Ferabras's page

1,057 posts. Organized Play character for Khelreddin.


Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3

About Ferabras

Male demon-spawn tiefling paladin (oath of vengeance) 8
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
Aura courage (10 ft.), resolve (10 ft.)
AC 26, touch 12, flat-footed 25 (+11 armor, +1 deflection, +1 Dex, +3 natural)
hp 71 (8d10+19)
Fort +13, Ref +8, Will +12
Immune charm, disease, fear; Resist cold 5, electricity 5, fire 5
Speed 30 ft. (20 ft. in armor)
Melee +2 greatsword +16/+11 (2d6+11/19-20) or
. . mwk cold iron greatsword +15/+10 (2d6+9/19-20) or
. . morningstar +14/+9 (1d8+6) or
. . bite +9 (1d6+3)
Ranged mwk composite longbow +10/+5 (1d8+3/×3) or
. . sling +9 (1d4+6)
Special Attacks smite evil 3/day (+4 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 5th; concentration +9)
. . 2nd—paladin's sacrifice[APG] (DC 16), shield other
. . 1st—liberating command[UC], protection from evil
Str 22, Dex 12, Con 14, Int 8, Wis 8, Cha 18
Base Atk +8; CMB +14; CMD 26
Feats Armor Of The Pit[ARG], Battle Cry (acg)[ACG], Iron Will, Power Attack
Traits armor expert, suicidal
Skills Acrobatics -3 (-7 to jump), Diplomacy +14, Handle Animal +8, Perception +3, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Infernal
SQ channel wrath, divine bond (weapon +2, 1/day), lay on hands 8/day (4d6), mercies (dazed, fatigued), prehensile tail[ARG], tiefling paladin
Combat Gear elixir of hiding, potion of endure elements, potion of feather step, potion of fly, potion of resist energy (????), scroll of remove blindness/deafness, snapleaf[UE], wand of bless weapon (50 charges), wand of cure light wounds, acid (2), holy water, weapon blanch (silver)[APG]; Other Gear +2 full plate, mwk buckler, +2 greatsword, morningstar, mwk cold iron greatsword, mwk composite longbow (+3 Str), sling, sling bullets (20), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, belt pouch, belt pouch, hemp rope (50 ft.), paladin's kit[UE], 5,599 gp, 4 sp
Special Abilities
+2 when using Lay on hands for yourself. Add +2 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Battle Cry (ACG, 3/day) Swift action, allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs. fear for 1 min.
Channel Wrath (Su) Spend two uses of lay on hands for an extra use of smite evil that day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Dazed) (Su) When you use your lay on hands ability, it also removes the dazed condition.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying a square adjacent to you.

Useful pastes:

[dice=+2 Greatsword]1d20+16[/dice]
[dice=Greatsword damage]2d6+11[/dice]

[dice=+2 Greatsword, iterative]1d20+11[/dice]
[dice=Greatsword damage]2d6+11[/dice]

[dice=Bite attack, secondary]1d20+14-5[/dice]
[dice=Bite damage]1d6+3[/dice]

Power Attack
[dice=+2 Greatsword, PA]1d20+16-3[/dice]
[dice=Greatsword damage, PA]2d6+11+9[/dice]

[dice=+2 Greatsword, PA, iterative]1d20+11-3[/dice]
[dice=Greatsword damage, PA]2d6+11+9[/dice]

[dice=Bite attack, secondary, PA]1d20+14-5-3[/dice]
[dice=Bite damage]1d6+6[/dice]

[dice=+2 Greatsword, Smite]1d20+16+4[/dice]
[dice=Greatsword damage]2d6+11+8[/dice]

[dice=+2 Greatsword, Smite, iterative]1d20+11+4[/dice]
[dice=Greatsword damage]2d6+11+8[/dice]

[dice=Bite attack, secondary, Smite]1d20+14-5+4[/dice]
[dice=Bite damage]1d6+3+8[/dice]

Smite, Power Attack
[dice=+2 Greatsword, PA, Smite]1d20+16-3+4[/dice]
[dice=Greatsword damage, PA, Smite]2d6+11+8+9[/dice]

[dice=+2 Greatsword, PA, Smite]1d20+11-3+4[/dice]
[dice=Greatsword damage, PA, Smite]2d6+11+8+9[/dice]

[dice=Bite attack, secondary, Smite, PA]1d20+14-5-3+4[/dice]
[dice=Bite damage]1d6+14[/dice]

Just Bite!
[dice=Bite attack]1d20+14[/dice]
[dice=Bite damage]1d6+9[/dice]

[dice=Bite attack, PA]1d20+14-3[/dice]
[dice=Bite damage]1d6+18[/dice]

Smite: +4 attack, +8 dam (+16 on first successful attack vs evil outsiders, evil dragons, undead) +4 deflection bonus to AC