| Hinagiku |
Hinagiku had been mentally prepared to face a ghost, flying furniture, or any type of attack. And so, when she sees Kellvar, her first reflex, just like Sana’s, is to quickly survey the room for the presence of a spirit. When it is clear that everything is safe, she quickly makes her way to the body and kneels. Without a look back at Sana or the rest of the room, Hinagiku closes her eyes and focuses on her hands and the many threads of ley around her. Slowly, those threads attuned to the positive energy plane start to wrap around her hands, causing them to glow, even for those unaware of the ley. As the glow reaches its zenith, she applies her hands to Kellvar’s next, hoping that he might still have a hint of life in him.
healing with immaculate hands: 2d6 + 1 ⇒ (5, 3) + 1 = 9
I could not move Hinagiku next to Kellvar because that room is dark for me on roll20.
Actions
Move:
Free:
Standard:
Defense
**+3 dodge AC vs first attack at her, she gets AoO if foe misses.
***uncanny dodge
Saves:
CMD:
153/175 hp
0/40 delayed damage pool
Offense
Reach: 10 (15 for AoO)
Precogniscient smite: +2insight hit/dg
Points
7/19 ki (spell points)
11/11 mythic
1/1 m.foc.
4/4 AoO
Others
Senses: 35’ blindsight, blindfolded oracle, battlefield sense.
Immaculate hands (2 essence) (mercy: fatigued)
| Myrna Riversoar |
As she enters Dehliana's room, Myrna is given pause for a moment by the news (through the message spell) that Kellvar had been found dead. "Kellvar is dead?" she whispers back. "That is... confusing and unfortunate." Frowning sadly, she sighs and proceeds into the room. There wasn't much to check out, but she had to be sure that Dehliana wasn't hiding any weird paraphernalia or like, ghost-summoning machines or something. Then she could investigate other avenues.
Hopefully the Crusaders downstairs would hop to it soon and survey the inn for any other suspicious activities as well, but it could be that Myrna would have to do everything else herself. While she searches Dehliana's room and chest, she whispers back to the heroes she had met: "What do you think killed him? How long has he been gone? Was it one of the ghosts you're fighting?"
Search For My Money: 1d20 + 1 ⇒ (17) + 1 = 18
| Li'an Va'ardalia |
| 1 person marked this as a favorite. |
Li'an is shocked to hear that Sana had found Kellvar dead in his room. It only solidified in her mind the need to get everyone downstairs together as soon as possible.
"Someone go help Sana investigate Kellvar's room. We need to dispatch the other ghost quickly and then search room by room to make sure no one else is alone, lest they become victims too," she replies through message.
Linguistics: 1d20 + 11 + 5 ⇒ (17) + 11 + 5 = 33
Li'an rolls her eyes at the Chelish woman's snobbery about the pronunciation of her name. When the door opens, Li'an introduces herself, "It's a pleasure to meet you, Annavinia, I'm Li'an Va'ardalia, don't worry though, I won't hold your pronunciation against you, I know humans have great difficulty with the elvish tongue," she replies responding to the woman's snobbery tit-for-tat. "We need to return to the main room, we are gathering everyone there to try to determine what is going on here." She gestures down the hall towards the stairs. "After you, Annavinia,"
Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15
| GM Kiora |
4d4 ⇒ (4, 1, 4, 2) = 11
Sana squats down to pick up the note. She flips it over and reads it. It is a formal Mendevian document - Sana recognizes the stamps being used as from the capital, Nerosyan - which declares an approved warrant for the arrest of a "Dehliana Vought" for multiple accounts of fraud - falsehood regarding divination services.
Hinagiku attempts to heal Kellvar, but finds that his body is cold and lifeless to the touch.
Ehren charges down the hallway at the ghost, but it ducks back into the wall at the last second. He punches the wall instead, with a loud and heavy crashing sound.
He sees it emerge out of his reach and drift across the room through the closed door.
You hear a loud crashing sound. Maybe the ghost was up to throwing furniture again?
"Indeed, a pleasure," says the Chelish woman, though her tone is rather hollow. "Very well."
Annavinia's eyes widen when she hears the loud crash. Her face whitens and she whispers, urgently, "What was that sound just then?"
Meanwhile, Fenton watches as the small group of Crusaders attempt to beat down the door, or pry open the shutters on the windows. He crosses his arms and frowns. "I guess whatever Ms. Li'an tried to do didn't work. Anyhow, I hear there are three floors in this place. Maybe we should start looking around the first floor, like Captain Myrna told us to?" he asks, turning to Lann.
Nordvick stands nearby, waiting for Unafe to finish praying. Once she is done, he hands her the ledger. "Yea, I think I see everyone on this ledger."
