| Mercurion |
Proxia vs. AoL
kukri of speed 1 with smite: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 1d4 + 6 ⇒ (1) + 6 = 7
kukri of speed 2: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d4 - 2 ⇒ (4) - 2 = 2
AoL vs. Proxia
sickle 1: 1d20 + 16 ⇒ (3) + 16 = 19
damage: 2d8 + 6 ⇒ (2, 8) + 6 = 16
sickle 21: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 2d8 + 6 ⇒ (2, 2) + 6 = 10
Who gets a glass blast? (1-15 Heldix, 16-100 Aun)
1d100 ⇒ 87
Glass blast
1d20 + 15 ⇒ (15) + 15 = 30
damage: 2d4 ⇒ (3, 4) = 7
Aun
Reflex save: 1d20 + 7 ⇒ (7) + 7 = 14
Alefyre
spring attack+Aia's retribution: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d6 + 9 ⇒ (6) + 9 = 15
| Mercurion |
AoL AoO on Kushnet: 1d20 + 16 ⇒ (13) + 16 = 29
Mirror Image; 1 = Kushnet
which image: 1d5 ⇒ 5
SR check: 1d20 + 8 ⇒ (7) + 8 = 15
Ray 1: 1d20 + 4 ⇒ (2) + 4 = 6 ---MISS
Ray 1 damage: 4d6 - 10 ⇒ (5, 1, 3, 5) - 10 = 4
Ray 2: 1d20 + 4 ⇒ (3) + 4 = 7 ---MISS
Ray 2 damage: 4d6 - 10 ⇒ (4, 6, 4, 4) - 10 = 8
Aun attack 1: 1d20 + 15 ⇒ (15) + 15 = 30
attack 1 damage: 1d8 + 4 ⇒ (8) + 4 = 12--HIT
Attack 2; Hero point used for auto hit
attack 2 damage: 1d8 + 13 ⇒ (5) + 13 = 18
Heldix potion: 2d8 + 5 ⇒ (1, 1) + 5 = 7
Proxia att 1 with smite: 1d20 + 12 ⇒ (1) + 12 = 13---MISS
att 1 damage: 1d4 + 6 ⇒ (4) + 6 = 10
att 2: 1d20 + 12 ⇒ (4) + 12 = 16 ---MISS
damage 2: 1d4 - 2 ⇒ (2) - 2 = 0
AoL back at Aun 1: 1d20 + 16 ⇒ (18) + 16 = 34---HIT
dam 1: 2d8 + 3 ⇒ (6, 8) + 3 = 17
AoL 2: 1d20 + 11 ⇒ (8) + 11 = 19---MISS
dam 2: 2d8 + 3 ⇒ (7, 1) + 3 = 11
glass blast Kush: 1d20 + 15 ⇒ (1) + 15 = 16---MISS
which image 1 is Kush: 1d4 ⇒ 2
| Fitzroy95 |
Heldix
Battleaxe on Glassy: 1d20 + 7 ⇒ (7) + 7 = 14
If "Aia's Retribution" counts as "Raging", then thats an additional +2 to hit
Damage: 1d12 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Damage is +1 hp/level, which I'm assuming = 6, rather than 9 if you add Sorcer+barbarian
If "Aia's Retribution" counts as "Raging", then thats an additional +2 to damage
| Mercurion |
Aspect of Lessard AoO
AoL AoO on Heldix: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 2d8 + 6 ⇒ (3, 6) + 6 = 15
cleave on Proxia: 1d20 + 16 ⇒ (11) + 16 = 27
cleave damage: 2d8 + 6 ⇒ (6, 4) + 6 = 16
giant size Aun 1: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d8 + 3 ⇒ (8) + 3 = 11
giant size Aun 2: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 3 ⇒ (5) + 3 = 8
| Mercurion |
AoL attacks Aun
attack 1: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 2d8 + 6 ⇒ (3, 3) + 6 = 12
AoL uses 2nd attack on Kush
1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 6 ⇒ (2, 8) + 6 = 16
which?1 is Kush: 1d4 ⇒ 2
glass blast at Kush: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 2d4 ⇒ (4, 4) = 8
which? Kush =1: 1d3 ⇒ 1
Kush reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Alefyre on the attack
1d20 + 13 ⇒ (1) + 13 = 14
| Mercurion |
AoL AoO vs. Kushnet
1d20 + 16 ⇒ (2) + 16 = 18
damage: 2d8 + 6 ⇒ (5, 3) + 6 = 14
Kushnet Concentration check DC 28
1d20 + 14 ⇒ (18) + 14 = 32
AoL vs. Alefyre
Atk 1: 1d20 + 16 ⇒ (17) + 16 = 33
Dam 1: 2d8 + 6 ⇒ (6, 4) + 6 = 16
Atk 2: 1d20 + 11 ⇒ (17) + 11 = 28
Dam 2: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Alefyre Fort Save
1d20 + 8 ⇒ (20) + 8 = 28
| Mercurion |
Kushnet Heal check
