| The Zane |
@ GM, is the Hologram actually where it is on the map? In the area with an open "access door"?
Like Vetch said, Get out the Access door front door, The Zane will cover you for the escape. No need to fight over yardage that has already been gained. This part of the playing field is conquered, Vetch suggests attacking the next endzone.
Zane drops down some laser fire, and backs up.
laser: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 2d8 + 7 + 1d6 ⇒ (5, 5) + 7 + (5) = 22 Vicious damage
damage to Zane 1d4 ⇒ 3
Squeezing the trigger, Zane falls back to the middle of the other room- still seeing the Hologram in his tri-sight.
| Draka Durotan |
Draka leaps into the holograms path to cut it off and swings her swoophammer right into it. Much to her dismay the swoophammer passes harmlessly right through the hologram as if it were some sort of incorporeal creature.
The vesk snarls in frustration when her weapon sifts harmlessly through the hologram. "Draka think that cheap trick!" The vesk doesn't seem to understand how the hologram was able to avoid her attack but she gathered that her weapon wasn't - isn't - effective.
Round 2:
Draka wants to lash out and destroy everything in the nearby vicinity, but she follows The Zane's plan. "Draka smash down doors!" She wasn't the one to discover the hidden panels, but how hard could they be to spot? She moves for the full round, utilizing her 35 feet movement speed.
GM Tyranius
|
That is indeed the correct position now Zane as the hologram passed through the wall and went around to where Vetch was.
Dash fires his laser right into the wall next to the door while The Zane drops down a bit of covering fire, burning out a few more pixels into the seemingly living hologram causing it to flicker in and out.
Draka, at The Zane's orders, begins her retreat. The hologram continues to ominously flicker in and out as it slowly floats through the wall once more, moving to the northern side of Abe. "You dare to attack us? Invade the Kish?"
Hardlight Slam vs Abe EAC 23: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d12 + 8 ⇒ (1) + 8 = 9
The light cascades, slamming into Abe's eyes, feeling like he was just punched in the side of his head.
Round 3
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 40/49; HP 46/46; RP 6/7)(Messalina 70/70)
Zane (SP 54/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 53/53; HP 22/59; RP 5/7)
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Living Hologram (-33)
-----------------------------------------------------------------
| Vetch No-Toes |
Can’t move on map now, but will tonight.
Round 3
”Like Vetch said, Get out theAccess doorfront door, The Zane will cover you for the escape. No need to fight over yardage that has already been gained. This part of the playing field is conquered, Vetch suggests attacking the next endzone.
Vetch nods completely agreeing with *The* Zane who is agreeing with him. It’s a good idea.
”Yeah, let’s get out of here. Why are even fighting?”
Vetch will double move to the front doors, seeking exit.
| Aerav Brack Elijea |
Round: 3
Resolve: 6/7 Stamina: 40/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (20’ up)
EAC: 21 KAC: 21 CM: 29 HP: 70/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
Abe agrees, and drops back (withdraw, double move) as does Messlina (single move), setting up as rear guard.
”Silly hologram. We’re not the enemy!”
GM Tyranius
|
Dash, Zane and Draka are up.
| The Zane |
Good, everyone is leaving. They should be in good shape to escape.
Hey Coach, you normally have some great tunes downloaded. You ever grab anything from Lords of Acid ? They might be good to put on for a solid dancefight. Keep that on the "dash-board".
He then laughs at his play on words with Coach's name.
for the next epic fight Team Blood and Fury gets into. This one's petered out, and doesn't make good vid-feed. Pullin' the plug on this encounter.
So, Zane backs off and works with the others to retreat.
Move action, then contingent action to attack if the hologram moves through the wall to attack him or Vetch.
attack: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 2d8 + 8 + 1d6 ⇒ (3, 7) + 8 + (4) = 22
damage to me: 1d4 ⇒ 2
The above attack is only contingent.
GM Tyranius
|
Using the cover of the building everyone begins to make a run for it. Draka makes good head way as she pulls ahead to clear the path to the front door.
That all goes well until the hologram passes straight through the walls, cutting the fleeing group in half. "Halt invaders!"
Round 4
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 40/49; HP 46/46; RP 6/7)(Messalina 70/70)
Zane (SP 54/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 53/53; HP 22/59; RP 5/7)
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Living Hologram (-33)
-----------------------------------------------------------------
| Aerav Brack Elijea |
Round: 4
Resolve: 6/7 Stamina: 40/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 70/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
”Damn he’s quick!” Abe shouts as he levels his rifle and fires.
