GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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Shane opening locks try 4: 1d20 + 4 ⇒ (18) + 4 = 22


female bloodline (gold dragon) sorceress

Reyth climbing: 1d20 + 2 ⇒ (10) + 2 = 12


Shane Climbing: 1d20 + 4 ⇒ (10) + 4 = 14


female bloodline (gold dragon) sorceress

I cast Magic Missile at the darkness: 1d4 + 1 ⇒ (2) + 1 = 3


Shane

fast climb: 1d20 + 4 ⇒ (17) + 4 = 21


Shane
slow and careful climb: 1d20 + 4 ⇒ (18) + 4 = 22


female bloodline (gold dragon) sorceress

Reyth vs a door: 1d4 + 1 ⇒ (2) + 1 = 3


Shane

Swim: 1d20 + 6 ⇒ (2) + 6 = 8
search: 1d20 + 2 ⇒ (10) + 2 = 12
spot: 1d20 + 4 ⇒ (8) + 4 = 12


Shane

swim: 1d20 + 6 ⇒ (18) + 6 = 24
swim: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Expert 3

Walton
Swim: 1d20 + 8 ⇒ (7) + 8 = 15
Swim: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Expert 3

Walton
Hide: 1d20 + 5 ⇒ (6) + 5 = 11
Spot: 1d20 + 8 ⇒ (9) + 8 = 17


Shane

HP: 1d10 + 1 ⇒ (6) + 1 = 7


Male Human Expert 3

HP: 1d8 + 1 ⇒ (7) + 1 = 8


female bloodline (gold dragon) sorceress

Reyth HP: 1d4 + 1 ⇒ (4) + 1 = 5


Shane

Spot: 1d20 + 4 ⇒ (18) + 4 = 22


Danos hp: 1d8 - 1 ⇒ (1) - 1 = 0 Seriously?!! That's 2 levels in a row now! Maybe Danos needs to invest in some really big armor... and a bodyguard... and another career. :)

Spot: 1d20 ⇒ 6

Binding to Paimon DC 20: 1d20 + 3 + 3 ⇒ (18) + 3 + 3 = 24


Male Human Expert 3

Spot: 1d20 + 8 ⇒ (1) + 8 = 9


female bloodline (gold dragon) sorceress

Reyth spot: 1d20 + 2 ⇒ (16) + 2 = 18


female bloodline (gold dragon) sorceress

Pitch that flaming ball of death: 1d4 + 1 ⇒ (1) + 1 = 2


Shane

Tumble/roll towards protection of barrels: 1d20 + 8 ⇒ (11) + 8 = 19
spot attackers: 1d20 + 4 ⇒ (13) + 4 = 17
Jump to attack: 1d20 + 4 ⇒ (19) + 4 = 23


Opposed Initiative:
Shane: 1d20 + 3 ⇒ (12) + 3 = 15
LD1: 1d20 + 6 ⇒ (17) + 6 = 23

LD1 Tanglefoot bag at Shane: 1d20 + 2 ⇒ (20) + 2 = 22
LD2 Tanglefoot bag at Tybalt: 1d20 + 4 ⇒ (2) + 4 = 6

Shane reflex save: 1d20 + 6 ⇒ (1) + 6 = 7
Tybalt reflex save: 1d20 + 2 ⇒ (6) + 2 = 8


Detroit Initiative: 1d20 + 1 ⇒ (3) + 1 = 4


Male Human Expert 3

Walton Init: 1d20 + 1 ⇒ (20) + 1 = 21

Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


female bloodline (gold dragon) sorceress

Reyth initiative: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24


Shane
hurling dagger: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4


Danos Init: 1d20 + 3 ⇒ (18) + 3 = 21
Tumble: 1d20 + 6 ⇒ (20) + 6 = 26
Morningstar attack - Paimon’s Dance of Death: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Morningstar normal attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


LD Ambushers initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Tybalt initiative: 1d20 + 2 ⇒ (11) + 2 = 13

