GM-Reno's Crypt-Masks-City Trilogy

Game Master evillmonkey

Player Info

Roll 20 Map


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I've set it up so you can move your characters on the map. I needed you to login first before I could do that. I'll look into Google Drawings/Slides and see if that would be better, though.


Everyone can move their character on the map now. I should have some better icons soon (thanks to our friendly gnome!).

Dark Archive

Male Dwarf Bard (Archivist)/1

Yep; the part of the bookish dwarf will be portrayed by a red robed wizard, until our gnome works his magic.

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

Should be done tonight, Friday night at the latest.

Liberty's Edge

Male Half-Orc Barbarian/1

So I have a few questions about how combat is going to work in this pbp.

#1.) Are we using initiative?

#2.) If not, are there surprise rounds?

#3.) If we are using intiative, when would we roll for it?

That's all for now, thanks!


No for initiative, it's difficult to work out and I'd rather not have someone waiting on another to play to go first just because they are before them in initiative order.

If you want to delay or ready you can do that, just add in what you want to do when the time comes.

The players will almost always go first in initiative order. I will usually present the creatures then wait on your actions before they take theirs (like the Orcs and the first wolf).

Surprise rounds will work as such: If the players get the drop on the bad guys, they get a free round of actions before the bad guys go. If the bad guys get the drop, they go first in initiative order. The other wolves surprised you, so they got to take their actions first.

Does that make sense to everyone? If not, please let me know and what you'd suggest to fix it.

Dark Archive

Male Dwarf Bard (Archivist)/1

Only as a clarification point - are the "free rounds" the RAW standard action surprise rounds; or for pbp simplicity is it a full round - either option is totally agreeable, I just want to know.


Good point, a free full round if you catch them by surprise. Once you take the free round, they'll be aware of your presence (assuming you attacked or otherwise made your presence known).


I'm enjoying the banter back-and-forth and don't want to force an end. When you're ready to move on, let me know.

Dark Archive

Male Dwarf Bard (Archivist)/1

I spoke via private message with Grog and we are both enjoying the banter between characters, and the interactions from the other party members.
I think we are ready to go ahead. I believe we are at Nat's watch.

Question GM-Reno...

I just wanted to see how the encounter will impact our/my preparation of spells. If this was first watch - would we be able to still achieve 8 hours of rest; or will the healings impact the number of slots for Nat during the next day.

RAW:

Daily Readying of Spells: Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating. (A bard must sing, recite, or play an instrument of some kind while concentrating.) During this period, the sorcerer or bard readies her mind to cast her daily allotment of spells. Without such a period to refresh herself, the character does not regain the spell slots she used up the day before.

Recent Casting Limit: Any spells cast within the last 8 hours count against the sorcerer's or bard's daily limit.

Liberty's Edge

Male Half-Orc Barbarian/1

I should be all set for Grog for now unless anyone else wants to add more.

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

Ngon can always banter (and on and on and on...) but I think we can move on.


The encounter won't impact your spell preparation at all.


Apologies for the delay. Work has been crazy and I've been sick on top of that.

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

No worries on me, meds made me droopy and I lost focus.

Dark Archive

Male Dwarf Bard (Archivist)/1

Thurim - Actually, we cannot move your icon unless GM-Reno changes the settings. Only assigned players (usually just the player) can move their own icon. It prevents accidental moves or confusion if someone other than the player moves the token, even though the move may have been well intentioned. If we want to all have control of all tokens we should discuss.


We can assume he's keeping up with the rest of the group, following another's path.


Everyone ready to move on? On to the next room?

Liberty's Edge

Male Half-Orc Barbarian/1

You bet. Grog moved over there a while ago. Just been waiting for the others to catch up.

Dark Archive

Male Dwarf Bard (Archivist)/1

Ready to follow the Big Green Machine!

Sovereign Court

Male Gnome Oracle (Pei Zin Practitioner) 1

Yep!


On we go then!

Liberty's Edge

Male Half-Orc Barbarian/1

Sorry, I made a mechanical error. Grog's raging, charging AC would be 11 not 13 (until his next turn). Then it goes up to 13 for the remainder of his rage.


Got ya, thanks for the update!


Waiting on Grog's reaction.

Liberty's Edge

Male Half-Orc Barbarian/1

Can Grog see where the smoke is coming from?


Yes, the description was in a spoiler section, if you decided to move in. I reposted it for all.

Dark Archive

Male Dwarf Bard (Archivist)/1

I am taking some time for a holiday get-a-way and will be out between now and back on the 27th.

Merry Christmas! (If you celebrate a different holiday; I hope you enjoy!)


Thanks for the heads up. I think it'll be slow now anyways, due to the holidays. Enjoy!


Happy New Year everyone! Hope you all had good holidays.

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