GM Turmoil's MotFF (Inactive)

Game Master ckelley83

Map

Balenar Forsend:
Male human bard 3
CG Medium humanoid (human)
Init +2; Senses Perception +5

Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 13
Fort +1, Ref +5, Will +2; +4 vs. bardic performance, language dependent, and sonic

Offense
Speed 30 ft.
Melee mwk rapier +4 (1d6+1/18-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks bardic performance 17 rounds/day
(countersong, distraction, fascinate [DC 14], inspire
competence +2, inspire courage +1)

Spells Known (CL 3rd; concentration +6)
1st (4/day)—cure light wounds, expeditious retreat,
lesser confusion (DC 14), sleep (DC 14)
0 (at will)—daze (DC 13), detect magic, ghost sound (DC 13),
light, prestidigitation, read magic

Statistics
Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 17
Base Atk +2; CMB +3; CMD 16
Feats Dodge, Extra Performance, Weapon Finesse
Skills Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge
(local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9,
Stealth +8
Languages Common, Draconic
SQ bardic knowledge +1, versatile performance (oratory)


Dark Archive

Goblins|| ...||Heresy

Dot here

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

dot

Dark Archive

Goblins|| ...||Heresy

Would everyone be ok if I started this before GD5?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm fine with that.

Let me know if you need any help.

Grand Lodge

Male Human(I think) Gamer 20

dotting...unsure what character ill be bringing...likely swashbuckler...and starting early is ok with me too

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

I can bring this character along with me. And it is fine with me to start prior to GD5

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

dotting... and I'm good with starting anytime...


Elf

Throwing my hat in the ring. This is a pretty good game to use as "dipping your feet in the waters" so to speak. Pretty fast, and we may actually get done before GD:V if we keep posting rate up :)

Anyways, would you prefer fresh 0 xp PC's or is a "used" PC okay to use because I have a few that have not done MoFF yet :)

I am okay with starting early as well.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

I have this guy. Starting early is fine with me as well.

Dark Archive

Goblins|| ...||Heresy

I'm looking to run with 5 to keep it fast, plus it's a tight map. I already have 2 reserved so to be fair I will roll between the other 5 here.

Rolls:
1 Grimdog
2 Syl'las
3 Laureglyn
4 Gilthanis
5 Terril

5d5 ⇒ (3, 3, 1, 1, 5) = 13

So Grimdog, Laureglyn and Terril. But I'd like to thank everyone for their interest.

@Terril: Unless it changed recently, the Primalist archetype is not society legal. Do you have another character you can run?

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

I'll join if there's still room - which character I field depends on what else is in the party.

Which brings me to a major question - are Primalist Bloodragers legal now?!? That is a question I have something of a personal stake in....

Dark Archive

Goblins|| ...||Heresy

Sorry IHIYC, you just missed out.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

By mere seconds - I'm still interested in the Primalist question, though. It is a new season....

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Whoops! That'll teach me to not double check the additional resources... No worries though, since I've never played him and he's still level 1. I'll run him as a vanilla bloodrager and perhaps rebuild him later.

Dark Archive

Goblins|| ...||Heresy
Terril the Everchanging wrote:
Whoops! That'll teach me to not double check the additional resources... No worries though, since I've never played him and he's still level 1. I'll run him as a vanilla bloodrager and perhaps rebuild him later.

No worries, you're fine. I only noticed it because I looked at that archetype when I recently built my bloodrager. It doesn't change anything at first level so it's an easy fix.

