GM Suede's PFS Salvation of the Sages (Inactive)

Game Master Suede

Maps, Handouts, and other things



Please check in here, I will need the following.

PFS#:
Player Name:
Character Name:
Faction:
Day Job Roll:

Make certain I have the link to the maps and handouts working and fill in your initiative and perception for me. Be aware, this scenario has the potential to be very tough, but very rewarding. I hope you all have fun with it!

Once everyone is checked in I will review character sheets for some info I need to run the scenario, and we should get started rather shortly!

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

PFS#: 10774-12
Player Name: Feral
Character Name: Brutus
Faction: Grand Lodge
Day Job Roll: None

Thanks for having me!

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Thanks! Sounds like a fine adventure for us.

Victoria - Sorc 9 reporting. She is fine with high or low tier.

So is our party mix something like this?

10 Brawler-din Brutus
9 Sorc Victoria
7 Rogue Fek
11 Sorc Qilfobber
10 Skald Balooo

9.4 APL (tier 10-11 4 player?)

It seems like our front-line and arcane are solid. Do we have decent healing, especially if Fek is playing up?

I have a ranger/archer-10 available if that would be better.


Worry not, Fek has turned into a level 10 oracle. You are going to be very up.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

PFS#:20056-16
Player Nam: Amazing Red
Character Name: Balooo(ooooo)
Faction: Liberty's Edge
Dayjob: Expedition Manager

Silver Crusade

Dad (theologian) 4 |

I'd be interested to play for the last spot. I have a Bard (melee) 10 and a alchemist 11. :)


Come on down and pick your poison! We'd love to have you.

Scarab Sages

PFS# 143586-4
Player Name Granta
Character Name Magor Lavablood
Faction Scarab Sages
Day Job Roll Profession (mason): 1d20 + 17 ⇒ (1) + 17 = 18

Silver Crusade

Dad (theologian) 4 |

Sweet! Thanks for having me!

Seeing the party, I'll take the alchemist.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Player Name: Zinou
Character Name: Voros
PFS#: 93583-1
Faction: Liberty's Edge
Day Job, craft alchemy: 1d20 + 27 ⇒ (16) + 27 = 43

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

PFS#: 35574-6
Player Name: SkipperD
Character Name: Qilfobber the Risen
Faction: Scarab Sages
Day Job Roll: Bluff (caravan vanity): 1d20 + 25 ⇒ (17) + 25 = 42

Scarab Sages

I'm at a Con right now, and will be scarce until Monday.


I have scoured all of your character histories and sheets for fun and useful information. So I'm going to get us started, fun times are abound! Have fun at your con, Magor!

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Actually, since we are playing high-tier, switching to ranger, if that is ok. He is just wrapping up his previous scenario.

Player Name: GM Arvid
Character Name: Roland Garros
PFS number: 9884-6
Faction: Scarab Sages

Day Job : craft bows: 1d20 + 11 ⇒ (6) + 11 = 17

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

I will also have to swap my PC. My skald will not be useful given the current party makeup. Gonna swap to my sorceror. Updating his scenario list as we speak.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Player Name: Amazing Red
Character Name: Liam Mardon
PFS number: 20056-17
Faction: Grand Lodge
Craft(Alchemy): 1d20 + 10 ⇒ (18) + 10 = 28

Sovereign Court

It looks like my laptop just broke. Going to ask a tech savvy Pathfinder to look at it in the morning. Assuming it is indeed broken, I'm not sure what will happen.

I'll have to check my finances and do some computer shopping after the Con ends, before I can make a decision.


I have updated my info for the couple of you that have swapped. And I'm sorry about your laptop Granta, I hope it's not as bad as it seems.

Scarab Sages

Thanks to Otha, my computer is working again, if not fixed. As long as that patch holds up for a couple of weeks, I should be back to normal posting on Monday.


Welcome back to the world of having a computer, Magor! Hope the con went well and Magor will have a some briefing to catch up on including fun decisions!

Scarab Sages

Magor automatically assumes that he is in charge and expects to be obeyed, but that is solely in character. Do not feel any obligation as players to do what he says.

Scarab Sages

I'm confused. Don't we WANT to get cleansed? We just want to disable the "trap" at the end. If we are all diseased, then 3/6 of our characters are not only worthless right now, but a liability to the rest of the party.

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

I believe all the diseased conditions were removed already. So we should not need cleansing at this point. Maybe we will on the return trip though.

Scarab Sages

I think we all caught something from the dust, and Torch was giving us a hint that it's important. And I suspect that is why I can't cast.

Scarab Sages

Unfortunately, I need to leave this game. My expectations and Suede's style of GMing are just too far apart. I can understand the desire to challenge players, and thus accept some of the rules that were broken in our first combat.

However, I am not okay with denying everyone their saving throw verse a disease that causes negative levels. I hope you all enjoy the rest of the scenario, but I do not believe that I would, and therefore will not be continuing.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Are you certain that is what is going on? It might be that we didn't get a save(from the scenario) or he rolled it for us. In any case, I can try to remove it.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

I see that Suede rolled 6 d20 when we got in the sanctuary. I guess it's our fort saves...


