
Our Mysterious Benefactor |

Probably 7 rounds, I think?
The two sap wielders attack!
AoO vs Karnhia: 1d20 + 5 ⇒ (11) + 5 = 16 for 1d6 + 1 ⇒ (6) + 1 = 7 damage!
AoO vs Karnhia: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d6 + 1 ⇒ (5) + 1 = 6 damage!
The pale man lets out a gasp of pain as the bullet hits him. What are you using to render him unconscious?
Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Mikail is up!

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Mikail spins around in a tight circle, reaching out this time with the hilt of his rapier instead of the point. He aims for the thugs temple, trying to knock him out. He glances over at Ferabras, and playfully calls out "Hey Fera! It seems that I can learn a few new tricks every now or then.."
Attack, Nonlethal: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Dmg: 1d6 + 6 ⇒ (1) + 6 = 7

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Karnhia had a pitted bullet with four doses of Drow poison infused in it loaded up. And hooray for mooks, I didn't get hit!

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Ah-ha! That makes sense, Karnhia. The pale man's eyes roll up and he drops to the ground, unconscious. Mikail's thunk to the head sends the thug to the ground, knocked out as well!
The thug on the ground north of Garret tries to stand up! AoO from Garret! He swings his sap at Garret! Sap vs G: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3 damage!
The thug to the north of Ferabras swings at him again! Sap vs F: 1d20 + 5 ⇒ (2) + 5 = 7 for 1d6 + 1 ⇒ (3) + 1 = 4 damage!
Ferabras and Zora are up!

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"You'll be back on your back in a moment" Garret says as the man stands up, giving him a punch for good measure while he evades the sap.
Attack, battle cry: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Nonlethal damage: 1d6 + 5 ⇒ (1) + 5 = 6

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Ferabras gives the poor mook attacking him a pitying look, briefly eyeing the man's sap before glancing down at his own plate armor. "Don't think that's gonna cut it, friend," he says, "why don't I put you out of your misery?"
Swinging the flat of his blade, Fera attempts to knock the man out, though he can't quite restrain himself from biting viciously at him for working for such an evil enterprise.
Full attack vs adjacent thug, non-lethal with greatsword and lethal with teeth!
+1 Greatsword, PA, Battle Cry, NL: 1d20 + 12 - 2 + 1 - 4 ⇒ (8) + 12 - 2 + 1 - 4 = 15
Greatsword damage, PA: 2d6 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19
+1 Greatsword, PA, iterative: 1d20 + 7 - 2 + 1 - 4 ⇒ (10) + 7 - 2 + 1 - 4 = 12
Greatsword damage, PA: 2d6 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21
Bite attack, secondary, PA: 1d20 + 9 - 5 - 2 + 1 ⇒ (14) + 9 - 5 - 2 + 1 = 17
Bite damage: 1d6 + 4 ⇒ (1) + 4 = 5

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Garret smacks the standing man in the face, loosening a few teeth, while Ferabras knocks the other fellow down to the ground, unconscious!
Zora is up, and only one thug stands and he doesn't look so good.

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Zora has never yet struck an opponent-- her service to her goddess manifests in aiding her allies, rather than directly bringing about the deaths of others. She flourishes the wand of blessings again.
I'll put Bless back up and stay out of the way :P

Our Mysterious Benefactor |

Zora's blessing fills the hearts of the party!
Round 3:
Mikail, Garret and Karhnia are up!

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Mikail steps towards the remaining enemy, rapier flashing through the air once more!
Attack: 1d20 + 11 + 1 - 4 ⇒ (11) + 11 + 1 - 4 = 19
Non Lethal Dmg: 1d6 + 6 ⇒ (4) + 6 = 10
His hilt lands with a satisfying meaty thwack against the baddies skull.

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The last baddie drops with a groan, leaving you with a room full of unconscious men.
COMBAT OVER!

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Zora moves between the felled enemies, checking for the ones still breathing, at least. If any are currently dying, Zora will use her rebuke death power to stabilize them. It does a d4+4, but only to targets in negative HP. Ideally she's not trying to wake them up, just stop them from bleeding out. But it sounds like a lot of NL happened in that fight too.
"I suggest we restrain any who are just sleeping," she says. "And then move on. Unless you feel we should bother with interrogating them as to the man we're trying to find?"

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"I try not to describe others by their appearance, given my own," Ferabras weighs in, "but that very pale-skinned man seemed rather different from the other thugs, as if he might be a leader of sorts. He might be worth questioning - but any delay may cost us our prize."
Just putting it out there that we might want to talk to him, since he was distinct from the guards - but I can go either way, sometimes such things are a waste of time.

