GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


101 to 150 of 2,200 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Shane

Slowly bleeding out....
Trying not to die: 1d100 ⇒ 53


Bannor point blank: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 4 ⇒ (3) + 4 = 7


yellow mummy crud: 1d2 ⇒ 2


intimidate the spiderpony:
1d20 + 8 ⇒ (15) + 8 = 23

Handle animal?
1d20 + 1 ⇒ (16) + 1 = 17


female bloodline (gold dragon) sorceress

Kerrigan Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9

Kerrigan Search: 1d20 ⇒ 18


Mouse continues to hack up a lung

1d2 ⇒ 2

Alefyre searches around the kiln

1d20 + 6 ⇒ (5) + 6 = 11


female bloodline (gold dragon) sorceress

Reyth searches the crew's quarters
Search: 1d20 ⇒ 8


Aun CMW

2d8 + 8 ⇒ (3, 4) + 8 = 15


female bloodline (gold dragon) sorceress

Reyth check out the captains cabin: 1d20 ⇒ 6


Oh where oh where has my little ring gone...: 1d20 + 4 ⇒ (1) + 4 = 5


Wake up Shane!: 1d100 ⇒ 16


Healing Shane: 1d8 + 1 ⇒ (4) + 1 = 5


Shane checking knots

Use Rope: 1d20 + 5 ⇒ (15) + 5 = 20

Profession Sailor: 1d20 + 5 ⇒ (10) + 5 = 15


Shane being Diplomatic and trying to Gather info from the sailors

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Gather Information: 1d20 + 5 ⇒ (1) + 5 = 6


Shane, trying to intimidate a sailor

Intimidate: 1d20 + 2 ⇒ (11) + 2 = 13


Glen Gildor:

Aun turning check
max level: 1d20 + 2 ⇒ (15) + 2 = 17 --> up to 10 HD
HD turned: 2d6 + 10 ⇒ (1, 4) + 10 = 15


Shane sailing ship:
Profession: Sailor: 1d20 + 5 ⇒ (12) + 5 = 17


Finally doing stats, let's try the fun method:

Str 13
Dex 12
Con 9
Int 16
Wis 10
Cha 16

Cha Bonus: 1d4 ⇒ 1
Penalty: 1d2 ⇒ 1
Penalty Stat: 1d6 ⇒ 6 Cha!

Wow, that's funny. I'm happy with my stats anyway, so works for me!

Gold: 5d4 ⇒ (4, 1, 4, 1, 2) = 12

Binding Check: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21


Binding check: 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17 Aym, DC 20


Glen Gildor; web attacks on Kerrigan (ranged touch)

Spidey 1: 1d20 + 7 ⇒ (18) + 7 = 25
Spidey 2: 1d20 + 7 ⇒ (3) + 7 = 10


Tybalt's Init: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Expert 3

Walton init: 1d20 + 1 ⇒ (7) + 1 = 8


Shane rolls initiative
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Danos Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Tidal initiative:

1d20 + 1 ⇒ (13) + 1 = 14


female bloodline (gold dragon) sorceress

Reyth Init: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14


Metal Momba initiative: 1d20 + 3 ⇒ (13) + 3 = 16
MM attacks Shane: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human Expert 3

Walton chop!: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


female bloodline (gold dragon) sorceress

Kerrigan escape artist: 1d20 ⇒ 9


Hitting the snake: 1d20 + 7 ⇒ (13) + 7 = 20 (Included the +2 flanking bonus)

Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10


Danos studying the metal snake:

Knowledge Arcana: 1d20 + 4 ⇒ (4) + 4 = 8

Actually this is for round 2:
Morningstar attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


female bloodline (gold dragon) sorceress

Frost damage: 1d4 ⇒ 3


Shane init: 1d20 + 3 ⇒ (10) + 3 = 13
Lavinia init: 1d20 + 2 ⇒ (13) + 2 = 15

Shane attack: 1d20 + 3 ⇒ (7) + 3 = 10

Reyth check: 1d20 + 1 ⇒ (8) + 1 = 9

MM bites Tidal: 1d20 + 2 ⇒ (16) + 2 = 18
MM damage: 1d6 ⇒ 5


Fortitude save:

1d20 + 4 ⇒ (18) + 4 = 22


Male Human Expert 3

Walton chop again!: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


More snake stomping:

To hit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10


Possible crit confirm?

1d20 + 7 ⇒ (11) + 7 = 18


Oh right, and damage:

2d6 + 5 ⇒ (1, 4) + 5 = 10


female bloodline (gold dragon) sorceress

Octarine missile: 1d4 ⇒ 3


Heldix arrow 1: 1d20 + 9 ⇒ (17) + 9 = 26
Heldix arrow 2: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Aun Searing Light: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 4d8 ⇒ (2, 1, 2, 2) = 7

Bannor striking web: 1d20 + 13 ⇒ (17) + 13 = 30


female bloodline (gold dragon) sorceress

Kerrigan escape: 1d20 ⇒ 12


Bitey bite Kerrigan: 1d20 + 4 ⇒ (6) + 4 = 10 miss

webby web Bannor: 1d20 + 7 ⇒ (8) + 7 = 15 miss
webby web Heldix: 1d20 + 7 ⇒ (8) + 7 = 15 hit
webby web Aun: 1d20 + 7 ⇒ (9) + 7 = 16 hit


Reyth check: 1d20 + 1 ⇒ (17) + 1 = 18


Heldix:
Escape Artist: 1d20 + 1 ⇒ (19) + 1 = 20

Dex check to draw dagger: 1d20 + 2 ⇒ (11) + 2 = 13


Shane

Find Traps: 1d20 + 1 ⇒ (6) + 1 = 7

Spot doors etc: 1d20 + 4 ⇒ (18) + 4 = 22

Search: 1d20 + 2 ⇒ (16) + 2 = 18


Spot or search roll: (both are +0, I don't know which is more appropriate)

1d20 ⇒ 16


female bloodline (gold dragon) sorceress

Reyth search: 1d20 + 5 ⇒ (10) + 5 = 15


female bloodline (gold dragon) sorceress

Reyth spot check: 1d20 + 2 ⇒ (8) + 2 = 10


Kushnet damage: 8d6 ⇒ (3, 5, 2, 6, 1, 6, 6, 6) = 35
Bannor melee attack 1: 1d20 + 13 ⇒ (9) + 13 = 22
Bannor melee 2: 1d20 + 8 ⇒ (13) + 8 = 21
Proxia charge: 1d20 + 14 ⇒ (7) + 14 = 21

Prox dam: 1d4 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8
Bannor dam: 2d8 + 8 + 2d4 ⇒ (1, 8) + 8 + (4, 3) = 24

Spidey 1 web@Prox: 1d20 + 7 ⇒ (18) + 7 = 25
Spidey 2 bite@Bannor: 1d20 + 6 ⇒ (7) + 6 = 13


Find Traps: 1d20 + 1 ⇒ (15) + 1 = 16

Spot: 1d20 + 4 ⇒ (3) + 4 = 7

Open any locked chests: 1d20 + 4 ⇒ (7) + 4 = 11

101 to 150 of 2,200 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Merc's Savage Tides: Gameplay All Messageboards

Want to post a reply? Sign in.