
Li'an Va'ardalia |

"You're right Ehren, I'd forgotten the name already," Li'an says when he points out the Chelaxian woman was likely related to the original proprietor. She is about to volunteer to follow after Sana when Hinagiku and Beatrix head off after her.
With Unafe and Myrna heading off with the Innkeeper to determine what he knows, she begins trying to ponder the situation at hand. The shutters and doors were magically barricaded, so certainly this was no minor trickery at hand.
"If the legend is true, and a devil does reside here, we need to know more about what happened when Linneus founded this Inn," she says to Ehren, "Perhaps some divination could help guide us."
Li'an takes a moment to cast heightened awareness on herself, boosting her own senses and recollection, before beginning the incantation for divination, one of the spells she'd managed to master despite it not being an arcane spell. Arie had mentioned it was likely due to her celestial nature, much like she herself could commune with Pulura. Whatever the reason, it was certainly a useful spell at times like these.
Li'an drifts up into the air slightly and closes her eyes as she continues the incantation, holding one of her hands before her with the palm open. As she continues the invocation a small, flickering flame appears in the palm of her hand and begins to grow in intensity, continuously shifting in colors. When she finishes, the flame begins to dance wildly about in front of her, as if in anticipation of the question she was about to ask.
"Bu yeri təqib edənlərin həqiqətini ən yaxşı şəkildə necə aşkarlaya bilərik?" she asks aloud in sylvan, taking advantage of the fact few people know it to avoid concerning the other patrons any further.
In response to the question, the flame begins to dance about in the air before her, tracing out fiery letters one after another.
Casting heightened awareness 100 min duration, and divination (80% chance of success)

Anna Chronos |

Sense Motive v Narikopolus: 1d20 + 17 ⇒ (6) + 17 = 23
Diplomacy (Make a request) v. Narikopolus: 1d20 + 12 ⇒ (15) + 12 = 27
"I'm afraid I can't do that!" Sana calls after her as she disappears into the stairwell. She glances over her shoulder to the lieutenant and nods. "Less suspicious, more prissy, if I had to guess. A Chelish person who talks down to Crusaders suggests nobility." she says quietly as she zips towards the stairs, turning back to face ahead as she reaches the stairs.
"We have to use the buddy system!" she calls upstairs, "If you won't return to the common room, where we can keep everyone safe, then someone will need to stay with you for the same reason. If it's a trust thing, I don't mind someone else being the one to go with you, but it's incredibly unsafe to move about alone in a haunted building. If there's something you need, I'd be happy to help you retrieve it!" she says as she zips up the stairs.

Ehren Ferron |

Ehren frowns when he is rebuffed, not believing the dwarf for a second. Surely the innkeeper of all people would know about the history of the place. When Unafe takes her more heavy-handed approach, however, he suddenly seems more willing to cooperate. The druid watches as the small entourage moves into the kitchen, but sticks by Li'an's side. Hopefully, Unafe and Myrna would not work him over too hard.
"I'll take any guidance that the Shimmering Maiden has to offer," he replies, nodding to Li'an as she begins to commune with her goddess.
Not wanting to stand idly by, Ehren follows her example by enhancing his senses with heightened awareness. He then follows it up with a divination of his own, using his druidic magic to open his mind to the experiences of his Kellid ancestors. Given how long Devil's Rest has been around, there was a chance that at least one of them has been in the area before. They would not be nearly as cognizant as a demigoddess, but they would at least be less cryptic.
Ehren casts heightened awareness and then ancestral memory. He gains a +5 to Knowledge checks for 10 rounds, and has an 80% of possessing a memory pertinent to the current situation.
Ancestral Memory 80% (High Success): 1d100 ⇒ 55 Success.

Lann of Neathholm |

Unable to contribute much to the investigation, Lann straps on his shield and stands guard in the common room, one hand resting on the pommel of his sword.
He recalls some of the old warnings Seer Opoli used to give about haunted tunnels in Darklands, warnings he often had to keep in mind when journeying to other communities for trade. An otherwise innocent-looking shortcut could spell doom for an unknowledgeable traveler. Of course, the old seer's advice fell a bit short, now that they've been caught by a ghost unawares. On the off chance that the spirit returns in a violent manner, he wasn't entirely sure of whether he'd be able to inflict any harm on it.
"What do you think will happen if we try to force our way out?" Lann asks no one in particular, eyeing the doors and windows.
Knowledge (religion) DC 12: 1d20 + 9 ⇒ (9) + 9 = 18

Unafe Two-Hearted |

Will: 1d20 + 11 ⇒ (20) + 11 = 31
Unafe looks at the boar and nods, seeing quickly through the worms. "Good eye, Myrna."
Listening to Myrna, Unafe puts together that Myrna and Dehliana have some history...and that the skald doesn't trust the medium.
She hesitates a moment, thinking, The help of a medium could be useful here...but Myrna has fought bravely beside me and sung the songs of our common ancestors. Best to take her word about this Southerner.
Unafe turns to Dehliana and says, "Sorry, we may bring you into this shortly. For now, please wait in the common room. Now."
Unafe follows it with a look that says this isn't open to discussion.
Diplomacy: 1d20 + 16 ⇒ (11) + 16 = 27
"Now here's your chance to do right. Tell us everything."

