Race |
| HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 |
Classes/Levels |
| Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None |
Gender |
Female LN Vishkanya Rogue (Deadly Courtesan) 5 |
About Syl'las Morbos
Syl'las Morbos
Female vishkanya rogue (deadly courtesan) 5 (Pathfinder RPG Advanced Race Guide 208, Pathfinder RPG Bestiary 3 281)
LN Medium humanoid (vishkanya)
Init +3; Senses Perception +9
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 33 (5d8+5)
Fort +4, Ref +9, Will +4; +5 bonus vs. poison
Defensive Abilities evasion, poison resistance, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 kukri +9 (1d4+1/18-20) or
. . dagger +8 (1d4/19-20)
Special Attacks bardic performance 7 rounds/day (fascinate, inspire competence +2), sneak attack +3d6
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 16
Base Atk +3; CMB +5; CMD 16 (21 vs. grapple, 21 vs. reposition)
Feats Combat Expertise, Deceitful, Improved Feint, Weapon Finesse
Traits civilized, fashionable
Skills Acrobatics +9, Appraise +6, Bluff +15, Climb +4, Diplomacy +7, Disable Device +15, Disguise +12 (+16 to look fully human), Escape Artist +7, Knowledge (local) +9, Knowledge (nobility) +11, Linguistics +9, Perception +9, Perform (dance) +13, Sense Motive +6, Sleight of Hand +8, Stealth +12, Swim +4; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Kelish, Osiriani, Polyglot, Tien, Varisian, Vishkanya, Vudrani
SQ poison use, rogue talent (finesse rogue), subtle appearance[ARG], toxic, trapfinding +2
Combat Gear drow poison (6), poison, red tears (5); Other Gear +2 studded leather, +1 kukri, dagger, cloak of resistance +2, ioun torch ioun stone[APG], sleeves of many garments[UE], concealable thieves' tools[UI], courtier's outfit, disguise kit, jewelry[UE], masterwork backpack[APG], wrist sheath, spring loaded, 1,308 gp, 5 sp
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Tracked Resources
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Bardic Performance (standard action, 7 rounds/day) - 0/7
Dagger - 0/1
Disguise kit (10 uses) - 1/10
Drow poison - 1/6
Poison, red tears - 3/5
Toxic (1/day, DC 13) (Ex) - 0/1
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Special Abilities
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Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Poison Resistance +5 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Subtle Appearance +4 on disguise checks to appear fully human.
Toxic (1/day, DC 13) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vishkanya Venom (DC 11) (Ex) Weapon—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
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