GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


1,901 to 1,950 of 2,461 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

When you return, put a big target on Sebastian-bot and make him the sacrificial lamb for the dragon's debuffs.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Iolana, I'd suggest you use Dimdoor to get us out. Lower level, no targetfailure chance and the distance shouldn't be an issue here.


I think we are pretty much in cover until we hit the bridge so we can retreat into the castle.


The bone house is not that close to the castle. It’s probably at least a mile or so out. The dragon does not leave the vicinity of the castle. You need to return to the castle to fight it.

Your characters don’t know this but the creatures inside the castle are bound there and can not physically leave the area. Even flying ones.


So back in we go. Still want to fight, Tyrando?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Aww. Then we need to go in again to make a pincushion of the dragon.

It has to be these Zon-Kuthonian's desire for pain that this bone home is parked half an hour away.


OK, so get back to the courtyard doors and then buff up? I'll get the remove fears on us and then I can summon some Lantern Archons to draw attention while Laori Death Wards us


Tyrandro wrote:
It has to be these Zon-Kuthonian's desire for pain that this bone home is parked half an hour away.

The tower was put in the distance so that the orcs didn't see it. I suppose if you trust the orcs enough you can move it as close as the castle bridge if you want to now. There isn't anywhere within the castle with space large enough for the tower though, even in the courtyard which is the only open air area, besides the tops of the castle's own towers.


If you're going back to the courtyard, arrange yourselves how you want to go. Are you all standing in the courtyard? Some behind the arrow slits?

Any additional spells you want to cast? I see you've listed some. I'll try to put all the posts together. If I miss anything just remind me and I'll fix.

From the courtyard, Tyrandro can get the dragon's attention by shooting at it, like he posted. I can assume you want to try that. The dragon will still be flying around above the castle, so Tyrandro can time a shot when it is in view. Let's say the dragon is about 300 ft. in the air for the purpose of range increments and/or any other option you want to try on it.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
GM Peachbottom wrote:
Tyrandro wrote:
It has to be these Zon-Kuthonian's desire for pain that this bone home is parked half an hour away.
The tower was put in the distance so that the orcs didn't see it. I suppose if you trust the orcs enough you can move it as close as the castle bridge if you want to now. There isn't anywhere within the castle with space large enough for the tower though, even in the courtyard which is the only open air area, besides the tops of the castle's own towers.

I'm just ranting for fun ;)

I'd take the position inside, where I can shoot the dragon through the arrow slits. I just wanted to see what it does, when attacked from a hidden position and showing that wyrm that I can get around his cheap 1st level shield spell quite easily.


Ayako can summon and cast through the arrow slits, but no doubt the dragon will zoom away to get out of arrow range.

Sebastion is going to need to fly so we can perhaps toss Ayako's Celestial Armor on him when we need to go outside?

Plus, spread out.

Lantern Archons(I can get about 1d4+1 by burning higher level slots) Make good harassers if I say have them in spread out groups of 2-3

Plus drop a Haste/Fervor on ourselves


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I can try confusion, Disintegrate, or turn into a water elemental. Not sure there's enough water around to make it worth transforming. Of course I have Fly and Haste.

I will most certainly cast haste when we get to the room.


late night for me tonight. i'll get something up tomorrow


Tyrandro wrote:
Glitterdust doesn't allow for Spell Resistance

My mistake. Then the dragon IS outlined by the spell. I’ll roll for blindness for it. You can adjust you target if you wish to.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

What about the debris from hovering? No longer being invisible wouldn't fix that. I would appreciate though if that dust is used up sometime - we're not fighting in a sand desert - but wanted to make sure that we can see the dragon.

For now I keep with my shot at the gargoyles. The rolls weren't that good.


The courtyard is rather enclosed. The debris isn't really going anywhere. But the dragon likely isn't going to hover much longer either way. He has other things to do. It's only Round 2.

Dragons if played smart can be annoying and challenging. I'm looking at all its feats, spells, etc. to play it out as an intelligent dragon and utilize all of its advantages rather than just a brute force.

But you know I got your back.


Umbral Dragon Will DC 17: 1d20 + 15 ⇒ (9) + 15 = 24

I realized I forgot the save vs. blindness from the glitterdust I was supposed to roll, so I just rolled it here. It is not blinded. I'll do my post for after Iolana later. It's late now.


DM is asleep, post ponies.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Summon swarm of giraffes.


Tyrandro wrote:
Summon swarm of giraffes.

Hehe, you reading Order of the Stick?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Of course I do :D

Btw. are you keeping tabs on the archon's damage? Because DR10/evil would reduce the damage taken to 9 which would be enough for it to die if already scratched, but not for a splat.

Cool action anyway and worth an archon. Just wanted to point it out to save the rest of them from unjustified death ;)


Will do more pew-pewing later


Does DR apply to falling damage? It was my understanding that it didn’t as it is typeless damage. But if it does, than you are correct that it wouldn’t die.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

DR applies to everything that is physical damage (opposed to energy damage). Hitting someone with the ground through gravity is just another way to apply bludgeoning damage. So it would circumvent DR5/bludgeoning from skeletons.