Abe corona laser rifle: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 (extra shot) damage(F): 2d6 + 5 ⇒ (6, 6) + 5 = 17
Abe corona laser rifle: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11 (extra shot) damage(F): 2d6 + 5 ⇒ (5, 4) + 5 = 14
Messalina simply moves over Abe, flying against the ceiling (5’ up).
| The Zane |
Lesson one learned. The Team is not good at retreating.
That's not such a bad thing. Learn that early, and coach calls in a play to go for the two point score instead of the extra point.
Right?
With that, he unloads two blasts from Bubba.
and cringes as he winces from the pain.
attack: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
damage to Hologram: 2d8 + 7 + 1d6 ⇒ (1, 6) + 7 + (2) = 16
Second blast.
attack: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25
damage to Hologram: 2d8 + 7 + 1d6 ⇒ (5, 7) + 7 + (1) = 20
Vicious damage back
Zane damage: 2d4 ⇒ (1, 1) = 2
GM Tyranius
|
Zane and Abe both open fire on the hologram as it blinks quickly in and out of existence. A single shot from Zane is the only thing to pierce through this living hologram as it shudders and stretches slightly from the fire.
Round 4
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 40/49; HP 46/46; RP 6/7)(Messalina 70/70)
Zane (SP 52/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 53/53; HP 22/59; RP 5/7)
-----------------------------------------------------------------
Living Hologram (-43)
-----------------------------------------------------------------
| Dash Arcbright |
[b]"I knew retreating was a stupid plan! Everyone, grab a laser and start blasting!"[b]
Raising his own rifle, he fires again.
Diasporan rifle: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d8 + 7 ⇒ (8, 5) + 7 = 20
Additional Crit Damage: 2d8 + 7 ⇒ (1, 7) + 7 = 15
| Vetch No-Toes |
Round 5
Vetch moves back the way he came, moving to the other door.
Can’t move on map now (traveling), but will double move to the left, exiting the room and will begin to circle to the entrance/exit.
GM Tyranius
|
Dash blasts the hologram right in it's digital face as Vetch skids to a halt and turns back to run the other way. The line of scrimmage has been broken as the Starfinders scatter.
Unsure what is happening around the corner Draka continues to head towards the front door.
The hologram screams in Kish. "You have been found unworthy and will die!" As he does so a second hologram forms just behind Abe and beside Dash.
Round 5
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 40/49; HP 46/46; RP 6/7)(Messalina 70/70)
Zane (SP 52/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 53/53; HP 22/59; RP 5/7)
-----------------------------------------------------------------
Living Hologram (-60)
-----------------------------------------------------------------
| Aerav Brack Elijea |
Round: 5
Resolve: 6/7 Stamina: 40/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 70/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
”Shit, now there’s two of them. I wonder if they draw from the same power source? Either way, I’m out of here!”
Abe double moves, provoking from the red hologram as he withdraws (double move). Messalina also withdraws but only a single move. She also provokes from red.
GM Tyranius
|
Abe runs past the hologram as it slams into him side, breaking a few ribs.
AoO vs Abe EAC 23: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d12 + 8 ⇒ (5) + 8 = 13
This allows Messalina to whirl past unmolested.
Round 5
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 27/49; HP 46/46; RP 6/7)(Messalina 70/70)
Zane (SP 52/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 53/53; HP 22/59; RP 5/7)
-----------------------------------------------------------------
Living Hologram (-60)
-----------------------------------------------------------------
GM Tyranius
|
Dash steps back and turns invisible as small nanites begin to cover his body, bending the light around him.
The Zane follows Messalina and Abe past the vengeful hologram just in time for Draka to rip the front doors open. "This way! It's open." Draka rushes out the doors to freedom. Meanwhile Vetch scurries in between the walls in true Ysoki fashion.
Init: 1d20 + 6 ⇒ (10) + 6 = 16
Outside a large serpent uncoils from the doors being flung open wide. Rustled from it's slumber and hunting small prey such as the furry mammalian knuggs and creeping up on jaexus birds’ nests to feast on the dusky eggs the serpent lunges at the larger Vesk.
Bite vs Draka KAC 26: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 3d4 + 12 ⇒ (4, 1, 2) + 12 = 19
The serpent lunges down from above, biting into Draka's shoulder.
