GM Shathira's Wrath of the Righteous table 2

Game Master Kelarith

Kenabres Before the Fall

Kenabres After the Fall

Grey Garrison

Treasure List

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Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

This seems to be a 'pass' -- if they don't come out we definitely don't go in

Maybe a taunt or bluff works?


Still here, just letting you all suss out what you want to do.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Drakra could taunt, it just seems like there's a whole bunch of leader type characters in the room too that can keep order.

Here's how I think my idea would work in terms of action economy.

Godwin Free action says Take invisibility potion from my pouch and feed it to Fomiel

Round 1. Godwin delays to go after Fomiel
Round 1. A ranger takes invisiblity potion and gets Fomiel to drink it (two move actions?). All other rangers delay to fire if something comes in door.
Round 1. Vardan and Drakra delay if enemy come in.
Round 1. Fomiel steps out and casts Magic Missile at best target.
Round 1. Godwin pulls Fomiel back into room.

Then if that manages to get the enemy to charge (cause they don't know how many more times we can pull that stunt) Vardan, Drakra, and Thorne and the rangers can do some really great control spells or damage.

Does this seem like a reasonable order of actions GM?

Also I hope others don't think I'm power gaming here :|. It's just been really complicated tactically and things we could discuss in five minutes in real time takes a long time in PBP :).


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

That is the issue -- the slow conversation.

Small elemental is an option on the summon table, could earth glide behind our foes.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

What we have here is the perfect setup for a few castings of Summon Swarm or Vomit Swarm or Rain of Frogs, or some similar swarm creating spell. Is there anything better for massed troops. Unfortunately none of us have Summon Swarm. Any chance we could level or somehow get access to a Spell Page with the spell?


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

I could have two earth elementals created in succession move to the rear using earth glide as Vardan suggested. It could attack in concert with a rush of multiple eagles from the front.

I tried to use my extremely high bluff skill before and caused more problems than I solved.

It would seem we treat this a siege more than a race -- no need to get our new allies all killed.

With no mythic levels this is definitely a hard one.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I'm good with starting out with the summons.

Maybe followed up by an Invisible Drakra smacking them with GlitterDust and/or Grease then Godwin and Vardan moving in while the rangers and Fomiel start peppering them from range?


One monkey wrench to the earth glide option. From the SU ability: "You can pass through stone, dirt, or almost any other sort of earth except worked stone " The stone on the 2nd floor of the garrison is definitely worked stone.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Same for the stone on the ceiling? Would be hilarious to have earth elementals dropping on their heads.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Magma elementals can, I believe, earth glide through everything that isn't metal


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

As a head's up, I'm about to be out of town and without easy access to a computer for about 2 weeks -- basically, I'll be able to post Monday (13) and then not again 'til the 28th.

Vardan will volunteer to either be a vanguard (smashing into the bad guys as they get hit from behind if we can manage the earth glide) or to cover people's retreat if we go for a more hit-and-run (he's all noble and dumb that way -- though it also makes sense, given his mobility).

Feel free to bot him, but try not to get him (or Thorne) killed. ;)


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Well we've got two plans right now. The plan to snipe them with Magic Missile to try and tempt them in or the plan to swarm them with summoned monsters.

Maybe we can do both? First snipe them and if that gets them to come in then we can use summoned monsters to bolster our numbers.

If that doesn't get that to come in then we send over summoned monsters.

If that still doesn't work then we can give up and head back to prepare for another assault?

Basically if we can get *them* to attack *us* then we'll have the advantage of archers prepared to pepper them when they come in.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Could snipe after the attacks from the rear?


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra really does not have much of use in this scenario. He can drop Glitterdust a few times, but that is about it. He can also create illusions to distract the bad guys, not sure if that would work, but a pegasus with a knight on its back would probably draw a lot of arrows away from us.


When you finalize a plan, I'll start back up in the gameplay section


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Ok,

First round Summon a creature.

Second round do the snipe plan while the summoned creature goes around to attack from the rear.

Then we see what they do?


Take it over to gameplay, then :D Let me know how the creature is getting around behind.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

No idea how we can get a summoned creature to attack from the rear. Maybe we can have it attack in concert with the snipe?

