Ironperenti's Shattered Star AP

Game Master Ironperenti

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DM / GM / The man behind the curtain

Scribing on the go is fine and deducting costs as needed.


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

There's a great resource for good wizard spells here: The Traveler's Spellbook: Only the Good Spells from the Sorcerer, Wizard, and Arcanist Spell Lists in Pathfinder 1E. It gives lots of ideas on combinations that you can each focus on, and is broken down by school. Another thing to help inform your spell choices is what roles you think you're going to play in combat. Are you primarily damage dealers, enemy controllers/debuffers, or party buffers? I'm assuming Cimrodel is primarily the first, being an evocation specialist, but magic missile can also work well as a Toppling Spell or Dazing Spell delivery method, depending on the type of enemies we are likely to face. Diviners work well as controllers/debuffers, in my opinion, because they tend to have high initiative scores, but since you'll have to prepare a 3rd-level Divination spell anyway, I think it's worth Molasbar looking at shared training and the various teamwork feats that make it shine (Bonded Mind and Share Spells), along with good R:Personal spells you can use on people in combat. Although, now that I think about it, that may not be necessary, since Doc will have Infusions and can pass out buffs to folks without that extra investment. But he doesn't have many extracts per level, and there's good wizard spells that aren't on the alchemist list (like mirror image or contingency), so I'm on the fence for what to recommend. Divination is basically scrying, and that's pretty useful, but I can't think of anything specific that pairs with that besides frying and teleporting, so your other spells easily could just be whatever sounds good to you. I'd love it if you could cast haste, and I think glitterdust pairs well with see invisibility once we start facing hidden enemies.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Long term, 5th level and beyond, my intent is to be buffing and battlefield control.

My magic missiles topple now, but that’s almost useless against an 8 legged creature! Had we thrown down against the mites, I’d have been tripping 2 of them per round, which is damage, buffing, and battlefield control.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

I am thinking about doing a lot of buffing/debuffing as we go along too. I'll continue to try and max out his initiative to take advantage of those diviner abilities to drop buffs in that first round, especially haste once we hit fifth level. Picking see invisibility/glitterdust at 3rd level is the exact reason you described; dealing with one or more invisible/concealing opponents. I'll take a look at the guide you linked. I loved Treantmonk's old guides, and this looks along the same lines.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Long term my plan is to be the God Wizard from Treantmonk, but my route there is being the "Magic Missile Master."

If both of us were headed towards God Wizard, I can move towards just being more of a "Utility Blaster."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

I'm still undecided. I've even bounced around with the idea of going for Eldritch Knight.


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Technically, I also cast spells! Eventually that is! (:D).

Urban Bloodrager (which is going to be my main class) eventually gets some access to bard spells, such as good hope, although this is far in the future.

As a self buffer, I am however less reliant on other people buffing me, as I get the holy combo of shield and longarm at level 5, without needing shenangians from party members.

Aurie can be enlarged, (being mostly human), and while it reduces her dex a bit, the falcata moves from d8 to 2d6, while she maintains parry and riposte.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

When that time comes, Molasbar can scribe scrolls for you to have as utility spells when the two of us need to be doing other things.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

We have got to come up with a solution for swarms, we are seeing them a LOT! Do you have a spell in your book for AOE? Because I don't! We'll need to buy a scroll, learn it, and stick it into our spell books. I mean, this is becoming a theme!


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar has burning hands in his spellbook, and he has one instance of it memorized. As a second level wizard, I think one casting of it would just irritate the swarm. If we need to come back here, we can both memorize it a couple times, and that should do the trick.


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

It's also on the Shaman spell list, so I can join in, as well. But it's not particularly impressive at this level.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Any AOE spell is 50% more effective against swarms though, right? And it's cheaper than blowing all of our cash on alchemist fire!