Nordvick perception: 1d20 - 1 ⇒ (16) - 1 = 15
Room 1A: Annavinia Narikopolus
Room 1B: (Blank)
Room 1C: Dehliana Vought
Room 1D: Kellvar Samuelsson
Room 2A: (Blank)
Room 2B: Fenton Bootblack
Room 2C: Antinanco Albertson
Room 2D: Surendra Zuñiga
Myrna looks around the small room for anything that stands out. She finds that there is a loose floorboard underneath the bed.
Myrna walks over to the bed and opens the floorboard. She pulls out a large burlap sack that has been rolled up neatly and tied like a bedroll.
| Unafe Two-Hearted |
As the spirits quiet somewhat, Unafe opens her eyes. "Thank you, Nordvick."
She frowns as she hears the news about Kellvar, over their Message link. "Nordvick, one more question for now. Before he left the room, Kellvar spoke to you. Can you tell me what you and he discussed?"
| Anna Chronos |
Perception: 1d20 + 24 ⇒ (2) + 24 = 26
Sana searches the room for the weapon as well as for hidey-holes/secret doors. Illumination rises to 26.
| Ehren Ferron |
Pulling his fist away from the wall, Ehren watches as the ghost floats out of his reach, into one of the nearby rooms. He frowns, wondering whether they were unwilling to answer the questions asked of them before, or simply unable to. "I'm going to follow this other ghost, it went into one of the other rooms."
Stomping over to the door, the earth elemental attempts to awkwardly manipulate the small doorknob with his stony hand, opening it if it is unlocked. Otherwise, he attempts to be a bit more persuasive, attempting to break it open with his shoulder.
Strength Check (if needed): 1d20 + 4 ⇒ (6) + 4 = 10
| Lann of Neathholm |
Finally moving from the area where he had been standing guard, the underfolk steps away from the larger group of crusaders, not entirely sure of what he is looking for. Apart from it being something out of the ordinary, obviously. Beckoning for Fenton's assistance, he peers into every nook and cranny he can find - anywhere that someone might hide something illicit or suspicious.
Perception: 1d20 + 13 ⇒ (6) + 13 = 19
| Hinagiku |
”Rest in peace.” Hinagiku whispers after her magic fails to heal Kellvar’s wounds.
When asked about ideas on what happened, Hinagiku simply shakes her head and focuses on turning Kellvar on his back and closing his eyes. Truth was, she had never been good at investigations even after reading about Avisthan philosophy and understanding the mindset required to look for proofs and hints, she still had difficulty grasping what was important and what was not.
”Anything could have happened… magic can do so much. I could… ” Hinagiku stops mid sentence as her ears perk at the sound of crashing furniture.
”I think it might be wiser to return to the others though.” she adds as she takes the blood stained warrant.
Single move to get out of room, and if possible more to join the others.
| Li'an Va'ardalia |
"That's just the Archdruid, he likes to stomp around as an earth elemental, and sometimes is a bit less delicate than he should be. He is checking the rooms to make sure no one else is up here alone," she explains, hoping that will be sufficient to assuage her concerns so that they can get her downstairs immediately. "Come, lets get down with the others, I'm sure the Innkeep has more wine available if you need something to calm your nerves."
Bluff: 1d20 + 7 ⇒ (5) + 7 = 12
While she hears the others further discussing what had happened with Kellvar, she refrains from commenting given how close she is to Annavinia. The others would be able to handle the situation without her input for the time being.
| GM Kiora |
Lann and Fenton start looking around the common area for anything that seems untoward. The walls are covered with shelves that boast an eclectic mix of items - some artistic, some functional, and some simply bizarre. This makes this task rather time-consuming, albeit entertaining.
Nordvick thinks back to the previous conversation. "He asked for a room, put two women down as his lodge-mates, an' said he didn't want anyone disturbin' him. He asked for something quick for dinner, didn't want tae wait for the boar."
Sana starts looking around the room, not seeing anything obvious on first glance, but it takes longer than mere seconds to really look around at things. While she is still looking, Hinagiku exits the room and heads towards where she last saw the others.
Both women can hear a faint wailing noise come from further down the hallway. It sounds like a woman.
Ehren rams his shoulder into the door, and easily breaks it open (the door was not particularly sturdy or anything). This room is another bedoom, containing a cot, a wooden writing desk stacked with papers, and a leather-bound book. The stone chimney column built into the wall provides pleasant, radiant warmth and light.
Unfortunately that is all that is pleasant about this room. There is spattered blood on the floor and walls, and a bloodied axe leans against the bedframe. In the middle of the room, the female ghost stands. She paces in the room, her eyes affixed on the bed, so she doesn't even notice Ehren's entry at first. Slowly, she turns to face the archdruid, then starts to wail loudly, clawing at her face with both hands.
