GM Tyranius Dead Suns AP (Starfinder) (Inactive)

Game Master Tyranius

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Sunrise Maiden
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Tzayl explains, "There are two places of significance where kish go when they want to hear the voices of their ancestors or seek their blessings. While these are sacred ceremonies for my people," she admits that not many kish have performed them in close to a year. "Perhaps," she muses, "If Xavra and his warriors had shown more devotion, they wouldn’t have been so quick to break away from tradition. I don’t see any harm in you enacting these rites; after all, if you do so, you might better understand the our community and plight."

"The House of Renewal is either a place of healing or of silence, depending on the Kish who make pilgrimage there. Kish go there when they are ill, physically or spiritually, and step into the chamber at the center of the building. If the ancestors judge the kish’s heart to be true, she emerges healed, sometimes even healthier than before. Otherwise, the pilgrim is never seen again." She also mentions rumors that the House of Renewal has become corrupted in some way.

"The second location is the Maze of Ghosts. Despite the site's name, the Maze of Ghosts is not a frightening place. Instead, it is where “our visions of the ancestors are the strongest.” Kish who want to feel a deeper connection with the city’s history meditate within." Tzayl explains that if the kish’s intentions aren’t pure, the ghosts don’t show themselves.


Zane enjoys the presence of his friends

With ABE and the others inside the small hovel, trying to get street directions to the local tourist attractions. One of them might be DismalLand, or Tragic Mountain,or a Berry Picking Farm, or The Palace of Screams. Hopefully Messelina can download the directions to where-ever we are going from the StarfinderWaze App.

While they are doing the important stuff, Zane is outside trying to learn a Kish ritual. In his time as a child and at different stages of his life; he's learned of the "high five", the "chest bump", the "forearm bash", the numerous hand gyrations that mimic a handshake. Even the "sportsman's butt slap".
Here and now, he is trying to learn The Kish way of celebrating a score, a good play, or even a simple, "What up Bro." from the locals.

Spoiler:
Sorry guys, I know it's not a push post, but I like to try and post daily. Zane's not with the others and this part is all ABE and VETCH. Rock the Kasba guys!


Neutral Vesk Solider/9

"Draka warrior! Draka go, Draka not afraid." The vesk volunteers herself. She looks over to her Blood and Fury companion, The Zane. Draka finds him outside making strange gestures with the locals. Draka narrows her eyes, her vesk brain trying to comprehend what's going on. She continues to watch in interest, especially the pairs engaging in the "sportsman's butt slap." Draka not sure about that one.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch seems unsurprised that there might be a back way in, and agrees with Draka’s pronouncement of courage.

”Yeah, well, show us where to go. This House of Renewal seems interesting.”

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Outside The Zane is working with the local adolescents as they appear to Draka to be working on some strange mixture of handshakes and butt slaps between the two cultures. Some of the children giggle as they each practice it and make mistakes. Each time though they seem to get a little bit more of it down.

Though Zane and Draka keep mentioning Vidstars and Video channels it doesn't look like the Kish are quite advanced and have zero advanced technology.

Back inside Tzayl leads you to a very rough charcoal map drawn on the wall. "Both House of Renewal and Maze of Ghosts are north of here, only a few hours distance. The House of Renewal is just past the Palace of Screams."


"Agreed, let's start with the House of Renewal." Abe nods in agreement. He wonders what their rituals will entail, and whether technology might bypass some of the mumbo-jumbo.

Time will tell.

"Should we walk then? Or try and find a closer landing spot for the ship? I rather think it's safe where it is, so we might as well leave it there."

Before the spell expires, he thanks the chieftain, and warns him not to let his people near the ship.

He'll then get any last minute items for a long haul through a jungle, and seal up the ship, activating the biometric locks and counter measures.

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Tzayl clasps arms with you. "I wish you luck." Abe heads back to the ship and begins setting the defenses and biometric entries.

As you wind your way through the city you see several more oddities. Above in the sky soar large winged beasts with several eyeballs that blink on their wings.