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"A reasonable suggestion," Zora agrees, and then looks curiously closer at the pale man, being rather bleached herself.
Any check to identify what the pale chap is? Also on the offchance he's undead like a dhampir or something, she presumably might have done a KN religion check before touching him with the Rebuke >___> Hopefully. ...then again, if she realized he was undead she might have gone ahead and used positive energy >______>
Retro REligion?: 1d20 + 11 ⇒ (5) + 11 = 16 +2 more if he is undead

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Karnhia taps her lip at the mention of the need for expediency. "The poison I used was one that provokes unconsciousness. Tie him up quickly and hope his foizic is strong enough. Else he will be out, in a dream that is no dream, for at least a couple hours."
He needs to give me a second fort save, DC 19 or he is unconscious for 2d4 hours.

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After checking you see that the men are all knocked out, in no danger of death. The pale man, however, matches the description of one Moses Greeley!

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After a minute is he still out? And can someone else tie him up please?

Our Mysterious Benefactor |

Fort: 1d20 + 5 ⇒ (18) + 5 = 23 He comes to, tied up. "Whaaa... What the hell are you doing to me?"

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"Questioning you, Mr. Greeley." Zora crouches in front of the bound man. "We have been trying to find you for some time. You have been trying to kill us. To add to the deaths on your hands so far.
"We would be within our rights to simply execute you with the same lack of care for life you have displayed so far. But it need not go this way. It is almost always worthwhile to choose life. Explain what has happened in this city, with this shiver, and what dark forces have been harnessed, and we will do what we can to deal with whatever it is that you merely serve. It is not too late to undo some of the damage you have helped cause, Mr. Greeley."
Diplomacy: 1d20 + 18 ⇒ (16) + 18 = 34

Our Mysterious Benefactor |

Greeley looks flustered, first angry, then resentful, then suddenly he adopts a pleading, why me look. "L-l-listen, I had to send those men after you. Had to! They would have killed me if I didn't! They MADE ME DO IT! And I can't... I can't sleep. I can't escape. I can't get away from all the dead people. They haunt me. They accuse me. But I didn't want to.. It's the House. The evil, vile House. It holds all the secrets, you know. All the evil lies below. IT LIES BELOW!" He's starting to sweat and shake as he slowly loses his composure. You sense he's desperately afraid of something, but it's not you.

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Fera's deep voice calmly cuts off the man's fearful shrieking, "It seems you are but a tool then. A vile, self-serving tool, but a tool nonetheless. Where is this house? Tell us all you can of it, and of whoever 'they' are, and perhaps it will go easier on you, when you face your inevitable reckoning. Perhaps."

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"Through the outhouse! There's a trigger in the wall behind, it opens into the walls. There's tunnels there, spiders inside. It loves the spiders. IT commands thems. I didn't want to, but they promised me power, promised me gold. But their gold and their promises are filled with blood. And that damn spider sits, in the middle of the web of lies."
Anyone doing anything else while the questioning goes on?

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Mikail ties up the other thugs while Ferabras and Zora question the leader of the group. While securing them, he carefully rifles through their pockets and secures anything of note.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Upon hearing of the next phase of their mission, Mikail looks up with a worried expression at Ferabras. "Tunnels?? More freaking tunnels?? And SPIDERS?!?!" His head droops and he shakes it in melencholy. "What I wouldn't give for just a regular old stand up fight under the bright light of day.. there's not going to be any ladders jumping out and trying to eat me, is there??"
Looking over to the others at their obviously confused expressions and tries to explain. "Our last time in tunnels, I tried to climb a ladder and it turned out to be a mimic.. scared me pretty badly.." he shuffles his feet and kicks at an imaginary rock.

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Mikail, you look around, but there's virtually nothing of value here. Which you find odd. By all accounts Greeley is a big time drug dealer; why does he have so little actual loot here?

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Kharni whispers to Riddywhipple in his sibilant, draconic language before taking a knee to examine the man.
Slowly, the witch-woman begins to give their prisoner a thorough search. "Anyone here have any practice with the healing arts?"
Karnhia is interested in perhaps examining any shiver he might have on his person from the lens of a poison-maker. Let me know if I can make a check.

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Riddywhipple takes flight with excitement, trailing Mikail as if this were some sort of game.
Perception: 1d20 + 15 ⇒ (19) + 15 = 34

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Mikail glances up at the flying fairy dragon, smiling in amusement. Looking up to the rest of the group, he says "Seeing as how Greeley is so high and mighty.. such a big figure around here, you would think that he would at least outfit himself and his thugs a little better."