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

Oh, it's definitely the better tool for the job, if we're retreating and coming back to this swarm better prepared. Better to use daily spell slots than gold.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

And I can grab those alchemy items! We can continue to find Clickylegs. Don’t want to disappoint his royal blueness, but we’ve seen a lot of swarms.


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc already has a lot of these alchemy items, because he can craft them at one-third the price.

Are you sure that a full retreat is necessary? Doesn't anyone have torches? Doc has enough vermin repellent for everyone, so if we just wait them out, the swarm might just move along. Doc's also got two flask of alchemical fire remaining, so we might finish them off anyway.


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Sorry for radio silence, I am getting back onto it.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Swing away Doc! If you kill it, then we're golden for now!


DM / GM / The man behind the curtain

I am ramping up for a big party at my place this Saturday. I have a lot of preparations to knock out so I may post very slowly until Monday.


DM / GM / The man behind the curtain

Test

6d6 ⇒ (2, 3, 2, 2, 5, 6) = 20
6d6 ⇒ (2, 5, 2, 1, 2, 1) = 13
6d6 ⇒ (4, 2, 4, 1, 4, 1) = 16
6d6 ⇒ (6, 4, 5, 3, 2, 3) = 23
6d6 ⇒ (6, 4, 5, 5, 3, 2) = 25
6d6 ⇒ (4, 6, 3, 5, 3, 2) = 23


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Success?


DM / GM / The man behind the curtain

I was playing around with an idea and wanted to see how the dice roller results would look. Information gathering, neither success nor failure.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

To my fellow Pathfinders, adventurers, and companions in storytelling,

On this Thanksgiving Day, I want to take a moment to wish all my fellow countrymen and gaming friends a wonderful holiday. Whether your celebrations are grand feasts with family and friends or quiet moments of reflection and gratitude, may your day be filled with joy, warmth, and, of course, delicious food.

I am thankful for this shared journey of imagination, camaraderie, and the epic tales we create together. Here’s to more adventures, victories, and memorable moments to come!

Happy Thanksgiving!


DM / GM / The man behind the curtain

Happy Thanksgiving!!!


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

I think we should take the cave fisher back to the mite king before we continue. If we can rest before we go further, perhaps report back to the Lodge on our progress so far, that would be good too!


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

I don’t recall a “Dead or Alive” bounty on the thing. I strongly suspect that “alive” was the preferred status upon retrieval.


DM / GM / The man behind the curtain

You are pretty deep in. Aurie says go west, Doc wants to rest. Second vote either way?


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Dare we try and rest down here?


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

For purposes of responding to comments like "carry the bracer back," should I assume that everyone has caught Molasbar up on what happened while he was in the prison cell away from everyone else?


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Secrets within the party are for Aspis people, not Pathfinders. Well, except when they have secret missions and such!


DM / GM / The man behind the curtain

That or it could be an opportunity for him to ask. But then a simple, while we walk Bob catches Molasbar up on what has happened since he was gone.


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DM / GM / The man behind the curtain

Merry Christmas!!!


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Sorry, all. I seldom think to come over here and check the discussion tab. I'm not too particular on which way we should go and will definitely go with whatever others think.

Merry Christmas and Happy New Year's all!


DM / GM / The man behind the curtain

You have gained a level.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Cimrodel:
Hey, now that we are getting second level spells, do you know what you want to add to your spellbook? I am thinking see invisible and glitterdust. Do you know what you what you'd like to take?


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

What's your specialty (and opposition schools?)? Mine is Evocation, so I need to pick at least one of those. My opposed are Divination and Enchantment.

I gather the party has been having trouble with swarms, so an Evocation AOE seems appropriate. flurry of snowballs maybe. 4d6 in a 30' cone.

invisibility perhaps? We can both then cross-learn what the other has. At some point, buy some scrolls and get more utility spells into the books.

Your choices of those two are excellent. They go well together. glitterdust is an amazing debuff that avoids SR even against visible foes, and with see invisibility it makes it even better, so you can drop it right where it is needed.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

So, we leveled up down here, how do you want to work that with "new spells" there GM? Do we have them in memory, or empty slots waiting for a rest?