***
Back inside the hologram chases Abe around the room as a fist smashes into Abe's side as the Mayor passes through the wall and taunts Abe. "Flee quickly cowards!"
Hardlight Slam vs Abe EAC 23: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d12 + 8 ⇒ (11) + 8 = 19
The second hologram continues to manifest as it flickers in and out of existence before finally blinking out and disappearing. It must have been little more than a holographic image created to confuse the Starfinders.
Round 6
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 8/49; HP 46/46; RP 6/7)(Messalina 70/70)
Zane (SP 52/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 34/53; HP 22/59; RP 5/7)
-----------------------------------------------------------------
Acrochor
Living Hologram (-60)
-----------------------------------------------------------------
| Aerav Brack Elijea |
Round: 6
Resolve: 6/7 Stamina: 8/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 70/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
Abe swears as he’s tagged again. He withdraws (double move), to the entrance and sees their next foe, already lined up. He sighs and shoulders his rifle preparing to shoot. Messalina also chugs forth, just passing the hologram and provoking as she does so.
| The Zane |
Zane Moves past Abe, both to protect him from this snake-type thing and to get a clear shot onto the enemy attacking his friend.
With Bubba in his hands, he aims the sniper rifle and squeezes off a shot.
attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 2d8 + 7 + 1d6 ⇒ (5, 6) + 7 + (3) = 21
viscious: 1d4 ⇒ 3
Aha! Take that!
then reacting to the tingle from Bubba.
OOOhhh. fingers burn. nasty little bugger.
| Dash Arcbright |
Safely invisible, Dash heads back through the complex toward the computer responsible for creating the annoying hologram.
And the hologram of the mayor too.
Any chance of making a computers check to see if the system is still powering the mayor? Wondering if I can attack it somehow this way.
Computers: 1d20 + 13 ⇒ (16) + 13 = 29
GM Tyranius
|
| 1 person marked this as a favorite. |
Dash thinks through ways to hurt or stop the glitching hologram. The most he can think of is that there must be some sort of projector in the building where it was first seen that is projecting this image. Possibly if that were to be fixed or destroyed it would do the same to the hologram. Dash heads back towards the computer terminal responsible.
Hardlight Slam vs Messalina EAC 21: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d12 + 8 ⇒ (1) + 8 = 9
Messalina shorts out as the hologram passes through the drone. Zane skids to a halt and blasts a shot right into the Acrochor. The flames seem to be resisted a small bit as the serpent turns and hisses a mouth full of razor sharp teeth at him.
Vetch makes his way to the back door as Draka falls back swinging her swoophammer at the Acrochor.
To Hit (Swoop Hammer): 1d20 + 13 ⇒ (7) + 13 = 20
Damage (Swoop Hammer): 1d10 + 12 ⇒ (6) + 12 = 18
The snake twists out of the way and she turns to hit record on her device. "Look good Zane! Blink three times if you're in trouble. Hur Hur Hur"
The Acrochor lunges at Zane.
Bite vs Zane KAC 23: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 3d4 + 12 ⇒ (3, 3, 4) + 12 = 22 + Grab
The large maw bites onto his arm as the serpent wraps tightly around Zane's chest and waist.
Back inside the glitching hologram screams at Messalina. "Technological horrors"
Hardlight Slam vs Messalina EAC 21: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Damage: 1d12 + 8 ⇒ (8) + 8 = 16
Hardlight Slam vs Messalina EAC 21: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16
Messalina sputters and drops a few feet in the air but remains holding strong as the accelerators and gyros quickly adjust to maintain stability.
Round 7
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 8/49; HP 46/46; RP 6/7)(Messalina 45/70)
Zane (SP 34/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic; grappled)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 34/53; HP 22/59; RP 5/7)
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Acrochor (-16; grappled Zane)
Living Hologram (-60)
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| Aerav Brack Elijea |
Round: 7
Resolve: 6/7 Stamina: 8/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 45/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
Abe takes a shot at their new friend.
Abe corona laser rifle: 1d20 + 10 ⇒ (5) + 10 = 15 damage(F): 2d6 + 5 ⇒ (5, 6) + 5 = 16
Messalina takes a guarded step back and shoots at the hologram as directed by Abe who hopes to hold it off a little while the tanks deal with the new threat.