For those of you that made it, if I could get the following information please.
Player Name:
Character Name:
PFS #:
Faction:
Day Job:

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Player Name: Andreas F
Character Name: Terril the Everchanging
PFS #: 35574-21
Faction: Grand Lodge
Day Job: None

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

This is grimdog73's character....decided against a swashbuckler...healing would be good i think...

pfs# 125048-0
grand lodge
no day job....he's a bum....lol

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

This is taking the place of uldar the crusader

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

DM Beckett
Torrel the Sacred Exorcist
5,274-28
Silver Crusade
No Day Job

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Player Name: JAF0
Character Name: Laureglyn
PFS #: 52335-10
Faction: GL
Day Job: perform dance: 1d20 + 4 ⇒ (8) + 4 = 12

SOrry for being so late... I didn't see the announcement of who got picked.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Looking back, I'm not sure these two Archetypes stack, so I might need to make a slight change to my character, just as a head's up. I'm looking into it real fast first, but I might need to drop Separatist which grants me the Defense Domain rather than one of Sarenrae's normal ones. Right now, the only thing that would change is my saves would all go down by one and I'd swap out one spell.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

I went ahead and changed the character, just to be safe. Init, Perception, and AC all remained the same.

Also I noticed I made a mistake so my correct info is:

DM Beckett
Torrel the Sacred Exorcist
5,274-28
Liberty'sEdge
No Day Job

Dark Archive

Goblins|| ...||Heresy

Looks like we should easily wrap this up in a few days, well before Game Day starts next weekend. I will be running The Wounded Wisp for GD V, and you are all welcome to join if you would like.

HERE is the like for that game.

As this was not only my first time GMing PbP, but also my first time with Pathfinder, I would greatly appreciate any feedback from all of you. Some of you are pretty experienced with PFS and I will take all the criticism I can. From my own perspective, I must say this was a pretty boring game to GM without much opportunity to role play. Going into it, I knew it was a straightforward dungeon crawl though, without much of a social aspect.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

I think your doing a good job. You set out with a goal in mind (speed-running in this case), and it's working well. It is a shame that there's no RP opportunities in MotFF, since that's where PbP shines in my opinion, but one has to start somewhere.

The Wounded Wisp has RP aplenty, so I hope you'll cut your teeth on that one. I wont be joining though, as I have ended up in so many games for Gameday 5, and the scenario is old hat for me.

Dark Archive

Goblins|| ...||Heresy

Having played through Wounded Wisp, the RP element was the main reason I choose to GM that one next. It also requires a bit more prep and has the random element to it, so I thought it would be a good challenge for me at this point.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

I'm already signed up for another wounded wisp game with another character, but thanks for the invite.

I think you're doing fine with a very linear type game... like it's been said - it's not got a lot of opportunity for rp, but you're handling the combats fine.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

You're doing a great job man...no complaints here! I might be talked into doing wounded wisp...i'll be lvl 2 with this toon...but shouldn't be a problem...

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Ill try to get some tips and feedback to you tomorrow when I get a chance.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

You are doing a good job, and it can be difficult to get going with, especially jumping into running a play by post. I'll also say that in my opinion, MotFF is a pretty poor scenario/module all around. It doesn't have a lot of options, rp, or really much in the way of anything besides a very basic set up. It's very fast.

Some suggestions I can make, more to help out and keep things both running and interesting, even for the DM, is to try to avoid leaving too many choices up to the group as you reasonably can. In a face to face game, it only takes a few seconds for the group to make a choice with consensus if they want to try the door on the right, left, middle, etc. . . But in PbP, where everyone, including the DM is waiting around for possibly a full day just to get an answer, if the choice leads to basically an area that is "you search the room and find nothing", it's generally better to simply say that up front, and then make the choice to go the other way for everyone. If there are more than one choice left that have something to find/encounter, at least it helps to narrow it down some. Not a critic as much as advice.

On our side of things, and I mean this as a group, being more active in posting does make things more interesting, so I'll try to make a better effort at doing that. I generally hate level 1 and 2 play, as there are not a lot of options or interesting things to do, but I'll try better.

Dark Archive

Goblins|| ...||Heresy

I will try to get the chronicles completed tonight, but it may not be until tomorrow.

@Goran: What character number is this for you? You put 0 so I'm guessing it was a typo.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Thanks for running, and I apologize again I wasn't able to be as active as I'd like.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

my bad...he's my -05....thanks for running this man....good job!

Dark Archive

Goblins|| ...||Heresy

HERE are the chronicles. Let me know if anything needs to be corrected.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

thanks for the chronicle and the game!

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Yes, thanks for the game. Chronicle looks good.

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