LD 1@Walton: 1d20 + 2 ⇒ (18) + 2 = 20
LD 2@Reyth TFB: 1d20 + 3 ⇒ (11) + 3 = 14
LD 3@Reyth CB: 1d20 + 3 ⇒ (5) + 3 = 8
LD 3@Reyth CB: 1d20 + 3 ⇒ (17) + 3 = 20

Crit confirm Walton: 1d2 + 2 ⇒ (1) + 2 = 3
Crit confirm Reyth: 1d20 + 3 ⇒ (16) + 3 = 19

Walton damage: 1d6 + 1 ⇒ (5) + 1 = 6
Reyth damage: 2d6 ⇒ (1, 6) = 7

LD 1 Will save: 1d20 ⇒ 9


female bloodline (gold dragon) sorceress

Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5


female bloodline (gold dragon) sorceress

Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 ⇒ 8


Shane
hurling dagger: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21

pulling free: 1d20 + 1 ⇒ (3) + 1 = 4


Detroit to-hit: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Male Human Expert 3

Readied attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Shane damage: 1d4 ⇒ 1
Return fire at Shane: 1d20 + 3 ⇒ (10) + 3 = 13
Return fire at Reyth: 1d20 + 3 ⇒ (4) + 3 = 7
return attack at Detroit: 1d20 + 2 ⇒ (2) + 2 = 4

Tybalt CLW on Reyth: 1d8 + 1 ⇒ (1) + 1 = 2


Non-lethal attack

To-Hit: 1d20 + 3 ⇒ (12) + 3 = 15

Damage: 1d10 + 4 ⇒ (1) + 4 = 5


female bloodline (gold dragon) sorceress

crossbow: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 ⇒ 1


Shane shooting arrows

fire arrow: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 ⇒ 4


Arruauk Will Save
1d20 + 3 ⇒ (15) + 3 = 18


Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13


Danos Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18

Danos Bluff: 1d20 + 9 ⇒ (5) + 9 = 14


female bloodline (gold dragon) sorceress

Reyth spot check: 1d20 + 2 ⇒ (17) + 2 = 19


Shane spotting concealed doorways within the alcove, or lookout acting suspiciously: 1d20 + 4 ⇒ (11) + 4 = 15
Local knowledge, rumors about anything within or below the old bridge: 1d20 + 2 ⇒ (20) + 2 = 22


Shane
Climbing: 1d20 + 4 ⇒ (16) + 4 = 20
Climbing: 1d20 + 4 ⇒ (7) + 4 = 11
Move silently: 1d20 + 2 ⇒ (10) + 2 = 12
Swim: 1d20 + 5 ⇒ (2) + 5 = 7


Shane
Search(traps): 1d20 + 3 ⇒ (10) + 3 = 13


female bloodline (gold dragon) sorceress

Kerrigan hide: 1d20 + 19 ⇒ (19) + 19 = 38
Kerrigan move silently: 1d20 + 19 ⇒ (19) + 19 = 38


Bannor's Hide roll: 1d20 + 11 ⇒ (15) + 11 = 26
Bannor's Move silently roll: 1d20 + 13 ⇒ (10) + 13 = 23


Shane
climbing: 1d20 + 7 ⇒ (11) + 7 = 18
move silently: 1d20 + 3 ⇒ (12) + 3 = 15


Heldix aerial recon: 1d20 - 4 ⇒ (15) - 4 = 11
2nd pass with eyes of the hawk: 1d20 + 1 ⇒ (8) + 1 = 9


Detroit attack versus crossbowman

To-Hit: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Welcoming Party

Kersh's cracklebolt @ Detroit: 1d20 + 4 ⇒ (11) + 4 = 15
Spearguard AoO: 1d20 + 3 ⇒ (12) + 3 = 15

Bille Two-Points @ Walton: 1d20 + 6 ⇒ (13) + 6 = 19

Lotus Thief Sniper @ Detroit: 1d20 + 2 ⇒ (5) + 2 = 7


crackle damage: 1d3 ⇒ 2
Two Points damage: 1d4 + 1 ⇒ (3) + 1 = 4
urchin check: 1d20 + 6 ⇒ (15) + 6 = 21

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