GM Shathira's Wrath of the Righteous table 2

Game Master Kelarith

Kenabres Before the Fall

Kenabres After the Fall

Grey Garrison

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Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Gonna go with 5 for now. Rolling a 1 or 2 would be pretty bad for Godwin at this stage :).


Male Human Inquisitor 1 | HP 14/14 | AC 19 | T 12 | FF 15 | CMB+3 | CMD 15 | Fort +4 | Ref +2 | Will +4 | Init +4 | Perc +6 | Sense motive +7

Guys, it's been a while since I've been able to dedicate the time to the game that it warrants. I'm currently swamped at work and don't foresee a break in the next couple of months. As such, it's best that I leave the game and perhaps give someone else an opportunity to play and contribute. Deal with my PC as it best suits the game. Thanks and sorry for any inconvenience this may have caused.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Good luck with work Ali.


I'm going to throw a recruitment thread out there for two replacement players, seeing that Ali bowed out and it seems like at least Flynn is MIA. When we start getting submissions, I'll have the people left vote on them so we can get who we want. If you have any people you know that you would like to have join the game, let them know. Since you all will have the votes, they'd obviously get preferential treatment.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Should we look for a replacement?


If you have someone in mind, absolutely. I'll always defer to you guys if you know someone you enjoy playing with, since that'll make the game better for you.


HP 24/24 | AC 19 | Touch 12 | FF 17 | Fort +8 | Ref +5 | Will +6
Skills:
Diplomacy +8, Heal +5, Intimidate +5, Sense Motive +5
Paladin of Iomedæ 2

I can ask around, i'm down to 2 games playing and one GMing, and it is certainly a relief. Are we going to pause gameplay here, considering adding people in would be fairly easy at the underground mongrelmen area?


For a short period at least. I'll put the recruitment notice up later today, so that you all can let people know about the vacancies before a general recruitment. Either that or I'll nab some people from the big character list.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

I shot out an inquiry. I say hold of for 24 hours to see if we get anyone. I have some good players in several campaigns. Not sure if any are looking for a new game right now though.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel is looking for a home. He has tried to start two WotR campaigns and is heading for archmage. I was a referral from Tirion, who may or may not vouch for me :-).

Trying to explore variations on arcane casters, I was going to put some strength on Fomiel to make him different than the typical mage I play.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Tirion said you were looking for folks -- I've got a few characters that I'd built for Wrath of Righteous:
Vardan Argider, (Small) Angelkin Aasimar Cavalier of the Star (Shelyn)

Petravius Impetus, Half-Elven Magus

... I've also got a bloodrager and a swashbuckler that I'd be happy to adjust to fit into the campaign...

However, with the giant pile of orphan characters and a head full of chracter ideas I've not necessarily fully fleshed out, more than happy to fill whatever hole might be found.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

In terms of holes I'd say we've got a lot of half divine casters, decent spread out healing, and beefy melee. Drakra is really good with half arcane and support. What we seem to be missing is a full caster of some sort and ranged.


Godwin, keep in mind that you just lost the Inquisitor and one Paladin, so some of that healing went with it.


HP 24/24 | AC 19 | Touch 12 | FF 17 | Fort +8 | Ref +5 | Will +6
Skills:
Diplomacy +8, Heal +5, Intimidate +5, Sense Motive +5
Paladin of Iomedæ 2

Mind giving us a current role call Shath?

Just so we know who is still active and what we might be looking for?


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Pretty sure all that have posted in the past few weeks are:

Drakra - bard extraordinaire and everybody's best friend
Selindra - paladin(healer type), possibly dipping sorcerer at some point
Godwin - warpriest

Drakra can dip a level or two of rogue if necessary to get lock picking and trap removal skills, which I am sure will be helpful at some point in this campaign.

We could definitely use some more arcane power. Drakra can cast arcane spells, but bards are never going to hit the high notes that wizards and sorcerers are capable of. A full divine would not be bad either. Oracle/cleric/shaman all can fill in as a secondary melee and also provide more divine buffing and healing when necessary.

While ranged is helpful, any decent fighter(ranger/paladin/etc) can wield a composite longbow. They may not be able to fire into combat, but really, ranged is for range, if you want to fire into melee, you are usually just about as good with a sword unless you solely focus on ranged feats, which tends to make a less interesting and overly min/maxed character.


HP 24/24 | AC 19 | Touch 12 | FF 17 | Fort +8 | Ref +5 | Will +6
Skills:
Diplomacy +8, Heal +5, Intimidate +5, Sense Motive +5
Paladin of Iomedæ 2

Hmm..., gotcha. I had been thinking about adapting Selindra when the retraining option came up. Now that we are down to just Godwin and Selindra, I'm not sure which direction I want to go with it.