About an hour in as you pass the Palace of Screams you hear the sounds of a Kish patrol. Ducking behind a corner street you wait for them to pass. Just as they do one turns and catches sight of Draka's large lumbering form. He screams out a warning but it is too late as a pack of canine creatures with powerful forearms, leap from the shadows on their prey. It seems that they had been stalking you for a few minutes and were awaiting an opportunity for a quick and easy meal. The kish patrol doesn't stand much of a chance. As they fight off the canines you take off, continuing on you path to the House of Renewal.

The rest of the trip takes another couple of hours as you have to snake through the buildings and avoid numerous more patrols. While the outcast Kish may be on friendly terms with you, not all seem to be in the same favor as the group that attacked you at the port. It doesn't seem that that the Corpse Fleet has left a good first impression.

At last you make it to the House of Renewal. A set of wide semicircular steps leads up to a pair of doors in the front of this one-story building, which was once painted light blue but is now dingy from age. A half destroyed holographic sign hangs above the entrance, and a symbol has been crudely painted across the doors. From here, it’s clear that the rear of the building has collapsed in some places.

The only part of the sign that is still readable is the word “clinic” in Kishaleen, and the image painted on the door is a semicircle above a straight line

DC 20 Culture:
You infer that the symbol depicts a rising or setting sun.

New map is posted.


Zane enjoys the presence of his friends

Zane moves to the door and opens it. Fully expecting it to be a regularly used building.
All the while keeping in mind that they are on a hostile world, so he has Bubba out and in one hand= ready to shoot the laser sniper rifle.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch cleans himself after the bloody ambush. He isn’t surprised he was attacked, but how much better the party handled the attack than the last ambush.

”That was better. Let’s keep going before we have to do that again.”

1d20 + 12 ⇒ (3) + 12 = 15 Culture

Vetch shakes his head at the sign. ”That doesn’t make a lick of sense to me.” He draws his pistol and readies to enter, sneaking off to the side.

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The Zane finds the doors to be unlocked and slides them open. The walls of this room are lined with broken, dusty, and moldy furniture. Opposite the pair of double doors that leads outside, a window in the wall is closed off by a slab of opaque material. A smaller door opens near the window. Murals depicting kish with broken limbs and dark halos above their heads cover the walls.

Most of the furniture in here is dusty and moldy, and all of the chairs are broken.

DC 20 Culture:
You can interpret that the kish with dark halos in the murals are suffering from spiritual maladies.

A pair of Kish wait in the room, they do not look to bear the signs of the outcasts and quickly draw their bows, pointing them at Zane. While the Zane is unable to understand them those touched by Herald Tzayl still do and will for the remainder of the day.

"The barbarians from the sky return!" Their bows shakes slightly. "Leave now and you won't be hurt."


Culture: 1d20 + 5 ⇒ (5) + 5 = 10 vs DC 20
Culture: 1d20 + 5 ⇒ (1) + 5 = 6 vs DC 20

Clueless, and likely without his comprehend languages spell still going, Abe blunders blindly in behind The Zane.

"Look, we're here for enlightenment. Surely you won't deny us the opportunity to learn more about the ancients?"

Diplomacy: 1d20 + 0 ⇒ (19) + 0 = 19

He tries diplomacy but his laser rifle is out though lowered. Messalina scans the street outside for threats while Abe's focus is inside.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

1d20 + 12 ⇒ (11) + 12 = 23 Culture

Vetch scrunches up his face, looking at the murals, making more sense out of them than he did the sign.

"Seems like the Kish come here for healing. Or something. Those kish with those dark halos are sick or infected with turpitude."

* * *

Vetch skitters inside, echoing Abe's call for diplomacy.

"We have the touch of your language and we are here in peace. We do not want combat!"

1d20 + 0 ⇒ (4) + 0 = 4 to aid

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The Kish look a bit confused as their rage slowly subsides. You are able to tell that the Corpse Fleet must have done some number on this race as they made their way through. These two definitely wish to fight their way out but it is hard to tell if the fact you are blocking their exit or that you are showing mercy at not rushing to kill them that they lower their weapons.

"We do not wish to die this day either. We brought two of our own here for healing from the attacks of those Demons." The pair look through the door half expecting their friends to come out at any moment. "It has been some time and it looks as though they did not have pure enough spirits to be judged worthy by the healing chamber. We trapped the chamber just in case they turned instead."


