GM Merc's Savage Tide
Game Master
Mercurion
GM Merc's Savage Tide
Male Human Expert 3
Constitution: 1d20 + 1 ⇒ (18) + 1 = 19 +7 instead of it's Fortitude
Strength check to break net: 1d20 + 6 ⇒ (8) + 6 = 14
initiative: 1d20 + 7 ⇒ (2) + 7 = 9
fire arrow: 1d20 + 8 ⇒ (3) + 8 = 11
arrow damage: 1d6 ⇒ 6
Male Human Expert 3
I forgot to roll Init: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
init: 1d20 + 5 ⇒ (8) + 5 = 13
spot: 1d20 + 10 ⇒ (9) + 10 = 19
attack: 1d20 + 10 ⇒ (8) + 10 = 18
dmg: 1d6 + 1 ⇒ (5) + 1 = 6
[dice=first shot[/dice]
Spot: 1d20 + 6 ⇒ (7) + 6 = 13
vs Shane: 1d20 + 7 ⇒ (13) + 7 = 20
vs Syrus: 1d20 + 7 ⇒ (10) + 7 = 17
vs Phen: 1d20 + 7 ⇒ (4) + 7 = 11
vs Walton: 1d20 + 7 ⇒ (9) + 7 = 16
vs Detroit: 1d20 + 7 ⇒ (18) + 7 = 25
dam Shane: 1d4 ⇒ 3
dam Walton: 1d4 ⇒ 3
dam Detroit: 1d4 ⇒ 1
dam Syrus: 1d4 ⇒ 1
female bloodline (gold dragon) sorceress
claw1: 1d4 + 1 ⇒ (3) + 1 = 4
claw2: 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Expert 3
Spot: 1d20 + 10 ⇒ (6) + 10 = 16
Predator: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16 Holy Damage: 2d6 ⇒ (5, 5) = 10
Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Fort Save: 1d20 + 12 ⇒ (10) + 12 = 22
Assuming Detroit is still alive on his turn, he's going to throw the bag of claws up at the guy on the level above us, summoning a swarm of crabs.
Attack roll to get the bag up there safely. Assuming 10' range increment, so -2 to get it up the 20' necessary.
To-Hit: 1d20 + 3 ⇒ (2) + 3 = 5
fort: 1d20 + 5 ⇒ (3) + 5 = 8
spot: 1d20 + 10 ⇒ (1) + 10 = 11
attack: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
first shot: 1d6 + 1 ⇒ (3) + 1 = 4
Shane save
1d20 + 5 ⇒ (14) + 5 = 19
vs. Syrus: 1d20 + 7 ⇒ (16) + 7 = 23
vs. Syrus: 1d20 + 7 ⇒ (15) + 7 = 22
vs. Aezier: 1d20 + 7 ⇒ (17) + 7 = 24
vs. Aezier: 1d20 + 7 ⇒ (17) + 7 = 24
vs. Walton: 1d20 + 7 ⇒ (1) + 7 = 8
vs. Walton: 1d20 + 7 ⇒ (5) + 7 = 12
vs. Detroit: 1d20 + 7 ⇒ (20) + 7 = 27
confirm Detroit: 1d20 + 7 ⇒ (6) + 7 = 13
Syrus damage: 2d4 ⇒ (2, 4) = 6
Aezier damage: 2d4 ⇒ (1, 2) = 3
Detroit damage: 1d4 ⇒ 4
Aezier save: 1d20 + 6 ⇒ (8) + 6 = 14
Aezier save: 1d20 + 6 ⇒ (18) + 6 = 24
Splintering bolt dmg incl. +1d6 skirmish: 2d6 ⇒ (3, 6) = 9
fort2: 1d20 + 5 ⇒ (14) + 5 = 19
Male Human Expert 3
Predator: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13 Holy Damage: 2d6 ⇒ (4, 2) = 6
AoO: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12 Holy Damage: 2d6 ⇒ (4, 5) = 9
Crab Damage: 1d6 ⇒ 5
Detroit Hammer Throw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
female bloodline (gold dragon) sorceress
[dice=flaming sphere]2d6{/dice]
female bloodline (gold dragon) sorceress
argh
flaming sphere: 2d6 ⇒ (3, 1) = 4
flaming Sphere save: 1d20 + 4 ⇒ (15) + 4 = 19
splintering bolt save: 1d20 + 5 ⇒ (5) + 5 = 10
swarm save: 1d20 + 4 ⇒ (10) + 4 = 14
vs. Phen: 1d20 + 7 ⇒ (11) + 7 = 18