Annavinia seems like she's about to follow, then, a loud wailing noise echoes down the hallway. It seems far away, but all the same, the woman takes a shaking step back. "I c-c-can't," she stammers out.
| Hinagiku |
At the sound of the scream coming down the corridor, Hinagiku begins to hustle as quickly as she can. Hopefully, she could prevent at least one person from dying.
As she passes Li’an and Annavinia, Hinagiku, despite her hurry, drops a short line to motivate the woman: ”I will check the corridor, but if it is safe, you should really make your way down with Amber or Mrs. Va’ardalia.”
diplomacy aid: 1d20 + 21 ⇒ (20) + 21 = 41
Double move.
| Ehren Ferron |
Ehren remains on his guard, but assuming the ghost does not begin attacking right away, he directs his attention to the room itself. Approaching the bed, he begins to inspect it up close, moving the covers and axe if need be.
Perception (Heightened Awareness, Surge): 1d20 + 17 + 2 + 1d8 ⇒ (7) + 17 + 2 + (7) = 33 Using a mythic surge if it would be needed to notice anything hidden.
| Anna Chronos |
Sana activates ghost form as a swift action, then double moves with stealth through the southernmost room(s), before swooping back up to the north and through the rooms she'd traveled through before. She takes 10 on her stealth and moves at half speed for DC 36 (she chooses to make no noise while incorporeal for now). She gains another illumination (27). 3 Ghost rounds remain.
| Unafe Two-Hearted |
Message: "OK. Thanks, Anna. All is well in the common room. Is there anywhere that would be useful to have the crusaders explore? They've got orders to go learn more...but from before another body was found. Perhaps one of us can go with them?"
Unafe then calls aside a captain who seems to be taking charge. "I need to let you know, there's been another killing. Kellvar. I'm not sure it's wise for your soldiers to leave the common room right now, and my companions are close to completing a survey of the building...for now staying to secure the common room may be your best course. If you do choose to take them out, I'd advise traveling as one group."
Diplomacy: 1d20 + 16 ⇒ (7) + 16 = 23
| Myrna Riversoar |
Myrna draws her shield from her back. Then she drops to one knee and, using her other hand, unrolls the burlap sack that she's found to see what's inside. Meanwhile, she communicates with the others -- "We were instructed to investigate Dehliana when we arrived here, but keep it quiet so that she wouldn't run. We heard she might be a cultist of some kind, but she's also guilty of fraud. Does it look like she might have been the one to kill Kellvar? She's been in the common room this whole time, right?"
| Lieutenant Medici |
"Don't worry, Annavinia," says Beatrix, laying a hand on her shoulder. "We'll protect you. Come on. It's like stepping down off a ledge. It'll be safer downstairs where we can protect you, but as it is, it's you that's putting us in danger."
Diplomacy Aid: 1d20 - 1 ⇒ (16) - 1 = 15
| GM Kiora |
Ehren walks over to the bed, and finds that there is a large burlap sack hidden beneath of it. The ghost backs away from him as he approaches, then turns and flies through the northern wall.
Before the Archdruid can investigate the sack, however, he can hear screaming from somewhere else down the hall.
Sana becomes incorporeal and sweeps through the rooms, keeping to the surface level of objects, walls, and floors to remain invisible to the eye.
She first passes through an utter bloodbath of a room, moving past Ehren as he moves towards the bed, seemingly fixated on something. She then moves northwards, going through another room, which is small and neatly kept and mostly nondescript. She sees Myrna in this room, who is pulling out a rolled up piece of burlap sack from a hidden floorboard.
Sana then heads northwards into the final room, which appears to be empty. It is almost identical to the room Sana was just in before. There is a sturdy wooden chest for storing personal belongings, a porcelain wash basin and mirror, and a feather bed piled high with quilts.
Sana can then hear muffled screaming through the door. It's a woman.
The soldiers immediately erupt into agitated arguing over the news of Kellvar's murder. The different groups seem to be of different minds - some wish to immediately head out in a larger group and investigate, and others want to remain in the common room right here.
Fenton decides to remain focused on his task of looking for anything unusual in the common room.
Annavinia's mind is made up when the female ghost abruptly appears through the opposite wall in her room. The Chelish noble takes one look at her and starts screaming. She shoves her way past Li'an and runs out into the hallway, headed for the stairs.
Myrna unrolls the sack and sticks her arm in it to feel if there is anything inside. As soon as her arm enters it, she can tell that inside is a magical extradimensional space - she is completely unable to feel the walls of the burlap sack around it. Grasping blindly, she grabs hold of an item stored within the sack, and pulls out a dagger wrapped in a white cloth. The cloth and the dagger are stained with bright red blood.
Her back turned to the door, Myrna can hear Annavinia screaming as she runs past the door. However when Myrna turns to look, she has already run by.
| Li'an Va'ardalia |
"Narikopolus has panicked, I'll follow her and try to calm her down," Li'an relays to the group after the chelish woman takes off screaming. Ghost in the room was effective, but not exactly how she would've preferred to escort the woman downstairs.