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Riddywhipples follows the agile rogue and discovers there seems to be a secret door hidden behind a cabinet in the north wall. From his high vantage, the little dragon can see a tiny brass key lying on top of the cabinet.
Searching the trussed Greeley reveals an empty potion bottle, scrolls of cure moderate wounds (3), antitoxin, doses of blue whinnis poison (3), vermin repellent (2), leather armor, masterwork spider-leg sickle, amulet of natural armor +1, and a silver holy symbol of some strange spider thing. Your knowledge of religion seems to be no help here; it is of no known god that you've ever heard of.

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Mikail is able to pop the secret door open with the brass key, only to find a short hallway ending in a much more substantial door and lock!

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Mikail thanks the little dragon for pointing out the door, then goes through Greeley's possessions. "If no one else can read these scrolls, I can keep them and try to cast them as we need them." he says to the group. He then holds up the vermin repellent, sickle, and amulet up to the rest of the group. [b]"Would anyone care to use these?"
Once all the gear is sorted out, Mikail moves through the door the dragon pointed out and carefully inspects the next door for anything untoward.
Taking 10 for 20

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Karnhia grabs onto the poison vials, cocking an eyebrow at the poisons she can identify. "It looks like I am not the only one who uses poisons. This giorgo has many doses." She pockets the blue whinnis, before attempting to identify the poison that was once in the empty vial.
Craft (Poison): 1d20 + 13 ⇒ (12) + 13 = 25
"I can read the farmece inscribed within those scrolls iubita vulpe" she adds casually before continuing "What worries me is the vermin repellent. Paraziţi can be a problem, as we have all seen. Should we stop and gather a few more vials?"
Also, I do remember that Karnhia doesn't know you are kitsune, but at this point, maybe she thinks you look as sly as a fox... That would explain the verbiage without having to retcon everything she's said thus far.

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Riddywhipple soars into the narrow corridor, batting his wings excitedly. "Such secretive stashes! I shudder at the scene we will see beyond the door!"
Perception vs Door: 1d20 + 15 ⇒ (12) + 15 = 27

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Sorry for my lack of posts, long work day and just running out of steam at home.
"I have no issues in reading the scrolls, they are the magics I use all the time," Zora offers. "It seems that antivenom is certainly the order of the day, with all this arachnid symbolism incoming. Ferabras, the prayer I invoked upon you to keep you free to move should still hold for some time. We should take advantage of it. Are we ready to proceed down this corridor that the keen eyes among us have noted, or do we need to purchase anything while the city's apothecaries are still in reach?"
I have one antitoxin on my own; do we need to buy more for anyone else before we go? Also, are people good on splash weapons if they don't have other swarm options? I hear spiders and just imagine endless swarms...

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”I wonder if Mika shouldn’t take that antitoxin right now, before he ventures any further,“ Fera suggests kindly, ”since trouble does manage to find him with little difficulty.“
He then waits for his kitsune friend - or someone else - to figure out how to get past the second locked door.

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Garret opens his haversack and takes out the topmost flask "I have a single antivenom and then one to spare. Wouldn't it be better to take when we are at the outhouse?"
I have my acids and alchemist's fires, although I am not that usefull vs swarms. Also; I am back!

Our Mysterious Benefactor |

Karnhia, you recognize the bottle as a potion bottle and can identify it as a potion of invisibility, which is how he was invisible when you came in.
Mikail, you don't immediately see anything out of the ordinary on the door, but suddenly Riddywhipple calls a warning for you to freeze. Looking down, you barely spot a hinged floorboard that would have dropped you into some sort of trap below you! Marked on map!

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Karnhia: Thats fine!! I should have changed the avatar if I was that concerned about keeping it a secret.
Awww, Ferabras.. always looking out for his little friend! We're like Groot and rocket.. Lmao!!
Mikail pauses as Ferabras offers him the antitoxin, and gives the big man a huge smile.. "Well, its not like I don't try to avoid it.." he says, taking the vial and slugging it back.
As he approaches the door, he is suddenly stopped as the little dragon darts in front of him, calling out about the door. Eyes wide, he looks down and sees what the dragons sharper eyes were able to spot. "Geez!! Thanks!! You just saved my bacon!"
His eyes narrow in concentration as he looks over the trap and gets his tools out to try and deactivate it.
DD Trap: 1d20 + 15 ⇒ (19) + 15 = 34
DD Door: 1d20 + 15 ⇒ (19) + 15 = 34

