GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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WRONG ALIAS

Also: I hope Isilme's not coming off annoyingly melodramatic. I'm trying not to be, but I honestly just can't imagine how anyone could make it through the day she's been through and not be barely holding it together by the end. The entire situation is just a horrible clusterf*%! at this point :P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

The only thing Markus wants, he can already pay for himself with the gold he got from the ranseur (that is to say, a suit of masterwork silken ceremonial armor).

I guess he also wants a ring of spell knowledge, which is 150 pp and for which he would have 148.7 pp for. If someone can lend me 13 gold I can buy both things and be completely broke, assuming they're both available...

Ring of Spell Knowledge: 1d100 ⇒ 18
Silken Ceremonial Armor: 1d100 ⇒ 86

I guess I don't need all of that anyway. Spend away! And if someone needs a loan of 50pp I'm glad to oblige.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's also worth noting: Ary has a big shiny sword and a big shiny shield and big shiny cords. (and possibly a ring!)

Val has big shiny cords.

Ehren and Markus each have thousands of gold worth of wands and scrolls and onyx gemstones.

Hrut just got some -really- expensive armor and still has the majority of his share of the money from Horgus.

Isilme has a magic ring and tons of scrolls.

And then we have about 3k gold on top of that in party wealth. You're good. :)


WRONG ALIAS

I can cover the difference on Val's and Markus's purchases. I owe Ary 59pp anyway. ;)

Just take it out of my share!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm quite enjoying Isilme's attitude. Val's... a little stunned. And a kind of waiting for Anevia to say something. She's not sure if it's a good idea to get in the middle of this right now.

Well, I suppose I can spend 1100 gp on a nice suit of armor to keep me alive. Plus, it's +3 AC with the attunement, so that's awesome.

Mithral Chainshirt: 1d100 ⇒ 73

Yeah, it's available.


WotR Global Buffs/Debuffs: ----
Isilme wrote:
Also: I hope Isilme's not coming off annoyingly melodramatic. I'm trying not to be, but I honestly just can't imagine how anyone could make it through the day she's been through and not be barely holding it together by the end. The entire situation is just a horrible clusterf@&~ at this point :P

That basically sums up the whole last week :p

I love it. But I love being melodramatic. Minagho taking the time to wax nostalgic evilly about killing people in the middle of her letter to Faxon is the best. ;) She was probably stroking some sort of horrible demonic cat while writing it.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Ehren will probably want a druid's vestment somewhere down the line, but I don't think it's strictly necessary at the moment. Maybe once he has the wild shape feats I want.

Wild armor is even further down. :P


WRONG ALIAS
Valaria Alazario wrote:
I'm quite enjoying Isilme's attitude.
GM Kiora wrote:
I love it. But I love being melodramatic. Minagho taking the time to wax nostalgic evilly about killing people in the middle of her letter to Faxon is the best. ;) She was probably stroking some sort of horrible demonic cat while writing it.

Ok, that's good then. I worry about these things sometimes. :)

Ehren wrote:
Wild armor is even further down. :P

It always surprises me that Wild armor is +3 given that it's pretty much essential to make wildshape at all survivable.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Minagho?

Also, melodramatic -is- Isilme so far. Constant overreactions and careful wording :P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Too Lawful Evil. Probably has a pretty close personality otherwise.


WRONG ALIAS

Well, careful wording is supposed to be her thing. She should feel like her sentences are a bit too long... More like lines read by an actor than the relaxed speech of a person. She's definitely way more verbose, and she should be. She's a Raelis, after all, they are Azatas who do nothing but collect stories, read books and make sure that no one screws too much with writers who might one day produce a work of art. Edit: And wander... constantly. They're like demigods of wanderlust.

Personality wise, she really wasn't meant to be this melodramatic. The situation has just seemed a lot worse than I'd imagined it when I built her. She's definitely overreacted to somethings, because that's how I read the lines. For instance Ary's statement that there's not really any Fen'wen in there at all comes off as an indictment to someone already sensitive about having usurped Li'an's place. Hrut has referred to her as less than a person on a couple occasions already.

