GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Judging by the no notes on damages from Anevia, I'm guessing the gambit failed, and likely her stealth check also failed. :(

So much for Ary delaying for covering fire. :P

Anevia sucks soooo much today. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Action:
Anevia would have recovered at least Resonance shot on her gambit even on a fail; recover all but Flat-Footed on a success. She intends to Deflecting Shot his first attack.

Stealth (Sickened, Grazed): 1d20 + 13 - 2 - 1 ⇒ (15) + 13 - 2 - 1 = 25
Resonance Shot (Gambit, Sickened, Grazed, Inspired, Haste, Point Blank): 1d20 + 9 + 3 - 2 - 1 + 2 + 1 + 1 ⇒ (4) + 9 + 3 - 2 - 1 + 2 + 1 + 1 = 17 -3 AC on a hit, all maneuvers but Resonance recovered on a hit, Deflecting recovered on a miss.

Resonance Shot Force Damage (Sickened, Point Blank, Sneak): 3d6 + 6 - 2 + 1 + 3d6 ⇒ (3, 3, 3) + 6 - 2 + 1 + (6, 5, 5) = 30 -2 Hit if sneak attack!

Deflecting Shot v. Nulkineth (Sickened, Point Blank, Grazed, Inspired, Haste): 1d20 + 13 - 2 + 1 - 1 + 2 + 1 ⇒ (16) + 13 - 2 + 1 - 1 + 2 + 1 = 30

Anevia moves quickly across the floor and out of cover to line up a shot against Nulkineth, firing one more bolt of pure force in his general direction; she's not quite able to shape it into a short-sword, this time, being too mentally exhausted from all of her epic failures for the day. She quickly nocks another arrow, ready to strike as soon as her foe puts himself into a precarious position.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 137/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +18 | MP 3/11 | LP 2/2 | PM 11/11 | SP 10/10

Next Action:
Ehren continues to round the building, soon coming to the door that Isilme left open. Peering in, his eyes widen when he realizes that Ary has fallen. Realizing the mortal peril that she is in, he does not hesitate to put everything he has into his next spell. The druid draws on the power within his soul, the power that pulsed beneath his feet, and even on the power within his crown. Once again he casts evokes a blast of divine energy, but this time it burns more brightly than ever before.

Moving to doorway and then expending 2 uses of MP to cast burst of radiance (with place magic) at Nulkineth's bottom right square. It'll hit Ary but presumably do nothing, unless she's sekritly evil. :P
Damage: 5d4 ⇒ (1, 2, 2, 3, 4) = 12
Duration: 1d4 ⇒ 2 Reflex DC 18 to avoid blindness.
CL vs. SR (Critical, Inspired Spell, Place Magic): 1d20 + 8 - 3 + 2 + 1 ⇒ (12) + 8 - 3 + 2 + 1 = 20
I believe LP is considered separate from MP according to the mythic nerfs, so if that 20 isn't enough...
Crown Legendary Surge: 1d6 ⇒ 6 Total of 26 vs. SR


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 137/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +18 | MP 3/11 | LP 2/2 | PM 11/11 | SP 10/10

Minor correction, I meant to target Nulkineth's bottom-left corner. Don't want to hit Hinagiku with the blast. :P

Edit: On second thought, aiming there will hit Valaria if she decides to full attack. So I'll aim it at Ary's bottom-left corner instead, so that there's no chance of hitting any allies.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Xanderghul:
Xanderghul's eyes flick back and forth between the mass of enemies that have arrayed themselves before the group. It was like every time they killed something, another thing popped up from behind a pew to attack. A great analogy for the Abyss, he supposed.

Xanderghul shifts back towards the battle, heading for Hinagiku, and then he touches her. As he does so, he utters an arcane phrase which can't quite be deciphered, and Hinagiku disappears, re-appearing two feet to her own left.

Move up-right of Hinagiku and cast displacement on her.


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Val: If you are targeted, do you want Anevia to counter before you parry or the other way around? I'm not sure we get the choice on it, but better to have it worked out. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

If it succeeds before, then I think that ends his attacks because he's disarmed, so before is good. Anevia probably has a better chance to stop him than Val does right now.


WotR Global Buffs/Debuffs: ----

Sorry about the delay, friends. My tire exploded when I was driving home from work last night so I didn't get home until after midnight. So I basically just ate dinner and passed out.


WotR Global Buffs/Debuffs: ----

Ary - when you use Resonance shot in the future, you should feel free to call out that it is vs Touch AC, otherwise I forget that it is vs Touch AC. I will try to be better about this in the future but you are entitled to your trickses working right!!


Buffs | Char. Sheet |

That sounds sucky. Are you working today?


WotR Global Buffs/Debuffs: ----

Yeah, but it is desk work today so I'm around to post :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Welcome home!

Also, sorry about your tire.

Also, I think I just never noticed that it resolves against touch AC. It's a good enough maneuver without that, in my opinion, at least for a rogue. :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I forgot to add haste to Anevia's stabbity stab, in case it matters.


WotR Global Buffs/Debuffs: ----

Hinagiku -

You took 8 damage from Unholy Blight, 6 damage from a gargoyle, 8 damage from a different gargoyle, and now 18 damage from the babau for a total of 41 damage. You have 89 HP and are grazed. My records are correct.