Messalina frostbite zero rifle: 1d20 + 11 ⇒ (17) + 11 = 28 damage(C): 1d8 + 5 ⇒ (3) + 5 = 8
| The Zane |
Nice hit Draka! Zane says as he's getting squeezed by this snake thing.
Zane tries to flex his muscles, attempting to give himself some space to maybe "unflex" and wriggle out. But right now, he is concerned with hitting it with his free arm.
Which he frees up by dropping Bubba and pulling out Boingo from the sheath in his armor.
Snakey-snake. You picked the wrong thing to try to eat. Vampires have tried. Vracineas have tried to eat. Trample-Rams , well, it trampled The Zane, but it'd also try to eat too.
Back onto my point, suffice to say,
Nothing makes a meal of The Zane!
attack Boingo: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d8 + 12 ⇒ (2, 4) + 12 = 18 Bleeding
| Vetch No-Toes |
Round 8
Vetch opens the door (move) and escapes, taking in the surroundings and confusedly seeing what he sees.
"What are you guys doing?"
GM Tyranius
|
Abe's shot misses as he sets Messalina's course to hold off the enraged and glitching hologram. Messalina's frost momentarily freezes the pixelated creature.
The Zane is too tied up to get much motion with his blade to be effective. Vetch flings the secret door open at the Ticketing Booth and is quickly confused by the escalating situation as The Zane is wrapped tightly in the serpent's grasp.
Draka moves in and smashes some of the snake into Zane's armor.
Round 7
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 8/49; HP 46/46; RP 6/7)(Messalina 45/70)
Zane (SP 34/65; HP 48/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic; grappled)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 34/53; HP 22/59; RP 5/7)
-----------------------------------------------------------------
Acrochor (-38; grappled Zane)
Living Hologram (-64)
-----------------------------------------------------------------
| Dash Arcbright |
| 1 person marked this as a favorite. |
Making his way to the holographic control console, Dash logs in and makes an adjustment to his Holographic Three-Eyed-Zane programming.
”Player One: The Zane.
Player Two: The Mayor.
The game is TAG.
The Zane is IT
Bonus Points: awarded for lethal force.”
Computers: 1d20 + 13 ⇒ (16) + 13 = 29
If it will help, Dash will cast a holographic image of his own to aid his efforts.
GM Tyranius
|
Dash goes to the console and sets to work on repairing the corrupted code, though it will likely take a little more time to set everything right and cease the Mayor's erratic behavior.
Maintain Grapple vs Zane KAC 27: 1d20 + 19 ⇒ (20) + 19 = 39
Constrict Damage: 3d4 + 12 ⇒ (4, 2, 4) + 12 = 22
Crit Constrict Damage: 3d4 + 12 ⇒ (3, 2, 3) + 12 = 20
The Acrochor maintains it's position on the Zane as it wraps tighter and tighter. His arm begins to go numb as it turns purple.
The hologram seems intent on destroying Messalina as the hologram obviously isn't able to tell biological organisms apart outside of the Kish.
Hardlight Slam vs Messalina EAC 21: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d12 + 8 ⇒ (1) + 8 = 9
Messalina seems to hold her ground quite well as the corrupted software merges with her own.
Round 8
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 8/49; HP 46/46; RP 6/7)(Messalina 36/70)
Zane (SP 0/65; HP 47/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic; grappled)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 34/53; HP 22/59; RP 5/7)
-----------------------------------------------------------------
Acrochor (-38; grappled Zane)
Living Hologram (-64)
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| The Zane |
The Acrochor maintains it's position on the Zane as it wraps tighter and tighter. His arm begins to go numb as it turns purple.
Zane blinks all three of his eyes.....
attack Boingo: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 2d8 + 12 ⇒ (2, 2) + 12 = 16 Bleeding
Um, Dash, when you get out here, can you grab Bubba? Kinda got the arms full - you know?
He says this as he swings wildly.
| Aerav Brack Elijea |
Round: 8
Resolve: 6/7 Stamina: 8/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 36/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
Abe, very worried about The Zane’s ability to stay conscious, takes another bad shot as he tries to avoid hitting him.
Abe corona laser rifle: 1d20 + 10 ⇒ (9) + 10 = 19 damage(F): 2d6 + 5 ⇒ (2, 5) + 5 = 12
Messalina, alone against the hologram, takes another guarded step back and continues to shoot as well.