Also some of it is just the personality flux that happens at the start of a character too. It's not like a personality is birthed fully formed :p


WotR Global Buffs/Debuffs: ----

I love her. :)

Sorry to go and provoke a bunch of angst. You gotta remember that the heroes learned about Li'an's death awhile ago - Anevia has to sort out her feelings haha.

Hopefully once you guys save the day things will be a little less dark. Assuming you save the day ;)

Speaking of, if you want to move on to the next day, once two go to sleep we will.

Then, once everyone says they're ready - we'll head to the final dungeon. :O!


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WRONG ALIAS

Oh, it's ok, I actually enjoyed her outburst and the "God, don't make me walk the corpse upstairs, Irabeth, GEEZ." look she gave when Irabeth volunteered her. ;)


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Another small thing - as a spontaneous, Markus needs no preparation at all in the morning. Only rest.


WotR Global Buffs/Debuffs: ----

I was mostly referring to the fact that you require 8 steady hours - technically non-casters can sleep lighter than you and not incur fatigue.

Technically, Ehren does not need rest to prepare spells - he should select a time of day. But I just handwave that, and assume he works like arcane casters. But Ehren, if you would rather start picking a constant time of day to meditate, we can do that - you just need to designate it.

A part of why I handwaved the time of day stuff is because it was awkward underground. The penalties are severe -

Quote:
If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

:(


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Sorry again, Markus. Both your and Ehren's posts somehow got missed in between my refreshing and tab swapping and stuff like that. :(

It was a moment I was really looking forward to, too! And I missed it a little!

Re: Spell Prep. Hopefully it's cool to blend Ary's spell-learning with her Obediences. She doesn't have the feat yet... but one day! :0


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Wen'fen! I edited in Ary's response to you. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Hey, it's alright. I miss stuff in the post flurries too.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Gods damn it. Now everything is sad again.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also, can I just go ahead and say... I love Automatic Bonus Progression right now.

@Val: Everything is beautiful! EVERYTHING.

Ary's Soundtrack for the day.


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WRONG ALIAS

Sorry Val! I'd actually had that bit and the dream planned (obviously) since the ritual. Really wanted to get it in there before we went to go fight the big battle :)

Edit: Elf stayed up way too late to get all that dialogue in. Was so worth it though! Night y'all ;)


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9
Ary Bishop wrote:
Ary's Soundtrack for the day.

Incredibly appropriate.

Isilme wrote:
Haha, sorry Val. I'd actually had that bit and the dream planned (obviously) since the ritual. Really wanted to get it in there before we went to go fight the big battle :)

If it was less beautiful I'd kill you now. Damn it, you made me cry in real life.


WRONG ALIAS

Hmm, I wonder if I should snag a masterwork buckler. That'd actually help Isilme's AC some more, and I'd forgotten that bards can use shields and still cast without ASF.

Oh, and totally need to snag some masterwork thieves tools before I forget :P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Extra AC is always helpful and I have a feeling that this dungeon is going to be epic. No reason not to get one.

I may need a set of those too. Always useful to have more than one person good at a skill. Actually, I may get an Adventure's Sash to help me carry stuff.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Gonna grab some surgeon's tools, and maybe a fresh healer's kit. The one from the shrine to Torag is down to 4 uses. Between a kit and those tools, Ehren could auto succeed on just about any DC 15 Heal check.

A shield would be nice, but to this day I balk at the fact that a darkwood buckler is not actually a buckler. But then again, Ehren isn't exactly a warrior, so he might not always have his weapon drawn.

Finally, a sling, to make me feel like magic stone isn't totally useless. :p


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Oh right, a question now that Ehren can wild shape. He can only change into creatures he is familiar with, probably necessitating a Knowledge (nature) check. Strangely, summon nature's ally (or summon monster for that matter) has no such restriction. Hence he has summoned creatures that it was possible for him to flub the knowledge check on.

Should everything on the summoning list be free game for wild shape, or is there some other way I should run it from hereon out? :-k


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Hrut, come back so we can go on the suicide mission!