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Culture: 1d20 + 8 ⇒ (20) + 8 = 28

In the middle of examining a symbol on the door, Dash hears the commotion inside and moves to see the source. Seeing the two Kish he waves them out.

”We got this. Run along now.”

Dash promptly ignores the locals and begins looking around the room.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

He stops and calls back to the Kish just as they are leaving.

”Wait... did you say something about a trap?”


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
GM Tyranius wrote:
"We do not wish to die this day either. We brought two of our own here for healing from the attacks of those Demons."
Dash Arcbright wrote:
”We got this. Run along now.”

Vetch is quick to countermand Dash.

"No wait, what is wrong with your friends. Perhaps we can help. We have magics and technology that might help? Tell me what is wrong," Vetch says, skittering out of cover and into the open for a moment, and ready to skitter back to cover.


Abe agrees, "Yes, we might be able to aid them, and we would prefer you tell us about the traps. Don't want to stumble into anything unfriendly!" he grins happy there's to be no bloodshed - at least in the immediate future.


Zane enjoys the presence of his friends

The Zane looks for scenarios where the rest of the team gives a "thumbs up" that it's safe to proceed and open the next set of doors.

Seeing the dialogue ,which he doesn't fully understand except the one side of it from ABE.
Zane catches enough to understand that there's "friendlies" deeper inside.
Team Blood and Fury should ask them their friend's names - so Bubba doesn't accidentally shoot them while inside.

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The kish shrug off the trap. "The trap is further in. Some needles set to slow them down if the Spirits don't find them worthy."

Vetch wrote:
"No wait, what is wrong with your friends.

"Those wearing bones." He taps his axe against Zane's armor and it clangs loudly. The Kish's jaws separate and quiver as he hisses. "They attacked us with no warning when we shown mercy and offered knowledge." He says angrily.

Zane wrote:
Team Blood and Fury should ask them their friend's names - so Bubba doesn't accidentally shoot them while inside.

"Their names are Grundi and Phreag" The pair look at the door eager to just leave.

Zane slides the door open. This hallway once led farther into the building, but 10 feet in the ceiling and walls have collapsed, making progress impossible without working for days to clear the rubble. Though there looks to be a door leading north and another leading south.


Zane enjoys the presence of his friends

Game on!

Zane is happy to be grinding things out in a strange temple. The last time he did this, and he reminds the others in his usually boastful way.
The last time The Zane was TempleDiving, Zane saved the girl, gave autographs, wowed the sycophants.
He pauses and asks a retorical question.
Wonder how Clapster is doing. Clapster was a great ground-roots fan of The Zane.

He is right handed, so he immediately heads to the right sided door and opens it. Looking inside.
perception: 1d20 + 0 ⇒ (14) + 0 = 14


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Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Greg and Phrundi. Got it.” Dash gives Zane the go sign and follows. ”Let’s see if you can go 0-2”

Dash had learned enough to know that means zero wins, but let’s Zane think he still knows nothing about sportsballing.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

”Vetch, I think we need some beady little eyes up here.”


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Lol@Dash.

Vetch follows the team, skttering from safe spot to safe spot.

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The western side of this area is occupied by a tall desk built into the wall, half of which is under a large window blocked by a panel of opaque crystalline material. There are doors to the north and south, and stylized eyes are painted on the walls.

DC 25 Culture:
The clinic’s receptionist would sit in this area, take patients’ information, and call them when a doctor was ready to see them. The computer used by the receptionist (which contained patients’ medical records) was dismantled for parts centuries ago. The kish believe their ancestors’ spirits begin examining and judging them here, as represented by the depiction of eyes on the walls.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch skitters up to examine the panel, then the clinic area. Can’t move on map now, but will when I get home.

1d20 + 12 ⇒ (8) + 12 = 20 Culture

His beady little eyes look around for trouble or loot.

1d20 + 17 ⇒ (1) + 17 = 18 Perception


Zane enjoys the presence of his friends

Zane moves in and studies the Opaque Crystalline Material. His experience with gems and geology trying to come in handy. Determine the mineral or the significance of the crystal.

geology: 1d20 + 3 ⇒ (1) + 3 = 4
Standing there- oblivious- Nope Ain't seen anything like this.