Messalina frostbite zero rifle: 1d20 + 11 ⇒ (9) + 11 = 20 damage(C): 1d8 + 5 ⇒ (5) + 5 = 10
| Vetch No-Toes |
Round 8, Init 18
”Zane? Quit playing around. Let’s get out of here.” Vetch fires missiles as the grappler.
Casting Magic SpaceMissile as full round action.
3d4 + 3 ⇒ (3, 1, 4) + 3 = 11 damage.
S: 49/49 HP: 44/44 R: 7/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 6/6 used (MM*3,Identify*0,RLCond*0,MT1*1)
2: 2/4 used (fogcloud*1,forceblast*0,lsrRest*0,seeinvis*0)
3: 1/3 used (haste*0,slow*1,irradiate*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+12[/dice] to hit;
(F): 2d4 + 3 ⇒ (3, 1) + 3 = 7 damage
Charge 14/20
Disinitigrator Ranged:[ dice]1d20+12[/dice] to hit;
(A): 1d10 + 3 ⇒ (7) + 3 = 10 damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| The Zane |
Seeing that the snake thing is constricting his arm -rather tightly and uncomfortably. Zane has not had good opportunity to swing a mighty blow on this thig.
He stares at the snake in it's eyes. Zane remembers hearing someone, who knew someone else, who knew another person that read a Databook - this was the way to handle these things. Stare into their eyes and speak with them. And then bash them.
So he talks with the snake.
Kind of reminds me of a song... Clowns to the left of Zane. Jokers to the right. Stuck in the middle with YOU....
| Dash Arcbright |
Across the complex, programming furiously, Dash doesn't hear the real Zane's request.
"C'mon.. f#@&ing stupid holograms. Who wrote this code? Infants?! You'd think with three eyes they'd notice a few bugs in the system."
Still computering..
GM Tyranius
|
Dash finds a chink in the systems coding and begins to shut it down. The Mayor screams as his body glitches and leaps. "Nooo! I must protect..protect.. protect. protect." The hologram let's loose one final scream before disappearing for good.
Abe burns the Acrochor as Messalina is left fluttering without a target. The Zane blinks his three eyes requesting more aid as Draka jokingly stated earlier. though she soon realizes that this is a serious situation as he can barely moves his arms to attack the serpent.
Vetch sends a round of space missiles into it's scaly hide, while Draka smashes the tail to a pulp.
Hit (Swoop Hammer): 1d20 + 13 ⇒ (13) + 13 = 26
Damage (Swoop Hammer): 1d10 + 12 ⇒ (7) + 12 = 19
The snake hisses as it's jaws lock down more on Zane's arm, attempting to swallow him, though he is just too big.
Maintain Grapple vs Zane KAC 27: 1d20 + 19 ⇒ (12) + 19 = 31
Constrict Damage: 3d4 + 12 ⇒ (1, 4, 3) + 12 = 20
Round 9
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 8/49; HP 46/46; RP 6/7)(Messalina 36/70)
Zane (SP 0/65; HP 34/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic; grappled)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 34/53; HP 22/59; RP 5/7)
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Acrochor (-69; grappled Zane)
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| Vetch No-Toes |
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Round 10, Init 18
”Zane? Quit choking your snake,” Vetch fires missiles as the grappler.
Casting Magic SpaceMissile as full round action.
3d4 + 3 ⇒ (2, 3, 3) + 3 = 11 damage.
S: 49/49 HP: 44/44 R: 7/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5
Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 6/6 used (MM*3,Identify*0,RLCond*0,MT1*1)
2: 3/4 used (fogcloud*1,forceblast*0,lsrRest*0,seeinvis*0)
3: 1/3 used (haste*0,slow*1,irradiate*0)
Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Corona Laser Ranged:[ dice]1d20+12[/dice] to hit;
(F): 2d4 + 3 ⇒ (2, 1) + 3 = 6 damage
Charge 14/20
Disinitigrator Ranged:[ dice]1d20+12[/dice] to hit;
(A): 1d10 + 3 ⇒ (1) + 3 = 4 damage
Charge 20/20
Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.
| Aerav Brack Elijea |
Round: 9
Resolve: 6/7 Stamina: 8/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (10/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/17hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 36/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
Abe takes another shot, trying not to hit The Zane in the creature’s grasp
Abe corona laser rifle: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 (cover) damage(F): 2d6 + 5 ⇒ (2, 4) + 5 = 11
Messalina, with no opponent, flies speedily to the entry and also takes a shot at The Zane’s captor.
