GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


24,001 to 24,050 of 28,476 << first < prev | 476 | 477 | 478 | 479 | 480 | 481 | 482 | 483 | 484 | 485 | 486 | next > last >>

3 people marked this as a favorite.
female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

Myrna is slow to react, but she is all business and readiness as soon as the scorpions appear. In an instant, she is on her feet. An instant later, she's hopped to the ground. The sturdy earth beneath her feet lends her strength, and she inwardly thanks the Green. Drawing the strength up through her feet, she begins to project it outward through and around her new allies.

The earth's protection causes the skin of herself and her allies to thicken and harden like stone, warding them against the pincers and stings of these terrible scorpions.

Then, Myrna starts to grow. As she grows, her horns twist and enlarge until their points face forward. Her skin tinges towards blue. Her muscles bulge and ripple. As she grows she starts to sing, her voice resonant, powerful, and carrying with it a unique magic. Listeners are filled both with a furor for battle and an ancestral memory of Sarkorian fighting techniques.

"Forth i'r frwydr!
Ymlaen yr ymladd,
Swift fel yr eryr yn ei hediad!
Na fydded i oleuad yr haul o amgylch ein llwybr gau,
Hyd nes i ni ddod o hyd i'n gelynion cythraul."

Hallit:
"Forth to the battle!
Onward the fight,
Swift as the eagle in his flight!
Let not the sunlight o'er our pathway close,
Till we o'erthrow our demon foes."

Free Act: 5' step.
Free Act: Berserking (-2 AC, 10 temporary hit points)
Swift Act: Shapeshift (enlarge person, rock throwing, powerful legs)
Move Act: Begin Inspired Rage (+2 to hit melee, +2 damage thrown and melee, +3 morale to fear saves, 20 temporary hit points, -1 AC, no patience or concentration. Myrna also gains 4 fast healing)
Inspired Rage also grants three bonus feats. This allows those affected by her song to use primal fury maneuvers, with an IL equal to half your level + your best mental stat. Myrna's current readied maneuvers are panthera on the hunt, momentum crash, and bloody riposte. Her current stance is primal warrior stance.
Standard Act: 1 MP: Earth Protection (DR 10/adamantine to all allies within 30 feet)


Buffs | Char. Sheet |

Hinagiku ignores the feeling of having struck a giant rock and carefully aims her next punch between two chitinous plates.

AoO(precogn.,luck): 1d20 + 15 + 3 + 1 ⇒ (8) + 15 + 3 + 1 = 27
dg vs middle one (precogn): 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11


WotR Global Buffs/Debuffs: ----

The crusader remaining on the carriage squints at the giant scorpions outside of his carriage and groans. Releasing his temples, he stands up and simply spends some time watching the monster and its movements. He draws his bow from his back. As he does, the other two scorpions open their maws and fire out three identical blasts of flame from each maw. One turns and attempts to incinerate Myrna, Beatrix and Hinagiku, while the other aims directly at Sana and the crusader man who stands behind of her. The crusader behind Sana fails to get out of the way in turn and screams as he is nearly roasted alive. But once the flames vanish, he is still standing.

Crusader reflex: 1d20 + 3 ⇒ (9) + 3 = 12

Book keeping: Hinagiku's counterattack misses. Everyone except Sana & Driver #3 have earth protection up. Driver #3 takes 54 damage and is in critical condition.

If Unafe fails her save to poison, she takes a –2 penalty on Reflex saves and all Dexterity-based attack rolls, ability checks, and skill checks, as well as to AC. She also suffers a –2 penalty on Strength-based attack rolls, damage rolls, skill checks, and ability checks. Her carrying capacity is divided by 3. She is always considered to be carrying at least a medium load (which adds an armor check penalty of -3 and limits her max dex to +3).

Hinagiku, Myrna, Beatrix, and Sana must make a DC 23 Reflex save or take 12d6 ⇒ (1, 5, 6, 1, 3, 2, 3, 4, 5, 6, 3, 5) = 44 damage (for Hinagiku/Myrna/Beatrix) or 12d6 ⇒ (6, 4, 6, 1, 5, 6, 2, 5, 6, 6, 3, 4) = 54 damage (for Sana). Successful save halves. Let me know if you have an ability to ignore the half damage on a save.

Ehren and Lann are up!

Round 2!

Hinagiku, Li'an, Anna and Unafe are up!


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

Reflex Save (serendipity): 1d20 + 6 + 3 + 1 ⇒ (18) + 6 + 3 + 1 = 28

In an instant, Myrna whips her shield from her back and interposes it between herself and the blaze of fire. Her technique is flawless, sending the flames spiraling out and away from her body, leaving her completely unharmed. Her shield-stance protects Beatrix as well, though not Daisy, in front of her.

Myrna spends an immediate action and her martial focus to Blockade, granting herself and everyone in a 20ft. cone behind her evasion and a +3 bonus to Reflex.


female tiefling (devil-spawn) cleric (cardinal) 10 | hp 80/140 (grazed) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 3/4, ToG 7/8, holy lance 1/1

Reflex Save (blockade, serendipity): 1d20 + 4 + 3 + 1 ⇒ (12) + 4 + 3 + 1 = 20

Although Myrna does her best to protect Beatrix, the other tiefling is too slow to avoid the blast of fire. She cries out in pain as her flesh is badly seared, despite the resistance conferred by her tiefling blood.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

“Thanks, Li’an,” Ehren says, having been pulled out of his precarious position by the elf’s timely spell. He looks to Myrna and Kellvar, concerned for their well-being since Li’an had to leave them behind, only to behold the Riversoar scion sprout into a giant. Roused by her sonorous voice, the druid’s heart begins to beat faster; taking a deep breath, however, he manages to quell the frenzy that threatens to overtake him. He has a feeling that he wouldn’t be able to properly concentrate, under those conditions. Maybe he would feel otherwise, if he were in the right form. There's more to her than meets the eye...

Ehren frowns as the scorpions begin to spew flame, causing far more devastation than he might have otherwise expected. What’s more, something was going on near the rearmost wagon… but he would have to deal with what was right in front of him, first. Already crackling with white lightning, he raises a finger and points its tip at the injured scorpion. A geyser of ley energy fires out of his fingertip with a tremendous crack, lancing across the battlefield in a brilliant streak.

"Let's take this one out and help Hinagiku with the next!" he calls out, invigorated by Unafe's war honk. Between that and the raging song, a part of him really wished he could smash something right now. The Kellid part, probably.

Ehren casts ley energy bolt. Scorpion #1 must pass a DC 19 Reflex save to halve the damage.
Ley Energy Damage: 10d6 ⇒ (6, 4, 4, 2, 1, 3, 6, 4, 4, 5) = 39

Edit: Ehren uses a move action to restore Unafe's martial focus!


Male Underfolk Fighter (Skirmisher) 8 | HP 128/128 | AC 29, T 15, FF 25 | Fort +10, Ref +9, Will +9 | CMD 28 | Init +2 | Perception +12 | Stamina 12/12

Lann, on the other hand, finds himself getting a little high off the atmosphere. In an instant, their somewhat leisurely wagon ride through the Worldwound had been interrupted by the giant scorpions, larger even than some of the biggest arachnids he’s seen in the Darklands. Having fought in the Crusades for years now, the underfolk is usually rather calm in situations like these, but for some reason, this time he finds that his heart is pounding in his chest. Every fighting muscle in his body seems to swell, ready to be pushed to their limits. By the time he realizes that Myrna’s words had something to do with it, he is already throwing himself into action.

The crusader does not even wait for Ehren to finish talking before breaking off into a sudden run, sword not even in hand yet. Rushing right for the most injured of the giant scorpions, Lann pulls his sword out of its sheath and clutches it in a two-handed grip, having neglected to don his shield beforehand. With an uncharacteristically blood curdling yell, he closes the distance and swings his cold iron blade at the monster as hard as he can.

Lann boosts as a swift action using momentum crash. He then charges Scorpion #1 by initiating panthera on the hunt, drawing his sword along the way.
Charging Two-Handed Longsword Attack! (Charge, Panthera, Power Attack, Rage): 1d20 + 15 + 2 + 2 - 3 + 2 ⇒ (14) + 15 + 2 + 2 - 3 + 2 = 32
Damage (Panthera, Power Attack, Rage, War Honk!, Momentum Crash): 1d8 + 8 + 2 + 9 + 2 + 6 + 10 ⇒ (3) + 8 + 2 + 9 + 2 + 6 + 10 = 40


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Watching in shock as gouts of flame erupt from two of the gargantuan scorpions, Li'an jumps up into the air, flying upwards. Primarily to separate herself from the others, but also to allow everyone a clear line of sight to her so she could use her magic upon them.

"Everyone," Li'an shouts to those around the caravan as she floats far above the ground. "Focus your thoughts on me for a moment so my magic can reach you! If you do I can reach you where you are and ward you against their fire!"

Having gotten everyone's attention, Li'an unleashes her abjuration--her magic able to leap the space between her and her allies as effortlessly as if she had been touching them--ensuring that the next time the scorpions breathed fire that they'd be protected.

In the meantime, Auraelia, having seen one of the caravan drivers horribly maimed by the fire bolts off in that direction. "I will be back!" she says as she kicks off of Li'an's shoulder to gain momentum.

Knowing better than to try to argue with her Lyrakien companion, Li'an simply calls to her "Be careful!"

Mv Act: fly upwards 30 ft.; Std Act: Communal Resist Energy on everyone who hears her and accepts that she can ward them (10 people total including herself, but not Auraelia). Those affected gain resist fire 20 for 10 minutes.

Auraelia
Full Round Act: Double Move (110 ft.) to close with the injured caravan driver near Anna, avoiding the scorpion out there and ensuring she's beyond a 5' step away from it at the end of her movement.


WotR Global Buffs/Debuffs: ----

The scorpion is surprisingly nimble - it is only grazed by Ehren's blast, but it serves well to distract him from Lann's sudden charge. He manages to wedge his blade between two plates of its carapace, deep into its side, before withdrawing.

Demonic Scorpion Reflex: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

Book keeping: Ehren deals 19 damage to Scorpion #1, Lann deals 40 damage to Scorpion #1. It is wounded.

Hinagiku, Anna, and Unafe are up!


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Fort+poison: 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29

Unafe winces as the scorpion rips into her flesh and stings her, but the Demetae warrior is able to shake off the venom.

She feels emboldened by the Archdruid's encouragement, and begins to laugh with joy as Myrna's mighty Kellid war song fills her with power.

Knowing she really doesn't want to get hit by this thing again, she puts everything she has into smashing it to pulp.

Shove vs touch: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 7 = 7

Vital Brutal Strike+rage-grazed: 1d20 + 19 + 2 - 1 ⇒ (19) + 19 + 2 - 1 = 39
confirm?: 1d20 + 19 + 2 - 1 ⇒ (16) + 19 + 2 - 1 = 36
Damage+MF+honk: 9d6 + 9 + 2 + 25 + 6 ⇒ (5, 4, 3, 3, 1, 2, 2, 1, 1) + 9 + 2 + 25 + 6 = 64 Heavy Blow: DC 19 Fort - Fail? Dazed; Else: Staggered
Rapid Pummel: 1d20 + 19 + 2 - 1 - 4 ⇒ (6) + 19 + 2 - 1 - 4 = 22
Damage: 3d6 + 9 + 2 ⇒ (5, 5, 5) + 9 + 2 = 26

Rapid Pummel: 1d20 + 19 + 2 - 1 - 4 ⇒ (4) + 19 + 2 - 1 - 4 = 20
Damage: 3d6 + 9 + 2 ⇒ (3, 2, 4) + 9 + 2 = 20

If it damages her this round:

Bloody Riposte: 1d20 + 19 + 2 - 1 ⇒ (13) + 19 + 2 - 1 = 33
Damage: 3d6 + 9 + 2 + 2d6 ⇒ (3, 6, 6) + 9 + 2 + (5, 6) = 37

If I successfully demoralized it last round:

Shaken Defense lets me get an AoO vs Demoralized when it tries a maneuver, even when it normally wouldn't.