Edit:
Seems like the rules don't agree with me. Common sense died a bit more again.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

GM, is there such a place around the yard, with line of sight to the dragon?


The only place with any kind of cover is probably the double doors to the north which are ajar.

No where will give you the same kind of cover as the wall though. The dragon could push its way through.

There are also some single doors (you can see on the map) but they are all closed. You'd have to open the door first but it would be harder for the dragon to get in.

You could also go up on the roof yourself but I don't think that's what you had in mind.

The area to the west is sealed and you can't get through just yet. You'll have to check it when not in combat.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

In case you wonder, the +22 is just the same old +17+2+1 and the -2 from rapid shot gone accounts for the other two.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

That fight vs. the Dragon was really exciting. Definitely a highlight of the campaign.

And great teamwork!


Oink!


Glad you enjoyed.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

It' was a lot of fun. I wasn't sure if we'd all make it. Which makes it loads of fun.


I think we forgot to heal Iolana after the fight. I have her hp at 33/67 before going up the stairs. She'll be at 23/67 after the arrow. I'll allow you to heal her before going upstairs if you wish. Laori can too, but she's just using a cure mod. wand, so Ayako might as well roll since she can do the same thing.


CMW Potion: 2d8 + 3 ⇒ (2, 1) + 3 = 6
CMW Potion: 2d8 + 3 ⇒ (6, 5) + 3 = 14


Tyrandro wrote:
does the aura give +5 or +10 for the manyshot? And on a crit?

It is a morale bonus so I'd say yes to both. So +10 on the initial shot (+5 for each arrow) then another +10 for the x3 crit on the first arrow for a total of +20 damage. I haven't looked at the math of your post yet, but I'll adjust if necessary.


After this fight, you'll have enough XP to level to 13. But you'll level the next time you rest. Depends if you want to continue another few rooms or stop immediately. Up to you.

I'm at work atm so combat post will probably come later today.


You can say you are resting and return back to this location.

Laori has used up all of her good spells and needs to rest.

Also, you can level up to 13 now.


Yay! Mushu takes yet another step to his goal of becoming God Empigor of Golarion!


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Woot!!! All hail Mushu.

Now I really have to get the Sebo o Bot entered into Hero Lab.


I could get Anti-Life shell so we can play keep away with nasties. Tyrando shoots with more safety and Sebastion can poke anything that gets through


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

In principle this is a nice spell. But inside this castle of undeath the idea sounds a bit counterintuitive.


Cold Ice Strike ?
Blade Barrier?
Summon Monster VI ?

Great Fortitude sounds like a good feat since my Fort save needs a boost

HP 4+2=6
+1 5th/6th level spells a day
+1 4th/5th/6th level spell a day
New Feat:Great Fortitude (+2 saves)
Spellcraft +1
Perception +1
Know-Planes +1
Know-Religion +3


Oh yes, I forgot about Sebastian. If you don't mind leveling him up, Iolana, that'd be great. If not, we can figure something else out. Would you be able to put the new stats under Sebastian-bot? I'm currently referring to Sebastian's old character sheet put don't want to be referring to outdated information after leveling. If it is too much work, I can level Sebastian up myself but I don't have access to any of the aliases without making a new one to post the data to.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro filled up most of the knowledge skills with a rank, so I'm allowed to roll. Even if the chances to succeed are only minor.

A few more adaptions from the infiltrator, as I missed that I get two more at 8th and 13th

But besides HP and +1BAB the major improvement is Clustered Shots. DR beasts are now dead just as fast as those without.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy got another feat. Combat Reflexes. And more hit points than anyone else still :D


Maybe get Iron Will so your tender mind won't get convinced into shooting your allies.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
GM Peachbottom wrote:
Oh yes, I forgot about Sebastian. If you don't mind leveling him up, Iolana, that'd be great. If not, we can figure something else out. Would you be able to put the new stats under Sebastian-bot? I'm currently referring to Sebastian's old character sheet put don't want to be referring to outdated information after leveling. If it is too much work, I can level Sebastian up myself but I don't have access to any of the aliases without making a new one to post the data to.

I don't mind at all. I've been meaning to get him into Hero Lab. I'm sure he could be more effective, and I know he ha swashy stuff that will keep him from getting hit so often that I'm not taking advantage of.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Get Fluffy some heavy armor, and he can tank for us.


How about Spell Immunity-Communal? Good for when Iolana drops a Black Tentacles and Ayako can make everyone immune to it


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

That sounds like an awesome spell.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)
Iolana Altumas wrote:
Get Fluffy some heavy armor, and he can tank for us.

Not worth the hassle. I would need two feats and then the expensive barding to get there and lose the high movement. I'm at AC30 already. AC36 when going full defense. It's just these undead touch attack incorporeals I don't want to stand in front of. But if you include me in the wards I can totally give you full cover to hide behind when the next arrow shooters come. I'd still be at AC27 flat footed and AC23 when paralyzed.

1,901 to 1,950 of 2,461 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Peachbottom's Curse of the Crimson Throne Discussion All Messageboards

Want to post a reply? Sign in.