GM Kiora |

Sana, Beatrix, and Hinagiku exit through the same door. A few seconds later, the door they walked through violently slams shut with a loud bang.
Li'an pulls out her implements from her bag and begins arranging them so that she can conduct a divination. She settles into place and begins channeling divine magic to begin her spell. At the same time, Ehren invokes the guidance of his Sarkorian ancestors.
Ehren sifts through the endless font of wisdom that he has gained from communion with the ley. All around him, he can see the spectral, shifting figures of his ancestors. It is an effect that is not dissimilar from Unafe, though these are not visible to anyone save himself.
He can trust in his magic to bring him unerringly to the correct memory. He glimpses a kellid elder, seeking to comfort a sobbing Sarkorian adolescent. Her wrinkled hands are wrapped around her shoulders.
She whispers, "Peidiwch byth ag ymddiried mewn ysbryd nad ydych chi'n gwybod ei enw. Oherwydd mae ysbrydion maleisus yn gwybod am ein ffyrdd, yn blentyn, a byddant yn cuddio eu hunain fel ysbrydion ein cyndeidiau ein hunain. Peidiwch â gadael iddyn nhw eich arwain ar gyfeiliorn."
Hallit: "Never trust a spirit whose name you don't know. For malicious spirits know of our ways, child, and will disguise themselves as our own ancestor spirits. Do not let them lead you astray."
"I can take care of myself!" huffs the Chelish woman.
Miss Narikopolous heads up the tight, wooden spiral staircase. Sana follows close behind, but quickly loses sight of her due to the tight confines.
Just seconds later, Sana can hear a high-pitched scream echo down from somewhere upstairs. It sounds like the Chelish woman!
1 Round of actions at a time, please. It is 45' of movement to clear the entire stairs.
Narikopolus Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Sana Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Beatrix Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Hinagiku Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
5d20 ⇒ (7, 8, 15, 3, 19) = 52
Meanwhile, Dehliana crosses her arms and pouts childishly, but she doesn't follow them into the kitchen. She stands right next to the door, twirling a strand of her hair around her finger.
She smiles at Myrna as she passes, never losing her composure around Myrna's now open hostility. "Whatever are you talking about, dear? Were you not satisfied with your seance? I cannot control the whims of the spirits, I am but a humble guide to the realm of the occult," she says dreamily, even as Myrna closes the door in her face.
The innkeeper collapses against the wall and starts to sob. The cabinets in the room start to shake violently.
"It was me! I killed him. It was all me. A-a-and now he's coming for me!"
You can hear a faint scream, it sounds like a woman's scream. It is coming from past the kitchen, deeper into the inn.
Roll 20 Map up-to-date.

Unafe Two-Hearted |

Perception: 1d20 + 20 ⇒ (10) + 20 = 30
"Did you hear that? I think someone just screamed upstairs!"
Unafe is about to dash in that direction when she looks at the innkeeper. "No, wait."
She focuses and whispers to her compatriots. "In the kitchen with the innkeeper, but we heard a scream. Let us know if you need help."
Then she turns to the sobbing dwarf, and her tone softens as she sees his remorse. "OK, take a breath. Who did you kill? And why?"

Anna Chronos |

Anna spends a swift action to activate Ghostly Form, which makes her incorporeal until she ends it as a free action, she can do this for 10 rounds per day. She then simply flies through the stairs, taking 10 on her acrobatics check to fly at greater than 45 degrees (for a total of 39 v. DC 20) to rush to the woman's aid. She should have a standard action left, and 5 rounds of haste remaining. If she has enough movement she'll interpose herself between Narikopolus and any visible (or invisible) threats. I have no idea where the next floor is on the map! If she enters combat, Amber will begin to glow brighter in the main room, 5 feet brighter per round.
Sana wastes no time - even if she does desire to make an I-told-you-so based comment - her once-more flickering form becoming translucent as shadowy wings spread outwards along the walls of the stairs. She then simply disappears into them, fleeing towards the scream.

GM Kiora |

Sana emerges through the ground behind of the Chelish noblewoman. She finds her paralyzed in fear at the stair landing, turning to face an approaching spectral ghost that is emerging from the shadows. The ghost is female, and she wears a tattered Crusader's tabard. She's snarling at the noblewoman, her hands outstretched and curled like claws in front of her.