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:

Oh right, a question now that Ehren can wild shape. He can only change into creatures he is familiar with, probably necessitating a Knowledge (nature) check. Strangely, summon nature's ally (or summon monster for that matter) has no such restriction. Hence he has summoned creatures that it was possible for him to flub the knowledge check on.

Should everything on the summoning list be free game for wild shape, or is there some other way I should run it from hereon out? :-k

I'm fine with you refluffing wild shape to whatever beasties you think would be best - as long as they are mechanically something legal of course :p (and are animals - not vermin or plants or demons or something weird like that)

I'm happy as long as it... y'know... makes sense? So shifting into a bird is cool, but not a dinosaur? Though I'd still allow the dinosaur for a K. nature check ;)


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11
Markus Coffinborn wrote:
Hrut, come back so we can go on the suicide mission!

Now I'm having Mass Effect 2 flashbacks. *sigh*


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
Hrut, come back so we can go on the suicide mission!

I need to audit yer level ups tonight before anything like that happens :)

Hrut's alive, he's PMed me.


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WRONG ALIAS

The ME2 final mission was so good! It really meant something to lose people, even the assorted crew members that got kidnapped, like Kelly Chambers. On my first run through I managed to save everyone, but then ended up getting Kelly killed in ME3 :\

Second run through the game I lost like half the crew. It was so depressing!

Re: Audits - I've gotta add the purchased items and adjust AC and whatnot. I'll be home in an hour or so and make the changes then. (I'm in a cleanroom at the moment! :o )


WotR Global Buffs/Debuffs: ----

you have a computer in the clean room? :O :O :O

assuming you mean a clean room like this and not this


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WRONG ALIAS

Like the first room, but much, much bigger (4000 sq ft), and with a proper gowning room. :)

Gotta have computers in there, can't get anything done otherwise. Computers are only dirty if they're in a dirty environment. In the clean room the computers don't collect any dust! ;)


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11
Isilme wrote:
*snip*

I remember being incredibly paranoid on my first run through the game. I had done everything I could to prepare my team, and ended up getting everyone out alive. Not terribly difficult - a lot of it was kind of common sense. But it was easily my favorite part of the whole trilogy.

GM Kiora wrote:
*snip*

Thanks! For the buckler ruling as well. ;)


WRONG ALIAS

Without a doubt! I wish ME3's ending had been handled as well.

Spoilers!:
I mean it wasn't bad once they'd extended it, but still, having a "choose your own ending" sequence like that instead of choices via dialogue based on how your character had behaved throughout the games was a bit of a cop out.

Ehren Ferron wrote:
GM Kiora wrote:
*snip*
Thanks! For the buckler ruling as well. ;)

It would be hard not to cave in and rule that way in the face of such overwhelming demand... you might even say she buckled under the pressure ;)


WRONG ALIAS

Ok, I think I'm good for auditing :)


WotR Global Buffs/Debuffs: ----

Awww, Ary remembered Horgus. :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I think you already know mine, Kioralady. :)

Perfect Aid, Mythic Reflexes.

Now, the harder part is the latter:
Rally v. Advance.
I like Advance much more, thematically. But it -will- cause the campaign to grind to a halt somewhat, or will require people to state explicitly what they would do with the bonus move action.

Rally is much more simple. Do you guys have any suggestions for how to make Advance work more easily in play by post?

We -could- have Advance just give an extra move action on the next turn... but that's a very different effect, realistically; she can't use it to dig people out of trouble as easily, but -can- use it offensively more easily.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Let's see...

Fun Mythic Things

Champion's Strike - Distant Barrage (I promise I'll start throwing knives more soon. Once I can afford to spend feats on Point-Blank Shot and Precise Shot)
Path Ability - I believe we discussed this, Mythic Precise Strike (Precise Strike while duel wielding)
Mythic Feat - Deadly Agility (wee, Dex to damage)


WotR Global Buffs/Debuffs: ----

For Advance, I think the simplest way to do it would be to allow you to control everyone's moves on your turn when you do it. Since... it's a swift action, and would only be done on your turn anyway. And I assume the point would be to quickly arrange people into flanking and things anyway :3

You could roleplay it as like, people trusting her strong leadership. You're the marshal, after all!

