GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


1,801 to 1,850 of 2,193 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

Attack - rapier 1: 1d20 + 8 ⇒ (7) + 8 = 15
Damage - rapier-1: 1d6 + 2 + 3 + 2 ⇒ (5) + 2 + 3 + 2 = 12 (Insightful Strike, temporary STR=18)

Attack - rapier 2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage - rapier-2: 1d6 + 2 + 3 + 2 ⇒ (4) + 2 + 3 + 2 = 11 (Insightful Strike, temporary STR=18)


female bloodline (gold dragon) sorceress

knowledge arvana: 1d20 + 7 ⇒ (18) + 7 = 25


Listen check: 1d20 + 7 ⇒ (14) + 7 = 21

Spot check: 1d20 + 7 ⇒ (6) + 7 = 13


Spot Check: 1d20 ⇒ 12


spot: 1d20 + 8 ⇒ (18) + 8 = 26


female bloodline (gold dragon) sorceress

dispelcheck: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Expert 3

Strength check: 1d20 + 5 ⇒ (19) + 5 = 24


Detroit's STR check to aid: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Expert 3

Spot: 1d20 + 8 ⇒ (15) + 8 = 23


female bloodline (gold dragon) sorceress

search: 1d20 + 7 ⇒ (7) + 7 = 14


Spot: 1d20 ⇒ 13


Detect traps-Search: 1d20 + 3 ⇒ (10) + 3 = 13


[die=search]1d20 + 1[/die]


trap search: 1d20 + 1 ⇒ (18) + 1 = 19


female bloodline (gold dragon) sorceress

Reyth init: 1d20 + 7 ⇒ (12) + 7 = 19


initiative: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Expert 3

Initiative: 1d20 + 1 ⇒ (4) + 1 = 5


init: 1d20 + 5 ⇒ (19) + 5 = 24


know nat: 1d20 + 3 ⇒ (2) + 3 = 5


Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Know. nature: 1d20 + 8 ⇒ (20) + 8 = 28

Know. dungeon: 1d20 + 6 ⇒ (10) + 6 = 16


Initiative: 1d20 + 1 ⇒ (14) + 1 = 15


Init:
Aeziar 1d20 + 2 ⇒ (11) + 2 = 13
Lavinia 1d20 + 3 ⇒ (3) + 3 = 6
Bat fella 1d20 + 3 ⇒ (4) + 3 = 7


attack: 1d20 + 10 ⇒ (9) + 10 = 19
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
first shot: 1d6 + 1 ⇒ (4) + 1 = 5


reflex: 1d20 + 7 ⇒ (10) + 7 = 17

throw tanglefoot bag: 1d20 + 8 ⇒ (19) + 8 = 27


female bloodline (gold dragon) sorceress

MM1: 1d4 + 1 ⇒ (3) + 1 = 4
MM2: 1d4 + 1 ⇒ (3) + 1 = 4
MM3: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Expert 3

Longbow: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 ⇒ 1


Reflex: 1d20 + 3 ⇒ (15) + 3 = 18


Ref save: 1d20 + 7 ⇒ (6) + 7 = 13


fire damage: 4d6 ⇒ (2, 4, 2, 1) = 9


bat reflex save: 1d20 + 8 ⇒ (2) + 8 = 10
Lavinia with the bow in the ruins: 1d20 + 5 ⇒ (5) + 5 = 10


female bloodline (gold dragon) sorceress

caster chech plus spell penetration: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21


Male Human Expert 3

Predator: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12
Holy Damage: 2d6 ⇒ (5, 1) = 6


ref save: 1d20 + 9 ⇒ (2) + 9 = 11


cure pot: 1d8 + 1 ⇒ (3) + 1 = 4


reflex: 1d20 + 7 ⇒ (18) + 7 = 25


Light crossbow: 1d20 + 7 ⇒ (16) + 7 = 23
Damage incl. skirmish: 1d8 + 1d6 ⇒ (4) + (4) = 8


attack - rapier 1: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
damage - rapier 1: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (insightful strike)

attack - rapier 2: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage - rapier 2: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 (insightful strike)


Reflex Save vs. Second Breath: 1d20 + 3 ⇒ (1) + 3 = 4

Axe A Question:

To-Hit: 1d20 + 10 ⇒ (15) + 10 = 25

Damage: 1d10 + 6 ⇒ (1) + 6 = 7


female bloodline (gold dragon) sorceress

MM1: 1d4 + 1 ⇒ (2) + 1 = 3
MM2: 1d4 + 1 ⇒ (2) + 1 = 3
MM3: 1d4 + 1 ⇒ (2) + 1 = 3

caster level: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27


fire damage: 4d6 ⇒ (1, 6, 5, 4) = 16

lavinia: 1d20 + 5 ⇒ (11) + 5 = 16

AoO vs. Syrus: 1d20 + 8 ⇒ (10) + 8 = 18


reflex save: 1d20 + 7 ⇒ (5) + 7 = 12

attack - rapier 1 (weapon charm - cold iron): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage - rapier 1 (WC-cold iron): 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (insightful strike)

attack - rapier 2: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage - rapier 2: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (insightful strike)


Male Human Expert 3

Reflex save: 1d20 + 4 ⇒ (18) + 4 = 22

Predator: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13 Holy Damage: 2d6 ⇒ (4, 5) = 9


ref: 1d20 + 9 ⇒ (7) + 9 = 16


heal belt use 1: 2d8 ⇒ (3, 6) = 9


Ref save: 1d20 + 7 ⇒ (11) + 7 = 18

Charge w/ +1 longspear: 1d20 + 11 ⇒ (8) + 11 = 19

Damage: 1d8 + 9 ⇒ (3) + 9 = 12


Skirmish damage: 1d6 ⇒ 4


Detroit Reflex (3rd): 1d20 + 3 ⇒ (2) + 3 = 5

5' Step forward after the Bat-man and full attack

1st Swing:
To-Hit: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

2nd Swing:
To-Hit: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 6 ⇒ (10) + 6 = 16


female bloodline (gold dragon) sorceress

caster check: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26


hot air: 4d6 ⇒ (2, 2, 4, 5) = 13


female bloodline (gold dragon) sorceress

attack1: 1d20 + 5 ⇒ (6) + 5 = 11
attack2: 1d20 + 5 ⇒ (14) + 5 = 19

damage1: 2d8 ⇒ (4, 2) = 6
damage2: 2d8 ⇒ (2, 3) = 5

castercheck2: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

1 to 50 of 2,193 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Merc's Savage Tides: Gameplay All Messageboards

Want to post a reply? Sign in.