AoO: 1d20 + 19 + 2 - 1 ⇒ (15) + 19 + 2 - 1 = 35
confirm: 1d20 + 19 + 2 - 1 ⇒ (18) + 19 + 2 - 1 = 38
Damage: 3d6 + 9 + 2 ⇒ (3, 2, 4) + 9 + 2 = 20

Tracking:
19/21 AC - 25-4 Berserk -2 Rage (+2 vs evil outsiders)
3 Tension (3 +1 damaged +1 start round +1 hit +1 crit -5 rapid pummel x2)
5/5 Mythic Tension Pool
89/140 HP & Grazed
0 Nonlethal
33 THP (including 10 from Myrna’s song)
9/9 MP
1/2 martial focus
9/9 SP
1/3 Honk rounds remaining
1/4 Vital Tension rounds remaining
1/4 Enduring Critical rounds remaining
DR 2/- vs evil outsiders.
.
BUFFS ON OTHERS:
* Allies within 20’ (yellow aura): +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws.
* Allies within 70' green cone: WAR HONK: +6 damage (Morale) to your first strike of the round, for 3 rounds.
Anyone who is inspired by Unafe’s mighty honk, if you have a free Move you can use it to give her a thumbs up / nod of approval / “Hey, nice honk!” / etc. Doing so will restore her Focus and let her do +25 damage next round. ;-)


Buffs | Char. Sheet |

Eyes closed, Hinagiku does not see Myrna grow to giant proportions as much as she feels the very ley yields to her growing size. The presence becomes almost palpable as the captain begins to recite her poem. The words, the tones, the rhythm, they were tantalizing, intoxicating. Hinagiku senses their allure, but as she is about to let them guide her, she notices the waves forming in her inner ocean, greater and greater, too dangerous to let go out of hand. And with that, she breathes out and focuses on being one with her surroundings.

In between blows against the beast, Hinagiku continues to gather the threads of ley around her, slowly building a gargantuan sphere of ley around her that only Ehren can see.

I have reworked the breakdown of Hinagiku’s special bonuses and contingencies in the spoiler below each under the relevant heading (such as boosts to AC under defense. Let me know if makes your time more efficient Kiora.

Rolls + Contingencies + Resources:

reflex save(luck): 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27 Hinagiku has evasion

attack(precogn.,luck): 1d20 + 15 + 3 + 1 ⇒ (9) + 15 + 3 + 1 = 28
dg(precogn, honk): 1d6 + 5 + 3 + 3 ⇒ (5) + 5 + 3 + 3 = 16 Counts as cold iron

shove, touch attack(precogn, luck): 1d20 + 15 + 3 + 1 ⇒ (7) + 15 + 3 + 1 = 26
Deals 5 damage. Counts as cold iron. Foe battered until end of my next turn if hits.

Actions
Swift: spend m.focus on stance to be considered gargantuan for CMB+CMD
Standard: strike
Move: shove

Defense
**+3 dodge AC vs first attack at her, she gets AoO if foe misses.
**+3 shield bonus to AC for attacking
**+4 CMD from stance
175/175 hp
0/40 delayed damage pool

Offense
Reach: 10 (15 for AoO)
Precogniscient smite: +3 insight hit/dg

Points
8/19 ki (spell points)
11/11 mythic
0/1 m.foc.
4/4 AoO

Others
Senses: 35’ blindsight, blindfolded oracle, prescience, battlefield sense.
Immaculate hands (2 essence) (mercy: fatigued)


DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

"You're very welcome!" comes a sing-song voice from Sana's gauntlet, a sound almost like wind chimes given the capacity to utilize fricatives, considerably louder than Sana's "Don't worry about it." By the time she's done talking, her starknife has disappeared into her quiver and a shortbow has come out. The shortbow bears images of multi-headed dragons burned into the golden wood, with elven runes near where the strings are tied.

'Okay, so... three corrupted giant scorpions, one tainted jotun, and an average size dinosaur... centaur? Yeah, we're going to need to..' Anna is in the middle of thinking as suddenly a gout of flames is loosed in her direction... and the other foe amongst the wagons. She instinctively holds her gauntleted hand between herself and the blast, turning sideways as she does and bracing her right foot against the ground.

'And... of course they breathe fire. Better than some of the other things they might be able to do. And I can't really blame them for not wanting to eat me raw, I certainly wou - Oh.' so, the Jotun was on the good guy side. 'Double oh!' Sana says, suddenly grinning as she grows excited, before tamping it down, knowing that she needed to focus. 'That's gotta be Captain Riversoar and... her dinosaur friend? Still need to evac, but it might not be a lost cause, now. Oh, and there's something familiar about that redhead...'

"Okay." Sana says over her shoulder as Amber flies from one wagon to the next, fluttering past to alight just past the nose of the horse nearest team Giant Women. "I'm going to need you to stay calm. Do not stand directly behind me. Call to your friend by name in the second cart, it should help center them." she continues, as she turns her body back towards the tainted vermin, gauntleted hand making a calming motion. "Tell them to do what you did. After that, get some distance from myself and the scorpion, get your friend to spread out along with you, but not too far from each other, the light only reaches a little ways. I'll try to keep it distracted. If I need to flee, I'll leave my light with the two of you so you can jump to me again. Hopefully in a safer spot this time. Things are about to get spooky."

"Don't be afraid!" chimes in the gauntlet cheerfully.

Anna's shadow begins to flicker along her features in ways the sunlight clearly didn't portend, it's a little difficult to see with the way her makeup (and bits of glitter) is utilized, but it's clear as day now. She draws a single arrow from her quiver as she raises her bow, nocks it, and launches a single arrow towards its face. The left face. Stage left.

Crunches:
Reflexes (Haste): 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30 Sana takes half damage and has Fire Resist 10, for a total of 17 damage taken.
Cimba (Haste): 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Cimba Cold Iron Damage (Deadly, Fatal): 1d6 + 3 + 2d10 + 3d6 ⇒ (3) + 3 + (2, 2) + (2, 1, 2) = 15 Mean dice! Fatal Thrust is precision damage.
Scout: 1d20 + 24 - 5 ⇒ (17) + 24 - 5 = 36
Listen (Mythic): 1d20 + 24 + 4 ⇒ (13) + 24 + 4 = 41
SR: 1d20 + 17 ⇒ (14) + 17 = 31
SR 2: 1d20 + 17 ⇒ (3) + 17 = 20

Anna uses Lightning Change to swap to her shortbow as a free action that can be taken outside of her turn. She succeeds on her reflex save (taking 27-10=17 damage) and banters (suggesting the Crusader help his friend, and then for them to spread out and not be behind her). She accepts Li'an as her (anti)fiery savior. Amber flies to near Hinagiku and Myrna. Any ally inside Amber's Aura may spend a swift action to move 5 feet without provoking, or a move action to teleport to Anna. Anna spends 1 mp to activate MSM: Fencing (1/rd, fatal thrust (sneak attack, effectively) regardless of requirements for tier (4) rounds), activating her Witchmarked drawback (her shadow is animate). She performs a deadly shot with Cimba, applying Hindering Projectiles on hit (-2 attack, ac, CMD, may be removed as a move action (or all hindering projectiles may be removed as a full round action, the penalties stack)) and expends her first martial focus to add 2d10 damage to the deadly shot. If the attack hits, the faerie fire lasts for another 7 minutes (14 total). She spends a swift action to 'scout' the scorpion, success v. DC 10+CR = Knowledge of weaknesses, BAB, and any spheres it has access to. She spends a move action to actively listen for any additional threats.


WotR Global Buffs/Debuffs: ----

Hinagiku shakes off the rage overtaking her, but finds that her resulting blows too weak to affect the gargantuan scorpion before her much.

At the back of the wagon train, Sana's shot only bounces off of one of the scorpion's two foot long fangs. The Crusader behind of her nods, and moves away from her, attempting to get some distance. He screams out, "Velwyn, do what she says, come on, get out of there!"

The woman driving the middle wagon train, a hobbit woman with a long braid down her back, reaches out for the little mote and then steps out of Sana's shadow.

At the front of the wagon train, Maeri slowly backs up until her back is against a cliff. She then slowly starts to inch to the left, eyes wide as Unafe pummels the scorpion to death, her immense fists smashing through its carapace with an audible crunching sound.

The Crusader on the wagon turns and backs away from the other scorpion. He studies it for awhile as it strikes again and again at Hinagiku, then at the perfect moment, manages to shoot it in the eye.

Sana:

The scorpion has +11 BAB, no weaknesses, no spheres abilities.

Book keeping: Unafe deals 94 damage to Scorpion #1, which kills it. Kellvar deals 11 damage to Scorpion #2.

Auraelia Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Crit Damage: 3d6 + 9 + 4 ⇒ (4, 1, 5) + 9 + 4 = 23
Kellvar vs Scorpion #2: 1d20 + 5 + 1 + 3 ⇒ (20) + 5 + 1 + 3 = 29
Kellvar vs Scorpion #2 crit confirm: 1d20 + 5 + 1 + 3 ⇒ (15) + 5 + 1 + 3 = 24
Damage: 1d6 + 1 + 2 + 3 ⇒ (5) + 1 + 2 + 3 = 11

Myrna and Beatrix are up!


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

Myrna's voice rises to a roar, and she begins to add percussion by slamming her axe into her shield. She makes eye contact with the terrible scorpion in front of her, and dares it to strike at her by leaving her torso exposed, both arms extended outward. Quickly she changes stances, pushing herself quickly closer to the creature, approaching it around the monk who stood before her. With a flash of steel, her axe swings in an arc towards the scorpion's chitinous carapace.

Vs. Scorpion #2 (Serendipity, Panthera, Rage Song): 1d20 + 14 + 1 + 2 + 2 ⇒ (1) + 14 + 1 + 2 + 2 = 20
Damage (Primal Warrior, Enlarge, Serendipity, Panthera, Rage Song): 3d6 + 7 + 1 + 1 + 2 + 2 ⇒ (6, 1, 6) + 7 + 1 + 1 + 2 + 2 = 26

All the while, she continues her song.

"Yn gryf fel llanw ewynnog yonder,
Rhuthro i lawr ochr y mynydd;
Byddwch yn barod, cleddyf a gwaywffon,
Arllwyswch yr anrhegwr yn agos."

Hallit:
"Strong as yonder foaming tide,
Rushing down the mountainside;
Be ye ready, sword and spear,
Pour upon the spoiler near."

SA: panthera on the hunt maneuver, charging 10' to the left. Ignore AoOs from movement.
MA: Guardian sphere "Challenge", targeting scorpion #2. It gets -3 to hit people not-me, and +2 bonus to hit me for 6 rounds.
FA: Berserking (keep that 10thp, -2 AC)
FA: Maintain bardic performance.
Current AC: 21 (24 - 2 berserking - 1 rage song)


female tiefling (devil-spawn) cleric (cardinal) 10 | hp 80/140 (grazed) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 3/4, ToG 7/8, holy lance 1/1

Tamping out her singed robes, Beatrix calmly takes in Li'an's brief explanation of her abilities, and as she contemplates that the girl could use magic on her if she was thinking about her, Beatrix feels the effects of the abjuration.

She resolves to try to ask about those strange abilities later. For now, there was a gigantic demonic scorpion, and Myrna was picking a one-on-two fight with it. Hoping to even the odds against her friend, Beatrix evokes a burst of holy magic that could possibly blind the insect, rendering its attacks much weaker.