She runs around the corner and partway down the hall and calls out to the woman. "Annavinia, I can teleport you to safety, just close your eyes and focus on the sound of my voice!"
Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8
Will ready an action to use dimension door to teleport both herself and Annavinia back to the public area of the inn if she listens and stops long enough to do so.
| Hinagiku |
Catching a glance at the ghost is Narikopolus’ room, Hinagiku quickly redirects her momentum with one swift turn on her left heel and a kick to the wall with her right foot. Landing in Annavinia’s room just as the noblewoman leaves, Hinagiku adopts a defensive position and closes her eyes to look into the nature of the spirit. Hopefully, this one would not need to be dispersed. Fully concentrating, she is unable to responde to Myrna's whisper.
Move, detect evil.
| GM Kiora |
Annavinia stands still and covers her eyes with her hands. She wears short white gloves. She is trembling.
The ghost remains in the room, not pursuing Annavinia nor Li'an. Hinagiku concentrates, staring in her general direction, and can tell that there is evil somewhere there. The ghost raises both arms, and the bed in the corner flies across the room at Hinagiku.
1d20 + 10 ⇒ (19) + 10 = 29
Damage: 10d6 ⇒ (2, 6, 1, 5, 4, 1, 4, 6, 4, 1) = 34
34 damage to Hinagiku. She is grazed again.
| Anna Chronos |
| 1 person marked this as a favorite. |
Without the knowledge that food was brought to Kellvar before the rest of us, Sana believes that everyone who was present for the entire meal should not be considered a culprit.
Was the scroll held closed by anything (like a string or seal) or had it simply rolled back into a cylinder when it wasn't being held open by someone?
Sana languidly floats into the center of the room, rippling light cascading off of her form, throwing waves like the reflection of the moon in a rippling lake across her surroundings, not bright enough for anyone to really make out unless they knew what they were looking for, and certainly not bright enough to see by. Even still, during her moment of thought, the energy within her begins to pour out, surrounding her body in a cascade of waves, roiling like thunderclouds along the surface of her body. She carefully avoids touching the floor as she concentrates on the things that had happened, and how all of it makes her feel.
Sad, disappointed, angry, hopeful, annoyed. None of the emotions bubble up to the surface beyond the others, instead boiling like the animus within and without her body. Despite the inward focus, she still slowly turns about the seemingly empty and unused rooms, looking for any signs of recent life (or unlife), though she doesn't touch anything.
Maneuver: 1d3 ⇒ 3
Perception: 1d20 + 24 ⇒ (11) + 24 = 35
Anna loses one round of Ghost Form (2 remaining) and ends the effect at the beginning of this turn. She gains two illumination and she feeds Amber two more (31), and then spends one animus (18) in order to activate Blade Meditation. She discards her readied maneuvers and selects Time Skitter and Eldritch Consumption before returning everything else to her deck. Anything that attacks Sana in melee, before her next turn, takes 9d6 acid damage. She regains Obsidian Sidestep at the end of her turn.
| Ehren Ferron |
Reaching out for the burlap sack, Ehren hesitates, first he catches a glimpse of a ghost that looks like... Sana? And then when he hears yet another scream, coming from out of the room. However, Li'an's assurance convinces him that the situation is under control, for the time being. With a grimace the druid grabs onto the sack and carefully pulls it toward him, being as gentle as he can afford with his stony hands.
"Is this what you wanted us to find?" he asks the ghost, though the question is mostly rhetorical. Without waiting for an answer, he opens the sack and peers into it, before reaching in to retrieve its contents.
| Myrna Riversoar |
Myrna frowns deeply. Dehliana had been downstairs this while time, had she not? But still, a dagger with blood on it had found itself into the floorboards underneath her room at the same time that Kellvar had been found stabbed in his own room.
Maybe Dehliana and the devil were working together? It would be possible for a creature like an imp to sneak around the inn like this, kill Kellvar, and stash the knife. Maybe Dehliana could teleport, or move supernaturally fast. Maybe Dehliana was being framed. Maybe this wasn't even the knife used to kill Kellvar.
No matter what the situation, they needed time to figure it out. She puts the knife back into the bag and stands up with it. Frowning and standing still for a moment, she considers what to do. After a few minutes' consideration, she starts to head downstairs. Not much to do here other than confront Dehliana about what she found. If the medium was lying, she would be able to tell.
| Li'an Va'ardalia |
With Annavinia stopped, Li'an reaches out to her via her magic, pulling the two of them through space back to the main room of the inn.
