Tweiford Shenk

Roland Garros's page

1,433 posts. Organized Play character for GM Aarvid.


Full Name

Roland Garros

Race

Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12|

Classes/Levels

Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Gender

Male

Alignment

CG

Deity

Desna

Location

Homeland: Sandpoint, Varsia

Strength 18
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 13
Charisma 8

About Roland Garros

Roland Garros
Male human (Varisian) ranger (divine tracker) 13/rogue (sanctified rogue) 1 (Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Ultimate Combat 73)
CG Medium humanoid (human)
Init +7; Senses Perception +23
--------------------
Defense
--------------------
AC 24, touch 17, flat-footed 19 (+7 armor, +2 deflection, +5 Dex)
hp 128 (14 HD; 1d8+13d10+41)
Fort +14, Ref +19, Will +12; +1 Luck bonus vs. traps
Resist negative energy 10, positive energy 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee adamantine battleaxe +15/+10/+5 (1d8+13/×3) or
. . club +14/+9/+4 (1d6+13) or
. . cold iron greatsword +14/+9/+4 (2d6+19/19-20) or
. . dagger +14/+9/+4 (1d4+13/19-20) or
. . dagger +14/+9/+4 (1d4+13/19-20) or
. . dagger +14/+9/+4 (1d4+13/19-20) or
. . mithral cestus +15/+10/+5 (1d4+13/19-20) or
. . mithral starknife +15/+10/+5 (1d4+13/×3)
Ranged +3 adaptive darkwood composite longbow +17/+17/+12/+7 (1d8+17/×3) or
. . composite longbow +14/+14/+9/+4 (1d8+9/×3) or
. . darkwood composite longbow +15/+15/+10/+5 (1d8+12/×3) or
. . javelin +13/+13/+8/+3 (1d6+14)
Special Attacks combat style (archery), favored enemies (constructs +2, evil outsiders +6, orcs +2), quarry, sneak attack +1d6
Ranger (Divine Tracker) Spells Prepared (CL 10th; concentration +12)
. . 3rd—instant enemy[APG]
. . 2nd—animal aspect[UC], barkskin, perceive cues[APG]
. . 1st—gravity bow[APG], heightened awareness[ACG], longstrider, resist energy


Roland will unleash a flight of arrows at the leader.
[xooc]Quickdraw, Rapid shot, improved precise=no cover, switch target if one drops[/ ooc]
Roland-1 [dice=+3 Ad darkwood, PB comp Rapid]1d20+21[/dice]
for [dice=dmg,PB]1d8+8+1[/dice]
[dice=manyshot]1d8+8+1[/dice]
Roland-2 [dice=+3 Ad darkwood, PB comp Rapid]1d20+21[/dice]
for [dice=dmg,PB]1d8+8+1[/dice]
Roland-3 [dice=+3 Ad darkwood, PB comp Rapid]1d20+16[/dice]
for [dice=dmg,PB]1d8+8+1[/dice]
Roland-4 [dice=+3 Ad darkwood, PB comp Rapid]1d20+11[/dice]
for [dice=dmg,PB]1d8+8+1[/dice]
====(+4 EO, +2 constructs, 1d6 Holy)====
1st [dice=+3 coldiron greatsword, PA]1d20+16-3+3[/dice]
for [dice=dmg,PA]2d6+6+6+3[/dice] [ooc]Strike two

[/ooc]

blessings:

Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

Liberation (minor): At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you're otherwise unable to take actions, but not if you're unconscious.

13th Freedom’s Shout (major):At 10th level, as a swift action you can emit a 30-foot aura that affects all allies with the liberation blessing described above. This effect lasts for 1 round.

13th Blessing Summons:

