The Witchdaughter's Nightmare

Syl'las Morbos's page

233 posts. Organized Play character for Z...D....


| HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6


| Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None


Female LN Vishkanya Rogue (Deadly Courtesan) 5

About Syl'las Morbos

Syl'las Morbos
Female vishkanya rogue (deadly courtesan) 5 (Pathfinder RPG Advanced Race Guide 208, Pathfinder RPG Bestiary 3 281)
LN Medium humanoid (vishkanya)
Init +3; Senses Perception +9
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 33 (5d8+5)
Fort +4, Ref +9, Will +4; +5 bonus vs. poison
Defensive Abilities evasion, poison resistance, uncanny dodge
Speed 30 ft.
Melee +1 kukri +9 (1d4+1/18-20) or
. . dagger +8 (1d4/19-20)
Special Attacks bardic performance 7 rounds/day (fascinate, inspire competence +2), sneak attack +3d6
Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 16
Base Atk +3; CMB +5; CMD 16 (21 vs. grapple, 21 vs. reposition)
Feats Combat Expertise, Deceitful, Improved Feint, Weapon Finesse
Traits civilized, fashionable
Skills Acrobatics +9, Appraise +6, Bluff +15, Climb +4, Diplomacy +7, Disable Device +15, Disguise +12 (+16 to look fully human), Escape Artist +7, Knowledge (local) +9, Knowledge (nobility) +11, Linguistics +9, Perception +9, Perform (dance) +13, Sense Motive +6, Sleight of Hand +8, Stealth +12, Swim +4; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Kelish, Osiriani, Polyglot, Tien, Varisian, Vishkanya, Vudrani
SQ poison use, rogue talent (finesse rogue), subtle appearance[ARG], toxic, trapfinding +2
Combat Gear drow poison (6), poison, red tears (5); Other Gear +2 studded leather, +1 kukri, dagger, cloak of resistance +2, ioun torch ioun stone[APG], sleeves of many garments[UE], concealable thieves' tools[UI], courtier's outfit, disguise kit, jewelry[UE], masterwork backpack[APG], wrist sheath, spring loaded, 1,308 gp, 5 sp
Tracked Resources
Bardic Performance (standard action, 7 rounds/day) - 0/7
Dagger - 0/1
Disguise kit (10 uses) - 1/10
Drow poison - 1/6
Poison, red tears - 3/5
Toxic (1/day, DC 13) (Ex) - 0/1
Special Abilities
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Poison Resistance +5 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Subtle Appearance +4 on disguise checks to appear fully human.
Toxic (1/day, DC 13) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vishkanya Venom (DC 11) (Ex) Weapon—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.

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Journal Faction Cards:

Sovereign Court Season 8: 5 goals
Practiced Diplomat (2+ goals): Circle one of the following skills: Bluff, Diplomacy, Disguise, or Knowledge (Nobility). When you roll your chosen skill, you always receive a result of at least 10 plus the number of goals you have completed.
Advocate (4+ goals): When purchasing a spellcasting service, vanity, or other prestige award that costs 5 or more Prestige Points, the power of you reputation reduces the final cost by 1. If you have completed seven or more goals, you instead reduce the cost of awards that cost 4 or more Prestige Points by 1.