Damage: 5d4 ⇒ (3, 4, 3, 4, 1) = 15
Duration: 1d4 ⇒ 2

MA: Move away from those scorpions.
SA: Cast burst of radiance, targeting Scorpion #2. It must make a DC 17 Reflex save to avoid blindness.


WotR Global Buffs/Debuffs: ----

Myrna's heavy swing falls a few inches too short of the immense beast, but Beatrix easily catches the monstrous vermin within her brilliant spell, blinding all three of its ugly faces. The creature snarls, still able to sense the world around it through the earth, but not with as much precision as before. Its tail hits Myrna straight on the chest, but it is surprised to find her flesh is as hard as stone... it barely nicks her, but it is enough for its venom to make contact with her flesh.

At the same time, towards the back of the caravan, the other scorpion charges away from the other heroes, towards Sana who stands defending the two other Crusader drivers. Though the scorpion's first strike - a sudden jerking movement of its tail - manages to catch her unawares, leaving a long, thin, cut down her breastbone, she easily dodges each swipe of its clacking crab-like claws.

DM:

4d4 ⇒ (2, 2, 3, 2) = 9

Myrna Fumble Confirm: 1d20 + 14 + 1 + 2 + 2 ⇒ (19) + 14 + 1 + 2 + 2 = 38
Scorpion #2 Reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Scorpion #2 miss chance: 1d100 ⇒ 45
Scorpion #2 miss chance: 1d100 ⇒ 79
Scorpion #2 vs Myrna: 1d20 + 20 - 3 - 2 ⇒ (18) + 20 - 3 - 2 = 33
Hinagiku Bodyguard: 1d20 ⇒ 8
Damage: 2d6 + 13 + 6 - 10 ⇒ (1, 1) + 13 + 6 - 10 = 11
Scorpion #2 miss chance: 1d100 ⇒ 46
Scorpion #3 Miss chance: 1d100 ⇒ 43
Scorpion #3 vs Anna: 1d20 + 20 - 3 + 1 ⇒ (18) + 20 - 3 + 1 = 36
Damage: 2d6 + 13 + 6 ⇒ (4, 2) + 13 + 6 = 25
Scorpion #3 Miss chance: 1d100 ⇒ 49
Scorpion #3 vs Anna: 1d20 + 20 - 3 + 1 ⇒ (9) + 20 - 3 + 1 = 27
Scorpion #3 Miss chance: 1d100 ⇒ 9

Book keeping: Beatrix blinds Scorpion #2 for 2 rounds and deals 15 damage to it. Scorpion #2 deals 1 damage to Myrna (10 damage to THP). Scorpion #3 charges Anna and deals 25 damage to her.

Myrna and Anna must make a DC 23 fort save or become poisoned.

Ehren and Lann are up!

Round 3!

Hinagiku, Li'an, Anna, Auraelia, Unafe, Myrna, and Beatrix are up!


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

With one scorpion down and the next closest one being engaged by Hinagiku and Myrna, Ehren looks to the most distant of the original three. Evidently, someone managed to earn its ire; someone who was not originally with the caravan. Regardless, he was not about to let one of Deskari's vermin just do what it wants. The Worldwound's corruption had given the otherwise mindless creature the ability to think. For all the cunning it has gained, that is something that can be used against it.

Reaching out with his magic, Ehren touches the giant scorpion's simple mind. He impresses upon it the knowledge of what it once was, an ordinary vermin, incapable of rational thought. The thoughts begin to wear down on the scorpion, as though they carried physical weight.

Ehren casts burdened thoughts on Scorpion #3. If it fails a DC 18 Will save, it gains heavy encumbrance and becomes staggered (since it is 3 size categories larger than Ehren) for 10 rounds.


Male Underfolk Fighter (Skirmisher) 8 | HP 128/128 | AC 29, T 15, FF 25 | Fort +10, Ref +9, Will +9 | CMD 28 | Init +2 | Perception +12 | Stamina 12/12

Lann huffs as the scorpion before him is felled by Unafe, giving him a brief moment to catch his breath. But with his heart still pounding in his ears, he cannot quite collect his thoughts. As Myrna's song continues, the crusader subtly shifts his stance without quite realizing it, standing tall and keeping his body held wide. He looks to the next scorpion and with a snarl, takes off running again.

Lann swings his blade with both hands once more, but the blow is a wild once, somehow lacking some of the ferocity of his last one. The tip of his sword skitters across the massive vermin's chitinous armor; a look of annoyance flashes across his face.

Lann assumes primal warrior stance as a swift action, and then moves to attack Scorpion #2 (but misses).
Longsword Attack (Inspired Rage, Power Attack): 1d20 + 15 + 2 - 3 ⇒ (3) + 15 + 2 - 3 = 17


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Unafe pulls her fist out of the demonic vermin's shell and shakes the ichor off with a smile.

"Un i lawr, dau i fynd, fy nghymrodyr!"
Hallit: "One down, two to go, my comrades!"

When she sees the non-blinded behemoth scuttle toward the mysterious stranger, and the crusaders huddled behind her, Unafe takes three quick steps and then leaps into the air. She soars over the blind agitated scorpion and two wagons, and lands with a thud behind the massive monster, swinging.

Round 3
Free: Berserk (-4 AC, +23 THP)
Move: Leap, as shown
Stnd: Brutal Strike (Vital)
. . Heavy Swing: DC 19 Fort - Fail? Staggered
Immd Bloody Riposte (only if hit)

Athletics (leap)-grazed: 1d20 + 64 - 1 ⇒ (11) + 64 - 1 = 74
Vital Brutal Strike+rage-grazed: 1d20 + 19 + 2 - 1 ⇒ (3) + 19 + 2 - 1 = 23
Damage+honk: 9d6 + 9 + 2 + 6 ⇒ (4, 4, 4, 6, 1, 4, 4, 2, 2) + 9 + 2 + 6 = 48 Heavy Blow: DC 19 Fort - Fail? Staggered

Rapid Pummel+rage-grazed: 1d20 + 19 + 2 - 1 - 2 ⇒ (17) + 19 + 2 - 1 - 2 = 35
confirm?: 1d20 + 19 + 2 - 1 - 2 ⇒ (14) + 19 + 2 - 1 - 2 = 32
Damage: 3d6 + 9 + 2 ⇒ (6, 5, 6) + 9 + 2 = 28

Rapid Pummel+rage-grazed: 1d20 + 19 + 2 - 1 - 2 ⇒ (8) + 19 + 2 - 1 - 2 = 26
Damage: 3d6 + 9 + 2 ⇒ (6, 3, 3) + 9 + 2 = 23

If hit:
Bloody Riposte+rage-grazed: 1d20 + 19 + 2 - 1 - 2 ⇒ (19) + 19 + 2 - 1 - 2 = 37
confirm?: 1d20 + 19 + 2 - 1 - 2 ⇒ (17) + 19 + 2 - 1 - 2 = 35
Damage: 3d6 + 9 + 2 + 2d6 ⇒ (1, 5, 4) + 9 + 2 + (3, 3) = 27

Tracking:
19/21 AC - 25-4 Berserk -2 Rage (+2 vs evil outsiders)
2 Tension (3 +1 start round +1 move -5 rapid pummel +1 hit +1 crit)
5/5 Mythic Tension Pool
89/140 HP & Grazed
0 Nonlethal
33 THP (including 10 from Myrna’s song)
9/9 MP
1/2 martial focus
9/9 SP
0/3 Honk rounds remaining
0/4 Vital Tension rounds remaining
0/4 Enduring Critical rounds remaining. // is this a confusing way to write 'final round' for these three buffs? Maybe so.
DR 2/- vs evil outsiders.
.
BUFFS ON OTHERS:
* Allies within 20’ (yellow aura): +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws.
* Allies within 70' green cone: WAR HONK: +6 damage (Morale) to your first strike of the round, for 3 rounds.
Anyone who is inspired by Unafe’s mighty honk, if you have a free Move you can use it to give her a thumbs up / nod of approval / “Hey, nice honk!” / etc. Doing so will restore her Focus and let her do +25 damage next round. ;-)


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

Myrna actually has 20 extra THP from raging song, so she shouldn't take any damage to her HP. She also has shield other, so it should be 6 damage to Myrna's THP and 5 damage to Beatrix.

It takes too much of Myrna's concentration to fight off the poison, and as a result she isn't able to put up an effective offense against the scorpion. Still, she roars and sings and swings her axe to and fro, continuing to draw the creature's attention to herself as she clashes her blade against its carapace.

Fort Save (serendipity): 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Bloody Riposte vs. Scorpion (Serendipity, Rage Song): 1d20 + 14 + 1 + 2 ⇒ (3) + 14 + 1 + 2 = 20 Damage (Enlarge, Serendipity, Rage Song, Bloody Riposte): 3d6 + 7 + 1 + 1 + 2 + 2d6 ⇒ (6, 6, 5) + 7 + 1 + 1 + 2 + (3, 1) = 32

Attack 1 vs. Scorpion (Rage Song): 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 Damage (Enlarge, Rage Song): 3d6 + 7 + 1 + 2 ⇒ (3, 2, 3) + 7 + 1 + 2 = 18
Attack 2 vs. Scorpion (Rage Song): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 Damage (Enlarge, Rage Song): 3d6 + 7 + 1 + 2 ⇒ (1, 1, 3) + 7 + 1 + 2 = 15

Her Kellid war-song is coming to an end now, its tone rising to a climax.

"Gwyntoedd! sy'n arnofio amdanom ni,
Cynigiwch soflieir y teyrn,
Ne'er fydd ei fandiau ruffiaidd yn drech!
Bydd y bore yn ein gweld yn ddi-ffael ac yn rhydd,
Caethweision ne'er fydd plant Cymry."

Hallit:
"Winds! that float o'er us,
Bid the tyrant quail,
Ne'er shall his ruffian bands prevail!
Morning shall view us fetterless and free,
Slaves ne'er shall Cymry's children be."

Imm.Act: Bloody Riposte maneuver.
FRA: Full attack.
FA: Maintain bardic performance.
FA: Berserking (gain 10thp, -2 AC)


female tiefling (devil-spawn) cleric (cardinal) 10 | hp 80/140 (grazed) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 3/4, ToG 7/8, holy lance 1/1

Beatrix feels a burning sensation in her chest as her spell protecting Myrna transfers some wounds from her Kellid Captain to her. A sore develops where the stinger got into Myrna's chest. She grimaces, but continues by casting a spell. She once again prays to Iomedae -- not for power, or holy smiting, but for just an extra ounce of luck in this fight. She summons a pall over the battlefield that helps herself (and her nearby allies) and hinders the scorpion that they fought together.

Beatrix casts prayer. Kellvar, Lann, Hinagiku, Li'an, Ehren, Myrna, and Beatrix get a +1 luck bonus to attack rolls, weapon damage rolls, saves, and skill checks. Scorpion #2 gets a -1 penalty to those things.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

Addendum to my previous post, using my unused move action.

"Tynnwch hi allan, Unafe!" Ehren calls out to Unafe as she sails overhead, crossing the distance between her and the rearmost scorpion.

Hallit:
"Take it out, Unafe!"

Move action to restore Unafe's martial focus!


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Li'an watches as the scorpion at the head of the caravan goes down under Unafe's barrage, then turns her attention to the remaining two. Of them, only the farthest was threatening the drivers, along with whomever it was that had shown up over there to rescue them. When Unafe takes off towards it to help bring it down, Li'an decides to help it meet its end as quickly as possible.

Li'an holds a hand up into the air and focuses, drawing upon a combination of her Brijidine magic and the divine energy flowing through her to unleash a brilliant white pillar of fire from the sky above the scorpion.