Abe will join The Zane and examine the panel. Is it a computer of some sort? If so, he'll try activating it.

computers: 1d20 + 16 ⇒ (17) + 16 = 33

If nothing happens, he shrugs and looks to the next door, but waits for everyone to search.


Neutral Vesk Solider/9
GM Tyranius wrote:
large window blocked by a panel of opaque crystalline material

Perception: 1d20 ⇒ 10

The vesk stands around unhelpfully while the fancy rocks are examined, but not without offering her own opinion. "Draka think rocks pretty. But Draka think rocks look better if red."

The vesk stands in front of the wall and starts snapping selfies of herself with the material in the background.

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Abe quickly figures out that the computer is but a shell of what it once was as it was dismantled for parts centuries ago.

Abe can't figure out what kind of mineral is making the window opaque but it sure does a good job. This almost looks to be some sort of Receptionist's Office. Digging through the files Draka and Vetch don't find much of use outside of old, crumbling medical files.

Abe pushes the southern door open. Two rows of lockers made from a ceramic-like material occupy the western end of this room, while the lockers that line the walls of the eastern half are covered with murals depicting sick and injured kish being bathed in a greenish light and stepping away completely healed. Other more beatific-looking kish look down from the top parts of the walls and the ceiling. Fresh charcoal drawings cover the door to the northeast, while the southeast corner of the room is filled with a large mass of rubble.

The lockers, which were used by the clinic’s employees to store their personal items during work hours, have been emptied out. The door in the southern wall leads outside but is blocked by a large chunk of rubble.

DC 22 Culture:
While examining the murals interprets the watching kish as being either ancestral spirits or deities who are evaluating the wounded kish.

Scratched on the door to the eastern end of the room is a humanoid figure that vaguely resembles a kish with its face covered in a mass of black lines. It looks to be fairly recent.

DC 15 Culture:
You recognize this as an indication of some kind of danger, as it doesn’t match the style of the rest of the paintings in the room.


Zane enjoys the presence of his friends

Zane sniffs the air. He then moves to the charcoal drawing on the door.
culture: 1d20 + 4 ⇒ (16) + 4 = 20 DC 15.

Smells like bad news. Trouble is certainly right around the corner.
Trouble far worse than a Goblin fart.
Draka, need you by the door. The Zane will tumble through. You hammer smash anything not named Greg or Phrundi.

Zane switches to his trusty blade. The foundation size of the building tells him that it'll be at least reasonably close quarters.

When the others are ready, Zane opens the door and if there's an opening, he tumbles defensively through the area 20 feet diagonally left.

contingent on Tumble:
1d20 + 14 ⇒ (20) + 14 = 34 DC = 15+1 1/2 times creature CR

and he's moves like Trinity in the Matrix! I'd normally say Neo, but Keanu is a terrible actor to replicate!


Abe shrugs at the empty computer, "Ahh well." he says as he moves on.

Culture: 1d20 + 5 ⇒ (10) + 5 = 15 vs DC 22
Culture: 1d20 + 5 ⇒ (5) + 5 = 10 vs DC 15

When he sees the kish, he wonders if it is friendly, "Hey there buddy, now take it easy - we're friendly. Your two buddies at the entrance let us in. We're here to help you."

He tries to keep his voice low key, but his laser rifle is out.

Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20

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Incoming Sad Keanu Meme

Perception:

Abe: 1d20 + 11 ⇒ (19) + 11 = 30
Dash: 1d20 + 5 ⇒ (16) + 5 = 21
Vetch: 1d20 + 14 ⇒ (1) + 14 = 15
Zane: 1d20 ⇒ 2
Draka: 1d20 ⇒ 12

The lighting is bad enough for Abe as he begins speaking on diplomatic terms with the scratched image on the door.

There is no Kish in the room, only a picture of one scratched into the door.

Impatient and expecting trouble the Zane pushes fast and furious as he slides the door open expecting trouble. Though it is too late. Even warned of the trap the group fails to see it well hidden in the rubble. Hidden in the pile is a small explosive device set with dozens of used and rusty needles from old medical equipment. 'BANG'

Needles fling out into Zane's backside.