Normally I do not play melee or close combatants, so I'm trying to stretch a bit. Though if we are going to be retooling the group makeup, I might consider a different direction.

I could certainly see her taking on a full spellcasting role. With her current stats I think she would make a fine oracle if we are wanting a more full on divine caster.

Though I suppose let us see who applies and who is wanting to join, and then can try to figure out dynamics from there.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Ah didn't know we were down a paladin as well.

There's plenty of spaces were someone can fit in. Having someone decent at range would be good though as there were a few times already where we were a bit stumped since all the fighters were really melee focused.

Full arcane, switch hitters, Full divine, and skilled characters all would really help out. How big do we want the group to get?

Selindra I think you should play your character the way you want. If you want to stay a combat character then that Godwin would welcome the help :) Totally up to you.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

I think that 5 is a good number. 6 works if you have good active players, but can become tough for the DM as encounters need to be buffed up. We could do it with 4 and just add an arcane caster, but 5 is probably the right size, and it is what we had before.


Drakra hit the roster on the head. I'd be looking to go to 4 or 5, and 5 is what we had already. I agree that an arcane spellcaster would help, as would a divine spellcaster. Like I said too, I'll let the three of you have the final say on what characters join.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Cool :). I guess we can ask Fomiel and Tilanar for character concepts to start (and maybe end) the recruitment?


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Fomiel is the character - I have been in several campaigns with his player, Chainmail.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

I'll be working something up -- was looking at a full divine -- originally thinking of trying out a shaman, but might go oracle -- considering the stated needs.

Going to read over a few things before developing the concept -- though it'd be good to know what limits exist, also. :)


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Pretty sure the original recruitment thread read:

Seeking several "Holier than Thou" characters, and a crazy gnome bard with a knack for insulting people.

DrakraI was shooting for the religious side, but seemed to have missed on that one.

He sticks his hand in his pocket and pulls out something that appears to either be a small dead animal, or perhaps the remnants of the snacks from a tavern than no longer exists, and, thus, will probably not miss them. Drakra then shows them. See, I even have my holy symbol to Grungrabaleantranasbthe, the famed gnomish goddess of someone else property.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Ok, thinking I may split the diffence and go Spirit Guide Oracle.

However, as things are forming in my head, leaning toward a lame or haunted wood mystery oracle who worships ol' Deadeye. NG. Was thinking halfling, but I can't get at sling-staff without a proficiency (though thought it could be fun) -- so may go elven (which gets me the bow proficiency, also).


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Spirit Guide is fun. I am playing one in a WotW campaign. Obviously she does not worship ol' Deadeye.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel should be a pretty fleshed out character as he tried WotR twice and was stranded. You wouldn't believe how many campaigns don't make it to level 2-- or maybe you would.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel should be a pretty fleshed out character as he tried WotR twice and was stranded. You wouldn't believe how many campaigns don't make it to level 2-- or maybe you would.

One folded before he even has a chance to fall through the earth.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Then he should deem himself lucky as he did not have to suffer through being sucked into the earth and stranded there.


Hello! I'm a friend of Drakra's from another game that's recently gone into permanent hiatus. I've been looking for another game to join and he said this one was still looking for an additional player. I'd like to poke my nose in and express interest, although it seems there are already two interested.

Here's a simple character with a concept I had in mind. Essentially a zealous cleric of Iomedae (and it looks like the paladin in the party worships the same deity).

Fluff:

art
Description
Tall, at nearly six feet with sweeping silver hair and a thick jaw. Sidonia is rarely without her armor or tabard bearing Iomedae's symbol. Her eyes are muddy green and her skin incredibly pale.

Personality
Intense is the first word Sidonia's friends think of when describing her. She bears an intense joy for justice and respects the efforts of law enforcement within cities. She sees glory in battle and ridding the world of evil through swift violence than any sort of redemption or diplomacy.

Background
Raised in Castle Everstand before being sent to Vigil to train with the Knights of Ozem, Sidonia Tilernos was no stranger to warfare. She completed her training and came north, to Mendev, rather than return to the walls of Belkzen based on a vision from her deity, Iomedae. In that vision she saw a blinding brilliance falling before waves of darkness. She saw the Mendev's walls cracked and burned as that darkness spilled over them, devouring the lives within. Saint Lymirin appeared with her fierce, golden eyes and curved beak. No words were spoken, but Sidonia knew where she was needed.

And so she left. Her family, famous for their connections to the Knights of Ozem, were supportive. No daughter of theirs would lie about a vision from the Inheritor. A few whispered that the zealous girl would find her death at the rift, but none tried to stop her.

