Mummy's Mask

Game Master Whack-a-Rogue

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Wounds (0) HP (57) AC (28/16/24) Saves (7/10/7, +2 vs enchantment) SP (32/32) Perception (+10) Init (4+3=7)) Shifter Dragonborn Sorceress (7) Resist Acid (5) DR Magic (3) Buffs (-) Constant (Detect Magic and Deathwatch)

Oh! It’s only a saving throw? Thanks for the catch. That’ll teach me to go off my memory.

(Aerith has high intelligence, not me!)


I'm going to rule that Extra Blended Training Talent can only grant Combat Talents when flexed with martial spontaneity. Being able to grab Magic Talents through a "temporary combat feats" class feature is a loophole that I don't think the designers intended. ;-)


M N human cleric 7//fighter 7 | HP 67/67 | AC25** T24* FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 6/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: Rapid Response
Your Benevolent Dictator wrote:
I'm going to rule that Extra Blended Training Talent can only grant Combat Talents when flexed with martial spontaneity. Being able to grab Magic Talents through a "temporary combat feats" class feature is a loophole that I don't think the designers intended. ;-)

Fair enough. :)

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