Needles vs Zane KAC 23: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 8d12 ⇒ (3, 12, 12, 7, 3, 3, 12, 11) = 63

As the door slides open Zane is peppered with needles as their pierce his skin, presumable giving him all sorts of alien HIV and diseases.

There is no remaining sign of whatever originally occupied this room; it has been cleared of all furniture and decorations, save for a simple square cloth mat measuring four feet to a side. The walls, floor, ceiling, and even doors have been painted an inky black.

This room used to be one of the clinic’s two gene-therapy chambers, but the kish have since turned it into a location where a pilgrim can sit in meditation, in the hope of purifying her heart and mind, before entering the chamber of renewal. The lack of decorations and the absence of color are meant to help focus the pilgrim’s concentration.

Crouched in the corner of the room, facing the corners of the inky black walls kneel two wounded Kish, their backs to you, likely the companions Grundi and Phreag. The pair don't seem to react to the door opening.

Player Status:

Vetch (SP 49/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Dash (SP 45/45; HP 35/35; RP 5/6)
Draka (SP 53/53; HP 59/59; RP 6/7)
Zane (SP 9/65; HP 48/48; RP 6/7; DR/5-Cold/Fire; DR/7 Kinetic; 1 Neg Lvl)
Abe (SP 49/49; HP 46/46; RP 6/7)(Messalina 70/70)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

1d20 + 12 ⇒ (8) + 12 = 20 Culture
1d20 + 12 ⇒ (1) + 12 = 13 Culture

Vetch informs the party of the top spoiler above. "I don't know what the second one says, but it's probably completely safe, Zane, go for it."

GM Tyranius wrote:

'BANG'

Needles fling out into Zane's backside.

Vetch is surprised and jumps back, witnessing the aftermath of the Zane's needling in the backside.

"Wow, I did not see that coming! Sorry, are you okay, Zane?" Vetch moves up to help, worried about traps. "I completely missed it!" Vetch's perception is +17, not that it matters with the natty 1 on the die.

"Let's take a moment to rest yourself, Zane...no need to rush here..."

Happy to wait 10 minutes for Zane to pull himself together and to remove the needles from his backside.


Zane enjoys the presence of his friends

Zane is stunned and overwhelmed by the trap. It caught him totally off guard and he certainly tries to get these needles out of his rump.
If given the time, Zane certainly backs away from action and spends the 10 minutes to recover his dignity, and turn his butt from Homer Simpson size to proper Zane size.
Also, are the Kish facing the corner ala Blair Witch Project? That's super creepy, because Blair Witch scared the piss out of me. My #1 is The Shining and Blair Witch is #2. Lastly, I laughed at the Keanu Meme. Bravo.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Culture vs DC 25: 1d20 + 8 ⇒ (11) + 8 = 19
Culture vs DC 22: 1d20 + 8 ⇒ (4) + 8 = 12
Culture vs DC 15: 1d20 + 8 ⇒ (3) + 8 = 11

”Pretty sure that’s just a drawing Abe. Some kind of stone-age selfie.”

Dash turns to the Zane, ”Hey, watch out for the...”
*BANG!*
”...trap...”

Walking past the human pin-cushion, he casually plucks one out and examines the improvised hypodermic device. ”Found it, I see. Good work. Remind me to give you a anti-viral tetanus shot back on the ship.”

Seeing the two Kish in the next room, Dash calls out to them. ”Hello there! Greg and... you. Are you two ok? You’re free to go now. So...” He makes a running off sign with his fingers.

Not approaching. Totally suspicious.


Abe shuffles a bit in front of the art, "Uh." Looking foolish, he walks on, after a rest for The Zane's poor posterior.

When he sees the new Kish, he tries again. "Hey there buddy, now take it easy - we're friendly. Your two buddies at the entrance let us in. We're here to help you."

He tries to keep his voice low key, but his laser rifle is out. Again. Still.

Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch looks confused as Dash and Abe push forward when he's trying to work on Zane's be-fected behind.