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The trap door is soon spiked, rendering it harmless and the door lock is popped! The tables of this chamber hold all manner of bartered items, from lanterns and mirrors to candlesticks and jewelry. Together, these mundane items are collectively worth 300 gp. Items of more substantial individual value include a large jar of pulled gold teeth worth 30 gp in total, three silver holy symbols of Abadar worth 25 gp each, a phrenologist’s kit, and 40 doses of shiver worth 1,000 gp. In addition, there are several pieces of evidence: Frell’s blue parakeet in a bronze cage worth 10 gp, a wooden case containing a set of silverware—engraved “J.W.” as reported—worth 120 gp, and a golden holy symbol of Desna worth 50 gp.
There are also more mundane goods worth a total of 800 gp. An oval frame has been paired with a mummified imp’s corpse worth 200 gp to a collector (another piece of evidence). Magic items include a fine suit of mistmail, a +1 kukri, a lesser talisman of danger sense, 2 scrolls of restoration in a bone scroll tube, and a clay animal divining pot fired in the shape of a corpulent, lounging rat.

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"We hereby confiscate these items." Garret tells Greeley "We will use them to start to repair your transgressions"
Garret tucks away most items in his handy haversack, after the magic users have determined what everything is. "I am ready for the tunnels" he then says, with his anti-toxin held ready to drink.

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Greeley groans and shakes his head as the stash is discovered and loaded away. "They'll kill me if I lose their treasure. Kill me. They'll know and they're coming!" He suddenly starts shrieking, staring at the ceiling. Looking up, you see first one, then two, then HUNDREDS of tiny spiders pour from a crack in the wall. They drop on Greeley and his screams muffle as thousands of spiders swarm over his body!

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Swearing in Varisian, Kharnia draws power and pours it into her gun.
Now the gun is +2; sacrificing Silence
"Fiul prostituatelor, gâfâieri de puroi eat THIS!" And with her last word, a cone of fire bursts from the gun, incinerating the spiders.
Burning Hands, DC 19 Reflex: 5d4 ⇒ (4, 1, 3, 3, 2) = 13

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The spiders burn away, but the damage seems done - Greeley's body is bloated and still when the swarm dissipates!

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"Cal-Cosoș!" exclaims Karnhia. "Our lead!"

Our Mysterious Benefactor |

The man is definitely dead, but you still have a lot of evidence, including large quantities of Shiver. What now?

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Karnhia, fuming, looks to the others. "Let us take these things, and go to find the secret passage through the outhouse. I would not put it past our duşman to come after us to recover his shiver" she says bitterly, gesturing towards the hidden cache.

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"I agree.. and most of this is evidence that we need to take to the authorities anyway. Every bit of this is another nail in the coffin of whoever really is behind all of this, and we need to cover ourselves as much as we can so no one turns against us when the bodies begin to stack up.." Mikail tosses in, shaking his head in disgust.
"That secret passage seems to be the next obvious route.. should we do that before or after reporting in?"

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"I say we go through that passage now. The authorities will still be here when we get back, and we do not know if that also goes for whatever that is down there. Both you and I are now also reasonably protected against poisons, it would be a waste not to use that protection."

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"I agree with Garret," Zora says, breaking several minutes of watchful silence and rising from her inspection of Greeley to confirm he is quite past her help. "This... spider entity knows it was betrayed, yes? Thus, this summary execution just now. If we dally, it might take the chance to leave the city."
(Sorry I've been so quiet :( Life's been slamming me. Will try and do better.)

Our Mysterious Benefactor |

Life has that tendency, usually when we least want the distraction!
Conferring, the party seems to come to the conclusion that time is of the essence. You gather what you can and head down the stairs, to the outhouse built into the wall. You're leaving unconscious men behind - do you want to do anything with them before leaving?
After dealing with the unconscious thugs, you open the outhouse. It smells, well, like an outhouse, but Mikail and Riddywhipple's sharp senses notice a small depression in the back wall. Pressing it causing the entire wooden back wall to swing inward!
Huge blocks of irregularly cut stone form a happenstance tunnel in the hollow within the Old Wall. The corpses of long-dead rodents hang from dusty spiderwebs draping the passage. Your boots crunch the old bones of the dead rodents and also the crockery of jars - jars that look like the vermin repellent you saw upstairs.
Shafts of light enter here and there, let in by cracks in the wall and by loose stones not quite meeting their fellows. This place feels like a thief's dream - a network of tunnels that run literally below the boots of town guards and can be accessed at multiple points along its length. However your thoughts are interrupted by an eerie skittering sound and the clack of heavy chitinous feet, coming closer!