GM Merc's Savage Tide
Game Master
Mercurion
GM Merc's Savage Tide
Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Shane
attack- rapier 1: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 ** 2 weapon,
damage -rapier 1: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 ** insightful
damage -rapier 1 - dueling ?: 1d6 ⇒ 6 ** if dueling
attack- rapier 2: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 ** 2 weapon,
damage -rapier 2: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful
damage -rapier 2 - dueling ?: 1d6 ⇒ 2 ** if dueling
attack- rapier 1 - check for critical: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10 ** 2 weapon,
damage -rapier 1: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful
damage -rapier 1 - dueling ?: 1d6 ⇒ 2 ** if dueling
1d20 + 16 ⇒ (13) + 16 = 29
2d4 + 9 ⇒ (2, 2) + 9 = 13
Male Shapeshifting Griffon RoW maps Technomancer 20
Predator: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16 Holy damage: 2d6 ⇒ (2, 3) = 5
female bloodline (gold dragon) sorceress
crossbow: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 5 ⇒ (5) + 5 = 10
cracklebolt: 1d6 ⇒ 3
Spring Attack w/ +1 longspear: 1d20 + 10 ⇒ (5) + 10 = 15
Damage incl. skirmish, rage and brute gauntlets: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (5, 5) = 25
Detroit Attack (-5 Combat Expertise)
1st Swing:
To-Hit: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 7 ⇒ (10) + 7 = 17 Magic Weapon
2nd Swing:
To-Hit: 1d20 ⇒ 17
Damage: 1d10 + 7 ⇒ (7) + 7 = 14 Magic Weapon
attack- rapier 1: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
damage -rapier 1: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 ** insightful
sneak damage -rapier 1: 1d6 ⇒ 1 ** sneak attack
attack- rapier 2: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 ** 2 weapon,
damage -rapier 2: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 ** insightful
sneak damage - rapier 2: 1d6 ⇒ 2 ** sneak damage
Syrus sneak attack damage
3d6 ⇒ (2, 2, 2) = 6
1d20 + 16 ⇒ (1) + 16 = 17
1d20 + 16 ⇒ (6) + 16 = 22
1d20 + 16 ⇒ (10) + 16 = 26
1d20 + 16 ⇒ (11) + 16 = 27
1d20 + 11 ⇒ (11) + 11 = 22
1d20 + 11 ⇒ (19) + 11 = 30
3d4 + 5 ⇒ (2, 1, 1) + 5 = 9
Detroit Fort Save: 1d20 + 12 ⇒ (6) + 12 = 18
Detroit Full-Attack (-5 Combat Expertise)
1st Attack
To-Hit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 7 ⇒ (10) + 7 = 17
2nd Attack
To-Hit: 1d20 ⇒ 7
Damage: 1d10 + 7 ⇒ (6) + 7 = 13
Male Human Expert 3
Predator: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16 Holy Damage: 2d6 ⇒ (4, 4) = 8
attack- rapier 1: : 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
damage -rapier 1: : 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 ** insightful
sneak damage -rapier 1:: 1d6 ⇒ 4 ** sneak attack
attack- rapier 2:: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 ** 2 weapon,
damage -rapier 2:: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 ** insightful
sneak damage - rapier 2:: 1d6 ⇒ 1 ** sneak damage
rapier 1 (check for critical on 18-20): : 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage -rapier 1 (if crit): 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful if critical
sneak damage -rapier 1 (if crit): 1d6 ⇒ 6 ** sneak attack if critical
Spring Attack w/ +1 longspear and flanking bonus: 1d20 + 12 ⇒ (5) + 12 = 17
Damage incl. skirmish, rage and brute gauntlets: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (3, 2) = 20
female bloodline (gold dragon) sorceress
MM1: 1d4 + 1 ⇒ (1) + 1 = 2
MM2: 1d4 + 1 ⇒ (4) + 1 = 5
MM3: 1d4 + 1 ⇒ (3) + 1 = 4
attack: 1d20 + 11 ⇒ (18) + 11 = 29
dmg: 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 16 ⇒ (19) + 16 = 35
crit check: 1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (2) + 16 = 18
