Tsadok Goldtooth

Brutus "The Mountain" Ironheart's page

375 posts. Organized Play character for Feral.


Race

AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28

Classes/Levels

Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Gender

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30

About Brutus "The Mountain" Ironheart

Brutus is a tall powerfully built half-orc with olive skin and short coarse dark hair. He's dressed in a loose-fitting roughspun sleeveless tunic and leather breeches. His bare arms are massive with corded muscle and covered in elaborate runic tattoos. A wayfinder hangs midway down his bulging pectorals alongside a worn wooden holy symbol of Shelyn. He carries no weapons except a brace of short iron throwing knives.

Brutus
Male half-orc monk (monk of the sacred mountain) 2/paladin (sacred servant) 8/stalwart defender 2
LG Medium humanoid (human, orc)
Init +1; Senses Perception +8
Aura courage (10 ft.), deflection aura (2 ft.)
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Defense
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AC 23, touch 21, flat-footed 20 (+3 deflection, +1 Dex, +2 dodge, +1 insight, +2 natural, +4 Wis)
hp 159 (12 HD; 2d8+8d10+2d12+83)
Fort +19, Ref +12, Will +19; +2 resistance bonus vs. mind-affecting and fear effects
Defensive Abilities sacred tattoo[APG]; Immune disease, fear
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Offense
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Speed 30 ft.
Melee unarmed strike +19/+14/+9 (1d6+8) or
. . unarmed strike flurry of blows +18/+18/+13/+8 (1d6+8)
Ranged or
. . mwk shuriken flurry of blows +12/+12/+7/+2 (1d2+7) or
. . mwk shuriken +13/+8/+3 (1d2+7)
Special Attacks channel positive energy 3/day (DC 15, 4d6), flurry of blows, smite evil 2/day (+1 attack and AC, +8 damage), stunning fist (4/day, DC 20)
Paladin Spell-Like Abilities (CL 8th; concentration +9)
. . At will—detect evil
. . 1/week—call celestial ally
Paladin (Sacred Servant) Spells Prepared (CL 7th; concentration +8)
. . 2nd—barkskin[D], litany of righteousness[UC] (DC 13)
. . 1st—divine favor, lesser restoration, shield[D]
. . D Domain spell; Domain Protection (Defense[APG] subdomain)
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Statistics
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Str 25, Dex 12, Con 18, Int 7, Wis 18, Cha 12
Base Atk +11; CMB +19 (+23 grapple); CMD 39 (41 vs. grapple)
Feats Crane Style[UC], Crane Wing[UC], Dirty Fighting, Dodge, Endurance, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Ironhide[APG], Power Attack, Stunning Fist, Toughness
Traits fate's favored, magical knack
Skills Acrobatics +7, Climb +11, Diplomacy +13, Intimidate +14, Knowledge (local) +1, Knowledge (religion) +2, Perception +8, Sense Motive +8, Survival +4 (+6 to avoid becoming lost), Swim +11; Racial Modifiers +2 Knowledge (local)
Languages Common, Orc
SQ defensive power (smash[APG]), defensive stance, divine bond (divine symbol[APG]), domain (defense[APG]), lay on hands 7/day (6d6), mercies (enfeebled, fatigued), orc blood
Combat Gear lion cloak[UE], pearl of power (1st level) (2), pearl of power (2nd level), wand of cure light wounds (39 charges), wand of mage armor (32 charges); Other Gear mwk shuriken (38), amulet of mighty fists +1, belt of physical might +4 (Str, Con), bracers of the merciful knight[UE], dusty rose prism ioun stone, headband of inspired wisdom +4, ring of protection +3, wayfinder[ISWG], meditation crystal x4, paladin's kit[UE], 11 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Call Lesser Celestial Ally (1/week) (Sp) Use planar ally spells as spell-like abilities without material component costs.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Crane Wing Your sweeping blocks and graceful motions allow you to deflect melee attacks with ease.
Defensive Stance (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
Deflection Aura (5 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Divine Symbol +2 (8 minutes, 1/day) (Su) You can enhance your holy symbol for 1 minute per level one or more times per day.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Flurry of Blows +10/+10/+5/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lay on Hands (6d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Enfeebled) (Su) Dispel any magical effects reducing one target ability score.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Paladin (Sacred Servant) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Paladin Channel Positive Energy 4d6 (3/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Smash (Ex) In defensive stance, extra attack with a full attack or as part of breaking a grapple (+2 if it hits).
Smite Evil (2/day) (Su) +1 to hit, +8 to damage, +1 deflection bonus to AC when used.
Stunning Fist (4/day, DC 20) You can stun an opponent with an unarmed attack.

1.35: Voice in the Void
0.03: Silken Caravan
0.02: The Hydra's Fang Incident
5.01: Glass River Rescue
1.29: The Devil We Know I
1.30: The Devil We Know II
1.47: The Darkest Vengeance
1.43: The Pallid Plague
1.41: The Devil We Know III
1.55: The Infernal Vault
1.48: The Devil We Know IV
5.04: The Stolen Heir
Rise of the Runelords II: The Skinsaw Murders
5.09: The Traitor's Lodge
Siege of the Diamond City
Pathfinder Module: Broken Chains
5.20: The Sealed Gate
6.00: Legacy of the Stonelords
6.03: The Technic Siege
7.09: The Blakros Connection
6.21: Tapestry's Toil
7.25: Orders from the Gate
8.03: Captives of Toil
8.20: Torrent's Last Will
8.17: Refugees of the Weary Sky