Using dimension door to teleport back to the main room, and bringing Annavinia with me, since she believes I can bring her with me.
| Hinagiku |
The other can hear a soft groan of pain from Hinagiku before she whispers:
”Ehren-kun… how did you have a spirit help you? The ones I face seem more intent on killing than helping”
Resigned, Hinagiku steps forward and attempts to strike at the spirit twice with open palms in hope to put it to rest, if only temporarily.
attack...(precogn): 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
dg(precogn): 1d6 + 5 + 3 ⇒ (5) + 5 + 3 = 13 cold iron, ghost touch
attack...(precogn): 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
dg(precogn): 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11 cold iron, ghost touch
Actions
Move: -
Free: Use delayed damage pool to attack without graze penalty for this round.
Standard: -
Full round action: full attack
Defense
**+3 dodge AC vs first attack at her, she gets AoO if foe misses.
***uncanny dodge
Saves:
CMD:
153/175 hp
0/40 delayed damage pool
Offense
Reach: 5 (10 for AoO)
Precogniscient smite: +3insight hit/dg
Points
7/19 ki (spell points)
11/11 mythic
1/1 m.foc.
4/4 AoO
Others
Senses: 35’ blindsight, blindfolded oracle, battlefield sense, .
Immaculate hands (2 essence) (mercy: fatigued)
| Unafe Two-Hearted |
Unafe hears various thumps and--it seems--another scream, muffled by the arguments and tension here in the common room.
She glances up and wonders if she'd be of more use there, but then shakes her head.
I don't want to leave these folks unguarded...and those crusaders may be brave, but they don't have our experience.
| GM Kiora |
Sana looks at the scroll that contains information regarding Dehliana's warrant for arrest. It was previously kept in a scroll-case long enough that it now just retains its rolled-up shape. The scroll is made out of a sturdy fiber-based paper, rather than soft parchment.
Ehren drags the sack out. It was heavy, like it was filled with potatoes. When he opens it, however, he finds that there is a corpse inside. It is extremely decomposed, almost to the point of being a skeleton, but he can tell that it is female.
The blood on the walls, and on the axe, abruptly disappears.
Li'an and Annavinia disappear from sight. Beatrix can hear the sounds of the ghost screaming in Annavinia's room.
Li'an and Annavinia abruptly reappear in the common room, among all of the other arguing crusaders. Nordvick notices them arriving, and cries out, startled from behind of the bar. Annavinia scowls disapprovingly at the scene (the common room was rather loud) and crosses her arms.
They see Unafe surveying the room with an open book in one hand, while Dehliana sits in a large, comfortable chair. Fenton and Lann are both inspecting the various objects on the mantlepiece. Fenton puts down what he was looking at, though, to wave at Li'an.
"Welcome back! What is going on up there?" he asks.
Flashes of light erupt from Hinagiku's open palms as she strikes the ghost. The ghost raises an arm and shies away from her, shrieking. It vanishes through the southern wall.
Hinagiku looks around. Annavinia's room is simply adorned - a bed, a chest at the foot of the bed, and a porcelain wash basin and mirror. The bed was left unmade.
4d4 ⇒ (4, 2, 3, 3) = 12
| Ehren Ferron |
Ehren gives the decomposing body a long, hard look before closing the bag again, a mixture of emotions stirring within him. Whoever murdered this poor woman could not even be bothered to give her a proper burial. And did they truly believe that no one would ever find a rotting corpse underneath the bed? Or did they just not care? Shaking his head, the druid lifts up the sack in both arms, intending to at least get it out of the room for the time being.
"Don't worry, we will lay you to rest, and find the one responsible for this," he promises aloud, uncertain of whether the ghost can even hear him anymore, or whether she has already found her peace. As he exits the room, he speaks in a more hushed tone, addressing the others through Li'an's message spell.
Ehren does not respond to Hinagiku right away, but when he does, his discovery is heard by all. His gravelly voice enunciates his words carefully, but with transparent urgency.
"They have not spoken to us, so perhaps attacking is the only way they have of reaching out. Of getting us to follow them. When I tried to attack the one from before, she led me into the room down the hall. There was a decomposing corpse hidden under the bed... it must have been her body. She vanished as soon as I found it. Perhaps it is what they are all trying to do."
| Anna Chronos |
Rather than walking through the walls, as before, Sana simply walks over to the door and unlocks it from the inside, before opening it.
Move to door and open door. Illumination +3 via a swift action. Total is now 30.
Maneuver: 1d2 ⇒ 1 Sana recovers Carnival Swap
| Unafe Two-Hearted |
Unafe nods at Fenton's question. "Yes, Li'an, what can you tell us? Is everything resolved upstairs? We can step into the kitchen if we need privacy. I have a bit to discuss as well."
| Lieutenant Medici |
Beatrix, having been standing in the hallway for quite some time while Anna fought the ghosts, reviews the situation. It would seem Annavinia had been brought back down to the lobby, to safety, and the ghosts had (at least for now), disappeared.