"Uh, guys, let's maybe deal with Zane's ass and all the things that just went in it first?" Vetch hopes they will leave things be for a moment...or 10. "There is no telling what just went up Zane's ass. Give me some time to figure it out and him to recover, huh?"

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@Zane- Yes, Blair Witch style. :). Unfortunately you won't have the 10 minutes to rest quite yet.

Vetch attempts to treat The Zane and force the large man to rest. Unfortunately he isn't really afforded that opportunity.

Abe seems to have been far more diplomatic with a drawing than he is with the actual Kish. As Dash and Abe try to converse with them the lights flicker on and off, leaving the room in moments of complete darkness.

With their names called the pair quickly turn around, revealing their true forms. Once Kish they now look to be a merged mixture or horrific parts. Is this what happens when you are found not worthy?

One of the rebuilt Kish looks to have the ends of it's appendages melted into some form of unusable tentacle looking tubes, it's organs more on the outside than inside. The second looks to have a second smaller Kish growing out of it's chest, though unmoving and quite dead as the head and single arm flop about uselessly.

Either of the pair don't seem to recognize you or even have a response other than an angry and barbaric yell as they charge the exit. Howling in pain their minds appear to be broken.

Pictures of the rebuilt Kish in the Maps.

Init:

Abe: 1d20 + 3 ⇒ (10) + 3 = 13
Dash: 1d20 + 11 ⇒ (10) + 11 = 21
Vetch: 1d20 + 10 ⇒ (8) + 10 = 18
Zane: 1d20 + 8 ⇒ (17) + 8 = 25
Draka: 1d20 + 6 ⇒ (3) + 6 = 9
Rebuilts: 1d20 + 2 ⇒ (18) + 2 = 20

Round 1
Zane (SP 9/65; HP 48/48; RP 6/7; DR/5-Cold/Fire; DR/7 Kinetic; 1 Neg Lvl)
Dash (SP 45/45; HP 35/35; RP 5/6)

-------------------------------------------------------------------
Rebuilt Kish
-------------------------------------------------------------------
Vetch (SP 49/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Abe (SP 49/49; HP 46/46; RP 6/7)(Messalina 70/70)
Draka (SP 53/53; HP 59/59; RP 6/7)


Zane enjoys the presence of his friends

Zane is hurting- but no one outdoes him in a Barbaian's yell. Nobody.
He grits his teeth.
Dash- Pump up the volume. Get the tunes a kickin'.
Zane needs to go two on one.

And with that Zane really meant that he was attacking the creature with the useless flopping head and single arm.
That counts as two v one. Right?
.......Right?

attack: 1d20 + 12 - 4 - 1 ⇒ (1) + 12 - 4 - 1 = 8 first attack - neg level.
damage: 2d8 + 12 ⇒ (2, 3) + 12 = 17

second attack: 1d20 + 12 - 4 - 1 ⇒ (11) + 12 - 4 - 1 = 18 Second attack- neg level
damage: 2d8 + 12 ⇒ (7, 6) + 12 = 25


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Neutral Vesk Solider/9

Pre-Round 1:

Draka, already too "cultured" to spend time actually knowing culture isn't much help with the examination. She does, however, make sure she takes a selfie with the 'stone-age selfie.' "Hello, Draka fans," the vesk croons into her brightly lit screen, practicing. The vesk makes what would be considered a duck face if she had lips. Draka moves over to the wall to lean against the structure and scroll through her recent pictures.

Then, an angry and barbaric yell resonates in the chamber. Draka looks up from her com to see a horribly mutilated kish. She looks at the tentacles and then up at the creatures would-be-face. Draka adventurous. Draka try on sushi, the vesk ponders.

Fluff before posting Round 1


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Dash pops his rifle and fires a shot at the kish-thing coming at the Zane.

Diasporan Rifle: 1d20 + 10 ⇒ (15) + 10 = 25
Damage F: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Weakened and wounded from Alien HIV Zane feebly swings his sword about, missing the rebuilt Kish.

Dash lets off a deskpop that manages to wound the merged kish attacking Zane.

Near mindless and filled with rage and confusion the rebuilt slam into the group.