1d20 + 1 ⇒ (10) + 1 = 11
Stabilization checks 91-100 success
Heldix: 1d100 ⇒ 54
Aun: 1d100 ⇒ 53
Presumed AoO on charging Rime
1d20 + 16 ⇒ (7) + 16 = 23
2d8 + 6 ⇒ (6, 6) + 6 = 18
Rage charging Rimegar
1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d12 + 4 ⇒ (2) + 4 = 6
AoL Reflex save vs. flaming sphere
1d20 + 10 ⇒ (7) + 10 = 17
Proxia hurling kukri into melee
acid kukri: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d4 + 1d6 - 2 ⇒ (3) + (1) - 2 = 2
kukri of speed: 1d20 + 1 ⇒ (14) + 1 = 15
crit check: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 - 2 ⇒ (1) - 2 = -1
damage: 1d4 - 2 ⇒ (4) - 2 = 2 net 2 damage
AoL vs Rimegar
1d20 + 16 ⇒ (18) + 16 = 34
damage: 2d8 + 6 ⇒ (2, 5) + 6 = 13
1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20
Rime Fort save
1d20 + 8 ⇒ (4) + 8 = 12
| Mercurion |
Apparently someone is having a bad day.
LOL. They are working on a TPK. Six PCs -- two paralyzed, two with negative hp, one dead dead, and one with 2 hp left. Levels 8-10. One NPC with virtually nothing that can harm the BBEG. Three henchmen -- one down to 1 hp in one round from 52hp, one only a 3rd level diviner, and one cut off from the party by a trap.
Things are looking good!
Drained from a permanent necromantic aura around the dead town they were exploring and low on spells from previous battles, they found the extra-dimensional staircase down to the shrine with the BBEG, an Aspect of one of the gods in the campaign. Good times have ensued.
| Fitzroy95 |
Shane, lurking to attack an undead pirate
lurking behind the door: 1d20 + 2 ⇒ (17) + 2 = 19
attack with cutlass: 1d20 + 4 ⇒ (16) + 4 = 20
damage with cutlass: 1d6 + 1 ⇒ (3) + 1 = 4
(possible additional) sneak attack damage with cutlass: 1d6 ⇒ 6
+ any bonuses from surprise (if he can achieve such against undead pirates e.g sneak attack @ 1D6)
| Mercurion |
Reyth Ray of Frost
1d20 + 3 ⇒ (9) + 3 = 12
1d3 ⇒ 1
Danos mace bash
1d20 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
SJW2 attacks (1-3 Walton, 4-6 Danos)
1d6 ⇒ 3
1d20 + 4 ⇒ (20) + 4 = 24
1d6 + 3 ⇒ (6) + 3 = 9
crit check: 1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 3 ⇒ (4) + 3 = 7
SJW3 Grapple Shane
Shane AoO: 1d20 + 4 ⇒ (14) + 4 = 18
1d6 + 1 ⇒ (2) + 1 = 3
crit confirm: 1d20 + 4 ⇒ (15) + 4 = 19
1d6 + 1 ⇒ (2) + 1 = 3
grapple: 1d20 + 4 ⇒ (19) + 4 = 23
Opposed grapple
SJW: 1d20 + 4 ⇒ (10) + 4 = 14
Shane: 1d20 + 2 ⇒ (1) + 2 = 3
bite damage: 1d6 + 3 ⇒ (3) + 3 = 6
| Mercurion |
Shark Jaw AoO vs. Tybalt
1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Tybalt concentration check DC 16
1d20 + 6 ⇒ (5) + 6 = 11
Hiram
1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Shane opposed grapple with SJW
1d20 + 3 ⇒ (12) + 3 = 15
Autobitey-bite Shane
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Who's at the door?
1d20 + 5 ⇒ (7) + 5 = 12
| Mercurion |
Looks like they didn't end up TPK'ing? :D
The barbarian henchman with 1 hp left took down the Aspect of the God. If he had missed...it would have been a TPK unless the paralyzed PCs got free.
Only one PC dead dead, the remnants of the party managed to stabilize two others at -6 hp each. They fed the cleric a healing potion and he is burning up the last of his spells converting them to healing.
Now they just need to escape from the middle of (un)dead town.