GM Peachbottom |
The bone house is not that close to the castle. It’s probably at least a mile or so out. The dragon does not leave the vicinity of the castle. You need to return to the castle to fight it.
Your characters don’t know this but the creatures inside the castle are bound there and can not physically leave the area. Even flying ones.
GM Peachbottom |
It has to be these Zon-Kuthonian's desire for pain that this bone home is parked half an hour away.
The tower was put in the distance so that the orcs didn't see it. I suppose if you trust the orcs enough you can move it as close as the castle bridge if you want to now. There isn't anywhere within the castle with space large enough for the tower though, even in the courtyard which is the only open air area, besides the tops of the castle's own towers.
GM Peachbottom |
If you're going back to the courtyard, arrange yourselves how you want to go. Are you all standing in the courtyard? Some behind the arrow slits?
Any additional spells you want to cast? I see you've listed some. I'll try to put all the posts together. If I miss anything just remind me and I'll fix.
From the courtyard, Tyrandro can get the dragon's attention by shooting at it, like he posted. I can assume you want to try that. The dragon will still be flying around above the castle, so Tyrandro can time a shot when it is in view. Let's say the dragon is about 300 ft. in the air for the purpose of range increments and/or any other option you want to try on it.
Tyrandro Amprei |
Tyrandro wrote:It has to be these Zon-Kuthonian's desire for pain that this bone home is parked half an hour away.The tower was put in the distance so that the orcs didn't see it. I suppose if you trust the orcs enough you can move it as close as the castle bridge if you want to now. There isn't anywhere within the castle with space large enough for the tower though, even in the courtyard which is the only open air area, besides the tops of the castle's own towers.
I'm just ranting for fun ;)
I'd take the position inside, where I can shoot the dragon through the arrow slits. I just wanted to see what it does, when attacked from a hidden position and showing that wyrm that I can get around his cheap 1st level shield spell quite easily.
Ayako |
Ayako can summon and cast through the arrow slits, but no doubt the dragon will zoom away to get out of arrow range.
Sebastion is going to need to fly so we can perhaps toss Ayako's Celestial Armor on him when we need to go outside?
Plus, spread out.
Lantern Archons(I can get about 1d4+1 by burning higher level slots) Make good harassers if I say have them in spread out groups of 2-3
Plus drop a Haste/Fervor on ourselves
Iolana Altumas |
I can try confusion, Disintegrate, or turn into a water elemental. Not sure there's enough water around to make it worth transforming. Of course I have Fly and Haste.
I will most certainly cast haste when we get to the room.
Tyrandro Amprei |
What about the debris from hovering? No longer being invisible wouldn't fix that. I would appreciate though if that dust is used up sometime - we're not fighting in a sand desert - but wanted to make sure that we can see the dragon.
For now I keep with my shot at the gargoyles. The rolls weren't that good.
GM Peachbottom |
The courtyard is rather enclosed. The debris isn't really going anywhere. But the dragon likely isn't going to hover much longer either way. He has other things to do. It's only Round 2.
Dragons if played smart can be annoying and challenging. I'm looking at all its feats, spells, etc. to play it out as an intelligent dragon and utilize all of its advantages rather than just a brute force.
But you know I got your back.
Tyrandro Amprei |
Of course I do :D
Btw. are you keeping tabs on the archon's damage? Because DR10/evil would reduce the damage taken to 9 which would be enough for it to die if already scratched, but not for a splat.
Cool action anyway and worth an archon. Just wanted to point it out to save the rest of them from unjustified death ;)
Tyrandro Amprei |
DR applies to everything that is physical damage (opposed to energy damage). Hitting someone with the ground through gravity is just another way to apply bludgeoning damage. So it would circumvent DR5/bludgeoning from skeletons.
Edit:
Seems like the rules don't agree with me. Common sense died a bit more again.
GM Peachbottom |
The only place with any kind of cover is probably the double doors to the north which are ajar.
No where will give you the same kind of cover as the wall though. The dragon could push its way through.
There are also some single doors (you can see on the map) but they are all closed. You'd have to open the door first but it would be harder for the dragon to get in.
You could also go up on the roof yourself but I don't think that's what you had in mind.
The area to the west is sealed and you can't get through just yet. You'll have to check it when not in combat.
GM Peachbottom |
I think we forgot to heal Iolana after the fight. I have her hp at 33/67 before going up the stairs. She'll be at 23/67 after the arrow. I'll allow you to heal her before going upstairs if you wish. Laori can too, but she's just using a cure mod. wand, so Ayako might as well roll since she can do the same thing.
GM Peachbottom |
does the aura give +5 or +10 for the manyshot? And on a crit?
It is a morale bonus so I'd say yes to both. So +10 on the initial shot (+5 for each arrow) then another +10 for the x3 crit on the first arrow for a total of +20 damage. I haven't looked at the math of your post yet, but I'll adjust if necessary.
GM Peachbottom |
Oh yes, I forgot about Sebastian. If you don't mind leveling him up, Iolana, that'd be great. If not, we can figure something else out. Would you be able to put the new stats under Sebastian-bot? I'm currently referring to Sebastian's old character sheet put don't want to be referring to outdated information after leveling. If it is too much work, I can level Sebastian up myself but I don't have access to any of the aliases without making a new one to post the data to.
Tyrandro Amprei |
Tyrandro filled up most of the knowledge skills with a rank, so I'm allowed to roll. Even if the chances to succeed are only minor.
A few more adaptions from the infiltrator, as I missed that I get two more at 8th and 13th
But besides HP and +1BAB the major improvement is Clustered Shots. DR beasts are now dead just as fast as those without.
Iolana Altumas |
Oh yes, I forgot about Sebastian. If you don't mind leveling him up, Iolana, that'd be great. If not, we can figure something else out. Would you be able to put the new stats under Sebastian-bot? I'm currently referring to Sebastian's old character sheet put don't want to be referring to outdated information after leveling. If it is too much work, I can level Sebastian up myself but I don't have access to any of the aliases without making a new one to post the data to.
I don't mind at all. I've been meaning to get him into Hero Lab. I'm sure he could be more effective, and I know he ha swashy stuff that will keep him from getting hit so often that I'm not taking advantage of.
Tunstall |
Get Fluffy some heavy armor, and he can tank for us.
Not worth the hassle. I would need two feats and then the expensive barding to get there and lose the high movement. I'm at AC30 already. AC36 when going full defense. It's just these undead touch attack incorporeals I don't want to stand in front of. But if you include me in the wards I can totally give you full cover to hide behind when the next arrow shooters come. I'd still be at AC27 flat footed and AC23 when paralyzed.