Messalina frostbite zero rifle: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10 (cover) damage(C): 1d8 + 5 ⇒ (6) + 5 = 11
| The Zane |
one more try....
Zane laughs at the double entoundre from Vetch. But, Zane only sees it one way, sexual.
Yes, But The Zane's been trying to put the sword in the scabbard. Yet She be sayin, "Dats not it". .
Boingo Attack: 1d20 + 12 ⇒ (14) + 12 = 26 Bleeding sword
damage: 2d8 + 12 ⇒ (8, 7) + 12 = 27
Zane does give it another go...putting the sword in the snakeskin scabbard this time.
GM Tyranius
|
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Between the missiles and The Zane prying his sword underneath the serpent to pry it off the Acrochor is split and falls to the ground, loosening it's grasp on the large three-eyed human.
Messalina hovers, dropping small bits of spark where the living hologram seems to have damaged the drone, though she acts a bit strange as a small voice emits faintly from within in Kish. protect....protect...protect..." Messalina's camera whirls on as small motes of light project outward and slowly wrap around the drone. The light bends and wraps around as Messalina turns invisible. Something that was wrong with the hologram's coding seems to have projected itself into Messalina's coding as well.
Messalina now has the invisibility field mod without requiring the reactive camouflage mod.
DING! You are all level 8 now.
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 8/49; HP 46/46; RP 6/7)(Messalina 36/70)
Zane (SP 0/65; HP 34/48; RP 4/7; DR/5-Cold/Fire; DR/7 Kinetic; grappled)
Vetch (SP 34/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Draka (SP 34/53; HP 22/59; RP 5/7)
| Draka Durotan |
Draka will spend a point to recover.
"Ship wizard! Your robot friend is gone!" The vesk looks wide-eyed around the room for the invisible drone.
The vesk relaxes. "Draka not sure what happen, but Draka feel stronger after fight." She straps her Swoop Hammer across her back and pulls out her compact mirror to reapply lipstick around her mouth. Returning the beauty products to a small pocket on her armor, Draka bends her scaly arm to flex. "Yes, Draka think Draka stronger." She grins, showing off her rows of pointy teeth.
| Vetch No-Toes |
Vetch pants, with his tiny paws on his tiny knees. He wheezes, trying to catch his breath after all the excitement.
”Can someone explain to me where the dang snake came from? I think I missed that and don’t want to be caught unawares by another one anytime soon. Zane?”
Vetch will look to see if anyone needs aid, but he himself needs a rest. -1 resolve.
| Aerav Brack Elijea |
Resolve: 5/7 Stamina: 49/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (35/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 0/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 0/1 (25%/17hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (5’ up)
EAC: 21 KAC: 21 CM: 29 HP: 57/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5
Whoah, cool!
Abe checks his link and sees all is well. He can't see Messalina, but he can still see her surroundings through her sensors. Most confusing. He gets to work immediately to try and sort out what exactly is going on - and how to control it!
-1 resolve for Abe also, and a slight fixup for Messalina (she heals 17hp as part of my rest)
"If you guys don't mind the wait, I'd like to see what's going on with Messalina, and fix her up a bit more. Just ten more minutes..."
Assuming the party agrees, Abe casts Mending as well. Heal: 1d4 ⇒ 4
GM Tyranius
|
Dash (SP 22/45; HP 35/35; RP 4/6)
Abe (SP 49/49; HP 46/46; RP 5/7)(Messalina 57/70)
Zane (SP 65/65; HP 34/48; RP 3/7; DR/5-Cold/Fire; DR/8 Kinetic)
Vetch (SP 49/49; HP 44/44; RP 6/8; Elec/Fire/Cold Res 5)
Draka (SP 53/53; HP 22/59; RP 4/7)
| Draka Durotan |
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While Draka recovers, she observes Abe's work with this drone while complimenting The Zane on his battle prowess and personal initiative. "The Zane really took command back there! Draka think The Zane look good on camera." The vesk glances over at the repairs, utterly befuddled at what Abe is doing. Ship whisperer so mysterious. Maybe ship magician build Captain? She casts a curious eye over as Dash.
I need to do some housekeeping tonight for a couple characters. (Ding!) I'm going to try to get it done tonight.