Basic Sheet:

Sidonia Tilernod
Lawful Good Humanoid (Human)
Female Human Cleric 2
Init +1; Perception +3;

DEFENSE
AC 18, touch 11, flat-footed 17 (+5armor, +1 Dex, +2 Shield)
hp 16 (2d8+4)
Fort+5, Ref/b]+1, [b]Will+6

OFFENSE
Speed 30 ft.
Melee Longsword +4 1d8+3
Ranged Sling +2
Space 5 ft.; Reach 5 ft.
Spells Prepared
1st-Summon Monster I, Protection from Evil Magic Weapon, [Open slot]
0 (at will)-Guidance, Light, Detect Magic, Purify Food and Drink

STATISTICS
Str 16, Dex 12 , Con 14, Int 8, Wis 16, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats (h) Spell Focus (Conjuration), Augment Summoning
Skills Heal +7, Knowledge (Religion) +4, Sense Motive +7
Languages Common
Traits Touched by Divinity (Shield of Faith), Zealot's Bearing (+2 Diplomacy/intimidate with followers of Iomedae, -1 Diplomacy otherwise)
Combat Gear Longsword, Scale Mail, Heavy Steel Shield Other Gear
SPECIAL ABILITIES
Domains (Heroism, Tactics), Channel Energy 3/day


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Point form character concept:

Garrgeni Orvarra
NG Male Half-Elven (Varisian) Oracle (Spirit Guide) 2 {Wood Mystery} [Erastil]

Description:

Garrgeni's build combines the height and grace of his elven heritage with the long limbs and wiry grace of Varisian blood. He stands roughly four inches above six feet and his long limbs and lean, almost wiry build, looks to weigh roughly thirteen stone. His olive complexion and features mark him as Varisian (even more than the long limbs) as does the wave of wild, platinum hair that cascades down to touch his shoulders, almost dancing on the line between silver and white, with a few random streaks of an almost leaden grey that matches his bright (though slightly tired) eyes. Despite the quality and cleanliness of his clothing and equipment, there is something unkempt about him, almost as if he's just walked through a storm of wind.

Point Form History:

- Garrgeni was born in Korvosa, the child of Zeldana, a Varisian dancer that caught the fancy of one of the staff of the Mierani embassy... at least until she was with child and another pretty, impressionable young human came along.

- Garrgeni's mother had trouble staying in the city with the boy, headed back to the family and caravan

- Childhood in the caravan was good -- he was raised by a loving mother -- but almost more importantly, grew up withina tight-knit family of uncles and cousins and aunts who genuinely cared for and protected each other. Garrgeni's only real lack was for a few minutes alone.

- As he got older, Garrgeni was put to work as a hunter, taking to the woods or plains to find meat for his family.

- In his seventeenth winter, everything changed for Garrgeni. He had a dream, a nightmare of a terrible battle. First he saw a massive flaming blade coming down to strike ruin over some town, a number of smaller blades, some shining in the light with others blazing in the sun, trying to turn the evil thing away before, finally, a winged shield of silver scales flew in, absorbing the full weight of the strike, protecting the town even as it collapsed into a pile of small shards; an eagle with black feathers, darker than a raven's, flying toward the town, holding a horned bow in its talons, its form melting into a far more human one, firing arrows into an encroaching darkness; a tree unrooting itself and heading forth into battle against a burning hoarde of evil; finally he saw himself, a tiny seed in the massive, epic battle around him, and heard a voice telling him to grow. Somehow, that voice's command couldn't be ignored, and without understanding how or why, he felt himself root in place, and the tiny seed of himself, useless and inconsequential in the battle, grew into a large, wooden giant, a wooden cudgel growing from one hand and a bow in the other. With this weapons, he began to tear through the evil minions, giving people a chance to flee -- but at a cost, as the spirit or soul of each of the dark creatures he felled stayed with him, clawing at him even as he strode forward to do more good, until they finally overrode him.

- When he woke, the dark spirits had followed him back. They haunted him, pulling on his clothes, messing his hair, unfolding the things in his pack -- and he knew, then, that it was real. That there was, somewhere, a battle coming -- one that he needed to be a part of. One that he might not win, but that everyone would lose if he wasn't there.

- The following night, his dream told him not to mind the dark spirits, that while they marked him and would do what they could to impede him, they could not actually harm him or anyone he loved... and that, when he was ready, good spirits of power would visit him and lend him their aid.

- Spoke to the family elders, who sent him with some coin to the Pathfinder's lodge to look for answers -- and between bits of lore and images, a few more portents, ended up in Andoran... where he was able to use the last of his coin to join a group of young gloryseekers heading north to join the Crusades.

Personality:

Since his strange and terrible dream, the thing that has literally left him haunted, Garrgeni has been readying himself, trying to get a better understanding of his powers. As such, the family-oriented, fun-loving boy of 17 winters has been wrapped in the hard armour of a dedicated, driven 20-year old man -- almost to the point of grimness. He's accepted his calling, if not the curse, but at the same time, it's clear that he's driven by what he's fighting for - home, family, community -- and the possibility of love -- and that his ultimate hope is that he'll succeed in his calling, and one day be able to have those things for himself..