Std Act: flame strike, DC 23 Reflex save to halve damage
flame strike: 10d6 + 10 ⇒ (2, 2, 1, 6, 1, 4, 6, 3, 6, 1) + 10 = 42 Would normally do 50% divine and 50% fire, but the scorpion is immune to fire, which for Li'an reduces the fire damage by half. However, in response the divine portion is also increased by half, effectively negating the immunity outright (75% divine, 25% fire damage)

Meanwhile, Auraelia closes with the wounded driver, stopping at eye level with them. "Hold still for a moment, I will aid your wounds." She reaches out and touches him, using the little bit of innate healing magic she could manage to try and ensure he survives. "The two of you should take cover on the creek bank. Stay low to the ground and you will be alright," she says, pointing behind her towards the short slope of the creek.

Mv Act: Close with Caravan Driver #3; Std Act: cast cure light wounds
cure light wounds: 1d8 + 5 ⇒ (6) + 5 = 11

"Thank you!" the heavily armored Lyrakien calls to the group's mysterious new ally. "I will protect these two if you can help Li'an and the others bring down that oversized roach!" she says before expressing her distaste towards the giant bug, "Bleh! Die quickly, you nasty thing!"


Male Underfolk Fighter (Skirmisher) 8 | HP 128/128 | AC 29, T 15, FF 25 | Fort +10, Ref +9, Will +9 | CMD 28 | Init +2 | Perception +12 | Stamina 12/12

Forgot to note, Lann is currently at -5 AC due to inspired rage and being unshielded.


DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

Anna yelps in pain as the creature's tail makes contact with her and her brow furrows in pain as she feels the tell-tale burn of her body actively destroying a poison. She slaps the stinger away as it makes contact - in the direction it was already going, turning most of the blow into a painful bruise - as she pulls away from the continuing assault and the shadows continue to roil along her body. Her bow vanishes back into her bag and her starknife comes back out. She quickly lunges forward with the blade, hoping to tear into the space between plates. Her shadow darts across the lustrous surface of her starknife as it makes contact, and her heart starts to beat faster as she lets the distant skald's song focus her assault. With the crusaders behind her and the enemy pressuring her into acting defensively, she couldn't flee just now. She lashes out again, and again, jamming different portions of the starknife into the joints between scorpion chitin as she begins to pant. Sana, too focused on the enemy before her, doesn't respond to the little lyrakien, but her gauntlet does.

"Don't worry!" Opal says cheerfully, "Just get them to safety, we've got this!"

Across the battlefield, Amber simply floats through Myrna and comes to a rest amidst team Giant Woman, just as one of them simply leaps across the battlefield to land opposite her with the scorpion. Clearly dinosaur woman had some nice legs.

Anna is immune to poison! Anna uses Painful Reckoning (1MP) as an immediate on the scorpion's attack, turning 20/25 damage to nonlethal. She gains a +2 luck bonus to attack and ac and +4 luck bonus to damage v. Scorpion 3 for 10 rounds. Anna has taken 22 lethal and 20 nonlethal. She switches weapons as a free action, accepts inspired rage, and makes a full attack. Amber moves and retains the same benefit for Amber as before - teleport to Sana as a move, 5 foot move without aoos as a swift.

Crunch:
Rainbow Sparkle (Haste, Luck, Rage): 1d20 + 18 + 1 + 2 + 2 ⇒ (17) + 18 + 1 + 2 + 2 = 40
Cold Iron damage(Luck, Rage): 1d4 + 8 + 3 + 4 + 2 ⇒ (1) + 8 + 3 + 4 + 2 = 18

Rainbow Sparkle Haste (Haste, Luck): 1d20 + 18 + 1 + 2 + 2 ⇒ (13) + 18 + 1 + 2 + 2 = 36
Cold Iron damage(Luck, Rage): 1d4 + 8 + 3 + 4 + 2 ⇒ (3) + 8 + 3 + 4 + 2 = 20

Rainbow Sparkle Second (Haste, Luck: 1d20 + 13 + 1 + 2 + 2 ⇒ (12) + 13 + 1 + 2 + 2 = 30
Cold Iron damage(Luck, Rage): 1d4 + 8 + 3 + 4 + 2 ⇒ (3) + 8 + 3 + 4 + 2 = 20


Buffs | Char. Sheet |

Infatigable, Hinagiku continues her barrage of blows against the giant vermin. In the midst of her strikes, she senses the strange light that approaches them. Peaking for a moment she catches a glimpse of amber. She searches the faces of her nearby allies for any worry or trust they might have for the light, but all she can see is rage and destructive focus. She attempts to search for its source, carts and scorpions are hiding Anna. Finally, she simply calls out to the one who seems the most in control, Li’an.

”Li’an, was this from you?” I did not notice you conjuring it.

Rolls + Contingencies + Resources:

attack(precogn.,prayer): 1d20 + 15 + 3 + 1 ⇒ (4) + 15 + 3 + 1 = 23
dg(precogn, honk,prayer): 1d6 + 5 + 3 + 3 + 1 ⇒ (3) + 5 + 3 + 3 + 1 = 15 Counts as cold iron

shove, touch attack(precogn, luck): 1d20 + 15 + 3 + 1 ⇒ (14) + 15 + 3 + 1 = 33
Deals 5 damage. Counts as cold iron. Foe battered until end of my next turn if hits.

Actions
Swift: spend m.focus on stance to be considered gargantuan for CMB+CMD
Standard: strike
Move: shove

Defense
**+3 dodge AC vs first attack at her, she gets AoO if foe misses.
**+3 shield bonus to AC for attacking
**+4 CMD from stance
175/175 hp
0/40 delayed damage pool

Offense
Reach: 10 (15 for AoO)
Precogniscient smite: +3 insight hit/dg

Points
8/19 ki (spell points)
11/11 mythic
0/1 m.foc.
4/4 AoO

Others
Senses: 35’ blindsight, blindfolded oracle, prescience, battlefield sense.
Immaculate hands (2 essence) (mercy: fatigued)


WotR Global Buffs/Debuffs: ----

Lann, Hinagiku, and Myrna struggle to deal much harm past the steel-like armor that covers the blinded scorpion in front of them, and Kellvar's second shot simply bounces off of its back. Meanwhile, towards the back of the caravan, Anna bravely darts in-between the enormous scorpion's legs, dealing precise cuts to its joints between its stomach and its legs. The scorpion inadvertently shields her from the sudden flash of holy flame that encircles it, causing it to the shriek out in pain. Unfortunately, Unafe had not anticipated the sudden spell, as she was not yet accustomed to fighting alongside Li'an yet. She lands a few feet short of where she had anticipated to come crashing into the scorpion, but she recovers on the second blow, her fist snapping off three of its legs on one side.

Auraelia flies up to the crusader and heals the worst of his wounds. He smiles and says, "Thanks!" before running further away, opening his mouth to call his comrade further back. She was still slowly backing away from the scorpion, her eyes fixed on its bobbing tail, all too-aware of its reach. Once she has made enough distance away, she runs for it, making it just in time for the scorpion to open its maws and fire another blast of flame straight for Anna and Auraelia. Simultaneously, the other scorpion behind of it fires an identical fiery blast aimed at the three who are trying to cut it down.

Scorpion #3 Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
Scorpion #3 Dex Damage: 1d2 ⇒ 2
Kellvar vs Scorpion #2: 1d20 + 5 + 1 + 3 + 1 ⇒ (15) + 5 + 1 + 3 + 1 = 25

Book keeping: Hinagiku deals 5 damage to Scorpion #2 and it is battered. Li'an deals 42 damage to Scorpion #3 and it is grazed. Anna deals 38 damage to Scorpion #3. Auraelia heals Driver #3 for 11 HP, Driver #3 is wounded. Unafe deals 28 damage and 2 DEX damage to Scorpion #, wounding it. Unafe's crit leaves it unable to move faster than 10' move until it heals 28 damage and 2 DEX damage. Beatrix casts Prayer.

Lann, Hinagiku, and Myrna need to make a DC 23 Reflex save or take 12d6 ⇒ (5, 3, 1, 5, 3, 1, 1, 3, 2, 3, 5, 2) = 34 damage (half on a save). Anna and Auraelia need to make a DC 23 Reflex Save or take 12d6 ⇒ (4, 6, 5, 5, 5, 4, 2, 1, 1, 3, 3, 2) = 41 damage (half on a save).

Ehren and Lann are Up!

Round 4!

Hinagiku, Li'an, Anna, Auraelia, Unafe, Myrna, and Beatrix are Up!


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

Myrna is in the middle of an attack when the scorpion blasts her in the face, and she's mostly saved by her unflappable feeling of zealotry and the spell which Li'an cast on her to protect her against the flames. She blinks, basically unsinged, and stops singing. Realizing that raw power and rage wasn't going to do it against this creature, she shifts gears.

She remembers some of the lessons her grandmothers gave her in magic. She was never as skilled at it as they wished she would become, and this shows in her technique. She tries to use a few Kellid incantations to perform a mobile attack spell, but in the heat of battle, she can't remember them in their precise entirety. Her vocalizations aren't up to par, and her spell ends up failing.

Reflex (prayer): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 After fire resist 20, 14 damage. 7 damage to Myrna's THP and 7 damage to Beatrix.

Attack v. Scorpion (Prayer, Bladed Dash): 1d20 + 14 + 1 + 4 ⇒ (7) + 14 + 1 + 4 = 26
Damage (Enlarge, Prayer): 3d6 + 7 + 1 + 1 ⇒ (5, 3, 2) + 7 + 1 + 1 = 19

EDIT: Adding concentration to cast defensively.
Concentration: 1d20 + 13 ⇒ (2) + 13 = 15

Myrna ends raging song.
She casts bladed dash, but fails her concentration check and does not cast the spell.
Current AC: 23. If attacked, Myrna will increase that to 26 with the active defense Shield ability.


female tiefling (devil-spawn) cleric (cardinal) 10 | hp 80/140 (grazed) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 3/4, ToG 7/8, holy lance 1/1

Hoping to keep the creature blinded, compromising both its attacks and defense, Beatrix summons her strongest magical ability and calls down the wrath of the Heavens on the demonic scorpion. A blinding flash of white light descends from the sky, bathing the area the scorpion, as well as Myrna, Hinagiku, Lann, and Kellvar, are in. The holy magic sears the flesh of the unworthy while keeping those pure of heart free from harm. This spell performed better against demons, but it would harm the scorpion while vouchsafing her allies.

Damage: 4d8 ⇒ (8, 4, 2, 1) = 15

The scorpion makes a DC 19 Will save to halve the damage and avoid 1 round of blindness.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

Before Ehren can get too annoyed by his spell's failure to take effect, the scorpion in front of him gives a fiery reminder of its presence. His endure elements spell reduces the intense heat of the streaking flames to a dull warmth; sadly, the same could not be said for those standing directly in the path of the blast.

"Fine. One at a time, then," he mutters to himself, giving the scorpion his undivided attention. Even as he contemplates his options, he begins to draw the ley into his body, causing the veins on his arms, legs, and face, as well as his eyes, to glow with silvery light. Seeing the effect that Li'an's spell had on the scorpion, Ehren decides to use the very same one. Unlike hers, however, his would require a bit of tweaking. Li'an had evidently become quite the accomplished sorceress beyond the veil of death - her flames burned far hotter than any natural ones he could produce. So instead, he would just have to rely on another force of nature.

As the silver glow emitted from Ehren's body turns into a soft blue one, in the back of his mind, a disgruntled spirit of fire mumbles something in discontent. Ignoring its voice, the druid evokes a geyser of frigid water that erupts from directly beneath the scorpion's immense body. The pillar of water freezes in an instant, before exploding into a shower of shimmering ice crystals.

