| Valaria Alazario |
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Doesn't Golarion's moon have a jungle overrun by demons on it?
Come to think of if, that's actually rather fitting for us to deal with. Weird, but fitting.
| Ary Bishop |
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And now I see why a Tsukiyo paladin would actually fit in Wrath of the Righteous. :P
| GM Kiora |
Hinagiku -
Some other thoughts about the campaign, from a gameplay perspective.
I utilize a number of houserules - notably wound thresholds. Please make sure you are familiar with those rules :) I also track weight, encumbrance, hunger/thirst/fatigue. Yeah, sometimes you guys will pretty much ignore that kind of stuff... but that's the point, right?
I try to enforce RAW most of the time (all of the time if it pertains to something in combat that has to do with your PC) - but the nature of mythic rules and high level play means that I will have to houserule as we go.
In addition, I will flub rules in order to pull off cinematic/exciting stuff. For example... not enforcing the rule where it takes a whole minute to roll diplomacy in combat.
I also do not allow take 10/20 unless you have some sort of class feature/feat/option that necessitates it. But I also only to intend to give you skill challenges where you have a chance of failure. I will provide you with base knowledge your character should know without a roll, and allow you to perform some tasks you have invested skills into without a check (like climbing a rope or tree, or swimming, riding or commanding a pet).
I really like "aid another". I allow you guys to "aid another" even after knowing you've failed a skill check. Because it is a typeless bonus, this actually makes it easier for you to overcome skill challenges (outside of combat) than taking 10/20. From an RP perspective, I like the idea that you guys use ~teamwork~ to overcome challenges over the idea that you are so badass you never fail.
I utilize maps and tokens... if you cannot access the map then just describe how you want to move and I'll try to accomodate you.
We go in initiative order. This is done to preserve holding/delayed actions - which I like. It also has the potential to slow down combat. To prevent this, if you think your turn is going to come up at a time you cannot post, you can pre-roll an action to keep things moving quickly. Please do this in discussion under a spoiler (so PCs should not peek at turns that haven't happened yet and meta-game). If something swings in the fight then I usually ignore pre-rolled actions.
If I am online, I resolve PC actions as I see them. However, you should not wait for me to resolve a PC's action to take your turn (but you can if it is that important to you).
You are expected to post 1/day, so that means you have 24h to respond to your turn coming up in combat. If you fail to respond in 24h, I bot you, and note it. If you hold the game back too often, then I will have to look for a replacement :) So... if you know that you are not going to be able to post, please do me a favor and let us know in discussion or PM me so it doesn't count against you.
Outside of combat, I am much more relaxed about whether or not you post 1/day - though I intend for the game to move forwards as long as people are available to post.
For decision making, I use the "rule of two". This means that once two people agree on a minor decision, it happens - to save time. This applies to decisions like "which door are we opening next?". For more important decisions (like plot decisions) ...example "do we execute this prisoner?" I will wait for a majority decision.
On the note of Lorekeeper, you should look at the campaign tab, specifically at "demonology 101". All of your characters are by necessity - heroes who are here to kill demons. Therefore, I wanted to give you a quick cheatsheet as to knowledge about killing demons that you can consider "common knowledge", and not be called out on as meta-gaming.
----
Anyway that's all I can think of. Other Players - if you guys can think of something that I do differently that I forgot of, please bring it up. I'm sure I forgot of something :x
| Hinagiku |
-Yes, I am familiar with the wound threshold system, I have never used it before, but I sounds like lots of fun (the grittier one even more).
-I do have access to the maps, I have watched the current battle unfurl.
-Going to read demonoly 101 soon.
-all the rest: sounds good.
| Ary Bishop |
Need to sleep.
Ary sweeps forward, cutting off his escape thanks to the lighter step that Isilme has provided her. Two spaces left of Isilme.
She then proceeds to try to carve the worm up before it can manage to burrow down into the ground. In a sweeping motion, she brings radiace upwards in a bloody arc, "Don't let it get underground."
Radiance Attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Demons
Radicance Damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Demons
If it's dead... Ary twists the ring on her hand, and grins as she returns to looking the picture of perfection.
| Ehren Ferron |
Ehren chases after the worm, slashing down at it with his scimitar.
Moving to spot right of the worm.
Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
| Isilme |
Would any of y'all be interested in playing around with an excel-based character planning spreadsheet? I've got one I've been slowly building up for the past year or so and it's finally gotten to the point that having some other people play around with it would be good for feedback (but I'm not confident enough in it yet to post it publicly :p).
It's got some features that aren't available in other character sheets (DPR estimates, estimate on effectiveness of To-Hit/AC/saving throws) that I find pretty useful, and it's designed to let you see all 20 levels of build at once.
If so, let me know and I'll clean it up and post a link here.
| Ary Bishop |
I... maybe. I'm always interested in looking, but I'm terrible at critiquing.
| Hinagiku |
I'm curious to take a look. Can't promise much feedback though, but definitely interested.
| Isilme |
Critique and feedback arises pretty naturally through using it. If it does something strange or doesn't work how you think it would, that's good to know. If there's something you'd like it to do (a great example is stuff for casters, or support for dual-wielding/flurry) then saying so would be good information, and so on. :)
Let me clean up Isilme's sheet then and get a link to it for y'all.
| Valaria Alazario |
I'm up for helping out.
| Isilme |
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Here we go!
It uses macros, so have to enable them when you open it up (usually complains about it at the top of the window), or it won't function. Instructions are on the first page, along with a list of stuff that doesn't work or needs to be implemented.