Green Slam 1 vs Zane KAC 23: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Damage (Bludgeoning): 2d6 + 12 ⇒ (2, 5) + 12 = 19

Green Slam 2 vs Zane KAC 23: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Damage (Bludgeoning): 2d6 + 12 ⇒ (1, 2) + 12 = 15
Crit Damage: 2d6 + 12 ⇒ (5, 6) + 12 = 23

Red Slam 1 vs Abe KAC FF 22: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
Damage (Bludgeoning): 2d6 + 12 ⇒ (4, 3) + 12 = 19

Red Slam 2 vs Abe KAC FF 22: 1d20 + 17 - 4 ⇒ (4) + 17 - 4 = 17
Damage (Bludgeoning): 2d6 + 12 ⇒ (6, 6) + 12 = 24

Even caught off guard Abe blocks the kish, though Zane is not nearly as fortunate as he grows quite woozy from the blows.

Your DR/Kinetic saved you from dropping.

Round 2
Zane (SP 0/65; HP 14/48; RP 6/7; DR/5-Cold/Fire; DR/7 Kinetic; 1 Neg Lvl)
Dash (SP 45/45; HP 35/35; RP 5/6)

-------------------------------------------------------------------
Rebuilt Kish (Green -16)
-------------------------------------------------------------------
Vetch (SP 49/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Abe (SP 49/49; HP 46/46; RP 6/7)(Messalina 70/70)
Draka (SP 53/53; HP 59/59; RP 6/7)


Neutral Vesk Solider/9

Round 1:

Draka lets out a ferocious roar, moving forward and pulling out her Swoop Hammer. "RAUGH! Good! Draka was getting bored!" See map.


Zane enjoys the presence of his friends

Zane moves his sword to try and defend himself from it's onslaught. Using it to deflect the oncoming attack from this formidable foe.
All the while, he uses his off hand to grab a healing serum attached to his armor belt and Zane guzzles it down.

drink Mk II serum: 3d8 ⇒ (2, 5, 2) = 9

The DR is certainly helping him in all these combats. Amazing feat probably OP, but helping a lot. None-the-less Zane is going to be resting on the floor before the end of this combat - that's fairly certain. Hopefully I can avoid "overwhelming damage".


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1, Init 18

Vetch can do little as Zane is smashed again and again. He wanted to retreat to safety, but instead violence was provoked...and *The* Zane may die because of it.

Vetch will move back, drawing his pistol. He will cast Slow on both baddies. DC 18 Will negates.

K'Vetchings:

S: 32/49 HP: 44/44 R: 8/8
EAC: 22 KAC: 22 CMD: 27
Fort: +3 Ref: +8 Will: +10
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 2/6 used (MM*1,Identify*0,RLCond*0,MT1*1)
2: 1/4 used (fogcloud*1,forceblast*0,lsrRest*0,seeinvis*0)
3: 1/3 used (haste*0,slow*1,irradiate*0)

Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6[/dice] damage

Corona Laser Ranged:[ dice]1d20+12[/dice] to hit;
(F): 2d4 + 3 ⇒ (3, 4) + 3 = 10 damage
Charge 14/20

Disinitigrator Ranged:[ dice]1d20+12[/dice] to hit;
(A): 1d10 + 3 ⇒ (5) + 3 = 8 damage
Charge 20/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Round: 1

Status:
EAC: 23 KAC: 24 CM: 32
Resolve: 6/7 Stamina: 49/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (40/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (20’ up)
EAC: 21 KAC: 21 CM: 29 HP: 70/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5

Abe notices Vetch frowning about something, but as he doesn't talk out loud, he shrugs it off as unimportant.

He takes a quick step back and opens fire on the local. ”Most of these natives seem hostile don’t they?”
Abe corona laser rifle: 1d20 + 10 ⇒ (9) + 10 = 19 damage(F): 2d6 + 5 ⇒ (1, 2) + 5 = 8

Messalina too fires over his shoulder.
Messalina frostbite zero rifle: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 (cover) damage(C): 1d8 + 5 ⇒ (2) + 5 = 7


Zane enjoys the presence of his friends
ABE wrote:
”Most of these natives seem hostile don’t they?”

To which Zane exclaims,

Yes, yes they do!