Hinagiku |

Hinagiku is already hurrying up the stairs three-by-three when she hears Unafe's whisper in her ear.
"Its, Mrs. Narikopolus I think. Trying to catch up to her... maybe with Mrs. Sana." Hinagiku replies, adding the last part with some uncertainty. She knew little of Sana, but thought it most likely that she had used her power to reach and help whoever was in danger.
"I have just let the others know what's going on Mrs. Medici." Hinagiku then adds, not wanting to keep the woman in the dark.
Take two moves to climb up. Also, I cannot see anything on Roll 20.

Anna Chronos |

Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28
Sana draws out her starknife once more and spins it in her hand as she comes up beside the woman. "Help is on the way up, stay behind me." she says.
"What's going on, I can't see." Opal says, bringing about Sana's reply. "Ah, right. There's a ghost heading our way. I'm going to leave Amber downstairs for a moment."
She huffs as she looks at the thing lunging towards the noblewoman. She wasn't sure whether the woman was a target, or just the nearest body... but she also doesn't know for certain that the ghost is actually evil. The fact that the first had delivered a warning meant htat there was something to be done about the situation, at least.
"Ghost upstairs, in a few seconds, will make Amber able to teleport you guys to me. Don't all come, we need people to defend the main room, too. Gonna try words first. Can't unthrow a starknife." comes Sana's reply just behind Hinagiku's.

Ehren Ferron |

Perception (Heightened Awareness): 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
Ehren hums, contemplating the wisdom of his ancestor. Indeed, they had little reason to trust the ghost so readily, despite his dire warning. He clearly had a vendetta - the so-called "unfinished business" that Dehliana spoke of - but that did not mean that he was telling the truth. Even the dead can lie.
"I suspect that doing so would provoke the ghost's wrath," Ehren replies, eyeing the doors and windows with a frown. "It does not seem to mean us any harm, for now, but-"
The druid pauses, cocking his head as he is suddenly interrupted by an influx of whispers. He is just about to run after Hinagiku when he picks up on Sana's whisper. Ehren looks to "Amber," recalling that amid the chaos of the scorpion attack, it had somehow pulled one of the wagon drivers to safety. Evidently, it could pull people into danger as well.
"Alright, let me know if you need me," Ehren replies, moving into position near the little light.

Li'an Va'ardalia |

As the others react to the situation at hand, Li'an keeps her focus on the divination spell she was working on. She'd already committed to beginning the cast, so she was determined to avoid abandoning it unless there was no other choice.
Arie, on the other hand alights onto one of the stools at the bar, then hops so she's sitting on the bartop itself and watching the room for any further odd occurrences. Given there seemed to be ghosts in play, she doubted that her armor would be of much use for the time being anyway.
Li'an will continue casting for now unless she's directly called to help with something by one of the group

GM Kiora |

The innkeeper sobs. "Th-th-the devil made me do it! It's in our deal." It is hard to hear him over the sound of the vibrating cutlery clattering on the tables and in the cupboards.
Miss Narikopolous doesn't seem to hear (or pay attention to) anything that Sana is saying. She screams and runs off down the hall and around the corner.
Your roll is sufficient to know the information on the ghost template
Beatrix hesitates for a moment before heading up the stairs after Hinagiku and Sana, wondering if maybe she should go get Myrna.
Hinagiku makes it to the top of the stairs to see Sana facing off with a female ghost. The Chelish woman is nowhere to be seen. Sana seems to be trying to talk it down. The ghostly woman lets out an unearthly scream, then telekinetically chucks a moose head off the wall at her, but Sana easily dodges out of the way. She can hear something else crash against the wall further down the hallway.
Blur: 1d100 ⇒ 60
Telekinesis: 1d20 + 10 ⇒ (14) + 10 = 24

Anna Chronos |

Sana swaps from Anti-death Lantern to Teleport Lantern as a swift action, anyone within 15 feet may spend a move action to teleport adjacent to her. Sana moves and doesn't use stealth, maintaining ghost form (8 rounds remaining). She spends a spell point to renew her spectral focus as a free action, and a standard action to place a Deathless Aegis on herself.
"Words suck, ghost says throwing things is better. Book girl ran off... again. I think she's still in danger. Amber can bring you here." she whispers into the message spell. Hinagiku makes it up the stairs just in time to see Sana skirt the outer wall outside of the ghost's apparent reach, before flying straight through a wall towards the end of the hallway, she slows down and swerves to the side as the woman comes into view, coming to a stop inches off of the ground with enough space for allies to arrive from the main room. She is incredibly aware that her movements are likely as much reason for the woman to run as the ghosts, so she decides that heading her off is the ideal choice.
"At least one ghost, ghosts are kinda all over the place. This one has telekinesis, but all ghosts can do some serious damage with a touch. So... don't get touched. Some steal strength, some steal bodies, mostly they steal. Sometimes you can talk to them. This one prefers tantrums for now." she continues.
"OK. Narikopolus, was it? This way be more ghosts, probably. If you need me to go grab something for you, I will. Friends are about to arrive, two the way you ran from, hopefully more here in a second. If ghosts don't show up, I can give you a boon to help protect you from them. If they do, we'll fight them. Please stop running."
Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26