I rolled the save for you, because you are not suppose to know immediately what's going on when you enter the room, and to be a bit more upfront the disease has variable DCs depending on each of you. You're not suppose to know you even have it until the first time you trigger it. It's one of the major threats of the scenario.

It's actually the entire point of the middle section of the scenario.

This scenario breaks a lot of the rules as well, the first combat is not the only time this happens. If you are not comfortable with that then this may not be the scenario for you because it does get a lot worse in that regard because it's written specifically to do so.

I understand if me rolling the save in secret isn't for you and if our styles just might clash, and I'm sorry I didn't meet your expectations. This is a common thing I will do, even in live games by checking player character sheets when there are saves or other checks that need to be made for things players are not suppose to be aware of the same as collecting perception modifiers to stealth and similar issues.


For those of you still here, please let me know if there is anything I can do as we go that could improve your experience. This is a very difficulty scenario and I want you guys to succeed. My local VOs have referred to it as bonekeep lite.

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Hidden rolls are completely fine with me. It adds to the mystery...

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Completely fine with hidden rolls as well, I use them a lot as a GM. :)

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Good here as well

Thanks for the explanation- bonekeep-lite :(. Shudders

Scarab Sages

I did miss you rolling for us, but I still have some serious concerns.

Suede wrote:
I want you guys to succeed.

Then why did you:

  • Take hazards which normally act on initiative 10 and creatures with a +4 modifier, and have them act on initiative 25?
  • Give monsters an extra move action, so that they entered combat a round earlier?
  • Deny us AoOs when monsters entered our squares?
  • Not give the PCs a way of figuring out that the monolith's energy can be reversed?
  • Open the diseased door for us, thereby denying us a chance to drink our antiplagues?
  • Make the fortitude save secret, thereby denying us a chance to use rerolls and the cleansing room? I just re-read that part of the scenario AND searched the whole thing for references to the disease. I found no mention of the PCs not realizing that they just got exposed to a disease. It is the nature of and cure for the disease which is supposed to be a mystery.

edit: PS I do agree with giving Magor the +4 DC to his saves. His mystery and several other abilities are all tied to the Plane of Earth.


-I understood the hazard to act on your turns, and thought it best to simplify it by having it act at he start of the turn for pbp instead.
-The scenario states the monsters arrive on round two and act, they did and acted. I didn't realize you got AoO's for the troops and hat is my mistake. But they need to take no standard actions which is how they got close.
-I did as soon as it was examined, but Qil rolled high enough to immediately reverse it anyways.
-I do box text exactly to avoid issues like that and the box text has the door open on you, likely the authors intent to expose people to the mechanic that takes up this section of the scenario.
-Diseases are not obvious immediate effects, it also doesn't state I have to tell you that you just got diseased. I'm not certain how your PCs would automatically know and no one made an effort to ID the dust. I was trying to give you a more interesting mystery to deal with since it shouldn't greatly impact this part of the scenario AND people are going to want their rerolls later from a meta point.

I won't be doing any further hidden rolls this scenario, it's something I do regularly locally as my players trust me as to when and why I do it to liven things up. I shouldn't have assumed that trust on here where I am not established and I apologize that you didn't appreciate that style of running. I'll keep that in mind in the future to be clear to players when running. If I made other mistakes I apologize as this is a complicated scenario and I've spent a lot of time prepping it.
Even our local old dogs made mistakes with us dropping into the middle of all things present in the first fight and him accidentally all giving us something a bit worse I don't want to spoil wen it comes to the disease. Which I've discussed with a few people to try and get right.


Magot and I talked in private and we're good, but he'd rather not continue with the game. Which I understand since he wasn't having fun. I did take some advice from him on setting this up for PbP and I'm going to make a few changes on how I run the final encounter to make sure it goes smoothly as a take away.

I'll give you your roll results tonight Voros when I'm not on my phone and have my prep on hand.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

cool no probs, GM.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

A message a little longer today to say that I understand you, Magor, and I'm sad to see you go. Take care!

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

I probably should have asked this earlier:

Where did you stand on the grapple + greater grapple in one round debate? Specifically the one raised and answered by JJ in this thread.

I ask because I know JJ is a Paizo employee but he's not an official rules source and I wanted to get your blessing before committing to grappling with this antipaladin.


I'm fine with that, James Jacob is a good enough source for me if there's nothing official. But the feat itself even says you can make 2 checks in 1 round when I went and read it. Go nuts!

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Sorry for not posting already. I'll post tonight (Western Europe time).

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Sorry again for the delay due to late work.

Man the dicebot is crazy. 5d20 totalling like 11 :(


I fibbed about chronicles, I went and got them done!

Chronicles

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Fibber!

Chronicle printed. Thanks again Suede.


You're welcome! Hope you had fun!

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Awesome! Thanks.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Yay! Thank you for running!

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Awesome! Thanks again for running this scenario :)

Aaaaand Voros hits lvl 12! (my first lvl 12 character ^^)

Liberty's Edge

Male Human Ranger-12 (Div Tracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Congrats, Voros.

I have a couple sitting at 12th for awhile...waiting for some Seeker activity.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Hey Suede, do you mind killing this campaign now that it's finished?

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