Ehren uses place magic and spends 1 MP to cast elemental flame strike at CL 12th, changing its element from fire to frost. Reflex DC 20 to halve the damage.
Cold + Holy Damage (Place Magic): 12d6 ⇒ (6, 6, 1, 4, 3, 1, 5, 2, 6, 1, 2, 3) = 40 50 damage total, before accounting for cold resistance.


Male Underfolk Fighter (Skirmisher) 8 | HP 128/128 | AC 29, T 15, FF 25 | Fort +10, Ref +9, Will +9 | CMD 28 | Init +2 | Perception +12 | Stamina 12/12

Thrown off-balance by his last swing, Lann is left in no position to avoid the scorpion's point-blank attack. The gout of flames blasts right through the crusader, but between Li'an's warding spell and the vigor inspired in him by Myrna, he powers right through the inferno. By the time the flames have subsided, the underfolk is singed but otherwise unscathed. Letting out a huff, he resumes his stance once more, inviting the death of the massive vermin.

Tightly gripping his longsword in both hands, Lann lunges forward once more, his eyes shifting erratically as he searches for anything that can pass as a weak point in the creature's armor. It does not particularly matter if he can't find one - that just means he has to hit it harder. Drawing on a wellspring of stamina that he would not usually use so brazenly, the crusader swings his blade, doing so with the ferocity of a being twice his size. Levering his body, he then follows up the attack with a backswing, putting even more force behind it than his last attack.

Reflex DC 23 (Light Infantry Training): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 After fire resistance, Lann takes 14 points of damage, leaving him with 4 temporary hit points left.

Lann full attacks, making two Huge longsword attacks on Scorpion #2. He spends 5 stamina points on both attacks to grant himself a +5 competence bonus on both attacks, leaving him with 1 stamina point left.
First Attack (Inspired Rage, Power Attack, 5 Stamina): 1d20 + 15 + 2 - 3 + 5 ⇒ (7) + 15 + 2 - 3 + 5 = 26
Primal Warrior Damage (Inspired Rage, Power Attack): 3d6 + 8 + 2 + 9 ⇒ (1, 3, 3) + 8 + 2 + 9 = 26
Second Attack (Inspired Rage, Power Attack, 5 Stamina): 1d20 + 5 + 2 - 3 + 5 ⇒ (18) + 5 + 2 - 3 + 5 = 27
Primal Warrior Damage (Inspired Rage, Power Attack): 3d6 + 8 + 2 + 9 ⇒ (6, 1, 5) + 8 + 2 + 9 = 31


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Hinagiku points out the golden mote drifting by her, wondering if Li'an had conjured it, to which she replies, "No, Daisy, I believe it came from our new ally over fighting the other creature." It certainly was magic unfamiliar to her, none of Master Aravashnial's books had discussed any sort of mote of light that could teleport others to safety. If anything it seemed closer to what she'd heard Ary's powers described as than any normal magic.

She smiles as she watches Ehren unleash the same spell she was using, yet somehow manage to alter it elementally on the fly. It was quite the trick, perhaps even one she could use to imbue her flames into other magic spells when needed. More than that though, it was a reminder of how powerful he had become. It wasn't so long ago (for her) that he'd been relying on acid darts to attack his foes, although even back then he'd managed to severely injure the insane dwarf they'd encountered, Millorn, with one. "Nice trick, Ehren!"

Meanwhile, Auralia cries out in surprise as the torrent of flame engulfs her, thankfully her natural mobility and defenses protect her from the worst of the blast. Li'an feels a surge of anger and frustration from the Lyrakien, which she correctly interprets to be Auraelia's desire to help further and understanding that she would be unable to even scratch such a foe.

Li'an calls out to her companion, reassuring her, "Just keep those two safe Arie!" to which the Lyrakien harrumphs and calls back, "I've been doing this way longer than you have!", though Li'an feels her calming down despite her bravado.

Flitting back in the direction the other two were escaping, she dives down to the embankment and invokes some more of her own magic, this time conjuring an illusory wall to block the creature's ability to see them. She gestures with her free hand at the crusaders to get them to lay down alongside her, taking cover on the embankment of the stream, as she drops prone to herself, hoping to use the slope to help keep them safe from any further blasts from the creature.

Auraelia/Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Auraelia fails her save, but has improved evasion and fire resist 10, so she only takes 11 damage for failing.
Auraelia 45/56 hp left
Mv Act: Move 55' north, Std Act: Cast silent image SLA; Free Act: drop prone; 0/1 CLW, 0/1 Silent Image left

Satisfied that Auraelia has managed to make it to safety, Li'an presses the attack, unleashing a second fearsome blast on the scorpion, the flames engulfing the creature's charred, cracked carapace, though having seen Unafe and their new ally barely move out of the way of the attack causes her to hold back her power instinctively, lessening the blow overall.

flame strike: 11d6 + 11 ⇒ (1, 2, 3, 1, 1, 3, 2, 5, 2, 1, 6) + 11 = 38
DC 23 Reflex for half damage

Apparently I missed that flame strike is capped at 15d6, so Li'an's prior strike should've done 1d6+1 more, if it's not too late to add that
1st flame strike additional damage: 1d6 + 1 ⇒ (1) + 1 = 2


Buffs | Char. Sheet |

Seeing her allies struggle with the abyssal scorpion they were fighting, Hinagiku decides to give it her all and make it easier for them. Using the beam of fire shot at her, she slips unnoticed under one of the creature’s maw, strikes quickly, and while it is disoriented she sends all the ley she had gathered around her in gargantuan waves right under the monster. Momentarily, the ground seems to ripple like water while the threads whip around the vermin’s legs. Suddenly, everything becomes still as Hinagiku, arms extended, holds the ley. In one final motion, Hinagiku crosses her arms in front of her, pulling on the ley and pulling the scorpion’s legs under its own body.

Rolls + Contingencies + Resources:

reflex(prayer): 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25 evasion
shove, touch attack(precogn, prayer): 1d20 + 15 + 3 + 1 ⇒ (11) + 15 + 3 + 1 = 30
Deals 5 damage. Counts as cold iron. Foe battered until end of my next turn if hits.
trip...(prayer, prescience discharge)(giant stance): 1d20 + 18 + 1 + 4 + 12 ⇒ (19) + 18 + 1 + 4 + 12 = 54

Actions
Move: shove
Free: discharge prescience
Standard: strike(trip)

Defense
**+3 dodge AC vs first attack at her, she gets AoO if foe misses.
**+3 shield bonus to AC for attacking
**+4 CMD from stance
175/175 hp
0/40 delayed damage pool

Offense
Reach: 10 (15 for AoO)
Precogniscient smite: +2 insight hit/dg

Points
8/19 ki (spell points)
11/11 mythic
0/1 m.foc.
4/4 AoO

Others
Senses: 35’ blindsight, blindfolded oracle, battlefield sense.
Immaculate hands (2 essence) (mercy: fatigued)


DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

"Nice legs, dino-girl." Sana says with a grin, vocalizing the inner thought from earlier as she idly spins the starknife in hand.

"Fire!" the gauntlet calls out, melodically, causing Sana to regain focus on the task at hand, once more the gauntlet interposes itself between her and the danger, though this time - with Li'an's magic - the effects simply wash over her, leaving no marks at all. Sana responds tersely, "Right, got it. Paying attention to the ugly thing."

Despite that, when Li'an calls out to 'Arie', Anna can't help but look around suddenly, wondering where the Crusader was... and why she was here. When she doesn't see the woman, she huffs, and opts to take out her frustrations on the thing in front of her. And there was a lot of thing to take it out on. She continues to allow the cadence of the woman and her call to arms, carrying across the battlefield, to build alongside her own fervor. She barely takes note of the giant pillar of frost that threatens to bisect even a creature of the scorpion's size, but still does and files it away for later as she shifts away from the drivers. The light and shadows play across her starknife once more, snicker-snacking as it comes into contact with chitinous joints, tearing into whatever passed for tendons in these things.

When Myrna stops singing, Anna calls across the battlefield, "Hey! I was listening to that!"

Anna five foot steps down, ensuring that the creature couldn't keep her in the line and go for the NPCs once more. She then full attacks with the scorpion. Her AC is 32 against Scorpion 3 and 30 against all other targets. She spends a swift action to gain two additional points of illumination, bringing her up to 8 (40 feet of bright light). Amber Effects: Swift to move 5 feet without provoking, Move to teleport to Anna.

Crunches:
Reflex: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31 Li'an's spell prevents any damage to Anna!
Rainbow Sparkle (Haste, Rage, Luck, Flank): 1d20 + 18 + 1 + 2 + 2 + 2 ⇒ (15) + 18 + 1 + 2 + 2 + 2 = 40
Cold Iron Damage(Rage, Luck): 1d4 + 8 + 3 + 2 + 4 ⇒ (4) + 8 + 3 + 2 + 4 = 21
Rainbow Sparkle (Haste, Rage, Luck, Flank): 1d20 + 18 + 1 + 2 + 2 + 2 ⇒ (9) + 18 + 1 + 2 + 2 + 2 = 34
Cold Iron Damage(Rage, Luck): 1d4 + 8 + 3 + 2 + 4 ⇒ (4) + 8 + 3 + 2 + 4 = 21
Rainbow Sparkle (Haste, Rage, Luck, Flank): 1d20 + 13 + 1 + 2 + 2 + 2 ⇒ (13) + 13 + 1 + 2 + 2 + 2 = 33
Cold Iron Damage(Rage, Luck): 1d4 + 8 + 3 + 2 + 4 ⇒ (4) + 8 + 3 + 2 + 4 = 21


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Unafe nods and grins at the compliment from the odd warrior who had mysteriously arrived at the perfect time. "I wanted to make sure you weren't in trouble...but you clearly handle that starknife just fine."

And hopefully the starknife portends that you were sent by the Song of the Spheres, and not somehow connected to these monstrosities...

Unafe slams her shoulder into the beast and gives it her most ferocious war-honk...but then scowls at herself as her follow-up punch slides right off it's enormous carapace. In frustration she slams her fist into its shell one more time, hoping for a soft spot.

Crunch:

Round 4
Free: Berserk (-4 AC, +23 THP)
Move: Shove
Free: Intimidate
Swft: War Honk (+6 damage to first swing / round)
Stnd: Brutal Strike (Vital)
. . Heavy Swing: DC 19 Fort - Fail? Staggered
Free Rapid Pummel

Shove vs touch (nonlethal)+flank-grazed: 1d20 + 19 + 2 - 1 ⇒ (14) + 19 + 2 - 1 = 34
confirm?: 1d20 + 19 + 2 - 1 ⇒ (3) + 19 + 2 - 1 = 23
Damage: 7 = 7

Intimidate (enforcer): 1d20 + 19 - 1 ⇒ (8) + 19 - 1 = 26

Vital Brutal Strike+flank-grazed: 1d20 + 19 + 2 - 1 ⇒ (3) + 19 + 2 - 1 = 23
Damage+MF+honk: 9d6 + 9 + 25 + 6 ⇒ (1, 1, 4, 3, 5, 6, 5, 4, 3) + 9 + 25 + 6 = 72 Heavy Blow: DC 19 Fort - Fail? stunned; else: Staggered

Rapid Pummel+flank-grazed: 1d20 + 19 + 2 - 1 - 2 ⇒ (19) + 19 + 2 - 1 - 2 = 37
Confirm?: 1d20 + 19 + 2 - 1 ⇒ (20) + 19 + 2 - 1 = 40
Damage: 3d6 + 9 ⇒ (3, 3, 1) + 9 = 16

Tracking:
19/21 AC - 25-4 Berserk -2 Rage (+2 vs evil outsiders)
2 Tension (2 +1 start round +1 hit +1 crit -1 vital -1 enduring crit -3 rapid pummel)
5/5 Mythic Tension Pool
89/140 HP & Grazed
0 Nonlethal
23 THP
9/9 MP
1/2 martial focus
9/9 SP
1/4 rounds - Vital Tension
1/4 rounds - Enduring Critical
1/3 rounds - War Honk
DR 2/- vs evil outsiders.
.
BUFFS ON OTHERS:
* Allies within 20’ (yellow aura): +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws.
* Allies within 70' green cone (Myrna, Lann, Beatrix: WAR HONK: +6 damage (Morale) to your first strike of the round, for 3 rounds.
Anyone who is inspired by Unafe’s mighty honk, if you have a free Move you can use it to give her a thumbs up / nod of approval / “Hey, nice honk!” / etc. Doing so will restore her Focus and let her do +25 damage next round. ;-)


WotR Global Buffs/Debuffs: ----

Thanks to Li'an and Myrna's magic, the heroes escape the sudden blasts of flames relatively unscathed.

