GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Remember favored enemy, Ehren! That's actually SIX damage.

Markus' Next Turn:
Heeding Ary's warning, Markus moves twenty feet to his right, pulling out a wand. Apparently fire doesn't work - let's see if magic missiles do.

Honestly, Markus isn't that useful against enemies that aren't susceptible to fear or negative energy effects - he's sure he needs to correct that. More than that, though, he wants to conserve resources somewhat.

Magic Missile Spell Penetration: 1d20 + 4 ⇒ (10) + 4 = 14 Against the Hulrun demon thing.
Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7


WRONG ALIAS

Sheesh, I didn't think I'd need to provide two rounds of actions! Y'all were at it late last night ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I kept looking back, afraid that it had reached me again... and it had reached me like 40 minutes ago, every single time. :(


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Important note: Favored enemy applies to a specific creature, not all creatures of that type!

Quote:
his bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him.

Though... I accept great leader's choice to buff me..? :3


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Since we seem to have a lot of 'legendary item' going around, what rate does Legendary Power recuperate at? :)


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

For some reason I never realized how useful the mass cure/inflict spells actually are. Somehow I missed the fact that they 1) are area of effect spells and 2) have a higher maximum caster level than their counterparts. Will definitely have to keep this in mind for the future. :P


WRONG ALIAS

They come with the equivalent of selective channel built in as well, and you can add undead as targets at the same time as living creatures to do double duty.


Buffs | Char. Sheet |

Same here Ehren, its surprisingly much better than I ever though (I always dismissed the spell as being really weak). The fact that a cleric can spontaneously cast it makes it quite worthwhile.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

But they're so high level~

I don't think I've ever been high enough to learn the spell. :o


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Once we get there Markus is definitely learning it - but only mass inflict because he can use it to heal himself, his undead minions, and to deal damage to enemies at the same time.

Think about it this way - mass inflict moderate wounds takes up a 6th-level slot, sure, but I can target myself, five undead allies and six enemies with it and it deals 2d8+10 damage to the enemies and heals me and my allies for the same amount.

That's an average shift of 228 health over all of the targets.

I could, at the same time be casting circle of death and killing 30 HD of enemies, but I can catch my allies in that, and the saves reduce the effect to nothing, and I'll only affect one or two powerful enemies and that also doesn't heal me and my minions.


WRONG ALIAS

Yup, and by the time we've got 7th-8th level spells in play the 9lvl casters burn 5's and 6's like we'll use 1's and 2's in a couple levels.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

You mean like how I can use 1st-level spells now? ;)

I love mid-level play. Level 8 will be an exciting time for me.

I think E8 and just removing full spellcasters are my favorite ways of stopping the epic-ness.

Another thing about the mass spells - without them I need to spend a spell on every individual creature that I want to heal.


WotR Global Buffs/Debuffs: ----

Hey Markus - I just saw what i think is your really old email about accessing my mythic pdfs? did you get it working?

Sorry >_>; that gmail is my junk email and I don't check it often, lol


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I did! It's in my google docs now. Thank you :)


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Since we seem to have a lot of 'legendary item' going around, what rate does Legendary Power recuperate at? :)

1/day


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
For some reason I never realized how useful the mass cure/inflict spells actually are. Somehow I missed the fact that they 1) are area of effect spells and 2) have a higher maximum caster level than their counterparts. Will definitely have to keep this in mind for the future. :P

I'm just pleased to have someplace where Markus' immunity matters :O!!!!

I'm sure someone at some point will grab onto him and attempt an inflict, though. ;) If Ary and Valaria ever get out of the way..


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

It is pretty awesome that inflict spells and the like just don't do anything at all to me (except, well, heal me).

I'm excited.

I could just plane shift to the Negative Energy Plane and be totally fine.


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WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:

I love mid-level play. Level 8 will be an exciting time for me.

I think E8 and just removing full spellcasters are my favorite ways of stopping the epic-ness.

