
GM-Reno |

No for initiative, it's difficult to work out and I'd rather not have someone waiting on another to play to go first just because they are before them in initiative order.
If you want to delay or ready you can do that, just add in what you want to do when the time comes.
The players will almost always go first in initiative order. I will usually present the creatures then wait on your actions before they take theirs (like the Orcs and the first wolf).
Surprise rounds will work as such: If the players get the drop on the bad guys, they get a free round of actions before the bad guys go. If the bad guys get the drop, they go first in initiative order. The other wolves surprised you, so they got to take their actions first.
Does that make sense to everyone? If not, please let me know and what you'd suggest to fix it.

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I spoke via private message with Grog and we are both enjoying the banter between characters, and the interactions from the other party members.
I think we are ready to go ahead. I believe we are at Nat's watch.
Question GM-Reno...
I just wanted to see how the encounter will impact our/my preparation of spells. If this was first watch - would we be able to still achieve 8 hours of rest; or will the healings impact the number of slots for Nat during the next day.
Daily Readying of Spells: Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating. (A bard must sing, recite, or play an instrument of some kind while concentrating.) During this period, the sorcerer or bard readies her mind to cast her daily allotment of spells. Without such a period to refresh herself, the character does not regain the spell slots she used up the day before.
Recent Casting Limit: Any spells cast within the last 8 hours count against the sorcerer's or bard's daily limit.

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Thurim - Actually, we cannot move your icon unless GM-Reno changes the settings. Only assigned players (usually just the player) can move their own icon. It prevents accidental moves or confusion if someone other than the player moves the token, even though the move may have been well intentioned. If we want to all have control of all tokens we should discuss.