"Grog" Thaak Primeswine
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Grog is friend to villagers not bugs...
RAAWRRR!!!
Grog roars as he grasps his large broadsword with both hands and charges.
Free Action - Activate rage. Full-round action - Charge bug. AC 13 until next round.
Charge!: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
| GM-Reno |
Ignatius moves up to stand over the fallen villager. He swings his axe at the bug, and finds the crack in the carapace, killing the beetle.
There's nothing of interest left on the body, or in the nest.
The body is badly mauled, but you recognize it as Dirk, one of the townsfolk from Kassen.
The body looks to have been dead for a couple of days. There are similar claw-like marks on this body as the others you have seen.
Ngonunho Adrelsandmar Kaetanta
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So much for trying to study this one.
Well done Grog and Nat.
Ngonunho approaches the humanoid body in the room.
Seems like it's been here a while, to long for me to know how this person dies. If this person died around the same time as the rest we have seen, I wonder what made the decomposition to be more rapid here. Maybe an acid? That would be interesting to test. What do you think Grog?
| GM-Reno |
When you open the door, smoke rushes out, stinging your eyes and lungs. You hear the crackle of a fire beyond and see its glow around a bend in the corridor.
The entire room is filled with smoke, making it difficult to see and breathe. Inside, you'll take a -2 penalty on Perception and attack rolls.
The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than a few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.
Make a Perception check.
1d20 + 12 ⇒ (8) + 12 = 20
| GM-Reno |
The smoky air causes the light from the dying fire to cast eerie shadows that flicker along the walls. The movement of one shadow catches your eye, it seemed to move against the other shadows. You could swear it looked humanoid too.
Yes, the stairs lead down about 10 feet to a darkened landing. Beyond that, you can see another set of stairs rising.
| GM-Reno |
The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than a few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.
The smoky air causes the light from the dying fire to cast eerie shadows that flicker along the walls.
| GM-Reno |
The shadows flicker around the walls of the smoky room. One shadow catches your eye as it pops out of the wall and flies towards you. It resembles the shadow of a human with its arm reaching out to touch you.
As it approaches it swings at Grog. The cold touch saps at your strength.
touch attack: 1d20 + 4 ⇒ (12) + 4 = 16
Strength damage: 1d6 ⇒ 3
Ignatius "Nat"
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Vloek! Ignatius swears in dwarven as he sidesteps into the room and attempts to attack the shadow. Ignatius will also attempt to identify the shadowy creature.
5' Step; Attack; Free Action-Knowledge check
Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d10 + 1 ⇒ (10) + 1 = 11
Knowledge Check Religion: 1d20 + 3 ⇒ (11) + 3 = 14
| GM-Reno |
Nat's axe passes through the shadowy creature, and it seems to ignore the attack.
It's a shadow, an undead, incorporeal creature. Physical attacks won't hurt, only magic (including magic weapons) and other incorporeal atacks. It's attacks sap away strength and it creates more shadows from those it slays.
Ngonunho Adrelsandmar Kaetanta
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Sorry, been distracted.
Ngonunho looks around for an enemy that Nat is attacking.
Nat, why are you shadow-fighting at a... Oh, gods! A shadow!
Ngonunho panics for a second and then snaps back.
Wait, I think this might help!
Ngonunho chants eldritch words and grasps one of the bags at his side. Slowly his other hand begins to glow. He then approaches the shadow and tries to touch it with his glowing hand.
Standard action to cast Cure Light Wounds, Move to approach shadow, Free action to deliver the touch attack.
| GM-Reno |
Ngonunho reaches out for the shadow and releases his spell, causing a wave of positive energy to pour over the malevolent creature. It pulls back, as if trying to shield itself from the attack.
No worries, I've been sick, so haven't paid much attention here this week. Back now. Waiting for Grog and I think we lost Thurim.
1d20 + 5 ⇒ (13) + 5 = 18