You guys will be "stuck" at level 6/mythic 1 for a decent amount of time as I introduce some homebrew transition adventures in-between books 1 and 2.

Why?


  • To evaluate the mythic nerfs and determine if any are too powerful or not enough powerful - before we get into book 2
  • To evaluate how quickly you guys burn through mythic power and exactly how hard I have to press to get you to use it :P
  • To better transition the heroes from "victor of one important battle in the Crusades" to "hotshots that lead entire armies into the Worldwound" than the AP does
  • In addition, to ensure that the first time the heroes enter the Worldwound is NOT also while they are leading an army into it...
  • To add some story elements that focus on things that the AP totally skims over- stuff about Sarkoris (and the surviving Sarkorians)
  • To show off the Crusades as a nuanced faction that both contains heroic NPCs and villainous NPCs, and I don't just mean traitors :)

I hope that you guys will be fine with that. If you are not, now is the time to speak up so I can think about moving things around, possibly letting you guys get 7 or 8 in the interim (7 more likely than 8)


WRONG ALIAS

Sounds fine to me, although Isilme won't have any big MP spenders until Tier 3 really when she starts getting mythic spells and gains access to polymorph via MP.


Buffs | Char. Sheet |

Sounds good to me. What will you be doing with characters who are too weak?


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I trust you to give us a fun experience regardless of the fact that we're stuck at 6th level.

I can probably promise you that we'll be stuck at 6th level for a shorter time than I've been stuck at 1st level in another PbP.


WotR Global Buffs/Debuffs: ----
Hinagiku wrote:
Sounds good to me. What will you be doing with characters who are too weak?

Either reverse or soften some of the nerfs, and offer free-retraining.

Or homebrew stuff if its PF rules being lame, not mythic rules being lame (like someone trying to specialize in heavy crossbows - I'd probably be forced to houserule)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Sounds fine to me. I don't think I'm even taking anything that even takes MP except my Champion's Strike until higher tiers. A lot of my powers are passive buffs. More for surges I guess.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm similar to Valaria in how Ary works within Mythic. I'll have a lot of passive stuff, and then i'll have doozies (like unswerving loyalty). The thing I'll burn through faster is legendary power, probably. Especially once I get confidence which will let me sport some free surges (that will likely get used with perfect aid :p).

Right now, a lot of the mythic stuff I want is very cool but less strong. Like, the 'become a demigod' stuff is decidedly less great for a ranger, but taking two of the three would be great to represent her ascendancy to a Herald or the like.

Similarly, if I weren't feat-starved, Shield Focus and Mythic Shield Focus go together beautifully to make her a little more untouchable (blocking spells with her shield? Heck yes!), but in practice it's not super good... unless I have rules for Ary burning mythic power as immediate actions when I have no idea what's going on. And that's bad. I'm already going to be using her legendary power to surge saving throws, after all. :|


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WotR Global Buffs/Debuffs: ----

Okay, good!

My f2f players are almost done with their interim adventures. They are starting to complain about not being level 7 yet, so I am concerned about you guys (since you will assuredly be stuck...longer)

But I care way more about the story than progression (probably due to only DMing >_>) and I think you guys will be able to work with the story elements/NPCs better than my roleplay-lite f2f group.

In particular, I had to toss out the stuff about crusader villains - they reacted really horribly to them and instead of focusing their ire on the problems (*cough*liotr*cough*) they started hating the entire crusader faction. Which is a shame, because I didn't want to portray them as like... blackandwhite ULTIMATE GOOD GUYS, I wanted some shades of grey in there - but c'est la vie.

The ultimate point is to have the PCs gain prestige/experience rapidly so that when the leaders of the crusades hand you guys the reins to an army it doesn't come across as weird ;)


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Now you have me all intrigued. This sounds like it's going to be fun.