Nice spell Vetch. Good work.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Zane, hit the benches and drink some Brawndo! Dash calls as he steps forward and weaves the photons around the Zane, rendering him invisible.

As Zane vanished Dash finds himself facing the kish-thing alone. ”F@#%... this is going to leave a mark.”

Invisibilty on Zane!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Red Will Save DC 18: 1d20 + 8 ⇒ (1) + 8 = 9
Green Will Save DC 18: 1d20 + 8 ⇒ (16) + 8 = 24

Vetch's magic slows one of the strange rebuilt Kish. Abe's laser wounds the Kish's exposed organ's as a hole is seared into the lungs.

Roaring in a fury, Blood and Fury, Draka puts on a show for her audience. Worried and hurting Zane draws a potion and downs the small amount of liquid.

The Zane vanishes from sight as the photons and light bend around him, rendering him as part of the background.

Confused the Rebuilt moves through the space, not giving Zane a second thought as it growls and scratches at Dash.

Green Slam vs Dash KAC 20: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 2d6 + 12 ⇒ (3, 2) + 12 = 17

Red Slam vs Draka KAC 26: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15
Crit Damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21

Even slowed the rebuilt manages to crack an number of Draka's scales as well as breaking a few of her well-manicured nails off of her claws.

Round 3
Zane (SP 0/65; HP 23/48; RP 6/7; DR/5-Cold/Fire; DR/7 Kinetic; 1 Neg Lvl; invisible)
Dash (SP 28/45; HP 35/35; RP 5/6)

-------------------------------------------------------------------
Rebuilt Kish (Green -16) (Red -8; slowed)
-------------------------------------------------------------------
Vetch (SP 49/49; HP 44/44; RP 7/8; Elec/Fire/Cold Res 5)
Abe (SP 49/49; HP 46/46; RP 6/7)(Messalina 70/70)
Draka (SP 17/53; HP 59/59; RP 6/7)


Zane enjoys the presence of his friends

Zane downs another healing serum to try and rebuff from the original onslaught. He also moves into position to get on the other side of the thing. Get to a spot to give others a combat advantage for when he gets back into the game.

thanks Dash!
serum: 3d8 ⇒ (5, 5, 5) = 15


Round: 2

Status:
EAC: 23 KAC: 24 CM: 32
Resolve: 6/7 Stamina: 49/49 HP: 46/46
Weapon Equipped = Corona laser rifle
Conditions = Comprehend Languages (40/70m)
Spells (caster level 7)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/2
Tip of the Tongue = 1/1 (re-roll skill to recall knowledge)
Repair Drone = 1/1 (25%/12hp)
Miracle Worker = 1/1
Ranged: Attack: BAB +5, Dex +4 (weapon focus longarm +1) Damage: +5
Melee/Thrown: Attack: BAB +5, Str +1 Damage: +2
Messalina (20’ up)
EAC: 21 KAC: 21 CM: 29 HP: 70/70
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +6, Dex +4 (weapon focus: longarms +1) Damage: +5

Abe, with a clear shot on both, focuses fire on the green one, supposing it’s the most dangerous the other helpfully slowed by Vetch!
Abe corona laser rifle: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 (extra attack) damage(F): 2d6 + 5 ⇒ (5, 4) + 5 = 14
Abe corona laser rifle: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 (extra attack) damage(F): 2d6 + 5 ⇒ (2, 2) + 5 = 9

Messalina too fires over his shoulder at the same target.
Messalina frostbite zero rifle: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13 (cover) damage(C): 1d8 + 5 ⇒ (3) + 5 = 8


Neutral Vesk Solider/9

Round 2:

The vesk moves to be able to swing. She lifts the unwieldy weapon in an arcing motion. The head is raised upwards until it's above Draka'a head. Then, Draka swings her Swoop Hammer down on the distorted creature. "RAAAAAAAAUGH! You break Draka nails?! YOU PAY!!" Spittle flies off of Draka's bared teeth as she snarls her threat.

To Hit (Swoop Hammer): 1d20 + 13 ⇒ (6) + 13 = 19
Damage (Swoop Hammer): 1d10 + 12 ⇒ (3) + 12 = 15

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