Lann

Lann of Neathholm's page

16 posts. Alias of Mahorfeus.


Full Name

Lann

Race

Underfolk

Classes/Levels

Expert 1/Fighter (Skirmisher) 5 | HP 59/99 | AC 22, T 13, FF 20 | Fort +8, Ref +7, Will +8 | CMD 23 | Init +1 | Perception +13 | Stamina 6/9

Gender

Male

Size

Medium

Alignment

Lawful Good

Deity

Iomedae

Languages

Common, Undercommon

Strength 16
Dexterity 13
Constitution 15
Intelligence 10
Wisdom 14
Charisma 8

About Lann of Neathholm

Male mongrelman expert 1/fighter (skirmisher) 5
LG Medium monstrous humanoid
Init +1; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE
AC 22, touch 13, flat-footed 20 (+4 armor, +1 deflection, +1 Dex, +1 dodge, +2 natural, +3 shield); +4 vs. ranged attacks
hp 99 (8 HD; 7d10+1d8+21)
Fort +8 Ref +7, Will +8; +1 vs. attacks that deal half damage on a successful save; +1 vs. traps, natural hazards, and environmental effects
Defensive Abilities conditioning (light infantry training) +1, mobility training +1, reconnaissance training +1

OFFENSE
Speed 35 ft.
Melee +1 cold iron longsword +13/+8 (1d8+7/19-20) or dagger +10/+5 (1d4+3/19-20) or slam +10 (1d4+4)
Ranged longbow +8/+3 (1d8/x3)
Special Attacks weapon training (heavy blades +1)

STATISTICS
Str 16, Dex 13, Con 15, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +10; CMD 23
Feats Combat Stamina, Persuasive, Power Attack, Shield Focus, Skill Focus (Stealth), Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Athletics +4, Craft (chitin) +6, Diplomacy +12, Heal +7, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (religion) +9, Perception +13, Sense Motive +10, Sleight of Hand +7, Stealth +13, Survival +6; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Common, Undercommon
SQ sound mimicry (voices), stamina pool (9 points), wilderness training
Gear +1 studded leather, heavy steel shield, +1 cold iron longsword, cold iron dagger, longbow with 20 cold iron arrows, crusader’s cross, masterwork tools (Craft [chitin]), 13 gp

AUTOMATIC BONUS PROGRESSION
Resistance +1 Lann gains a +1 resistance bonus on all saving throws.
Armor Attunement +1 Lann is attuned to his studded leather, granting it a +1 enhancement bonus.
Weapon Attunement +1 Lann is attuned to his cold iron longsword, granting it a +1 enhancement bonus.
Deflection +1 Lann gains a +1 deflection bonus to his AC.
Mental Prowess +2 Lann gains a permanent +2 bonus to his Wisdom.
Physical Prowess +2 Lann gains a permanent +2 bonus to his Strength.

COMBAT TRICKS
Power Attack Lann can spend 2 stamina points to gain the benefits and hindrances of Power Attack until the end of his turn, instead of until his next turn.
Shield Focus When an attack is made against Lann while he is using a shield, he can spend up to 2 stamina points. If he does, the shield’s bonus to AC against that attack increases by an amount equal to the number of stamina points he spent.
Weapon Focus Once per round, Lann can spend 2 stamina points to gain his Weapon Focus bonus on attack rolls with a weapon with which he doesn’t have Weapon Focus. This bonus lasts until the start of his next turn.
Weapon Specialization Once per round, Lann can spend 2 stamina points to gain his Weapon Specialization bonus on damage rolls with a weapon with which he doesn’t have Weapon Specialization. This bonus lasts until the start of his next turn.

Skill Rank Distribution:

Monstrous Humanoid Class Skills: Acrobatics, Athletics, Craft, Intimidate, Perception, Ride, Stealth, Survival
Expert Class Skills: Diplomacy, Heal, Knowledge (dungeoneering), Knowledge (religion), Sense Motive, Sleight of Hand
Total Skill Ranks: 44
Athletics: 1 rank + 3 class skill + 3 Strength - 3 Armor Check Penalty = 4
Craft (chitin): 1 rank + 3 class skill + 2 masterwork tools = 6
Diplomacy: 8 ranks + 3 class skill - 1 Charisma + 2 feat = 12
Heal: 2 ranks + 2 Wisdom + 3 class skill = 7
Intimidate: 2 ranks + 3 class skill - 1 Charisma + 2 feat = 6
Knowledge (dungeoneering): 3 ranks + 3 class skill = 6
Knowledge (religion): 6 ranks + 3 class skill = 9
Perception: 8 ranks + 3 class skill + 2 Wisdom = 13
Sense Motive: 5 ranks + 3 class skill + 2 Wisdom = 10
Sleight of Hand: 2 ranks + 3 class skill + 4 racial modifier + 1 Dexterity - 3 Armor Class Penalty = 7
Stealth: 5 ranks + 3 class skill + 4 racial modifier + 1 Dexterity + 3 feat - 3 Armor Class Penalty = 13
Survival: 1 rank + 3 class skill + 2 Wisdom = 6