"Come on, new girl," she says with a gesture towards the staircase. "It seems we got what we came for. Time to head downstairs and review the evidence."
| Anna Chronos |
| 1 person marked this as a favorite. |
"Uh... no?" Sana says as Medici suggests they head back downstairs because they 'had enough evidence'. "We're just getting to the good parts of all of this, where we actually get to help the ghosts. We still need to figure out where the gnome is, for example... since we no longer have his joy-riding attempts to guide us." She says, then chews her lip. "There's a whole lot of Iomedaean stuff going on here. Narikopolus." she says, nodding down below them. "Then there's the recovery of the bodies, like the Fallen at Sesker's Gully. Though, I suppose that's less Iomedaean now than it was." she says, tilting her head back and forth. "If you want to head back down, by all means... but I don't trust literally any of this, and I have a nose for trouble. Mostly getting into it." she says, as she heads the opposite direction of the stairs. If the gnome had come from this direction, maybe there was still something to find... especially since she'd left so quickly before. "Worst case, I can at least bring Kelvar downstairs." she calls over her shoulder as she vanishes around the corner.
Sana double moves to get back to the room with Kelvar. Amber gains 3 illumination for a total of 33.
Sana gives a small, awkward wave. "Uh... throw something soft if you want to lead me somewhere?"
| Hinagiku |
WotR Buff Tracker
”Thank you Ehren-kun… hummm… this one threw a bed at me… maybe there is a body here too. Or maybe it is in the room in which it disappeared. If you can see a ghostly woman, Mrs. Sana, you are likely in the right room. I can search this one for now, hopefully it will stop the spirit from attacking you.”
Having said that, Hinagiku begins to search the room first under the bed, then throughout the different parts of the room. Throughout the search, she keeps an eye out for any secret compartments or any wooden plants that might seem poorly nailed.
perception(grazed): 1d20 + 20 - 1 ⇒ (4) + 20 - 1 = 23
| Li'an Va'ardalia |
Li'an is relieved to finally have Annavinia in the room downstairs, leaving the others free to investigate the situation without having to protect her.
When Fenton and Unafe ask for an update on what is going on upstairs, she shakes her head. "They are still investigating what is going on," she replies, "I think it'll be a while yet to figure it out. The important thing is we've got everyone safe in here, and under our watch for the time being. No one but us should leave this the common area for the time being."
Auraelia perks up when Li'an reappears but sits back down when she realizes there's nothing much for her to do at the moment.
| Ehren Ferron |
"Sana is right," Ehren says, though he still finds using the name in this way strange. Stepping further into the hallway, he sets the woman's body next to the stairway, figuring that bringing it downstairs right away would draw unnecessary attention. Best that they settle matters upstairs before going back down. "In all likelihood, there are more bodies to be found up here."
| Li'an Va'ardalia |
"We should certainly make finding the remainder a priority," she responds to Ehren and the others through her spell. "Are the bodies intact? We could make use of magic to question them directly. Kellvar especially."
| Myrna Riversoar |
| 1 person marked this as a favorite. |
Myrna barges into the main room on the bottom floor, the dagger tucked inside of its Her face is writ with anger and recrimination, her orange eyes blazing with abyssal fury. She hurries through the crowd, looking for Dehliana.
She carries the extradimensional sack she found, within it the bloody dagger. Her other hand bears her shield, Kellid designs carved into the metal centerpiece. Apparently Kellvar had died recently, murdered by stab wound. Found in Dehliana's room: a bloody knife. But Dehliana couldn't have murdered Kellvar. It didn't make any sense.
She must know something. Time to question her.
"Where is the medium?" she booms. "I wish to have words with her. In private, in the kitchen."
She looks to Unafe, hoping that her fellow Kellid had kept eyes on the medium. From what she saw in the battle against the scorpions, it was unlikely any human could escape from that woman's grasp. Perhaps she could restrain Dehliana for arrest, when it came to that. "Please, come with me. I have important news, and I might need your help."
| Unafe Two-Hearted |
Unafe raises an eyebrow, and then then nods to Dehliana.
"Sure. Let's go talk."
| GM Kiora |
Sana stands alone inside the room that Kellvar, Myrna, and Beatrix had rented for their stay. Kellvar himself lays facedown in a pool of his own blood, his body otherwise intact other than his wound, while an ethereal female ghost wearing tattered clothes stares down at him. She looks up at Sana as she enters the room and starts wailing mournfully, before dramatically turning and vanishing through the northern wall. Several moments later, Sana can hear the ghost screaming and crying somewhere in the distance.
Hinagiku slides the bed out of the way, and starts feeling around the floorboards. She quickly finds a floorboard that was left loose. She pulls it back, and then retrieves a small, leather-bound journal.