That is of course assuming your fellow players trust you ...;D?


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'd say they likely -do- trust me... but I don't trust me. If someone died in a combat in which I moved them... I'd blame me. :(


WotR Global Buffs/Debuffs: ----

Well, it's up to you :) I doubt you'd get anyone killed - and it lets you run the ability the way it was meant to be played. (It's also thematic, which I dig)

I don't think I'd run it as is - it'd slow the game down too much to stop and ask for five actions... in the middle of your turn :<

I dunno if I like simply making it an extra move action, either. I'd have to think on that one.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Choices, choices.

Tongue of the Land - The flavor, the flavor! Makes it easier to communicate with my summons in any case.
Divine Surge - Not a clue. With the nerfs I can't use Inspired Spell to cast the higher level restoration and resurrection spells a cleric could. I think Recalled Blessing is more likely at this point.
Mythic Natural Spell - I think we level up simultaneously? I thought I remembered someone mentioning that. If so, then this will get a lot of mileage.

Shame I gave up all of those feats; I guess only time will tell if it will be worth it. ;P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I agree, that it doesn't really work in the original format, or in the 'extra move action' version. But me controlling other PCs is... messy.


WRONG ALIAS

Ary: We can always put suggestions for our move actions in our tactics section!

Mythic: Trickster (Tier I)
Trickster Attack: Fleet Charge
Mythic Feat: Dual Path: Archmage
Archmage Arcana: Wild Arcana
Mythic Path Ability: Enduring Armor

I thought long and hard about taking Legendary item to begin with, but I'm at a complete loss. All the nifty stuff is gated behind intelligent item, and I have no ideas at all what the intelligence would be, why it would be there, and what it would be like. I'll probably start thinking about it again whenever the other item pops up. Resonant Regalia is pretty neat, and would make for an interesting combo of legendary items.

Flavor-wise, I'm going to pick up Many Forms, and thinking about grabbing Shifting Mastery. Between the two Isilme will be pretty much as effective as a Raelis Azata at using alter self, even to the point of being able to use it to disguise herself as individuals. I wish I could snag Sustained by Faith to give her even more outsider flavor, but Path Dabbling's too good to waste on a slightly better ring of sustenance. :p

After that I'll probably be picking up boosts to her buffing ability. Mythic Spellcasting/Spell Pool, Enduring Blessing. Divine source for some utility. Some bard song improvements (mythic lingering performance or ghostly performance, maybe a mythic performance of some type). A lot of the long term planning will probably change depending on what the group needs.

Kiora:

I'm planning on having a very strong focus on runes for magic with Isilme. I really liked the image of her casting a mythic sleep by tracing a rune in air from Li'an's background, so I'm gonna run with it. Almost all of her reality bending abilities (mythic spellcasting, etc) will be based on her writing out the runes that describe the magic before her. Enduring armor will probably be represented similarly, with the runes displayed like tattoos on her skin, giving her body durability like she had as a Raelis.


WotR Global Buffs/Debuffs: ----

Isilme:
Sounds good!

Isilme wrote:
I have no ideas at all what the intelligence would be, why it would be there, and what it would be like.

You could flip your original concept on its head and make it Li'an! Maybe with amnesia :P Then wish her back out... Aravashnial will be capable of it towards the end of the game (assuming he doesn't die :p)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Fen'wen's father could work. Then you could really pull off that Transistor Vibe.

Transistor:

Think anyone else is in here? Besides me, I've seen no one. But when I look up to where the sky should be... I see you. And I know... you can hear me.


WRONG ALIAS

Haha, that's a neat idea. I had thought about the similarity to Transistor the other day, but with the roles reversed. I hadn't actually thought about having Elan in the blade.

Also, to enemies Isilme *is* Red. The dye she used on her hair looks blood red to evil beings, orange to neutral and gold to good :D


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well... that's insanely tricksy. If we knew that that'd be a major tipoff.

We're just kind of hanging out, Liotr walks in, and looks towards Isilme, eyes narrowed slightly. "Red hair doesn't suit you." *DOGPILE*


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm so waiting for that.

But I'd bet one of my less magic knives that Liotr sees orange.

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