Crunch:

Still working the stats a bit and not sure how much to spend on gear, but, I'm thinking:

Str 12, Dex 16 , Con 14, Int 10, Wis 8, Cha 16

Traits: Seeker, Touched by Divinity (Divine Favour)
Feat: Point-Blank Shot

Revelation: Wood Bond (+1 competence bonus to attack rolls with wooden weapons)

Spells:
1st (5/day) - bless, shield of faith (DC 14), shillelagh (DC 14) , cure light wounds (DC 14)
0th (at will) - detect magic , guidance (DC 13) , light , read magic (DC ) , stabilize (DC 13) , ghost sound (DC 13) , mage hand


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

There are many threads dealing with the challenge that was balancing the mythic rules.

Here is one, and it may link others.
link


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I wouldn't mind expanding to six characters if that is fine with everyone else.


It doesn't look like we'll get many more people submitting, and I don't want to leave the game idle for much longer. So I will ask Drakra, Godwin, and Selindra to send me a PM and let me know their choices, which boil down to:

Expand to six

Or Vote:

If you're going to vote then I would ask that you rank the submissions 1 to 3 with 1 being the best.


Still waiting on Selindra and Godwin to weigh in.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Weekends are a busy time for me :).


HP 24/24 | AC 19 | Touch 12 | FF 17 | Fort +8 | Ref +5 | Will +6
Skills:
Diplomacy +8, Heal +5, Intimidate +5, Sense Motive +5
Paladin of Iomedæ 2

ditto, off to work right now, will do my best to weigh in later on this afternoon.


HP 24/24 | AC 19 | Touch 12 | FF 17 | Fort +8 | Ref +5 | Will +6
Skills:
Diplomacy +8, Heal +5, Intimidate +5, Sense Motive +5
Paladin of Iomedæ 2

Ok, so at the completely totally insane risk of sounding like a completely moron here...

I know that we were wanting to add people..., there was mention of a recruitment post..., that I cannot find?

Or did that never happen?

Why do I feel like I am in a place between sight and sound?


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Rather than using a normal recruitment thread, we decided to shoot out requests to players we knew, and who would make good inclusions in the party. I posted on 2 or 3 threads, and the three players who posted on this thread responded. If you want, we can do a normal recruitment, or if you know anyone who is interested, have them submit a quick application. I can vouch for all three players, as they have been in campaigns with me, all of them for several years.

I think that the goal was to get the recruitment started, and finished quickly. We seem to have done this, and now just need to make a decision.

FYI - Fomiel (Chainmail), DMRaven and Tilnar all have submitted characters earlier in this discussion thread.


I wanted to give you all the first shot at recruiting players that you knew, since that's more than likely going to get us players that will post more regularly, and make for a better fit. Selindra, if you've talked to anyone, and want them considered, tell them to post here, and we can expand the vote to include those people. I'd like to do that quickly though, so if you can have them post by tomorrow, that would be great.


After discussions, I'd like to extend an invitation to Vardan, Sidonia and Fomiel to join the game!

Please each of you PM me (or continue threads that we have in PM) and we'll sort out your introductions.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Welcome all, now lets show the Abyss who is the real force in the world.

Drakra goes and hides in the corner until the fighting is finished.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Welcome everyone!


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

It is up to DM Shathira how the new characters are introduced, but I was thinking that we could retcon slightly and say that we found them at the mongrel men's camp as they had likewise been trapped by the collapse of the city above. Would be a clean and easy way to do it.


HP 24/24 | AC 19 | Touch 12 | FF 17 | Fort +8 | Ref +5 | Will +6
Skills:
Diplomacy +8, Heal +5, Intimidate +5, Sense Motive +5
Paladin of Iomedæ 2

That seems to work as well as anything else. That is sort of a resting/recovery zone, so at least to me it makes perfect sense to just pick up intros there and go forward.


I was thinking along those lines too, Drakra, or just having the Mongrelmen bring them to the traitors camp, since you really haven't proceeded into it, and haven't been spotted yet.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

So we three found each other and banded together, like you lot and are not happy to find more survivors? Works for me.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Vardan, are you supposed to be level 3? The rest of us are level 2 I believe.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I guess it would be cool if you got saved separately by Terendelev and got scales of your own?


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

I haven't been adjusted to fit the campaign quite yet. I imagine I'll also be losing my +1 breastplate. :)


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

I don't know. Drakra has a +1 Wand of Irritating People. Although, it is not actually magical, or a wand, but really just something that Drakra is very good at.

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