She opens it up to flick through it. On the inside cover is the name - Annavinia Narikopolus, written in calligraphy. Leafing through the pages, Hinagiku determines that this is some sort of journal, or maybe a diary. The entries detail aspects of Annavinia's private life (her day-to-day troubles job as a historian at the University of Egorian, her often turbulent relationships with her five sisters, her intense crush on a Hellknight named Jakob whom never seems to notice her), as well as detailed research notes into the Narikopolus family. The later entries start to fixate on the supposed existence of a "wish-granting" artifact that a "banished" member of her family tree, Linneus Narikopolus, had been rumored to have created. Annavinia had discovered lost research documents Rather than share his research with the Thrice Damned House of Thrune, however, he fled Cheliax to hide out in the barbaric lands of Sarkoris.
Annavinia's most recent entry describes her interactions with Linneus' imp familiar, whom she met at Devil's Rest just the other night. Annavinia hopes to manipulate the imp into sharing the missing pieces of Linneus' research. Writing on such a find would almost certainly guarantee her a tenured position at the University...
Also inside of the journal is a bundle of papers, simply inserted into a random page half-way in the journal. These papers are very old, yellow, and extremely fragile. Hinagiku doesn't recognize the script that it is written in.
While Hinagiku is looking at the journal, the female ghost she had seen earlier glides by. She doesn't even seem to notice Hinagiku. She flies through the wall into the adjacent room and out of sight.
Several moments later, after Hinagiku is done flicking through the journal, she can hear a loud wailing noise coming from out in the hallway.
Annavinia is sitting at the bar next to Li'an, arms crossed. "Hmph. You know, if there were Hellknights here this supernatural nonsense would have been dealt with in a far more organized fashion."
Dehliana stands and smiles warmly at Myrna as she approaches, arms spread. "Of course! I thought you'd come seeking my advice shortly." She stands and follows Unafe and Myrna into the kitchen, through the swinging double doors.
Ehren, in the form of an earth elemental, and Lt. Beatrix remain out in the hallway, standing in the glowing light of Amber. The hallway is fairly trashed due to the female ghost's repeated telekinetic assaults - furniture and various taxidermied animals are laying in disarray out in the hall.
After Ehren lays down the body he found, the female ghost abruptly reappears through one of the walls in the hallway between Ehren and Beatrix. She stares down the hallway at the woman's body and starts to wail even more loudly, tears streaming down her see-through cheeks.
Ehren and Beatrix need to make a DC 20 Will Save or become panicked for 2d4 ⇒ (1, 3) = 4 rounds.
| Lieutenant Medici |
Will v. Fear: 1d20 + 13 ⇒ (13) + 13 = 26
Melee Touch: 1d20 + 3 ⇒ (4) + 3 = 7
Beatrix squints and grits her teeth, but stands her ground against the ghost's psychic efforts to drive her away. Seeing that many of the Archdruid's companions have retreated to various places, and that only she and the Archdruid himself remain to face the ghost, Beatrix elects to take a more active role in the creature's destruction. With a prayer to Iomedae for guidance, she summons positive energy.
Her hands begin to glow brightly with the force of life, and and dashes forward towards the ghost. She lunges towards it with her spell, but her reach is misjudged, her aim inaccurate. Beatrix is not used to direct combat situations.
Beatrix converts crusader's edge into cure serious wounds and attempts to use it offensively against the ghost.
| Myrna Riversoar |
Myrna huffs with some contained frustration. She tromps into the kitchen, her bootfalls heavy and unsubtle. Once she is in the other room with the medium, she reaches into the cloth that she carries. From it she withdraws a dagger wrapped in a bloody cloth. She lets the bloody cloth hang open to reveal the dagger and displays both items to Dehliana.
"Are these items yours?" she asks. "I found them in your room, underneath a floorboard as if concealed there. Given that more than one of the inn's patrons have been found dead -- in fact, stabbed to death -- since our arrival here, I think you can see what light this paints you in. I'm going to need you to explain to me truthfully: what do you know about what's going on here?"
Diplomacy: 1d20 + 20 ⇒ (2) + 20 = 22
Sense Motive: 1d20 + 20 ⇒ (12) + 20 = 32
| Hinagiku |
As soon as Hinagiku realizes that the book is Annavinia’s journal, she motions to close it and lay it back in its place, but just as she does, she catches a glimpse of the word imp. Concerned, she reopens the journal and quickly skims over the personal entries, out of respect, and focuses on the more worrisome entries.
”This room also has a hidden compartment under the bed… nothing related to the ghosts… I think. It is Mrs. Narikopolus’ personal journal. I didn’t mean to pry, but I accidentally saw the word imp, so I read more. It seems she is here to search for a potent magical artifact, there are also a few notes here I cannot read… Mrs. Li’an, maybe you could take a look.”