Hinagiku |

’Careful Mrs. Medici, there is a spectre here….” HInagiku says immediately upon seeing the ghost.
Knowing how dangerous ghosts could be, from fighting some at Ghalcor’s tower and Icerift castle, Hinagiku slows down and assumes a defensive position. Giving one last look toward were Sana left, she closes her eyes to get a better sense of the apparition’s position and attempts to continue what her traveling companion had just begun:
”There is no need to be violent.” she says calmly ”We are here to listen, and If there is anything that might allow you to rest, we will try our best to make it happen. Won’t you speak with me? My name is Daisy, what is yours?”
As she speaks, Hiagiku carefully circles around the spectre to come to stand between her and Sana’s location, hoping to stop any pursuit.
acrobatics) : 1d20 + 19 ⇒ (13) + 19 = 32
diplomacy to calm the ghost: 1d20 + 21 ⇒ (16) + 21 = 37
Adopting total defense, +6 dodge bonus to AC, then move while trying to avoid AoO. Trying to use diplomacy (not sure its possible considering Hinagiku is out of actions).

Unafe Two-Hearted |

Unafe looks to Myrna. "I feel like one of us should stay with him, both to protect him and to see what more we can learn...but perhaps one of us should go to help in case Daisy and Anna can't calm that ghost upstairs. What do you think?"
No action yet, want to hear from Myrna first.

Lieutenant Medici |

Beatrix runs up the stairs after Anna and Hinagiku, coming face-to-face with the ghost. She gasps when she sees it throw a moose head at Anna, reflexively ducking even though she was not the target. "What do we do if it keeps throwing things at us?" she cries. "Do we fight it?"
K. Religion: 1d20 + 13 ⇒ (4) + 13 = 17

Myrna Riversoar |

Myrna raises an eyebrow and presses her lips together at Unafe's question. "They don't sound in much danger to me, but if you want to go help your friends, you're much faster than I am."
Then she turns to the innkeeper, crouching a little to get closer to his level. She shakes him a bit, hoping to break him out of his panic. "Calm down," she stresses, "You're safe here with me. No one will hurt you. You're not making much sense, and I need you to go back and explain what you're talking about in more detail. What devil? Where did you meet it? What deal did you make?"
Diplomacy: 1d20 + 20 ⇒ (5) + 20 = 25

GM Kiora |

The Chelish woman huffs and crosses her arms. "Fine, but only if you- if yooooooooooou!" Her voice trails off into a high-pitched scream as she sees another ghost, this one of a mustachioed gnome, walk through the double-doors at the end of the hallway. He grins and does a little jig before flying straight at Sana's chest.
Miss Narikopolus screams, fumbles for her key in her purse, and clumsily works to unlock the door in front of her, all the while sneaking peeks over her shoulder at the other ghost.
DC 21 Will Save or become possessed.
4d4 ⇒ (4, 4, 4, 2) = 14
The ghostly woman wails and covers her ears with both hands, her scream lowering to a dull moan. She flies through the door behind her, vanishing from sight.
Hinagiku and Beatrix can hear another high-pitched scream coming from further down the hallway.
Hinagiku can AoO the ghost if she wants.
"H-his name is Zirzip. I met him out in the Worldwound, when we retook this region. My whole squad died. We were ambushed by tunneling scorpions. Zirzip saved me... but only if I made a deal to serve him for the rest of my life."
The innkeeper sobs. "I-i-if I don't, he'll take my soul."