vs. Detroit: 1d20 + 5 ⇒ (5) + 5 = 10
vs. Shane: 1d20 + 5 ⇒ (12) + 5 = 17
vs. Lavonia: 1d20 + 3 ⇒ (10) + 3 = 13
vs. Shane: 1d20 + 3 ⇒ (4) + 3 = 7
vs. Shane: 1d20 + 3 ⇒ (14) + 3 = 17
Male Human Expert 3
AoO: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16 Holy damage: 2d6 ⇒ (3, 6) = 9
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11 Holy damage: 2d6 ⇒ (2, 4) = 6
spot: 1d20 + 6 ⇒ (16) + 6 = 22
attack rapier 1: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 (2-weapon)
damage rapier 1: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (insightful strike)
damage rapier 1 - if dueling: 1d6 ⇒ 2
attack rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 (2-weapon)
damage rapier 2: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (insightful strike)
damage rapier 2 - if dueling: 1d6 ⇒ 4
Attack w/throwing axe: 1d20 + 6 ⇒ (2) + 6 = 8
Damage incl. +1d6 skirmish: 2d6 + 2 ⇒ (3, 3) + 2 = 8
Vs. Shane: 1d20 + 3 ⇒ (15) + 3 = 18
Vs. Shane: 1d20 + 3 ⇒ (20) + 3 = 23
dam: 1d4 ⇒ 4
crab swarm v. Phen: 2d6 ⇒ (5, 5) = 10
Fort save: 1d20 + 6 ⇒ (1) + 6 = 7
Male Human Expert 3
Walton looking around:
Spot: 1d20 + 10 ⇒ (5) + 10 = 15
Healing belt: 2d8 ⇒ (8, 3) = 11
female bloodline (gold dragon) sorceress
spot check: 1d20 ⇒ 19
fort save: 1d20 ⇒ 7
thirdone: 3d6 ⇒ (1, 2, 4) = 7
ranged attack: 1d20 ⇒ 13
spot: 1d20 + 10 ⇒ (7) + 10 = 17
fort: 1d20 + 5 ⇒ (15) + 5 = 20
ac: 3d6 + 21 ⇒ (1, 4, 1) + 21 = 27
attack: 1d20 + 10d6d1d20 + 1 ⇒ (12) + (11, 7, 11, 16, 14, 15, 7, 12, 1, 20, 2, 1, 9, 20, 3, 4, 11, 4, 9, 15, 1, 6, 11, 7, 10, 18, 11, 4, 17, 14, 6, 20, 18, 6, 18, 14) + 1 = 386
1st shot: 1d20 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 10 ⇒ (12) + 10 = 22
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
1st shot: 1d6 + 1 ⇒ (1) + 1 = 2
Male Human Expert 3
Spot: 1d20 + 10 ⇒ (1) + 10 = 11
Fort: 1d20 + 7 ⇒ (18) + 7 = 25
AC: 3d6 + 18 ⇒ (6, 5, 2) + 18 = 31
Longbow: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 ⇒ 5
Survival?: 1d20 + 9 ⇒ (15) + 9 = 24
spot: 1d20 + 6 ⇒ (11) + 6 = 17
fortitude: 1d20 + 5 ⇒ (10) + 5 = 15
3d6 + add your AC: 3d6 + 18 ⇒ (5, 3, 3) + 18 = 29
Ranged Attack-Bow: 1d20 + 8 ⇒ (19) + 8 = 27
arrow damage: 1d6 ⇒ 2
Spot check: 1d20 + 7 ⇒ (4) + 7 = 11
Fort save: 1d20 + 6 ⇒ (5) + 6 = 11
3d6+AC: 3d6 + 20 ⇒ (5, 1, 3) + 20 = 29 incl. +1 from skirmish
Ranged attack w/ throwing axe: 1d20 + 7 ⇒ (13) + 7 = 20
Throwing axe dmg: 2d6 + 2 ⇒ (5, 2) + 2 = 9 incl. +1d6 skirmish damage
Spot Check: 1d20 ⇒ 8
Fortitude Save (vs. Poison, subtract 7 if not): 1d20 + 17 ⇒ (1) + 17 = 18
AC: 3d6 + 25 ⇒ (6, 3, 3) + 25 = 37
Ranged Attack (Tanglefoot Bag): 1d20 + 5 ⇒ (4) + 5 = 9 vs. Touch
Universal Antidote (Reroll Fort Save): 1d20 + 17 ⇒ (17) + 17 = 34
1d42 ⇒ 36
1d42 ⇒ 1
1d42 ⇒ 16
1d42 ⇒ 17
1d42 ⇒ 10
1d42 ⇒ 18
1d42 ⇒ 24
1d42 ⇒ 1
Male Human Expert 3
Survival: 1d20 + 9 ⇒ (4) + 9 = 13
Reflex: 1d20 + 4 ⇒ (4) + 4 = 8