Should we vote? We're been paused for a while here.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Is anyone else having trouble with the "new posts" showing up? Suddenly yesterday, it stopped for all my campaigns.

GM Shathira, one thing that has fixed similar problems in the past is for the GM to manually change the player to inactive, and the switch the player back to active. Mind you, this was several years ago that I last had this issue.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

There was a site wide problem. Seems like it was just fixed


Had a major issue at work that's had me log over 200 hours in the last two weeks. Sorry for my absence. I'll post something tonight, since it looks like things will be normal again.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

I am back, also.


Give me a finalized plan for action and we'll get going again.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I had a suggestion for doing a snipe of them to hopefully force them to come to us. Then there was a suggestion to hit them with summons but I think we weren't able to determine how to get the summons to attack them without getting blasted out of oblivion. Then there was a question about breaking down walls.

Personally I think we should try the snipe and then see if they come at us or not.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Let's go with the snipe plan -- it's simple enough and we can't talk to a magma elemental who could earth glide behind them.


Going to need you guys to bear with me for a while. It's going to be a bit rocky. Work has blown up on me, so I may be spotty(ier) with posting for a bit.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

No problem


Okay, I should be able to get back to normal here, but won't be able to post till this evening. Thank you all so much for sticking with me through this time.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

What do you guys say to a straight ahead assault next go around?


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Might be a good idea -- though I still like the idea of splash weapons and/or summons (for instance)


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

I am not really the strongest at the full frontal assault angle. Drakra will happily use his Inspire Courage, and any other relevant spells, but on the actual attack side, other than Aid Another, he is not much use.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Splash weapons had the problem that we get sniped to heck while throwing them, or it requires the kind of action shenanigans that are incredibly hard to coordinate in PBP. Summons ahd the issue that we couldn't figure out how to get them to attack from the back if we just send them down that corridor then they'll just get shot to pieces as well.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

I'm assuming they won't have quite the same "wall" formation if we come from another angle -- but if they do, we can send the summoner (and a bodyguard or two) to come in through the window while the rest of us come from the other side.

And if we use illusions to pull the first shot, we could have some splash damage done before those of us rushing the line close to melee.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Well we don't know what's going to be on the main floor when we first go in through there and we can't coordinate if some of us are going in through the window while the rest are going in through the front door.

Sorry for suggesting going in through the window in the first place. It's just ground this game to a halt for months.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Well we're at an impasse again. Everybody has a slightly different idea of how to get back into the fort.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I am going on a vacation for a week starting tomorrow! I think I will be able to keep up with a once a day pace but maybe not!


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Let's just go frontal assault. If we knew what the interior looked like, we could try sending in people to hit the rear, but I don't think we know enough to do that reliably -- and I'd hate to have half of us get ambushed.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Should be back up to speed Tuesday. Vote for frontal assault.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Back. So, uh, are we heading back out and opening the main door?


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

I think so?


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Sorry, I am sort of clueless as to what is going on. It has been several months since this encounter started and so far we have done not much more than look into the room to discover that it is filled with a ton of bad guys.

I want this campaign to be a success, but at this point I am really having trouble remember what has happened because of the inconsistent pace of the game.


Recap: The fighters that Irabeth is leading have agreed to harry any kind of support for the Garrison, slowing down reinforcements. It was agreed that the taking of the Garrison would possibly take more than one foray into the building. The first foray killed the Vermlek guards at the front gate, and several fiendish flies that were in one of the top rooms of the Garrison. Given the telepathic abilities of some fiends, it's logical to assume that the flies got off a message to someone in the Garrison that led to all of its forces coming to bear to force the party back out of the building. The forces inside seemed to have no interest in pursuing, instead staying and trying to finish whatever it was they came to do.

At this point you were trying to figure out what would be the best way to try to take the Garrison when coming back. Either frontal assault, or another approach, given that you'd removed some of the guards in some of the easily accessible areas. Also trying to figure out when, since the reinforcements are only delayed, not halted entirely.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Let us go in the front door.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Strike had and fast. I'm a cavalier -- running things down works for me.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Sorry guys. I think I'm going to bow out of this game. For various reasons I think it's just going too slow for me to able to maintain a consistent view of Godwin.

Thanks for the game and if you could mark me and Godwin as inactive that would be much appreciated.

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