GM-Reno's Crypt-Masks-City Trilogy

Game Master evillmonkey

Player Info

Roll 20 Map


251 to 271 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

Male Dwarf Bard (Archivist)/1

Knowledge Nature: 1d20 + 3 ⇒ (3) + 3 = 6 to identify the creature.

Do we try to kill it, or go by? Time may be of the essence for Dimiria, but I don't want to be on the defensive against this bug either...

Liberty's Edge

Male Half-Orc Barbarian/1

Grog is friend to villagers not bugs...
RAAWRRR!!!

Grog roars as he grasps his large broadsword with both hands and charges.

Free Action - Activate rage. Full-round action - Charge bug. AC 13 until next round.

Charge!: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13


Grog runs up to the beetle and delivers a massive hit with his sword, cracking the hard carapace. The beetle skitters back defensively.

Rest of the group, then the beetle.

Dark Archive

Male Dwarf Bard (Archivist)/1

Ignatius moves up to stand over the fallen villager. He swings his axe at the bug.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Potential Crit: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d10 + 1 ⇒ (6) + 1 = 7
If Crit add: 2d10 + 2 ⇒ (10, 3) + 2 = 15


Ignatius moves up to stand over the fallen villager. He swings his axe at the bug, and finds the crack in the carapace, killing the beetle.

Search the room:

There's nothing of interest left on the body, or in the nest.

Knowledge (local) DC 15:

The body is badly mauled, but you recognize it as Dirk, one of the townsfolk from Kassen.

Heal DC 10:

The body looks to have been dead for a couple of days. There are similar claw-like marks on this body as the others you have seen.

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

So much for trying to study this one.

Well done Grog and Nat.

Ngonunho approaches the humanoid body in the room.

Heal:
1d20 + 6 ⇒ (1) + 6 = 7

Seems like it's been here a while, to long for me to know how this person dies. If this person died around the same time as the rest we have seen, I wonder what made the decomposition to be more rapid here. Maybe an acid? That would be interesting to test. What do you think Grog?

Liberty's Edge

Male Half-Orc Barbarian/1

Grog kicks the body of the villager with his foot. After he gets no response, he replies to Ngonunho.

Grog thinks villager is dead... Keep looking for alive ones.

He moves over to the next door and waits for others to be ready before moving on.

Dark Archive

Male Dwarf Bard (Archivist)/1

Knowledge Local: 1d20 + 7 ⇒ (4) + 7 = 11

He is pretty mauled, can't say I recognize him. I think Grog is right, lets keep looking for Dimira.

Follow Grog.


When you open the door, smoke rushes out, stinging your eyes and lungs. You hear the crackle of a fire beyond and see its glow around a bend in the corridor.

The entire room is filled with smoke, making it difficult to see and breathe. Inside, you'll take a -2 penalty on Perception and attack rolls.

Move Inside:

The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than a few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.

Make a Perception check.

GM Roll:

1d20 + 12 ⇒ (8) + 12 = 20

Liberty's Edge

Male Half-Orc Barbarian/1

Grog advances into the room fearlessly, weapon drawn to take a look around.

Hmm... smoky. Any villagers not dead in here?

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Question: Are those stairs leading anywhere in the room with the bug?


Grog:

The smoky air causes the light from the dying fire to cast eerie shadows that flicker along the walls. The movement of one shadow catches your eye, it seemed to move against the other shadows. You could swear it looked humanoid too.

Yes, the stairs lead down about 10 feet to a darkened landing. Beyond that, you can see another set of stairs rising.

Dark Archive

Male Dwarf Bard (Archivist)/1

Nat follows Grog into the smoke.
Reminds me of a forge. I just hope this forge is empty.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


The smoky air causes the light from the dying fire to cast eerie shadows that flicker along the walls.

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

Ngonunho steps into the room a tries to wave the smoke away.

I guess my lungs can match my hands. Blessed fire please take care of us.

Grog, can you see the source of the smoke? Maybe I can put it out so we can see.

Perception:
1d20 - 1 ⇒ (17) - 1 = 16


The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than a few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.

The smoky air causes the light from the dying fire to cast eerie shadows that flicker along the walls.

Liberty's Edge

Male Half-Orc Barbarian/1

Grog points at the center of the room.

Smoke come from fire...


The shadows flicker around the walls of the smoky room. One shadow catches your eye as it pops out of the wall and flies towards you. It resembles the shadow of a human with its arm reaching out to touch you.

As it approaches it swings at Grog. The cold touch saps at your strength.

touch attack: 1d20 + 4 ⇒ (12) + 4 = 16
Strength damage: 1d6 ⇒ 3

Dark Archive

Male Dwarf Bard (Archivist)/1

Vloek! Ignatius swears in dwarven as he sidesteps into the room and attempts to attack the shadow. Ignatius will also attempt to identify the shadowy creature.
5' Step; Attack; Free Action-Knowledge check

Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d10 + 1 ⇒ (10) + 1 = 11
Knowledge Check Religion: 1d20 + 3 ⇒ (11) + 3 = 14


Nat's axe passes through the shadowy creature, and it seems to ignore the attack.

Nat:

It's a shadow, an undead, incorporeal creature. Physical attacks won't hurt, only magic (including magic weapons) and other incorporeal atacks. It's attacks sap away strength and it creates more shadows from those it slays.

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

Sorry, been distracted.

Ngonunho looks around for an enemy that Nat is attacking.

Nat, why are you shadow-fighting at a... Oh, gods! A shadow!

Ngonunho panics for a second and then snaps back.

Wait, I think this might help!

Ngonunho chants eldritch words and grasps one of the bags at his side. Slowly his other hand begins to glow. He then approaches the shadow and tries to touch it with his glowing hand.

Touch Attack:
[list]
  • Touch Attack with Cure Light Wounds 1d20 + 2 ⇒ (18) + 2 = 20
  • Damage 1d8 + 1 ⇒ (7) + 1 = 8
  • Standard action to cast Cure Light Wounds, Move to approach shadow, Free action to deliver the touch attack.


    Ngonunho reaches out for the shadow and releases his spell, causing a wave of positive energy to pour over the malevolent creature. It pulls back, as if trying to shield itself from the attack.

    No worries, I've been sick, so haven't paid much attention here this week. Back now. Waiting for Grog and I think we lost Thurim.

    GM Roll:

    1d20 + 5 ⇒ (13) + 5 = 18

    251 to 271 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM-Reno's Crypt-Masks-City Trilogy All Messageboards

    Want to post a reply? Sign in.