DM / GM / The man behind the curtain

You have been developing your own spells so you can do so where you are. The trick is, you can't use any new spells until you have rested and set them to memory.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Roger, so we'll add them to spell books, but not memorize yet.

If any of you are on Discord and want to discuss on occasion, hit me up. I am "lialos." Especially you Molasbar, if you want to discuss wizardly issues.


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Aurie takes another level in urban bloodrager.

Feat chosen:
Piranha strike

I think I originally intended her to be sword and gun, but I played that in another OP (the plan was to use spell cartridges and blooded arcane strike to basically shoot with rage rounds, but these do force damage and eventually outscale conventional weaponry a bit too hard, especially since there is also a way of adding your CHA mod to the damage) and it actually turned out a bit OP, so I am likely keeping her a more normal TWFer.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

I took Scribe Scroll, to replace it. As you might recall, I was permitted to give it up at character creation.


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Awesome! I should be able to get my character leveled tomorrow. But here's what I'm planning on adding to my character:
3. Danger Sense+1, Feat(Two-Weapon Fighting), +Dex dmg, SA+2d6


Female Half-elf Shaman (Name-keeper) 3 | HP 31/31; AC 20, Touch 13, FF 17 | F:+3 , R:+4, W+10 | Init 5; Perception +14; Low-light vision | Spells: 1st: 2+1/4+1 2nd: 0+1/3+1 AB: 0/1

Profile updated to level 3:
+6 HP (5+1 con)
+1 BAB, +1 Fort, +1 Ref
Feat: Extra Hex: Benefit of Wisdom (Wis instead of Int for Int skills)
Skills (5): Heal +1, Knowledge (local) +1, Knowledge (planes) +1, Perception +1, Spellcraft +1
Background Skills: Knowledge (engineering)+1, Knowledge (nobility)+1

+3 2nd level spell slots

ABP:
Armor Proficiency Bonus (DR 2)?
Initiative+1


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc level 3 (investigator 2):
+1 BAB
+1 Fort/+1 Will
+8 hp
+14 skill ranks (+2 Acrobatics, +1 Craft Alchemy, +1 Escape Artist, +1 Heal, +1 Knowledge Arcana, +1 Knowledge Engineering, +1 Knowledge Local, +1 Knowledge Planes, +1 Knowledge Religion, +1 Perception, +1 Sense Motive, +2 Use Magic Device)
+1 CL
+1 1st-level extract slot
+1 1st-level extract known (true strike)
alchemical illumination
Brew Potion


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Ok, invisibility and flurry of snowballs it is!

I'm all set!


DM / GM / The man behind the curtain

I had a live game session this evening. Will post tomorrow.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Add 1 level of Wizard (diviner)
Fort +1, Ref +1
Add hit points +4
Add 1 2nd level spell slot
Add 2 spells known to spellbook
Add 10 skill points: +1 Knowledge (arcana), +1 Knowledge (dungeoneering), +1 Knowledge (geography), +1 Knowledge (history), +1 Knowledge (nature), +1 Knowledge (planes), +1 Knowledge (religion), +1 Linguistics, +1 Perception, +1 Spellcraft.
Auto Progression Bonus: Armor Proficiency Bonus +1, Initiative Bonus +1
Add Feat: Craft Wondrous Items.
Languages: Add Infernal.
Familiar Upgrades: +1 Natural Armor, Int 7, Deliver Touch Spells.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Ohhh, right, the Auto Progression!

So we wizards get +1 to Armor? What type of bonus is that?


DM / GM / The man behind the curtain

It is a proficiency bonus with armor so if you are proficient with and wear armor it raise the armor bonus. As a wizard it does not do much for you.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

The sheet says the first +1 would be DR? There are other places in the rules, where Armor Enhancement bonuses can turn normal clothes into +1 clothes.

Magical Vestment

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