Anna Chronos |
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Sana doesn't so much react at being jumped into as she stands rigid for a moment.
'Oh, you're a right bastard aren't you?' she thinks internally, sounding immediately angry rather than frightened. 'I've got news, though. You're stuck in here with me.'
She exhales a long, slow breath as she shunts the gnome back out of her body.
* * *
Downstairs, Amber begins to glow steadily brighter.
"Possessy little gnomish bugger. This one dies. Again." she whispers to the others through the message spell.
While she's aware - from personal experience - that ghosts don't need to make sounds, she listens intently anyway... aware that it might not only be ghosts that are a threat, here.
Deadly Shot v. Ghost (Ghost Touch) (Haste): 1d20 + 18 + 1 ⇒ (15) + 18 + 1 = 34
Deadly Shot Damage (Deadly, Agile): 1d4 + 3 + 2d10 + 8 ⇒ (2) + 3 + (3, 9) + 8 = 25
Cimba v. Ghost (Ghost Touch) (Haste, Rapid): 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Cimba: 1d6 + 3 ⇒ (1) + 3 = 4
Perception (Listen): 1d20 + 23 + 4 ⇒ (18) + 23 + 4 = 45
Maneuver Gained: 1d3 ⇒ 1 Sana gains Carnival Swap
Sana 5-foot-steps away and spends a standard action to Deadly Shot. On a successful hit the target is Faerie Fired for 7 minutes and Entangled. She spends a swift action to activate Rapid Assault and attacks with Cimba, on a Successful hit, the Faerie Fire is extended to 7 minutes longer. She listens intently as a move action. She maintains her own Incorporeality. 7 rounds remain. She lightning swaps back to Rainbow Sparkle.

Hinagiku |

Hinagiku reaches for the door handle, prepared to follow the fleeing ghost, when she hears Sana from around the corridor’s bend. Eyes still closed, she inclines her head toward Beatrix.
”We will see…. maybe she just listened to me, so maybe they will calm down if we don’t attack back… Anyway, let’s join Mrs. Sana, it will be safer.”
”Mrs. Anna, is everything alright?” the monk calls down the corridor as she makes her way around the bend to see the woman shooting an arrow at a smaller ghost.
”Wait, maybe we can talk with them, there might be no need to antagonize them.”
”Please, speak with us, we will listen and do our best to put your fears and concerns to rest.” Hinagiku continues, turning toward the gnomish spectre.
diplomacy to make a good impression despite Sana’s attack: 1d20 + 21 ⇒ (7) + 21 = 28
No AoO. Delay to act on Beatrix’s turn and double move to

Lieutenant Medici |

"Right!" confirms Beatrix. "I've got your back, miss." she adds. Then she casts a spell, weaving a prayer with hand and finger movements. Her hands begin to glow, brighter and brighter, until eventually the light is blinding. At that point she thrusts her hands forward and the light spills out towards the ghost, searing the creature's essence if they connect.
Ranged Touch: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 8d6 ⇒ (2, 2, 4, 1, 1, 4, 1, 1) = 16
Beatrix casts searing light.

GM Kiora |

The noblewoman manages to unlock the door and then squeezes in, shutting it closed behind of her. The glowing gnome struggles in midair, seemingly unable to comprehend why it could not move as well as it previously could. It cries out, its voice faint and echoing, before attempting to dive into Hinagiku's chest next.
Hinagiku must make a DC 21 will save or become possessed.
Book keeping: Sana deals 25 damage to Ghost 2, faerie fires, and entangles it.
Beatrix has to make a double move to see the ghost so she can't searing light until the next round.

Ehren Ferron |

When he hears more distant screams instead of confirmation that diplomacy was a success, Ehren decides that enough is enough.
"Li'an, I'm heading up," he says to the elf as she focuses on her divination. At the rate they are going, she might not have the chance to complete it. The druid nods to Lann, seeing that his friend is already on his guard. He then reaches out to Amber, hoping that he understands Sana's power correctly.
As he arrives he opens his spirit sight once more, his eyes flashing with ley energy as he peers beyond the veil. As he screens his immediate surroundings, he asks, "Is everyone all right?"
Ehren uses a move action to teleport to Sana's side. He then uses his spirit sight again.

Unafe Two-Hearted |

Unafe shakes her head. "I've seen those scorpions. They're rough! I don't know much about devils, but I have friends here who do. If you'll help us stop this, we'll do our best to help you. You'll need to promise me though that you're done doing his bidding. One thing I'm sure of: doing evil things in the service of anyone isn't a way to save your soul.
"Do you have a way to contact this Zirzip? Or find him?
"And has anything like the ghosts that seem to be appearing happened here before, since you've come?"
Diplomacy: 1d20 + 16 ⇒ (20) + 16 = 36
Sense Motive: 1d20 + 16 ⇒ (15) + 16 = 31

Hinagiku |

Hinagiku flails about as best as she can to try and dissuade the ghost from plunging into her. Memories of their first fight against shadow demons resurface, reminding her how unpleasant possession could be. For a moment, she feels the spectre take hold of her spirit, but Ehren’s abrupt appearance right by her side gives her just enough strength to force the possessor out..
”I am okay. There are a few ghosts around though, but I think that if I focus well enough, I can prevent them from trying to possess us, we just need need to stay all close together. ”
will: 1d20 + 17 ⇒ (5) + 17 = 22
Hinagiku had Magic Circle Against Evil on her, but I rolled just in case (I thought the online buffs document was just for the players, but I will be more diligent in the future so you can use it without worries Kiora).