Climb: 1d20 + 7 ⇒ (14) + 7 = 21
AC: 2d6 + 18 ⇒ (3, 1) + 18 = 22
Survival: 1d20 ⇒ 1
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Climb/Jump: 1d20 - 1 ⇒ (19) - 1 = 18
AC: 2d6 + 21 ⇒ (5, 3) + 21 = 29
reflex: 1d20 + 7 ⇒ (11) + 7 = 18
survival: 1d20 ⇒ 13
climb: 1d20 + 9 ⇒ (8) + 9 = 17
2d6+Ac: 2d6 + 18 + 3 ⇒ (5, 1) + 18 + 3 = 27 (plus barkskin potion)
§ Survival Check
§ Reflex Save
§ Choice of Climb or Jump check
§ 2d6 + add your AC
survival: 1d20 + 8 ⇒ (6) + 8 = 14
ref: 1d20 + 9 ⇒ (14) + 9 = 23
climb: 1d20 + 8 ⇒ (4) + 8 = 12
tumble: 1d20 + 9 ⇒ (1) + 9 = 10
ac: 2d6 + 21 ⇒ (1, 6) + 21 = 28
Survival check: 1d20 + 9 ⇒ (5) + 9 = 14 or 19 if taking 10 is allowed
Reflex save: 1d20 + 7 ⇒ (14) + 7 = 21
AC check: 2d6 + 22 ⇒ (6, 1) + 22 = 29 incl. +1 skirmish bonus and potion of shield of faith (+2 deflection bonus)
Climb check taking 10 = 25
female bloodline (gold dragon) sorceress
survival: 1d20 ⇒ 20
reflex: 1d20 + 4 ⇒ (5) + 4 = 9
jump: 1d20 + 2 ⇒ (3) + 2 = 5
2d6andAC: 2d6 + 14 ⇒ (6, 5) + 14 = 25
1d60 ⇒ 52
1d60 ⇒ 9
1d60 ⇒ 13
1d60 ⇒ 3
1d60 ⇒ 33
1d60 ⇒ 2
1d60 ⇒ 16
1d60 ⇒ 18
2d6 ⇒ (3, 5) = 8
1d4 - 1 ⇒ (4) - 1 = 3
1d2 ⇒ 2
2d4 + 1 ⇒ (4, 3) + 1 = 8
2d6 ⇒ (5, 4) = 9
1d6 ⇒ 1
Cure
2d8 + 3 ⇒ (8, 8) + 3 = 19
(Apply ranged attack penalty if over 20' away)
Tanglefoot bag vs. Big Billy (Club): 1d20 + 5 ⇒ (2) + 5 = 7 vs. Touch
Glimmer Oil vs. Big Billy (Club): 1d20 + 5 ⇒ (13) + 5 = 18 vs. Touch (Will have effects of Faerie Fire)
(Add +2 to these if any of them are magic, -2 to the Fort save if it's not poison)
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Fort: 1d20 + 17 ⇒ (1) + 17 = 18
Will: 1d20 + 4 ⇒ (8) + 4 = 12
Strength: 1d20 + 4 ⇒ (8) + 4 = 12
Balance: 1d20 - 16 ⇒ (18) - 16 = 2 (Armor and Shield penalty applied)
Armor Check: 2d6 + 0 ⇒ (5, 2) + 0 = 7
As before, if he does end up poisoned or in a situation that the Universal Antidote could help, he will take it.
Fort: 1d20 + 17 ⇒ (12) + 17 = 29
female bloodline (gold dragon) sorceress
crossbow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 3 ⇒ (1) + 3 = 4
damage cracklebolt: 1d6 ⇒ 4
crossbow2: 1d20 + 5 ⇒ (18) + 5 = 23
damage2: 1d8 + 3 ⇒ (6) + 3 = 9
damage cracklebolt2: 1d6 ⇒ 3
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Fort: 1d20 + 3 ⇒ (5) + 3 = 8
will: 1d20 + 5 ⇒ (12) + 5 = 17
strength: 1d20 + 1 ⇒ (20) + 1 = 21
balance: 1d20 + 2 ⇒ (12) + 2 = 14
defensive check: 2d6 + 0 ⇒ (1, 3) + 0 = 4
§ Two offensive actions of your choice
§ Reflex save
§ Fort save
§ Will save
§ Strength check
§ Balance check
§ Defensive check: 2d6 + your wisdom modifier
attack 1: 1d20 + 9 ⇒ (19) + 9 = 28
attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
ref: 1d20 + 9 ⇒ (9) + 9 = 18
fort: 1d20 + 5 ⇒ (4) + 5 = 9
will: 1d20 + 6 ⇒ (10) + 6 = 16
str: 1d20 ⇒ 12
balance: 1d20 + 13 ⇒ (13) + 13 = 26
def: 2d6 + 2 ⇒ (4, 1) + 2 = 7
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