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Believe me, I am far more concerned with being a part of a good story than I am with blowing away enemies left and right with mythic abilities. I am looking forward to the additional RP opportunities. :)

Since like, half the party seems to want to take Leadership, it might make that feel more natural as well. ;P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I will wallow in the self pity of outrunning every other campaign I have been in for more than a year with this campaign. :P

I -really- am looking forward to level 7 (+mythic 2?), and you know why. :)


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WRONG ALIAS

Honestly having NPCs that matter really makes it hard to pass on leadership. I *want* Aravashnial to be hanging around for the rest of the campaign :)

And it definitely sounds like fun. I'm perfectly fine with spending more time working through it if we're doing things that matter to the story. Leveling and getting new abilities is neat, but I think at this point we're all here for the story first ;)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

My problem is that I like too many NPCs. :|

In order of Ary <3s it:

Anevia, Klarah, Fenna, Horgus, Avi, everyone else.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I like Thomas, the littlest tiefling. He's precious.

Also Anevia, Klarah, Irabeth, and the others. Such a good AP for NPCs.


WRONG ALIAS

Ary, you're getting +2 hit/dam from favored enemy right? Are you only adding +1/+1 from inspire courage? Or am I reading your bonuses wrong?

And yes, lots of fun NPCs to choose from, a veritable cornucopia! ;)


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WotR Global Buffs/Debuffs: ----
Valaria Alazario wrote:
I like Thomas, the littlest tiefling. He's precious.

I named him Thomas so that I can mentally call him "Thomas the Tiny Tiefling" which sounds like the name of a children's book in Golarion :3


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I think I liked Lann best, oddly enough. He was pretty chill. I hope we get to see the underfolk kick some ass. ;P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I only did 1 hit and damage from inspire courage both rounds. I forgot you're a high level fancypants bard. :) (so fierce!)

Updated :)

Or... wait. Is there a reason it should be +2/+2?

Edit: Unfixed for now? What is your inspiration bonus?


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WRONG ALIAS

Lann was great. The entire stay in Neathholm was fun.

Speaking of which, if Markus is going to put together a cult of talented spellcasting kids, I'm going to have to demand he get a legendary item that functions as a floating chair, boot Gwerm out of his manor and start "Professor M's School for Rifted Youngsters"


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9
GM Kiora wrote:
I named him Thomas so that I can mentally call him "Thomas the Tiny Tiefling" which sounds like the name of a children's book in Golarion :3

This reminds me of a time a party I had rescued a little girl from a dark ritual and she got turned into a tiefling as a result. They ended up adopting her. It was so cute seeing the haughty elf wizard cooing over a nine year old.


WRONG ALIAS

It is +2, Isilme performs Inspire Courage as a level 6 bard now :)

It'll be nice at 8 and 9 when we can double up on performances too. Isilme will be able to Dirge of Doom and Inspire Greatness when Val's doing courage.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Oh, favored class? Gotcha.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Multiple Bards in one party, the surefire way to stack all of the buffs.


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WRONG ALIAS

Yup, and with Mythic performance I'll be able to run two buffs myself for a good number of rounds a day. Also mythic dirge stacks with Markus's fear spells :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

RIFTED YOUNGSTERS

that's good

the only problem is that Markus isn't disabled (and don't you dare, Kiora).


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Side note of importance, that Ary would have pointed out had I not been in a rush: Now that we're in a fight... the whole building will likely know we're here. Telepathic Demons. :|

One does not need to be disabled in order to appreciate Good Lumbar Support.