--------------------
Statistics
--------------------
Str 20, Dex 20, Con 14, Int 12, Wis 15, Cha 8
Base Atk +13; CMB +14; CMD 35
Feats Deadly Aim, Divine Interference[UM], Endurance, Improved Precise Shot, Manyshot, Point Blank Master[APG], Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (longbow)
Traits indomitable faith, reactionary
Skills Acrobatics +17, Climb +10, Craft (bows) +13, Disable Device +20 (+25 to disarm traps), Escape Artist +11, Handle Animal +6, Heal +10, Intimidate +3, Knowledge (geography) +5, Knowledge (nature) +17, Knowledge (religion) +15, Perception +23, Profession (woodcutter) +7, Ride +9, Sense Motive +6, Spellcraft +5, Stealth +22, Survival +18, Swim +9
Languages Celestial, Common, Varisian
SQ blessings, blessings (Good: Battle Companion, Holy Strike, Liberation: Freedom's Shout, Liberation), camouflage, favored terrains (forest +2, mountainous +4, underground +4), swift tracker, track +6, trapfinding +1, woodland stride
Combat Gear adm bane const arrows, cold iron arrows (50), feather token (bird), feather token (swan boat), headband of unshakeable resolve[UE], lesser extend metamagic rod, oil of bless weapon, pearl of power (2nd level), pearl of power (3rd level), potion of fly, potion of lesser restoration, scabbard of vigor[APG], silver arrows (50), silversheen, strand of prayer beads (lesser), wand of cure light wounds, wand of cure light wounds (14 charges), wand of gravity bow (39 charges), wayfinder of revelation, acid, air crystal, alchemist's fire, antitoxin, healer's kit, weapon blanch (ghost salt), weapon blanch (silver)[APG] (2); Other Gear +3 deathless shadow mithral chain shirt, +2 buckler, +3 adaptive darkwood composite longbow with 1 fortifying stone, adamantine battleaxe, arrows (60), blunt arrows[APG] (20), club, cold iron greatsword, composite longbow, dagger, dagger, dagger, darkwood composite longbow (+3 Str), javelin (3), mithral cestus[APG], mithral starknife, amulet of natural armor +1, belt of physical perfection +2, boots of the cat[UE], cloak of resistance +4, efficient quiver, eyes of the eagle, fortifying stone, handy haversack, helm of comprehend languages and read magic, necklace of adaptation, page of spell knowledge (restoration)[UE], pale ruby trillian ioun stone, ring of protection +2, scarlet and blue sphere ioun stone (knowledge (religion)), trapspringer's gloves[UE], bedroll, belt pouch, candle, chalk (2), charcoal, crowbar, custom container, flask, flint and steel (2), masterwork thieves' tools, mug/tankard, paper, silk rope (50 ft.), string or twine[APG], sunrod, thieves' tools, tindertwig, torch, 564 pp, 6 gp, 5 sp, 2 cp

Wand CLW = 10-2
Wand Grav = 46-1
Purchases: Strand Prayer Beads (Lesser) 9600, +2 Buckler Upgrade 3000, Pale Ruby Trillian 5000, Pearl-2 4000

--------------------
Special Abilities
--------------------
Blessings (9/day) (Su) Pool of power used to activate Blessing abilities.
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Favored Enemy (Evil Outsiders +6) (Ex) +6 to rolls vs. evil outsiders foes.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Favored Terrain (Mountain +4) (Ex) +4 to rolls when in mountainous terrain.
Favored Terrain (Underground +4) (Ex) +4 to rolls when in underground terrain.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------

Scabbard of vigor (1/day) Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon.
Bonus Duration
+4 1 round
+3 3 rounds
+2 5 rounds
+1 10 rounds

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 900 gp
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society
[/spoiler]

Description
Standing silently off to the side, you see a tall, dark human man with a dark weathered cloak and a longbow and quiver on his back. He has a habit of observing conversations, studying the comments made as if unaccustomed to civilized gatherings. If he speaks at all, he speaks with a thick Varisian accent. He wears a holy symbol of Desna around his neck.

Background
Roland was born the youngest child of a farmer in Sandpoint. His parents were killed in a raid by goblins and he was raised by his uncle who was a fletcher by trade. Roland loved to work with bows and arrows and often went into the woods around Sandpoint to hunt.

He helped the local militia with a problem with ghouls and once his uncle passed away, he decided to head to Magnimar and joined the Pathfinder Society under Venture Captain Heidmarch. He has only undertaken a few missions since joining the Society.

Roland is rather stoic by nature, not having spent much time in large cities. He is keenly aware that his common language needs work as he speaks with a heavy Varisian accent.

Adventures:

Wardens of Sulfur Gulch
Fury of the Final Blade
Salvation of the Sages
Refugees of the Weary Sky
Returned to Sky
Orders from the Gate
The Green Market
Year of the Shadow Lodge
Kortos Envoy
Lost at Bitter End
Tapestry's Toil
Test of Tar Kuata
From Shore to Sea

Boons:

First Steps 2 - Debt of Kirin
First Steps 3 - Kayle's Blessing (3x) +1 Luck vs Dragon Breath
#4-07 - Nemesis of Aspis - (1x) Force Aspis reroll
Arrows Boon (2013 PbP Boon)

Personality:

Modeled After: French peas + Robin Hood
Speech Pattern: All leading "TH" sounds replaced with "Z". Refers to Sandpoint and Runelords frequently. Uncomfortable in crowds or social situations.
Actions: Will prefer to shoot bow, but not afraid to use melee. Prefers outdoors/woods to cities.