From the CRB- The one exception to the rules above is Absalom Station: for unknown reasons, the Starstone at its core acts as an extremely powerful Drift beacon, allowing ships from anywhere in the galaxy to jump to Absalom Station in 1d6 days.

    Days: 1d6 ⇒ 3

    Hopping back in the Maiden you let Osteth know to hold off for a few days while you head out to resupply and return. She reluctantly agrees but understands.

    The journey back to Absalom Station passes by like a blur as you ride the Drift back, using the starstone beacon you return in just under three days as the Station circles lazily in front of you. It has been months since you have laid eyes on the station.


    (Dash, I’m fine with it, someone should use this stuff.)

    In Absalom, Abe spends a day selling off the various goods they’ve accumulated. It takes quite a while, as it’s been a while since the group has last unloaded the hold.

    Party Divvy!
    Each member of the party receives 21,072cr in wealth.

    He then takes Messalina shopping. For her run of luck, he buys and installs an Ice Carbine, Gelid (12,400cr). He also picks up a couple Personal Upgrades (synaptic accelerators) (dex +4 & int +2) (7,900cr). Total spent, 20,300cr.

    (Abe has ~8k in cash to loan if anyone needs a loan. We should spend all our money, or close to it, if we can. We might not have another chance!)

    Dark Archive

    Abe is right, this is going into the final book. Spend away.


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

    Abe, did you sell off the hoverbikes? As relics, they can be sold for 100%, and are worth a lot. Same thing with the disruption rifle and pistols.


    (I did not sell the hover bikes as Abe wanted to keep them for the group and fix them up, and missed that relics could be sold for 100%!! Good catch Dash. I'll update with a larger divvy now!)

    CORRECTED Party Divvy!
    Each member of the party receives 31,737cr in wealth.


    Abe also picks up a Aphelion Laser Rifle (14,300) for himself.

    He still has ~5k credits to loan if anyone needs it. Thanks again Dash for correcting my error!

    Dark Archive

    The Sunrise Maiden is cleared to land back at Docking Bay 94. The thrusters cool down and the ship begins to get re-fueled and inspected over while the crew heads out to do some last minute preparatory shopping for the countdown to the end of the universe.

    Let me know once you are don shopping and ready to head back out.


    Abe putters, tinkering with his own gear, and the various systems on the ship - his mind ablaze with all manner of plans for the new power core in their hold. The ship doesn't look like much, but he knows how much power dances between her girders. We'll surprise a few people, he imagines.

    He begins tinkering with the secondary weapon systems. The turrets were their main bread and butter now that Draka had gone, but he knew those other systems could be vital during broadsides, for particular opponents, and when the main turrets are offline. He draws up some schematics to make the necessary changes.

    When the others return to the ship that evening, he suggests, "Do you think we should hire a gunner and guard to stay with the ship wile we're out and about doing things? We have a spare stateroom, plenty of guns on the ship, and a need to keep things generally secure. I could certainly pay some decent wages for a trip or two, see how it works out."

    (Not sure how to go about hiring someone, what the costs might be, etc. but it might be good to have a second gunner for space combat, even if they're not very good, and also someone to guard the ship while we adventure. I don't trust our automated systems to really protect it from theft, etc.)

    (Also, done shopping and ready to head back out other than this discussion.)

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