Also, the other problem is that we could probably actually convince Horgus to invest in the Kenabres School of Witchcraft and Wizardry without kicking him out of his home. Give every child chores in addition to coursework, and set them to work making the town a beautiful place; appeal to his sentiments. As a follower of Abadar, showing him that this is for the good and betterment of society (aka, playing him like a fiddle) is much more effective. :)


WRONG ALIAS

Just being really lazy in your chair is good enough for me Markus :p

Ary: Yeah, it may be that an alarm went up, but imagine the reverse situation. We go inside and start fighting, and mid fight these three show up because they got the telepathic warning :p

Oh fine... Horgus can keep his home if he'll house the children ;p

Actions!:

5' step to the right, attack, continue maintaining performance.
Taking Irabeth's advice, Isilme moves right to finish surrounding the Vermlek. As she does she takes a couple quick jabs at its exposed midsection, trying to get it off balance. When Irabeth and Valaria manage to land their blows on it, she sees an opportunity and takes it, stabbing at the throat of the creature--one of the points Ary had called out as vulnerable--trying to impale it with her rapier.

Attack(Hit:flank,morale,favored enemy,arcane pool; Dam:morale, favored enemy, arcane pool): 1d20 + 7 + 2 + 2 + 1 + 1 ⇒ (16) + 7 + 2 + 2 + 1 + 1 = 291d6 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9

If another round comes up and I've not checked in here, then attack again. If two are still alive, keep performance up, otherwise end it.

Edit: Out for the evening! May or may not be back later tonight :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm trying to get my levelup ducks in order, and I'm curious about some things related to stacking.

Stacking:

Quote:

Mythic Favored Enemy

The ranger adds half his favored enemy bonus to his saving throws against spells and abilities from favored enemies, and to his AC against attacks made by favored enemies to confirm critical threats.

Mythic Bond (Ex)

Your hunter's bond ability is more powerful than most. If your bond is with an animal, that animal gains half your favored enemy bonuses. If your hunter's bond is with your companions, you can activate the bond as a swift action, granting your allies your full favored enemy bonus instead of just half.

Favored Enemy (Ex)

At 1st level, a demonslayer must choose favored enemy (evil outsider). At 5th level and every time he advances his favored enemy bonus, the demonslayer must advance his bonus against evil outsiders. In addition to the normal benefits of favored enemy, a demonslayer gains a bonus equal to 1/2 his favored enemy bonus on saving throws against spells, spell-like abilities, and supernatural abilities of evil outsiders.

This ability is otherwise identical to and replaces the favored enemy ranger class ability.

First: Does Mythic Favored Enemy stack with Demonslayer to give me my full favored enemy on saving throws v. evil outsiders?

Second: Does the modified Favored Enemy bonuses that either Mythic Favored or Demonslayer's Favored get passed on to my allies?

Third: Does Mythic Bond (Full bonuses instead of half) pass on these improved benefits of my favored enemy from Mythic Favored and Demonslayer Favored to my allies?

And yeah, I get that. Sneaky is -not- what we do in a building full of demons. But she'd have mentioned it. :) I suppose it doesn't hurt to have it come up after. :)

:) Yay, no homeless Horgus!


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:

RIFTED YOUNGSTERS

that's good

the only problem is that Markus isn't disabled (and don't you dare, Kiora).

Mwhahaha!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus' Next Action:
Markus scowls at the failure of his efforts thus far and draws his dagger, moving up towards the Hulrun vermlek on the other side of Irabeth. He shoves his cold iron dagger towards the thing, trusting his natural strength and the inspiration of his fellows to carry it forward.

Dagger Attack (inspired, flanking): 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22
Damage (inspired): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also, Rifted Youngsters makes me -really- want to replay this with a group that is 100% composed of Riftwarden Orphans.

Do you even rift?


Buffs | Char. Sheet |

All this chat is is really getting me excited about the game...

sooooo.... I've decided to ask some questions!

GM Kiora:

Do the guards close to Hinagiku seem disturbed by some telepathic call?

On another note, did she get to touch of the guards. If so, she gets a Knowledge check of 20 to know their weaknesses thanks to the LoreKeeper domain ability.


WotR Global Buffs/Debuffs: ----

You'll spend about half of this AP in other planes :)

I'm also taking you to the moon~

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