There are now two scorpions left - one that has been blinded by Beatrix's magic, and one that has had half of its legs torn off by a blow from Unafe. The blinded scorpion is now coated in rime from a blast of the Archdruid's magic, freezing it in place long enough for Lann to ram his sword down one of its throats. He retreats while it snarls and attempts to counterattack, while Hinagiku pulls the monster down towards the ground entirely.

Meanwhile, the other scorpion is blasted once again by flame, while Anna expertly cuts the Scorpion's remaining legs down causing it to crash into the earth at the same time Hinagiku brings the other scorpion down. Vulnerable and mostly immobilized, she can simply hop onto its back and bring her blade crashing down just behind its three heads, severing the ganglia within and knocking out the demonic insect entirely.

The two Crusaders do what Auraelia says, ducking down below the bank. Their eyes widen, and they do not question the wall that suddenly appears before them, blocking their line of sight off from the spectacular battle going on beyond it.

Scorpion #2 Reflex: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Scorpion #3 Reflex: 1d20 + 6 - 2 - 2 - 1 ⇒ (8) + 6 - 2 - 2 - 1 = 9
Kellvar vs Scorpion #2: 1d20 + 5 + 1 + 3 ⇒ (1) + 5 + 1 + 3 = 10
Kellvar vs Scorpion #2 fumble?: 1d20 + 5 + 1 + 3 ⇒ (7) + 5 + 1 + 3 = 16
Scorpion #2 Will Save: 1d20 + 6 - 2 - 1 ⇒ (18) + 6 - 2 - 1 = 21

Book keeping: Ehren deals 40 damage to Scorpion #2, it is grazed. Lann deals 57 damage to Scorpion #2, and it is wounded. Hinagiku batters and trips Scorpion #2 and deals 5 damage to it. Li'an deals 38 damage to Scorpion #3. Anna deals 63 damage to Scorpion #3, which KOs it. Kellvar fumbles and feels insecure, taking -1 on attack rolls for 1d4 ⇒ 3 rounds or until he crits. Beatrix deals 7 damage to Scorpion #2. It is only dazzled now.

Unafe's turn is now invalid because Scorpion #3 is dead.

Unafe is up!


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Take two!

Unafe nods and grins at the compliment from the odd warrior who had mysteriously arrived at the perfect time. "I wanted to make sure you weren't in trouble...but you clearly handle that starknife just fine."

Unafe gives an approving nod, as the stranger carves off the scorpion's last remaining legs and sends it collapsing into the dirt.

Unafe looks behind her, sees that there's still one standing, and leaps. She slams her shoulder into the beast and gives it her most ferocious war-honk...but then scowls at herself as her follow-up punch slides right off it's enormous carapace. In frustration she slams her fist into its shell one more time, hoping for a soft spot.

Crunch:

Round 4
Free: Berserk (-4 AC, +23 THP)
Move: Shove
Free: Intimidate
Swft: War Honk (+6 damage to first swing / round)
Stnd: Brutal Strike (Vital)
. . Heavy Swing: DC 19 Fort - Fail? Staggered
Free Rapid Pummel

Athletics (leap): 1d20 + 64 ⇒ (13) + 64 = 77

Shove vs touch (nonlethal)+flank-grazed: 1d20 + 19 + 2 - 1 ⇒ (3) + 19 + 2 - 1 = 23
Damage: 7 = 7

Intimidate (enforcer): 1d20 + 19 - 1 ⇒ (9) + 19 - 1 = 27

Vital Brutal Strike+flank-grazed: 1d20 + 19 + 2 - 1 ⇒ (17) + 19 + 2 - 1 = 37
Confirm?: 1d20 + 19 + 2 - 1 ⇒ (19) + 19 + 2 - 1 = 39
Damage+MF+honk: 9d6 + 9 + 25 + 6 ⇒ (2, 2, 4, 6, 5, 5, 1, 1, 4) + 9 + 25 + 6 = 70 Heavy Blow: DC 19 Fort - Fail? stunned; else: Staggered

Rapid Pummel+flank-grazed: 1d20 + 19 + 2 - 1 - 2 ⇒ (6) + 19 + 2 - 1 - 2 = 24
Damage: 3d6 + 9 ⇒ (4, 1, 2) + 9 = 16

Tracking:
19/21 AC - 25-4 Berserk -2 Rage (+2 vs evil outsiders)
2 Tension (2 +1 start round +1 hit +1 crit -1 vital -1 enduring crit -3 rapid pummel)
5/5 Mythic Tension Pool
89/140 HP & Grazed
0 Nonlethal
23 THP
9/9 MP
1/2 martial focus
9/9 SP
1/4 rounds - Vital Tension
1/4 rounds - Enduring Critical
1/3 rounds - War Honk
DR 2/- vs evil outsiders.
.
BUFFS ON OTHERS:
* Allies within 20’ (yellow aura): +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws.
* Allies within 70' green cone (Myrna, Lann, Hinagiku, Ehren, Crusader: WAR HONK: +6 damage (Morale) to your first strike of the round, for 3 rounds.
Anyone who is inspired by Unafe’s mighty honk, if you have a free Move you can use it to give her a thumbs up / nod of approval / “Hey, nice honk!” / etc. Doing so will restore her Focus and let her do +25 damage next round. ;-)


WotR Global Buffs/Debuffs: ----

Unafe's last strike smashes through the creature's exoskeleton, snapping off it's front leg in the process. The scorpion screeches, and, left sprawled out on the ground, starts to dig into the dirt with its remaining legs and claws. It seems to simply bury itself, burrowing leg-first into the dirt below.

Dex dmg: 1d2 ⇒ 2

Book keeping: Unafe intimidates Scorpion #2 for 1 round. Unafe deals 70 damage to Scorpion #2 and reduces the scorpion's speed to 10' and deals 2 DEX damage on a crit. It is in critical condition.

Scorpion #2 triggers AoOs from Unafe, Hinagiku, Lann and Myrna.


Buffs | Char. Sheet |

A new ally? Hinagiku ponders Li’an’s response just as she slides away from underneath the falling scorpion. Hopefully it would not be the elf woman dressed in green who had drawn many crusaders, such as Staunton Vhane, to their demise.

AoO(precogn,prayer): 1d20 + 15 + 2 + 2 ⇒ (15) + 15 + 2 + 2 = 34
dg(precogn,prayer): 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12 cold iron


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

AoO (Prayer): 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20

Myrna unleashes another blow with her axe, but like her others so far, it is slow and clumsy.


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

As it attempts to scuttle into the ground, Unafe whacks it again on its side.

AoO+flank-grazed: 1d20 + 19 + 2 - 1 ⇒ (17) + 19 + 2 - 1 = 37
confirm?: 1d20 + 19 + 2 - 1 ⇒ (17) + 19 + 2 - 1 = 37
Damage: 3d6 + 9 ⇒ (2, 6, 2) + 9 = 19


Male Underfolk Fighter (Skirmisher) 8 | HP 128/128 | AC 29, T 15, FF 25 | Fort +10, Ref +9, Will +9 | CMD 28 | Init +2 | Perception +12 | Stamina 12/12

Lann blinks, abruptly finding clarity of mind amid the fierce melee. His resulting perplexity does not distract him from swinging his blade at the retreating scorpion, however, though his strike does lack the ferocity of his previous ones.

Attack (Flanking, Power Attack): 1d20 + 15 + 2 - 3 ⇒ (11) + 15 + 2 - 3 = 25
Damage (Power Attack): 1d8 + 8 + 9 ⇒ (8) + 8 + 9 = 25


WotR Global Buffs/Debuffs: ----

Unafe whacks through the last scorpion's carapace, cracking it open and spilling out white and green bug goo. The scorpion, still half-buried, stops moving.

Unafe crit: 3d6 + 9 ⇒ (6, 4, 5) + 9 = 24

Book keeping: Hinagiku deals 12 damage to Scorpion #2. Unafe crits and deals 43 damage to Scorpion #2, which kills it.

Combat Ends

Auraelia:

The sounds of battle seem to cease, allowing Auraelia a moment to look around. She notices a large crate, half-buried in the muck in the ditch maybe twenty feet away.

On the wagon, Kellvar remains tense, squinting and watching the ground around of them. After several moments pass, it seems that the coast is clear, at least for the moment. He re-holsters his bow and then sits back on the wagon, his forehead cradled in his hands, and his elbows resting on his knees.

Maeri moves out, her arms spread. "By the Inheritor, that was something else! I can see now that Lord-Commander Tirablade chose the right people to guard us. Thank you."


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Releasing her spell, Auraelia flits up off the ground, brushing herself off as she does. She gives the now defunct scorpions a nasty look before looking around. "It should..." She begins to address the crusaders before realizing she'd seen something in the muck out of the corner of her eye. "It should be safe now," she finishes, distracted by the box apparently jutting out of the dirt.

Before she can do anything further, Li'an calls out to her, having felt her companion's sense of puzzlement over finding something. "Is everything alright over there, Arie?" the elf calls out as she herself drifts to the ground again.

"Is everyone alright?" she turns looking at her allies. They had certainly made short work of the giant scorpions. While she was less surprised about Ehren, Hinagiku and Unafe's capabilities--she'd heard plenty about them from Isilme and Irabeth in months she'd been around--the fact Myrna seemed more than capable of keeping up with the others was more surprising. "If anyone is still wounded, come over to me," she adds, looking around at those that had been hit by the scorpions blasts of fire.

"Don't mind me, I'll be there in a second!" Auraelia calls back to Li'an. "You two go join the others. You should as well!" she adds, looking at the starknife-wielding adventurer that had so fortuitously shown up at the right time. Fluttering closer to the crate, she focuses her senses upon it, attempting to discern if there was anything sort of magical or evilness to it.

Perception (guidance): 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29

Meanwhile, Li'an--her hair now having 'cooled' to its normal fierce red color--waits for the others to gather close enough to be healed before unleashing a wave of scintillating colors over the area. The dim light washes over those gathered, ironically with a feeling much like a cold draft blowing across them.

Channel Energy: 5d6 + 7 ⇒ (5, 2, 1, 4, 6) + 7 = 25

"Very nice tricks, Myrna, Lieutenant!" she says, nodding to the two of them. "And you as well," she says, calling out to the adventurer who had joined them. "That was some timing, thank you for helping out! I'm Li'an, and the Lyrakien you passed by is Arie."

"Auraelia!" the faerie-like outsider calls back distractedly.

"Who do we have to thank for helping out?" Li'an adds, ignoring Arie's half-hearted protest with a mischievous grin.


1 person marked this as a favorite.
DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

"Definitely needed help, though!" she calls as Unafe simply leaps back away with little word, "Was a bit worried about getting all three of us to safety there for a bit." she says, more quietly, looking back to the pair, then rolling her shoulder. She stands still for a moment, looking about warily until she's certain that there are no threats. Using total defense to get Martial Focus back.