Anna Chronos |

"Why would she close the door, the ghosts don't open them..." Sana mutters as she hears the clicking noise of the woman going into her room. This had to be worse than Ary trying to get Horgus out of a cavern of doom back in Kenabres. It just had to be.
"We're gonna be just fine after I rekill this no-good body-thief. If you hear a scream from that room, the noblewoman has found another ghost." Sana says as she spins the starknife once more and hucks it through the air, causing it to ricochet again and again back into her hand, every strike extending the duration of her Faerie Fire on the ghost. It definitely wasn't going to be hiding anytime soon.
Rainbow Sparkle Ghosttouch Damage (Agile): 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12
Rainbow Sparkle H (Haste): 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Rainbow Sparkle Ghosttouch Damage (Agile): 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
Rainbow Sparkle 2 (Haste): 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Does a ghosttouch weapon crit ghosts?: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 This one probably doesn't!
Rainbow Sparkle Ghosttouch Damage (Agile): 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
Maneuver Gained: 1d2 ⇒ 1Sana gains Fluctuation Movement
Sana full attacks evil gnome dude and maintains her incorporeality, 6 turns remain. She spends a swift action to add two more illumination to her pool. Amber now sheds bright light to 25 feet and the protection v. Mind affecting (within 15 feet of Amber) is now +5

Hinagiku |

”It is not pleasant… but spirits are not all evil and if we can, I would prefer to avoid them suffering. But, let’s see. ” Hinagiku responds to Sana. Ironically, Hinagiku keeps her asks closed as she joins actions to words and peers with her mind deeper into the world’s flow, searching for traces of corruption and hatred emanating from the spectre they are facing. Detect evil.

GM Kiora |

Sana's starknife flickers back and forth through the ghost, who tries his best to try and dodge out of the way, but finds his movements too slow. He pantomimes an exaggerated display of being dismayed, then skips around once before diving into Ehren, who now stands next to Hinagiku.
Ehren needs to make a DC 21 Will Save or become possessed.
The ghost is evident to spirit sense.
"No, they must have returned from beyond to punish me!" sobs the innkeeper. He starts shaking and blubbering once more.
"I do not know how to summon Zirzip. Zirzip comes to me to bring me commands, but only when I am alone."

Ehren Ferron |

Ehren frowns, met with the familiar sensation of being infiltrated by an incorporeal entity. Despite momentarily sharing space with the gnome, however, the archdruid's mind proves far too resilient to yield to his attempt to possess him. Shaking off the discomfort, he grips his staff and addresses the ghost directly.
"You will not find a welcoming vessel here," Ehren says sternly, making no move to assail the spirit himself. A few of his spells might do the trick, but several of them were liable to blow a hole through the inn. Sana, on the other hand, seemed more than capable of inflicting harm on them. "I am Ehren of Clan Ferron. Name yourself, spirit. What quarrel do you have with us?"
Diplomacy: 1d20 + 15 ⇒ (12) + 15 = 27

Anna Chronos |

Her jaw clenches as she spins the weapon out of the throw and it vanishes into her quiver. Clearly annoyed, she simply marches into the southern wall. Protecting the Chelaxian was her primary goal, anyway.
I can't move Amber to Sana and can't move Sana through the wall, but she's going to go into the room Narikopolus went into if nothing prevents it and summon Amber to herself afterwards (10 feet of a move and swift). She'll have a standard left afterwards in case it's necessary. If there are no clear threats on the other side (and she makes it through), she'll attempt to give Narikopolus her Deathless Aegis. She gains her last maneuver, Amber's Bright Light is now 30 feet (and illumination based bonuses are +6). She maintains ghostiness, 5 rounds remain.

GM Kiora |

Sana walks through the door. She finds Miss Narikopolous seated on her bed, reading a book by candle-light. She looks up at Sana and scowls. "Excuse you! This is a private room, and this is most improper!" she says shrilly.
She huffs. "Well, have you banished that ghost yet? Or whatever it is you people do about these things," she concludes, dismissively.
They hear a loud crash from outside. "Apparently not." She gives Sana an appraising Well? sort of look, eyebrow raised.
Beatrix and Hinagiku have had 24 hours to respond, so moving on without them.
The ghost dances around them, easily dodging the Beatrix's spell. He skips around, probing the exterior of the circle against evil that surrounds the tiefling and the kitsune, before finally sinking into the floor.
Beatrix looks around warily, expecting the ghost to appear again, then cries out as she realizes that there is an enormous moose head flying right at her from up the opposite hallway. She manages to move out of the way just in the nick of time.
Telekinesis vs Beatrix: 1d20 + 10 ⇒ (2) + 10 = 12

