GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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female bloodline (gold dragon) sorceress

Will save: 1d20 + 3 ⇒ (8) + 3 = 11


Shane
initiative: 1d20 + 3 ⇒ (5) + 3 = 8

sword att #1: 1d20 + 3 ⇒ (17) + 3 = 20
Sword Damage 1: 1d6 + 1 ⇒ (2) + 1 = 3

sword att #2: 1d20 + 3 ⇒ (12) + 3 = 15
Sword Damage 2: 1d6 + 1 ⇒ (2) + 1 = 3


LD attack on Shane: 1d20 + 1 ⇒ (14) + 1 = 15


Danos rapier attack 1: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Danos rapier attack 2: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 1 ⇒ (4) + 1 = 5
crit confirm atk2: 1d20 + 5 ⇒ (19) + 5 = 24
crit damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human Expert 3

Spot: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28


CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Rhagodessa snack
pedipalp 1: 1d20 + 4 ⇒ (4) + 4 = 8
pedipalp 2: 1d20 + 4 ⇒ (17) + 4 = 21

grapple check: 1d20 + 7 ⇒ (9) + 7 = 16


female bloodline (gold dragon) sorceress

Reyth initiative let's not fall on one's face this time shall we: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human Expert 3

Grapple: 1d20 + 6 ⇒ (12) + 6 = 18
Init: 1d20 + 1 ⇒ (11) + 1 = 12


female bloodline (gold dragon) sorceress

Reyth claw 1: 1d20 + 2 ⇒ (17) + 2 = 19
claw 1 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Reyth claw 2: 1d20 + 2 ⇒ (12) + 2 = 14
claw 2 damage: 1d4 + 1 ⇒ (1) + 1 = 2


damage from grapple break: 1d2 ⇒ 2
bite: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirm: 1d20 + 4 ⇒ (17) + 4 = 21
crit damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Round 1 bite attack: 1d20 + 4 ⇒ (9) + 4 = 13


Shane
initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Init: 1d20 + 3 ⇒ (7) + 3 = 10

Danos rapier attack: 1d20 + 5 ⇒ (13) + 5 = 18
Rapier damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human Expert 3

Claw: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Detroit Spot: 1d20 ⇒ 5
Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


Craft(Alchemy) to ID vial contents - if alchemical in nature - 1d20 + 9 ⇒ (4) + 9 = 13

Potential Fort Save (if needed! - +2 Dwarf vs. Poisons included) for taking a sip - 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Expert 3

CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3


CLW potion: 1d8 + 1 ⇒ (1) + 1 = 2


Danos Search: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Expert 3

Walton Spot: 1d20 + 8 ⇒ (14) + 8 = 22


Shane

Knowledge(local): 1d202 ⇒ 7
Search(plinth): 1d20 + 2 ⇒ (13) + 2 = 15
Spot{recent Activity): 1d20 + 4 ⇒ (13) + 4 = 17


Heldix

Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13


female bloodline (gold dragon) sorceress

Kerrigan sense motive: 1d20 + 8 ⇒ (10) + 8 = 18


Bannor wrote:
[dice=Sense motive]1d20+3


Bannor sense motive: 1d20 + 3 ⇒ (7) + 3 = 10


slam on Heldix's horse: 1d8 + 4 ⇒ (2) + 4 = 6
slam on Bannor's horse: 1d8 + 4 ⇒ (5) + 4 = 9

Bannor's ride check: 1d20 + 9 ⇒ (3) + 9 = 12


female bloodline (gold dragon) sorceress

Reyth initiative: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25


big skellies initiative: 1d20 + 1 ⇒ (2) + 1 = 3

They lurch very slowly


Danos Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

+1 Dex normal, +2 Dex from Paimon, +2 for being prepared


Shane

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human Expert 3

Walton Init: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Detroit Initiative: [roll]1d20+1[/roll]


Try this again.

Detroit Initiative: 1d20 + 1 ⇒ (4) + 1 = 5


Shane

Tumble: 1d20 + 7 ⇒ (9) + 7 = 16

Sword Parry #1: 1d20 + 4 ⇒ (3) + 4 = 7
Sword Parry #2: 1d20 + 4 ⇒ (3) + 4 = 7

Attack (from rear, if possible): 1d20 + 4 ⇒ (16) + 4 = 20


Detroit

Attack Skeleton #1
To-Hit: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 4 ⇒ (9) + 4 = 13 Slashing


female bloodline (gold dragon) sorceress

Reyth flailing about with femur: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

Femur damage: 1d6 + 2 ⇒ (4) + 2 = 6


Heldix spell failure 1-15 failure: 1d100 ⇒ 10
Ogre lancer will save: 1d20 + 2 ⇒ (10) + 2 = 12

Ogre lancer charge: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 4d6 + 10 ⇒ (1, 6, 1, 6) + 10 = 24


Shane

Tumble check: 1d20 + 7 ⇒ (5) + 7 = 12

Sneaky Damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8


Tybalt Init: 1d20 + 4 ⇒ (3) + 4 = 7


AoO: 1d20 + 3 ⇒ (20) + 3 = 23
confirm crit: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

attack on Detroit: 1d20 + 3 ⇒ (5) + 3 = 8

1-3 shane 4-6 reyth: 1d6 ⇒ 3

regular attack on Shane: 1d20 + 3 ⇒ (1) + 3 = 4


female bloodline (gold dragon) sorceress

Reyth flailing about with femur take 2: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
damage if any: 1d6 + 2 ⇒ (2) + 2 = 4


Detroit Bull Rush attempt: 1d20 + 4 ⇒ (10) + 4 = 14


Shane
Flank attacks on Skeleton (+2 flank, -2 dual weapon)

Sword #1: 1d20 + 5 ⇒ (6) + 5 = 11
damage #1: 2d6 + 1 ⇒ (6, 1) + 1 = 8

Sword #2: 1d20 + 5 ⇒ (10) + 5 = 15
damage #2: 2d6 + 1 ⇒ (3, 1) + 1 = 5


Heldix

Heldix spell failure on 1-15: 1d100 ⇒ 13
Lightning Bolt Damage (7th lvl Sorcerer): 7d6 ⇒ (2, 6, 2, 3, 6, 6, 1) = 26


bugbear AoO: 1d20 + 3 ⇒ (6) + 3 = 9
opposed strength: 1d20 + 2 ⇒ (14) + 2 = 16

regular attack on Detroit: 1d20 + 3 ⇒ (15) + 3 = 18


Danos Wall attack: 1d20 + 3 ⇒ (16) + 3 = 19


Bugbear attacks Reyth: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 2 ⇒ (4) + 2 = 6


female bloodline (gold dragon) sorceress

Young noblewoman vs skeleton with femur: 1d20 + 2 + 2 - 4 ⇒ (9) + 2 + 2 - 4 = 9

damage if any: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Expert 3

Claw: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Detroit To-Hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 4 ⇒ (10) + 4 = 14 Slashing

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