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (4) + 16 = 20
1d20 + 11 ⇒ (5) + 11 = 16
1d20 + 11 ⇒ (9) + 11 = 20
Detroit: 4d4 + 18 ⇒ (3, 2, 3, 2) + 18 = 28
Shane: 2d4 + 9 ⇒ (4, 2) + 9 = 15
Detroit Full-Attack (+2 Flanking, -5 Combat Expertise, -4 Fight Defensively):
1st Attack
To-Hit: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d10 + 7 ⇒ (2) + 7 = 9
2nd Attack
To-Hit: 1d20 - 4 ⇒ (13) - 4 = 9
Damage: 1d10 + 7 ⇒ (10) + 7 = 17
female bloodline (gold dragon) sorceress
healing belt: 2d8 ⇒ (6, 5) = 11
attack: 1d20 + 14d6d6 + 3d6d1d8 + 4 + 3d6 ⇒ (4) + (3, 6, 4, 4, 3, 6, 1, 4, 5, 1, 4, 6, 4, 2, 1, 5, 4, 5, 3, 5, 4, 3, 3, 4, 3, 5, 3, 3, 3, 3, 1, 1, 3, 6, 3, 4, 3, 1, 1) + (5, 7, 5, 5, 5, 3, 4, 1, 7, 4) + 4 + (3, 1, 4) = 195
**used Throw the Bones ability, WIS to one roll/day**
attack: 1d20 + 14 ⇒ (5) + 14 = 19
**used Bravery in the face of Giant Danger Boon, +3 to attack**
dmg: 1d8 + 4 + 3d6 ⇒ (4) + 4 + (1, 4, 1) = 14
**used Throw the Bones ability, WIS to one roll/day**
move silently: 1d20 + 2 ⇒ (4) + 2 = 6
attack- rapier 1: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage -rapier 1: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 ** insightful
sneak damage -rapier 1: 1d6 ⇒ 1** sneak attack
attack- rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 ** 2 weapon,
damage -rapier 2: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful
sneak damage - rapier 2: 1d6 ⇒ 4 ** sneak damage
rapier 2 (check for critical on 18-20): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage -rapier 2 (if crit): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 ** insightful if critical
sneak damage -rapier 2 (if crit): 1d6 ⇒ 4 ** sneak attack if critical
female bloodline (gold dragon) sorceress
scorching ray: 1d20 + 5 ⇒ (13) + 5 = 18
burn damage: 4d6 ⇒ (6, 5, 2, 6) = 19
Male Human Expert 3
Predator: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16 Holy Damage: 2d6 ⇒ (6, 3) = 9
Well, if the dice would ever cooperate with poor Walton...
1d20 + 11 ⇒ (18) + 11 = 29
1d20 + 11 ⇒ (8) + 11 = 19
2d6 ⇒ (1, 2) = 3
Detroit Reflex: 1d20 + 3 ⇒ (16) + 3 = 19
Healing belt: 2d8 ⇒ (1, 3) = 4
reflex save: 1d20 + 7 ⇒ (14) + 7 = 21
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds - Shane: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Belt #1 - 2d8 ⇒ (6, 1) = 7
Healing Belt #2 - 2d8 ⇒ (4, 4) = 8
Spot check: 1d20 + 5 ⇒ (2) + 5 = 7
Listen check: 1d20 + 1 ⇒ (3) + 1 = 4
Ametrine
Spot: 1d20 + 2 ⇒ (20) + 2 = 22 (wis)
Listen: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (wis, gnome)
female bloodline (gold dragon) sorceress
listen: 1d20 ⇒ 18
spot: 1d20 ⇒ 13
Male Human Expert 3
Spot: 1d20 - 1 ⇒ (1) - 1 = 0
Listen: 1d20 - 1 ⇒ (13) - 1 = 12
identify animal: 1d20 + 2 ⇒ (15) + 2 = 17 (Wis)
Ametrine
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Male Human Expert 3
Aerys Init: 1d20 + 2 ⇒ (11) + 2 = 13
Readied attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Amella initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Readied attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
female bloodline (gold dragon) sorceress
Manx init: 1d20 + 2 ⇒ (8) + 2 = 10
[/dice=attack]1d20+5[/dice]
[/dice=damage]1d6[/dice]
female bloodline (gold dragon) sorceress
Manx init: 1d20 + 2 ⇒ (5) + 2 = 7
attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 3
female bloodline (gold dragon) sorceress
Manx senseotive: 1d20 - 1 ⇒ (13) - 1 = 12
Sense Lizard: 1d20 + 2 ⇒ (13) + 2 = 15
Ametrine: 1d20 + 4 ⇒ (14) + 4 = 18
Aerys: 1d20 ⇒ 1
Amella Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7
Thorn Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11
Male Human Expert 3
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
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