Sana takes the time to finish executing the nearest scorpion while the drivers head back over to the wagons, simply sliding the blade straight through the thing's ventral nerve, figuring that would more than do the job of finishing it off. Min damage is 36 on a coup, I'll roll if you need me to :)

She takes a moment to draw a long scarve out of her bag and use it to wipe down her starknife before it goes back into her pack, all the while crossing the battlefield. Amber vanishes from sight around the time she gets back to its light. She tilts her head, then puts her hands on her hips, leans forward, and squints through her glasses at Li'an. "Li'an..?" she questions for a moment, before her gauntlet chimes in, cheerily calling, "Fen'wen!"

Anna nods slowly, "Yeah, that's Fen'wen." she responds, "You've done something new with the..." she begins, before waving her hand in front of her own face, and then waving her hands above her hair, fingers flickering like flames, and shadows dancing along with them.

"And the fire thing is new as well." she adds, but then turns towards the giant woman. "And it's good to see you back, Major! Well, not see-you see-you. We never met!" She adds cheerily, then looks to the fox, the saurian, the splinter, and the mongrelman both between and further to the right. "I'm afraid I don't recognize anyone else. Well, Dino-lady, but only from reports as well... but not a name." Her tone lowers as she speaks to Li'an conspiratorially, though certainly loud enough to hear. She stays friendly and grinning, all the same. It's clear she needs introductions to or from the others, though she doesn't introduce herself, expecting Li'an to do so on her behalf, not quite clicking that something wasn't right. "Also... kinda weird seeing someone wearing the Sarkorian Archdruid's garb that isn't Ehren, not gonna lie. Kinda brave, even. Is it a costume or something?"


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Li'an gives Anna a bemused expression when she both directly refers to her as Li'an, and then her gauntlet uses Fen'wen. She looks up at Anna's gesture towards her hair, then looks up at her own hair, grabbing a few locks and looking at the color. "Well, yes, it's been that way for a while, and I am Li'an, that's true..." she says, trying to get a feel for the pale-skinned woman before her. Ary had been the only person to ever call her Fen'wen, and she certainly had never introduced her to anyone close enough to both of them to use that name as well.

"But how did you--and your gauntlet?-- =know the name Fen'wen? I am certain I haven't met you before, and Ary didn't mention anyone before she... " Li'an sighs, wondering what Ary was up to in Azir. "Before she left."

The entire situation didn't make sense as an attempt at infiltration, she and Val never would've tried such a poorly thought-out gambit. Appealing to authority or using identities of known people who didn't associate much with the target was one thing, but to masquerade as someone close to the target without actually knowing anything would just be crazy.

The reference to Ehren not being Ehren and getting Myrna's rank wrong just drove home the absurdity of the situation. No Ivory Templar or demon would make such grave mistakes in attempting to fool them. Li'an frowns and looks the girl over, wondering if there was something she was missing about the situation.

"Do any of you know her?" Li'an looking at Myrna specifically, since she had also been referred to, though by the wrong rank entirely.


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 151/162 | AC 30, touch 15, ff 27, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 6/7 2nd: 2/5 3rd: 1/4, 4th: 1/2 | Song: 8/26, AP: 2/3 | MP 7/11 | MF 1/1, Kenning 0/1 | SILVER CRANE STANCE

While Beatrix gathers with Li'an to benefit from the elf's healing, Myrna is totally unhurt. Eyes narrowed, she stalks in a little circle around the caravan, looking into the hills for any more creatures coming. Satisfied that the attack is over, she slips her axe into its hook and her shield back onto her back.

She stays in giant form as she walks over to investigate the girl who had appeared from the hills to fight with them against the scorpions. She shakes her head when Li'an asks if she knows the girl, her lips twisted with some confusion. "I don't remember you, girl," she says, her voice deeper in her giant form. "What's your name? Where did you come from? What were you doing out here in the wastes all by yourself?"


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Unafe shrinks back to her human form, but glances curiously--and with growing apprehension--between the newcomer and the people she claimed to know.

The newcomer sees her become a tall, lanky, tightly-muscled nineteen year old Kellid with pale skin and thick, wild, brown hair. Her puzzled face is painted with orange-ochre and sky-blue clay. When addressed as 'dino-lady', she considers introducing herself but first just looks the newcomer up and down appraisingly while she talks to Li'an and Myrna.

Danger gone, Sicrwydd comes out of her pouch to look around, and sniffs at the newcomer.

Surrounding Unafe, the cloud of ghostly dinosaurs and ancestor spirits start to settle down when the last beast falls.

Anything interesting about Anna's smell?


DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

"Still nice legs." Anna says cheekily to Unafe just after she transforms. Anna doesn't smell like she's been in the Worldwound for long, in fact there are hints of a scent of fresh flowers and... dust? Despite dots of glitter and careful application of makeup, her shadow doesn't seem to be cooperating with the sun. She reaches into her quiver and pulls out a lacy parasol lightning-fast, throwing it over her shoulder and twisting it absently with both hands such that dots of light dapple across her skin.

"Uh..." Anna trails off as Li'an doesn't seem to recognize her at all. Things were clearly not right. "Like... left as in went to Vigil..?" she asks, then looks to Ehren, "Did she hit her head or something? Did I hit my head or something?" before looking to Myrna, then looking up higher to her face. "Oh, sorry. Captain Bishop, I've never quite made it up to the rank you were when you disappeared. Where did you two disappear to, anyway?" she asks, looking back and forth between Myrna and Unafe, "You were last spotted north of Drezen a few years back. Did you get fey-stolen? As for me... Starstone test. Honestly, looking for Ary. Part of me was hoping for a party?" she looks back over her shoulder, "But not that kind of party. You called to her a second ago?"


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

With the battle over, Ehren allows his connection to the ley to return to its resting state, causing his veins to go dim again. Himself unscathed, he takes a moment to survey the damage done by the battle and is relieved to see that there were no casualties. Sensing this thought, a voice snarls a protest into his ear. The druid looks to the poor horses that were torn apart by the scorpions and nods somberly, before conceding, Not entirely without consequences.

He still has not grown fully accustomed to sharing headspace with the spirits, if only because they usually keep to themselves unless spoken to directly. Of course, they were quite vocal when they wanted to be, especially when they were all in agreement. For one, he can tell that they are quite pleased by the deaths of the demonic vermin. Ehren smiles at Myrna, clearly impressed by her prowess. He would tell her as much aloud, if not for the slightly more pressing matter of their mysterious good samaritan.

“I’m sorry, do I know you?” Ehren asks when the strange woman mentions his name, arching one of his silver-white eyebrows quizzically. The druid is not in the habit of forgetting people he has met before, least of all those who left a strong impression on him. If the way this tiefling(?) is acting now is anything to go by, she would almost certainly have done just that. Somehow, the more she talks, the more puzzled Ehren becomes.

“Bishop? Starstone?” he repeats, struggling to make sense of anything she is saying. He exchanges glances with Li’an, who seems no less confused. If Jerribeth was trying to stupefy them into letting their guard down, then she might well have succeeded. Still, she did not feel like a threat, and she did save lives from the giant scorpions… if she did not somehow have a hand in luring them out to begin with.

“I am Ehren of Clan Ferron, Archdruid of Sarkoris,” he says finally, hoping to set things straight by making a definitive statement rather than asking another question.

1 to 50 of 28,476 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Kiora's Wrath of the Righteous All Messageboards

Want to post a reply? Sign in.
1 to 50 of 14,412 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

WotR Global Buffs/Debuffs: ----

This is a discussion thread.

For all of your burning OOC needs. =)


WotR Global Buffs/Debuffs: ----

Greetings, players!

I'm so excited to get started.

I am going to be spending the next few days auditing your character sheets, and asking more questions about your character backgrounds. So that will need to be cleared up before the real action starts.

Before then, I've opened up the gameplay thread for you to dot. Feel free to go ahead and start roleplaying at the festival to help adjust yourselves to your new characters. I'll pitch in with NPCs as needed. I'd like you all to be at least tangentially aware of one another before the action begins, even if you haven't officially introduced yourselves to everyone. You're pretty much ordained by the fates to end up together anyhow, so you can play it off as an uncanny hunch or attraction if you like. Perhaps you recognize a face from a dream?

If you are a prepared spellcaster, make sure your alias reflects your prepared spell list for the day. Kenabres is a city that rests right at the border of the Worldwound - everyone who is in this city is prepared for the worst at all times, even at festivals, so don't worry if it feels meta-gamey to be ready for a fight at the fairgrounds. ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Hey there! I -really- didn't expect to get selected amidst all of that competition. :P To be honest, context clues made me think I might not get picked (everyone else had gorgeous submissions!)

Wrath of the Righteous always has -so many- applicants, and you pared that down pretty well with requiring a lot from your applicants. You really did a great job of making people step up their game... which is why I'm so surprised to be here. :)

One thing that I think would be a bit more fitting for my character would be to swap from Studded Leather to Parade Armor as it's simply more fitting. It's functionally the same except the latter looks better (reflected in a bonus to diplomacy). I somehow didn't even think about this until you mentioned a festival... which in turn means dress armor. Which is definitely in character. :)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Woop, thanks for choosing me! Excited to get started! Will have some time later tonight to throw something in the gameplay thread.

I need to update Li'an's profile, as it's an older version of her stat sheet than the one I posted in the thread. I'll do that this evening as well.

Ary: I feel the same, was hard to imagine getting selected among all those spectacular applications. I really think specifying questions to answer helped everyone get their characters really fleshed out.


WotR Global Buffs/Debuffs: ----

Hahaha. I overuse the word "gorgeous". Among other ones, you'll find. :P I don't write professionally, don't hate!

Oh, yeah.

You guys are free to tinker around with your character sheets as you like while I'm still getting things set up. As long as you don't make radical changes to your character concept, or change your mythic path/party role, I'm fine with changes to your class/race/archetype/skills etc. Just make sure you say something to me, don't just change it on your sheet and expect me to notice!

Thank you for the kind words about the application process :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Reporting in.

The full and updated character sheet is attached to the alias for your approval.


Thanks for the invite! I thought for sure that I'd be beaten. A little too sure, since I never got around to putting an alias together. Whoops. I'll make sure that I get one ready sometime today.

To be completely honest, I'm still feeling iffy about using the earth domain. Shame the druid selection is so limited...


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If you're looking to call that 'stone power' to the fore, while not taking Earth Domain, Mountain Domain is certainly an option. The spells especially focus upon the strength of stone. The powers are less friendly towards your concept (but really cool!), though.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Reporting in - I'm quite flattered by the invite, I appreciate it. I've tried to get into WoTR before, and it's strange to me that the most selective one is the one that I got into.

Ary, in particular, though - I was sure you'd get in. Your character was among my favorites from the whole lot.

Also, mahorfeus, there are archetypes that give you access to different domains, if you like those better instead. There are also druid-only domains for areas. The badlands domain comes especially to mind.

I may change Markus' ability scores or class... I'll decide soon. I want to make him a slightly stronger caster, is all.


I really liked the look of the badlands domain, but unfortunately it and some of the other terrain domains replace class features already replaced by the menhir savant archetype.

The mountain domain has a pretty neat spell list, but yeah, the powers don't seem quite as good.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If I'm not mistaken the only thing that -can- be taken with Menhir Savant is Pack Lord, which is also a really neat option, but takes away domain, which is a big part of Hierophant to me, and might be to you.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Is anyone in the party going to start murdering me if I raise non-evil undead monsters? I'm thinking of changing Markus to a White Necromancer (Grave-bound archetype).


WotR Global Buffs/Debuffs: ----

If you went with a white necromancer I had planned to tweak the setting to establish that white necromancers are a known thing, and have been formally blessed by the church of Pharasma to practice.