As she finishes whispering, Hinagiku hears the wail from the corridor and immediately leaves the book behind as she rushes to source of the cry.
| Anna Chronos |
Afterwards, she rolls him out of the pool of blood and begins to check him for other belongings - weapons, hidden weapons, coin purse and the like.
Perception: 1d20 + 23 ⇒ (13) + 23 = 36
At the mention of yet another circumstance of things being hidden under beds or in the floor, her eyes drift to the bed in the corner. Assuming nothing entirely chaotic began to occur, her next search would likely be the bed.
| Ehren Ferron |
Ehren looks to the ghost with a frown, perplexed by her sudden reappearance. If the body he discovered was hers, then clearly, finding it alone was not enough to put her soul to rest. He cringes when she starts to wail, half-expecting her to start throwing things around again. With a sigh, he balls his hands into fists again, once again concluding that they will need to subdue the ghost for the time being.
Seeing that Lieutenant Medici has apparently come to the same conclusion, Ehren stomps down the hallway and clumsily swings his fist at the apparition.
Cannot check the map at the moment, but Ehren will flank the ghost with Beatrix (if possible) and attack the ghost; he should still have ghost touch.
Slam Attack (Flank?): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
| Unafe Two-Hearted |
Unafe raises an eyebrow in surprise at Myrna's revelation, and watches carefully for whatever the medium's answer might betray.
Sense Motive: 1d20 + 16 ⇒ (5) + 16 = 21
| Li'an Va'ardalia |
Li'an listens intently as Hinagiku explains what she had found in Annavinia's journal. Mention of an imp and a powerful artifact clearly had to be involved with what was going on now. Whether intentionally or unintentionally, Annavinia's presence had to be in some way responsible for the events that were unfolding at the inn. Additionally an imp seemed like a reasonable candidate for the 'devil' that the innkeeper had been dealing with as well.
"I will come back up shortly to take a look, Hinagiku."
She ignores Annavinia's comment on the Hellknights, given that if Hellknights were around, she'd likely be seeing whether they were more or less flammable than the imps she'd vaporized back in Nerosyan. "I need to head back upstairs," she says to Annavinia, "Ask my companion Auraelia or Myrna or Unafe if something comes up. Otherwise stay down here until we have the situation under control."
With that she heads back into the hallway and then up the stairs to join Hinagiku so she can take a look at the journal she'd found.
| GM Kiora |
Beatrix's hand glows with golden positive energy, but she lunges fully past the wailing ghost. When she regains her balance, her hand still glows, the spell having not been discharged.
The woman is incredibly thin and petite. She turns and stares as Ehren lunges at her with closed fist, but the Archdruid too misses completely.
Touch Attack vs Beatrix: 1d20 + 8 ⇒ (12) + 8 = 20
Corrupting Touch: 10d6 ⇒ (5, 6, 4, 4, 2, 1, 1, 4, 1, 3) = 31
The ghost reaches out and grabs Beatrix's upper arm. Her skin turns ice cold at the contact, the feeling running through her veins and up her shoulder. She turns, seeing Hinagiku in the distance come straight around the corner, but she does not see Li'an come up the stairway from behind of her. Hinagiku has a leather-bound book in hand.
Beatrix can make a DC 20 fort save to halve the damage.
The color abruptly drains from Dehliana's face as she cracks a small grin. "Okay okay okay okay. I confess. I'm not really a medium. But I don't know anything about that." she says, gesturing to the knife. "I swear."
Dehliana is lying.
Bluff: 1d20 + 25 ⇒ (5) + 25 = 30
Sana can see that the body had slumped to the floor, facing the bed. The bed is covered in bloodspray from the man's open neck wound. She rummages through his things, looking for more clues. She finds he has a bow and quiver, which still contains 14 arrows. Two of those arrows have different fletching, so perhaps those are magical? He has a coin purse with twenty-five gold in it, and a small Crusader's Cross, attached with a string to a volume of the Acts of Iomedae. He has two visible daggers and one hidden in his boot in addition to his longsword. He wears a chain shirt, masterfully made, hidden under his traveling cloak. At his waist are three small potions, two vials of holy water, and a wand.
He was killed in one strike, before he could draw any of his weapons.
Sana then checks under the bed but doesn't find anything. There isn't much in the room save for Kellvar's pack, which is large enough to contain several weeks worth of rations and supplies for setting up camp, and several full canteens of water. Dangling from its front is a single unlit torch.
| Anna Chronos |
"Nothing obvious, then." Sana mutters to herself, before starting to head for the door. "I'll have one of the stronger folks bring you down as soon as we get the chance." she says to the body as she zips back into the hallway. Her motions seem to blur even more as she turns the corner.
Anna uses Time Skitter as a swift action and gains two animus and two illumination. She double moves stealthily back towards her allies.