(0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) { ext_mage_armor, fly, rez fire }
Gender
Female
Size
Medium
Age
74
Alignment
NG
Deity
Shelyn
Location
Homeland: Oppara, Taldor
Strength
10
Dexterity
16
Constitution
16
Intelligence
12
Wisdom
10
Charisma
22
About Victoria Hennessee
Victoria Henessee
Female aasimar sorcerer 10
NG Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +11
Defense:
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 74 (9d6+36)
Fort +9, Ref +9, Will +9 (+6 bonus vs. mind-affecting effects)
Resist acid 5, cold 5, electricity 20
Offense:
Speed 30 ft.
Melee cold iron longspear +4 (1d8/×3) or
. . morningstar +4 (1d8)
Ranged light crossbow +7 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron longspear)
Special Attacks electricity ray (1d6+4 electricity)
Spell-Like Abilities (CL 9th; concentration +15)
. . 1/day—daylight Sorcerer Spells Known (CL 9th; concentration +15)
. . 5th (3/day)—summon monster V
X. . 4th (5/day)—dragon's breath[APG] (DC 21), minor creation, Solid Fog
Xxxx. . 3rd (7/day)—fly, haste, lightning bolt (DC 20), communal resist energy[UC]
X. . 2nd (8/day)—create pit[APG] (DC 19), glitterdust (DC 19), invisibility, mirror image, scorching ray
X xx. . 1st (8/day)—charm person (DC 17), feather fall, mage armor, magic missile, protection from evil, shocking grasp
. . 0 (at will)—acid splash, detect magic, disrupt undead, mending, open/close (DC 16), prestidigitation, ray of frost, read magic
. . Bloodline Djinni
Needs: Long lasting buff, dim door
Victoria [dice=range touch]1d20+7[/dice]
for [dice=acid dmg]1d3[/dice]
Victoria [dice=range touch]1d20+7+1[/dice]
for [dice=Fire dmg]4d6[/dice]
Vicoria [dice=longspear, haste, flank]1d20+4+1+2[/dice]
for [dice=dmg]1d8[/dice]
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Djinni You were born with the power of air genies, and the magic of the djinn is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell's d
Electricity Ray (1d6+4 electricity, 9/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can use this a
Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (20) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Whirlwind (9 rounds, 1/day) (Su) At 9th level, you gain the ability to turn into a 10-foot-high whirlwind once per day for 1 round per sorcerer level (see page 306 of the Pathfinder RPG Bestiary).
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
.
With hair streaked with gold, held back with a colorful, feathered headband, and eyes flashing with blue lightning, the young woman before you betrays her unworldly heritage. She wears a stylish robe of rainbow hues and a necklace of strange, decorative bird around her neck. Only the longspear she carries seams out of place with rest of her raiment.
Tori ponders for a moment at the question posed to her and her fellows.
"I was drawn to be a Pathfinder as the history of our ancient civilizations and the power and artwork draws a bee to a flower. I desire to see the wonders of the world and traveling with the Society to help uncover untold beauty appeals to my nature. Not being from a house of high standing, I hope to earn a position in society that would grant me access to libraries, museums, and cultural events that I would otherwise never see. "
Adventures:
Confirmation
PFS 00-01 Silent Tide
PFS Devil We Know - Part 3
PFS #00-14 The Many Fortunes of Grandmaster Torch (Tier 1-7)
PFS 06-10 The Wounded Wisp
Dragons Demand (x4)
Judge a Soul: The Lost Legacy
Glories of the Past - part 1
Glories of the Past - part 2
Glories of the Past - part 3
Sealed Gate
Solstice Star
Tapestry's Trial
On Sevenfingers Sails
Torrents Last Will
Personality:
Modeled After: Legally Blond + Anna
Speech Pattern: says "dear, honey, awesome, marvelous"
Actions: loves clothes, art and music, culture - compliments other's clothes/assessories