GM Merc's Savage Tide
Game Master
Mercurion
GM Merc's Savage Tide
Male Human Expert 3
Spot check: 1d20 + 10 ⇒ (12) + 10 = 22
female bloodline (gold dragon) sorceress
2healingspots: 3d8 ⇒ (2, 3, 1) = 6
female bloodline (gold dragon) sorceress
once more: 2d8 ⇒ (2, 2) = 4
Healing belt: 2d8 ⇒ (4, 1) = 5
Potion of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Listen check: 1d20 + 7 ⇒ (5) + 7 = 12
Spot check: 1d20 + 7 ⇒ (8) + 7 = 15
female bloodline (gold dragon) sorceress
sensemotive: 1d20 + 4 ⇒ (12) + 4 = 16
[dice=spot]1d20 + 8[/spot]
spot: 1d20 + 8 ⇒ (16) + 8 = 24
spot other exits: 1d20 + 6 ⇒ (8) + 6 = 14
spot bones: 1d20 + 6 ⇒ (3) + 6 = 9
Know. dungeoneering: 1d20 + 6 ⇒ (19) + 6 = 25
Know. nature: 1d20 + 8 ⇒ (16) + 8 = 24
search: 1d20 + 3 ⇒ (2) + 3 = 5
spot: 1d20 + 6 ⇒ (19) + 6 = 25
female bloodline (gold dragon) sorceress
search: 1d20 + 7 ⇒ (7) + 7 = 14
will: 1d20 + 1 ⇒ (1) + 1 = 2
Detroit Will Save: 1d20 + 4 ⇒ (3) + 4 = 7
(+2 if a spell or spell-like ability)
Will save: 1d20 + 4 ⇒ (14) + 4 = 18
Freindly Fire
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 5 ⇒ (18) + 5 = 23
2d10 + 12 ⇒ (1, 8) + 12 = 21
belt: 2d8 ⇒ (1, 1) = 2
will save: 1d20 + 8 ⇒ (2) + 8 = 10
Ranged touch attack with net: 1d20 + 7 ⇒ (12) + 7 = 19
Opposed Str check: 1d20 + 2 ⇒ (7) + 2 = 9
Male Human Expert 3
Predator: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13 Holy Damage: 2d6 ⇒ (1, 1) = 2
Male Human Expert 3
Will: 1d20 + 4 ⇒ (19) + 4 = 23 Yay good roll!
will: 1d20 + 6 ⇒ (6) + 6 = 12
belt: 2d8 ⇒ (5, 7) = 12
female bloodline (gold dragon) sorceress
dispel: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Male Human Expert 3
Readied attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15 Holy Damage: 2d6 ⇒ (5, 1) = 6
AoO, if it moves after exiting the well: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13 Holy Damage: 2d6 ⇒ (6, 6) = 12
Second Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
Will save: 1d20 + 1 ⇒ (4) + 1 = 5
Tit-for-Tat
1d20 + 10 ⇒ (18) + 10 = 28
crit check: 1d20 + 10 ⇒ (2) + 10 = 12
dam: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Spitter
1d20 + 4 ⇒ (16) + 4 = 20
dam: 1d4 ⇒ 4
Male Human Expert 3
Claw damage: 1d6 + 6 ⇒ (6) + 6 = 12 Keep the old attack roll I figure
female bloodline (gold dragon) sorceress
scorching ray: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 4d6 ⇒ (3, 3, 5, 2) = 13
Male Human Expert 3
Predator: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13 Holy Damage: 2d6 ⇒ (6, 3) = 9
Claw: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
To-Hit: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d10 + 6 ⇒ (9) + 6 = 15
Second Swing:
To-Hit: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
Male Human Expert 3
Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16
tumble: 1d20 + 9 ⇒ (14) + 9 = 23
climb: 1d20 + 8 ⇒ (18) + 8 = 26
Attack with long spear +1 and flanking: 1d20 + 11 ⇒ (11) + 11 = 22
Damage incl. skirmish: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10
Walton miss chance (01-50 = miss)
1d100 ⇒ 26
Spittal @ Phen
1d20 + 4 ⇒ (4) + 4 = 8
1d4 ⇒ 1
Detroit Full Attack (+0 Combat Expertise, AC 25, Touch 12, Flat 24)
1st Swing
To-Hit: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 6 ⇒ (6) + 6 = 12
2nd Swing
To-Hit: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 6 ⇒ (1) + 6 = 7
female bloodline (gold dragon) sorceress
willsave: 1d20 + 5 ⇒ (5) + 5 = 10
Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
throw fireball: 1d20 + 8 ⇒ (12) + 8 = 20
Male Shapeshifting Griffon RoW maps Technomancer 20
Predator: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18 Holy Damage: 2d6 ⇒ (1, 4) = 5
Knowledge (dungeoneering): 1d20 + 6 ⇒ (20) + 6 = 26
Aezier healing @ Shane
2d8 + 2 ⇒ (7, 8) + 2 = 17
Spot: 1d20 + 1 ⇒ (18) + 1 = 19
Knowledge (nature): 1d20 + 8 ⇒ (2) + 8 = 10
Listen: 1d20 + 7 ⇒ (13) + 7 = 20
Spot: 1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 19 ⇒ (13) + 19 = 32
1d20 + 19 ⇒ (8) + 19 = 27
n vs. Walton: 1d20 + 5 ⇒ (17) + 5 = 22
walton: 1d20 + 5 ⇒ (11) + 5 = 16
reyth: 1d20 + 5 ⇒ (18) + 5 = 23
lavinia: 1d20 + 5 ⇒ (17) + 5 = 22
aezier: 1d20 + 5 ⇒ (12) + 5 = 17
walton: 1d4 ⇒ 4
reyth: 1d4 ⇒ 2
lavinia: 1d4 ⇒ 3
aezier: 1d4 ⇒ 3
female bloodline (gold dragon) sorceress
con save: 1d20 + 3 ⇒ (13) + 3 = 16
init: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Spot: 1d20 + 7 ⇒ (14) + 7 = 21
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