Maybe not a fully accepted thing, since corpses are always squicky. But not something the Crusaders would tie you up and burn you alive over.

If there are any souls that would gladly return to fight again, it'd be Crusaders'.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Which is always a thematically awesome thing. Duty even in death. :)

Plus, I'd have a hard time believing Iomedae would have a problem as long as they were used for the right reason. I mean, her church basically yells at you for burying a sword... imagine trying to bury a still-functional soldier :p


1 person marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Fun fact: 'White Necromancers' are actually mentioned as adherents of the Church of Pharasma in Inner Sea Gods, but what that means in context of the Golarion setting isn't clarified.

As for personally, I'm not likely to get too upset about it. Might find it creepy, but wouldn't get in your face about it.


1 person marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Alright, I'm doin' it. I like spontaneous spellcasters better anyway.


1 person marked this as a favorite.
Male Human Gamer 3/DM 3

Fun. I'm so glad I got invited to this. We're going to have such a good party :)


1 person marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Ok, I'm done. Like any normal low-level caster in a PF game, I'm probably gonna need to get carried through the first couple of levels.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
Ok, I'm done. Like any normal low-level caster in a PF game, I'm probably gonna need to get carried through the first couple of levels.

Pfft. He came here to die anyway right ;)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Right, how could I forget. Let me amend that statement: Like any low-level caster in PF, Markus just expects to get shrekt. That's ok, let him.


1 person marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Don't worry. We'll do our best to keep you breathing.

Wait, you do breath right? :)


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Don't worry. Ary is quite strong. She'll carry you. *looks at other submissions* Oh. Wow. Ary is quite strong indeed. :)

Could you imagine if Ary weren't here, and the demons got beat by a ragtag group of people who can't even lift? :P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I couldn't match your wall of text, Ary. And yes, you are quite strong - I think Markus is the only one other than Ary with higher than 10 Strength? Unless... Nope, the druid has 10 Strength too.


WotR Global Buffs/Debuffs: ----

Hrut Ingvarson, who is tardy to the action, has a monstrous 19 STR.

But he's Ulfen too, which is neat. ;)


1 person marked this as a favorite.

Brains and brawn. Seems like some guys get it all. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Lian also has an 11 strength :)

Also, getting the point across in fewer words, I find, is better. Long long long posts just bore people. That's why I use them so sparingly, -but- introductions are an exception. :)


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I am super excited to be picked, took a nap with my kiddo and expected a let down hah, my wife was like omg you are such a nerd!


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Also changed my weapon to a battleaxe, my weapon group adaptation to axes, swapped my longsword, and morningstar for battleaxe and warhammer, wanted to work in my gods weapon, glory be to Torag hah!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I was looking over my Unchained pdf, and noticed something I'd be rather interested in doing with Ary if you're alright with it: They have an alternative form of multiclassing that steals feats to give lesser versions of other class's capabilities.

The ones I was thinking of taking were fighter. Allowing her to wear heavier armors while retaining mobility at higher levels, getting bravery, and eventually snagging weapon training (though I'm torn between light blades and close) seems like a really neat option. It hurts losing all those feats, but I really feel like Bravery and Armor Training fit Ary really well. If not, that's fine, too! There are always places to fit in feats. :)


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

I was looking over my Unchained pdf, and noticed something I'd be rather interested in doing with Ary if you're alright with it: They have an alternative form of multiclassing that steals feats to give lesser versions of other class's capabilities.

The ones I was thinking of taking were fighter. Allowing her to wear heavier armors while retaining mobility at higher levels, getting bravery, and eventually snagging weapon training (though I'm torn between light blades and close) seems like a really neat option. It hurts losing all those feats, but I really feel like Bravery and Armor Training fit Ary really well. If not, that's fine, too! There are always places to fit in feats. :)

Yep, it's called variant multiclassing, and Li'an is doing it too with magus :)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

On the topic of Unchained, I was going to take Lore: Signs of demonic possession and either Appraise or Profession Merchant, what do you think, do you have an suggestions?


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I'd say Profession (merchant) over Appraise - it's cooler.

I was also considering Variant Multiclassing, in wizard or in oracle, but I need to take a look at all the feats I want before I decide one way or the other. If I want more feats than I'll get with it, then I won't do it.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Cool, I've updated Ary's stat bar to match! I'm absolutely positive that I'll regret my choice feat-wise at some point, but I feel that it makes for a stronger character (even if she's not as mechanically strong). One of the things I really like to up-play about her is that she isn't immune to fear, like a paladin of Iomedae would be. :) Thanks much!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Wow, VMC is really popular.

If I didn't know I needed a ton of feats to make my two-weapon throwing build work, I'd be tempted to VMC into bard to play up her traveling tale-teller background. Alas, I can't afford to give up 5 feats, even with mythic.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's just really neat. I think it's actually a little less powerful in a min-maxer's hands than the pure feats would be. I also think it's popular because it's new. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I love the concept, no matter how effective it is. It's just not viable for this character unfortunately. :(

Actually, I have a Magus that I once built who would absolutely VMC into Rogue if I rebuilt him now. Unchained was a great buy.


WotR Global Buffs/Debuffs: ----
Hrut Ingvarson wrote:
On the topic of Unchained, I was going to take Lore: Signs of demonic possession and either Appraise or Profession Merchant, what do you think, do you have an suggestions?

You could just simplify it to "Lore: Demonic Possession" and I'm happy with that :)

Profession (merchant) does sound cooler, and I'd let them accomplish the same things anyway.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Yeah, I think even a straight fighter would have issues doing two-weapon fighting with VMC.

If it weren't for Magus giving access to some pretty potent single-weapon buffs like precise strike, it would be much harder to make Li'an viable with it.

As it is I'm trying to figure out where to squeeze in Twist Away to cover for Li'an's poor fort save. Really can't pass up on Bookish Rogue now though, it's pretty huge utility for a rogue having access (eventually) to the entire array of 0- and 1st-level wizard spells. Speaking of which, at some point I'll be asking if the Archmage path Rapid Preparation ability would be applicable to Bookish Rogue.


WotR Global Buffs/Debuffs: ----
Li'an Va'ardalia wrote:

Speaking of which, at some point I'll be asking if the Archmage path Rapid Preparation ability would be applicable to Bookish Rogue.

Sounds fine by me!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Ah, now I think I get what you're doing with your build. Very cool. Kind of like an arcane trickster, but less complicated to make work.


WotR Global Buffs/Debuffs: ----

Hi errebody!

Please PM me an e-mail address so that I can share some of my 3pp mythic stuff with you through google docs to download. In particular I have Legendary Games' Mythic Spell Compendium and the Mythic Heroes' Handbook, the latter of which adds tons of mythic feats and additional path abilities.

The heroes' handbook even has a section on the white necromancer written by the folks at Kobold Press with some mythic abilities ;) Sadly no PoW stuff though :(

There's also mythic versions of the minor magic/major magic rogue talents.

It's a bit early but if some of you are already charting things out its worth looking at.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

This has added so much candy to my candy store and has given me no more monies. :'(

On the bright side... there is some -really- nice stuff here. :)


WotR Global Buffs/Debuffs: ----

They're great books, and offer oodles of options! :) What I've seen so far is well balanced as well.


Male Human Gamer 3/DM 3

Very, very nice.

Question. Since Swashbuckler isn't in there, would it by possible to adapt a few of the gunslinger things to the swashbuckler? Because Mythic Grit is really nice.


WotR Global Buffs/Debuffs: ----

Sure. Show me what you're trying to adapt and we'll take a looksee ;)

Mythic Grit in particular, is fine.

Remember that according to our mythic houserules though:

Mythic Nerfs wrote:


Any ability that allows you to ignore or bypass damage reduction instead allows you to ignore 5 points of damage reduction, plus 1 point of damage reduction per mythic rank or tier you possess. This applies to mythic abilities like the fleet charge champion path feature as well as non-mythic effects like a paladin’s smite evil.


2 people marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

No prob. It's mainly Mythic Grit because it's harder to regain Panache with the Flying Blade. I'm still looking at other things. I'll ask if anything comes up.


1 person marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I've decided I won't be doing Variant Multi-classing. For me, I think it works best for martial classes adding other martial abilities or small magic abilities to their repertoire - there just isn't anything I want out of it, even if there also aren't a lot of feats I want.


WotR Global Buffs/Debuffs: ----

Alright, getting some work done reviewing character sheets and the like. I’m off tomorrow so I’ll probably be staying up kind of late trying to get through it. :D

Markus

Crunch

1. You technically need to be a member of the Whispering Way to have the Necrotic Aura trait, but since Markus is literally descended from its most powerful member, I’m willing to handwave it.
2. You don’t have light armor proficiency so you can’t wear silken ceremonial armor. You also couldn’t have afforded it in the first place with your 70 gp starting gold, unless you managed to get some of your mundane stuff for cheaper with an adventuring kit.
3. Without the armor your AC should be 9 and your CMD 11.
4. You should have exactly 13 gp leftover after buying the stuff in your inventory by my count, sans the silken armor.

Fluff

1. Any particular reason why he knows sylvan? Just curious.
2. Who died to trigger the Haunting Regret drawback? Is this in reference to the spirits he consults for his powers?
3. Is his mother alive? Does he even know?
4. Is Malyas is his father, or is this meant to be ambiguous?
5. What are his feelings towards Pharasma?
6. Is he a formal member of the Esoteric Order of the Palatine Eye, or did he merely apprentice under one of their members?

And finally:

Have you played or read this AP before? If so, how much of it?


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Crunch stuff corrected.

Fluff Stuff:

1. Well, I got an extra language and I thought that if he knew the language of death (Necril) he might as well know its life-analogue, and the closest I could think of for that was Sylvan, the language of woodland and fey creatures.

2. His mother, who he had a terrible and tempestuous relationship with while she was alive, was meant to be the one who died.

3. ^

4. Malyas is meant to be his father.

5. He isn't a worshipper of Pharasma, especially since I was considering acquiring undead-animation spells later on. He respects Pharasma for the finality and comfort she provides her followers, of course, while at the same time avoiding her worshippers.

6. If possible, I'd like him to be a formal member.

7. I have read this AP before - the first chapter of it's on my computer, and I read it while I was DMing it. I haven't read beyond that, though.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:


6. If possible, I'd like him to be a formal member.

The Esoteric Order of the Palatine Eye is analogous to Freemasonry with a splash of scientology.

They are a secret society that revolves around the dissemination of secret information (so white necromancy is apt here) but also around a very particular set of beliefs that revolve around the personal ascension of individual humans to a perfect angelic state. These beliefs are based upon the scrolls discovered by an adventurer in possession of a dessicated angel that he claimed contained the secrets to creation and ascension.

In order to gain access to these secrets a member seeks to ascend through the ranks of the organization: a total of nine ranks. As a formal member, you'd need to be at least third rank. Ascending ranks involves espousing the core philosophies of the organization and working towards the organization's own goals. You lose membership by disseminating secret information to the uninitiated. Doing this would likely result in your death as the Order would quickly silence a loose tongue.

Markus does not necessarily need to buy into all of this - people can and do join the order and bluff their way through it in order to get to their secret tomes of magical information. And Markus is a high charisma character so he could pull it off. But I do want to know how he feels about their philosophies, why he joined, and how he joined (as a secret organization it is by invitation only).

My thoughts for the how are that possibly someone in the organization was aware of his highly esteemed bloodline and took a personal interest in him, but it is up to you how you wish to go about this.

If you happen to own the second book of carrion crown the detailed write-up is in the appendices. Not gonna make you do that, since this stuff is unlikely to become very relevant. However, I do believe that membership to such an exclusive Order warrants some attention in your backstory regardless.

1 to 50 of 14,412 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

Want to post a reply? Sign in.