Hinagiku |

Having glimpsed at the dark threads of corruption hanging to the ghoest, Hinagiku opens back her eyes to reconnect with the more tangible side of reality. As her eyes flutter open, the first thing she sees is the spirit now trying to possess her Ehren-kun. She reaches out to late to stop the spirit and only ends up bumping gently into her fiancee just as he commands the spirit out of his body.
”I don’t think diplomacy will work. It is corrupted, evil. At this point, the best is most likely to stop it and try to put its spirit to rest. ” Hinagiku says, her approached having completely changed now that she knew the nature of the ghoest.
”Mrs. Medidic, you are … “ Hinagiku momentarily stops as she witnesses the flying moose head barely missing Beatrix ”...you are a devout worshipper, aren’t you? Do you have the power to send the spirit away? she says, motioning for both Ehren and Beatrix to stay close to her while she adopts a defensive position. Ready to use bodyguard to protect the others.

Lieutenant Medici |

She gestures towards the door which Miss Narikopolus barricaded herself into. "You all seem very reluctant to fight this ghost. Maybe we don't have to fight it. We could collect Ms. Narikopolus amd go back downstairs. Maybe it won't pursue us."
Delay for now.

Myrna Riversoar |

Exasperated with the innkeeper's panic, Myrna stands fully up and takes a step away from the blubbering mess. She waves dismissively at him, turning to Unafe. "Clearly he has something to do with this, but what are we supposed to do? Leave him alone until the devil comes to him with orders, and then just... deal with whatever he does to try and save his own soul? That's the only thing I can think of, but it seems awfully risky. Scrying takes too long, as well -- we'd have a tough time spying on whatever meeting occurs."
She sighs and fidgets, clearly impatient and indecisive. "What do you think we should do, Clan-Liege?"

Ehren Ferron |

"If we must subdue them by force, then so be it. I just can't promise that I will be able to do so very effectively..." he says, running his hands over his knuckles. He does not have a lot of room to work with in the inn, so if he transforms, he will have to keep it compact.

Anna Chronos |

Sana's anger immediately turns into disappointment, she just sighs and shakes her head, and heads back into the hallway, Amber in tow.
Move into hallway. 4 rounds of ghost remain, add 2 illumination as a swift action. Standard action for Total Defense, recovering second MF.

Myrna Riversoar |

K. Planes: 1d20 + 13 ⇒ (18) + 13 = 31 (How much does Myrna know about devils?)

GM Kiora |

Devils are evil outsiders that serve Hell, a lawful evil plane of existence. All devils are birthed from damned souls in Hell, and they serve in a rigid hierarchy united under the iron fist of Asmodeus, the Prince of Darkness.
Devils seek to tempt mortals with power, riches, or fame in exchange for their mortal souls, generally by either signing off on an Infernal Contract or by swearing a Pact in service to an Archdevil. In doing so, they damn mortal souls to Hell, which in turn grow Hell's armies. Unlike demons and daemons, devils readily serve and bargain with any spellcasters that may conjure them, though they always seek to ultimately corrupt their "masters" in service to the Pit.
In the Inner Sea, devils are most strongly associated with the Infernal Empire of Cheliax, a large and powerful diabolist nation. All Chelish citizens worship Asmodeus by law.
The capabilities of devils vary wildly according to their rank. However, all devils are immune to fire and poison, and resistant to acid and cold. All devils are able to see in all darkness, even magical darkness. Similar to demons, devils are able to summon other devils and speak telepathically. However they have their own language, Infernal. Devils also generally speak Celestial and Draconic.
4d4 ⇒ (2, 3, 2, 4) = 11
Sana re-merges back from the wall she had previously vanished through. The madly grinning gnome likewise emerges from the wall, swiping his arm once almost playfully at Sana. But the trickster already knew how dangerous a ghost's touch could be, and jerks her shoulder away out of reach. The ghost remains half-protruding from the wall, his smile turned upside-down into a frown of disappointment.
Ghost vs Sana: 1d20 + 9 ⇒ (9) + 9 = 18

Unafe Two-Hearted |

Unafe frowns and looks between Myrna and the innkeeper.
"You've done evil acts, but they were under threat from a devil. You will have to take responsibility for what you did...and it seems you've begun, by being honest with us here. Now, be brave and help us set things right.
"Come, let's return to the common room and see how those there are faring. Do not speak more of this except to us for now. I do not want to create more panic or confusion."
She turns to Myrna, "I think we make sure there's someone to keep peace with the crowd in there, and keep our innkeeper safe, and away from this Zirzip. Then, can any of your skaldic lore help us to defeat the ghost that seems to be loose in here?"
If they agree, Unafe goes back into the common room, to assess what's going on there.