A few notes:
| Ary Bishop |
:) I do not have Excel, so that is my one and only complaint. ;)
| Isilme |
Yes, that would pose a problem, and that's the one thing I can't fix :o
C'est la vie! If the google docs spreadsheet had support for coding and most of the functions I was already using I'd probably have used it instead just to avoid that issue. Unfortunately it's very light weight (good for a cloud-based app, just not great for this).
| GM Kiora |
Your sheet looks good Isilme :D
I use herolab so I won't get much use after it but I have a lot of appreciation for awesome excel sheets :P
ANYWAY: Battlemap is updated. Ogle at the suddenly roomier garrison, why dontcha :D
(the room you're in used to be a single 5 ft square. UGH.)
EDIT: you can move yer tokens around freely as long as youre not actively fighting things.
| Isilme |
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Your sheet looks good Isilme :D
I use herolab so I won't get much use after it but I have a lot of appreciation for awesome excel sheets :P
ANYWAY: Battlemap is updated. Ogle at the suddenly roomier garrison, why dontcha :D
(the room you're in used to be a single 5 ft square. UGH.)
EDIT: you can move yer tokens around freely as long as youre not actively fighting things.
Thanks! I'm cheap so I haven't broken down and bought all the Herolab stuff necessary to build characters with it ;)
Re the Garrison: It's the TARDIS of garrisons, obviously ;)
| Markus Coffinborn |
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I mean... I just don't use character-building programs... because I don't need them.
The math isn't that hard, so I can do it myself?
| Ehren Ferron |
I'm too stubborn and cheap to resort to Herolab... Plus I'm like obsessed with Paizo's uniform stat block. :P
| Ary Bishop |
Your 3x3 garrison is -quite- roomy. I am very impressed. :)
(Also, a 5x5 Aviary? WHAT!?)
| Ary Bishop |
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I build my characters by hand... and I'm beginning to find that probably investing in hero lab or the like would be wise... if not for all the small, possibly expensive addons that I've been warned of.
See... I spend like... days agonizing over characters, fitting who they are into their statblock, fitting their statblock into their story. So dropping that to a 30 minute throwaway affair makes it seem... somehow painful. Probably more painful than spending 8 hours on a character for a random campaign that is unlikely to ever exist again, and then not getting in. :o
Also, I was more worried about it only be a 5x5 area for that. That's like... smaller than a chicken coop!
| Isilme |
I mean... I just don't use character-building programs... because I don't need them.
The math isn't that hard, so I can do it myself?
The math isn't hard, but I really like to be able to see everything that's going to be happening in a build. Also I really like to have some idea if the build I'm making is functional from a "can it hit, avoid being hit, and avoid save-or-suck effects" standpoint. It's hard to do that by hand :)
| Hinagiku |
Soo... how to you figure out what the changes are that a character will hit or be hit?
| Markus Coffinborn |
As for being offline, I just own most of the books.
The programs have their merits, but I like putting manual work into statblocks. I dunno.
| Isilme |
In the spreadsheet, the build screen has color coding for AC, To Hit and Saves. There's a little chart underneath explaining the colors. The probabilities are calculated assuming CR=Level, using the AC/To-Hit/Ability DCs of a general monster of that CR (Paizo provides a nice table for that). I've been meaning to build in an adjustment for that to allow for adjusting to campaigns that are harder than the default too.
Markus: I do like putting together stat block by hand. I keep mine in a text file and just update it from the spreadsheet. I think they look much nicer that way. :)
I tend to pull most of my information from D20pfsrd, although I do have most of the books as well. The SRD is just faster to have a lot of information up at once (10 or so tabs in a browser usually contains all the information necessary to build a character).
| Ary Bishop |
I'll be back in like an hour. Don't murder everything without me. :) (Or get me murdered).
*mutters something in celestial under her breath about Markus stealing everything*
| Hinagiku |
lol! no faux pas there, I am pretty sure she was going to get vomited upon already! Now that one is blind, it should help.
| Ary Bishop |
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I'm back. :) No need to bot (or bow). :)
| Hinagiku |
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I am suspecting GM Kiora of arranging the whole thing in that way for dramatic purposes ;)
| Ary Bishop |
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A couple minor rules additions:
We've taken to pregenerating a lot of actions. It's not perfect, but if you suspect it will hit your turn outside of your playtime, it helps a lot to have an idea of what you want to have happen. Kiora's pretty good at keeping things faithful with Ary. :)
An attack that comes up as a 1 is always a failure, regardless of how good you are at hitting with it (and an aid another attempt doesn't actually fumble, just doesn't succeed).
We don't talk about [redacted] which happened when Avi fell into a [redacted]. It just... won't come up and we'll appreciate it if you don't mention it. :)
| Ary Bishop |
'Always a chance'. Sadly, due to how Ary grows, Champion is outside of what she can take; Mythic Combat Reflexes is a -must have- at tier 1, and from what I can tell, Dual Path requires you to take it at Tier 1. Otherwise, I -definitely- have space in my build. :)
| Isilme |
What guidance could Ehren provide that would allow Ary to deal such a horrifying blow to the fly? We may never know for sure, but I suspect it was "Don't aim for your face" ;)
Yeah, the dual path at level 1 is kinda a pain. I'd probably take Archmage at three and mythic spell lore at 1 if I could. I don't need anything from Archmage before then. Really looking forward to snagging many forms and eldritch flight :)
Edit: Should probably put a list of your nicknames Ary ;)
| Hinagiku |
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ahhhh. Well, we can make sure that Ary falls into something again! That way I will also have a secret to keep.