Hinagiku |

Beatrix was right, if they could avoid fighting, then they should. But they would first need to convince Mrs. Narikopolus go come with them first.
”Mrs. Sana, what do you think? Would Mrs. Narikopolus come with us?” Hinagiku matter of factly asks as she slips by the woman’s side and strikes once at the ghost.
attack...(precogn): 1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30
dg(precogn): 1d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12 cold iron

Ehren Ferron |

Ranged Touch: 1d20 + 9 ⇒ (2) + 9 = 11
Acid Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Myrna Riversoar |

Myrna nods. "You're right. Let's return to the common room." Then she grabs the innkeep by the front of his shirt and drags him with her back into the other room. "Come on, Sir. We have other things to take care of now. Unafe is right, just stay in the common room and try to stay calm."
Pushing open the door into the other room, she whispers to her compatriots: "I heard a noise from upstairs, and something about a ghost. It's been a little while now. Do you need help up there?"

Anna Chronos |
1 person marked this as a favorite. |

Sense Motive DC 29
Sana is only adopting a neutral affect, she's actually somewhere between annoyed, angry, and disappointed.
Rainbow Sparkle 1 : 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Rainbow Sparkle Ghosttouch Damage (Agile): 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14
Rainbow Sparkle H: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Rainbow Sparkle Ghosttouch Damage (Agile): 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14
Rainbow Sparkle 2: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Rainbow Sparkle Ghosttouch Damage (Agile): 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
Haste fades, Sana lets her ghostiness fade, 4 rounds still remain. Sana spends a swift action to gain haste once more, expending Time Skitter (and adds one additional illumination to her pool, total 10/50 feet of bright light). She full attacks once more. With each effective attack, she adds another 7 minutes to the poor gnome's glowiness. Those within 15 feet of Amber (who shares Sana's space) gain +8 morale v. Mind-affecting, and a +8 untyped bonus to Saves against magical/psi effects of undead, as well as immunity to death effects.

GM Kiora |

The innkeeper nods numbly and takes a moment to clean himself up with a handkerchief, blowing his nose noisily. He then follows Myrna and Unafe out into the common room.
They find that the Crusaders have mostly given up on trying to bash the windows down and are sitting around the area, arguing loudly with one another on what to do. Fenton is the only one sitting calmly, close to Lann, while they watch Isilme perform the rites of her divination. Dehliana was over close to where Amber was a moment ago, watching it curiously. She sees Myrna and Unafe approach and she brightens.
"Oh! So how did it go? Have you gotten to the bottom of the murder? Was it Mr. Nordvick, all along?" she asks, cheerfully.
Sana cuts into the ghost more than once, causing him to let out a ghostly wail of pain. He swipes once at her, but he is far too slow to catch her, then vanishes into the wall.
Ghost vs Sana: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
Hinagiku AoO: 1d20 ⇒ 15
Hinagiku deals 6 damage, Sana deals 41 damage, the gnome-ghost is wounded.
Ghost had cover from being half-in the wall (also everyone has cover vs ghost) so no AoOs.
4d4 ⇒ (3, 4, 4, 1) = 12

Hinagiku |

”I guess all we can do now is to try to convince her to come. Mrs. Sana, Mrs. Medici, please keep an eye out for the ghost while I speak with Mrs. Narikopolus.” Hinagiku turns knocks at the Chelaxian’s door before attempting to either If she can’t, she will just talk through the doors. ”Mrs. Narikopolus, the ghost can hide behind walls, making it quite difficult to fight off. It is still a danger, to us and you, but if we are all together in the main room, we can all be safe together. Please, won’t you joining us? ”
sense motive: 1d20 + 9 ⇒ (4) + 9 = 13
diplomacy, make impression/make demand: 1d20 + 21 ⇒ (13) + 21 = 34

Lann of Neathholm |

When Myrna and Unafe finally emerge from the kitchen with the innkeeper, Lann approaches, curious about what they have found out. As an aside, however, he leans in and whispers to Myrna. "My apologies for being forthright, Captain, but the other crusaders here are a little out of sorts. I am pretty sure you are the ranking officer here, so ah, do you think you can get them to settle down a bit? I don't know how useful they might be, but it might help to keep them busy somehow."

Ehren Ferron |

Aid Diplomacy: 1d20 + 15 ⇒ (1) + 15 = 16 That would be a 6, lol.

Anna Chronos |

Diplomacy Aid Daisy: 1d20 + 12 ⇒ (10) + 12 = 22
"What do you mean 'we know you're connected..?'" Sana asks more quietly of Ehren, turning her entire body to face him, even as her legs don't move, her feet just barely touching the ground. Amber drifts lazily over her shoulder as she does, the starknife having vanished into the quiver once more as though it had never been drawn at all. "Also, just in case someone gets possessed, I have very few ways to free them, the easiest at my disposal being unsavory, and not unlikely to fail. What sort of tricks does your group have to shunt them out?"