WotR Global Buffs/Debuffs: ----

Hey Val, since you have thrown all your cold iron knives, I have labelled their locations on the map with pink numbers in case you wanna retrieve them. You still have a mundane starknife, a mithral one, and a silver one... and of course your 2 normal cold iron starknives on your person.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If Nabasujerk uses Mass Hold Person, I'd like for Ary to use Swallow Your Fear on Rocky. If he successfully saves with it it would put him just under wounded... if that makes sense to do.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

How many knives can I actually pick up at once? Can I get all of the ones next to me in one move action? Or will it take my full turn to gather all six?


WotR Global Buffs/Debuffs: ----

Valaria full turn if you want all six or move action for 1


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I edited out the favored enemy bonus... mostly. I'd originally had Ary share favored enemy with her turn, then had to adjust everything when I realized I had a better action when talking to Xander. :)

So the favored enemy bonus wasn't part of the numbers, I just forgot to unlist it!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I also just edited the last post. Ary only recovers Swallow Your Fear and shares favored enemy. Because it's significantly better than just using the cool thing (probably to no effect) because I can. :)

She'll use intruder's end the first time it tries to cast a spell or move, and will activate her last Armiger's Mark on a hit if he's moving away.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Man, it can be tough to miss half a conversation and then need to get back into it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:( Sorry :(


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

No need to be sorry :P

It's not like it's anyone's fault. I was just commenting


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I AM SO SO SO SORRY OH MY GOD HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE ME FOREVER NOW AREN'T YOU PLEASE PLEASE LET ME MAKE IT UP TO YOUAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE ME FOREVER NOW AREN'T YOU PLEA SO SO SO SORRY OH MY GOD HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE MEAREN'T YOU PLEA SO SO SO SORRY OH MY GOD HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOIND HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE ME FOREVER NOW AREN'T YOU PLEASE PLEASE LET ME MAKE IT UP TO YOUAN I EVER PAY YOU BACK OH GOD YOU'GOD HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE ME FOREVER NOW AREN'T YOU PLEASE PLEASE LET ME MAKE IT UP TO YOUAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE ME FOREVER NOW AREN'T YOU PLEA SO SO SO SORRY OREVER NOW AREN'T YOU PLEASE PLEASE LET ME MAKE IT UP TO YOUAN I EVER PAY YOU BACK OH GOD YOU'GOD HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO TO HATE ME FOREVER NOW AREN'T YOU PLEASE PLEASE LET ME MAKE IT UP TO YOUAN I EVER PAY YOU BACK OH GOD YOU'GOD HOW CAN I EVER PAY YOU BACK OH GOD YOU'RE GOING TO HATE ME FOREVER NOW AREN'T YOU PLEASE PLEASE LET ME MAKE IT UP TI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRYI AM SO SO SO SORRY


WRONG ALIAS

I am not sure what you're trying to get at Xanderghul. I don't feel like you were clear enough in your post. Maybe if you used bold and bigger?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

A good tip.


Buffs | Char. Sheet |

Happy new year everyone!


WRONG ALIAS

Happy New Year! Congrats on not dying! :o


2 people marked this as a favorite.
Buffs | Char. Sheet |

I am traveling back today with a supper in the evening, so I won't be able to post until tomorrow. Hinagiku is all for cleaning the chapel at least a bit. Probably fly someone in tomorrow to reconsecrate it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:( Sorry, Xander :(

My priorities are getting the bodies out of the worldwound (not necessarily the ghouls or gargoyles), followed by the huge strongbox. I wants the strongbox, but we need a way to get the bodies to safety first!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'd like to suggest every character take at least one cure light wounds potion. It may be a good idea to get a spring loaded sheathe to stuff it in as well. I intend for Ary to keep two of them, plus one in her sheathe, and Anevia take two as well.

I'd suggest Ehren take the healer's kit to replenish his dwindling one.

Anyone who doesn't have a masterwork backpack should upgrade to the masterwork backpack if you want a backpack. :P If it is not claimed, Anevia will take that sweet sweet carrying capacity/space.

Xanderghul has currently taken the silver powder, lymirin Discourses and Spellguard Bracers.

There is also the potion of fly and the potion of nondetection. I'd suggest someone who plans to have a use for them take each.

None of the other things stand out as particularly useful, unless you need a ranged option and can use a light crossbow.

We're carrying a lot of things in our bags we should probably either pass out to the army/quartermaster or abandon outright, unless you have a purpose for them:

Bag of Holding:
Ary: (133.75/250) after removing the following:

35: Champion Banded Mail (Dwarf)
50: Masterwork Full Plate
2?: Cold Iron Hammer
15: Heavy Steel Shield
-?: Potion of Inflict Light Wounds: Suggest we give this to Markus or Annabelle
1: Unholy Symbol of Kabriri
4: Battle Aspergillium
6: Light Steel Shield
-: Wooden Symbol of Kabriri
3: 3 Unholy Waters
* * *
Val: (47/200lbs) After removing the following:

30: Breastplate
75: Healing Supplies


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I want to drop off my mwk spear and give the greyflame longbow to Irabeth. I know her Dex sucks, but we don't have any other martial channeling allies who can use it.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 137/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +18 | MP 3/11 | LP 2/2 | PM 11/11 | SP 10/10

Still, that's like, 1000 gp! Not that we have anywhere to sell it. Also, I find it frustrating that it only bypasses cold iron damage reduction when wielded by an evil channeler. :P


WotR Global Buffs/Debuffs: ----

Valaria has room for the lockbox, so I put in her BoH II. Unless Ary wants the book for sentimental reasons.


WotR Global Buffs/Debuffs: ----

I will be unable to post for the rest of the evening, most likely.

Interested in what Ary and Hinagiku think about going to vilareth again.

Ehren is the only one ready to move on to tomorrow. Not rushing you guys or anything, if you have stuff to do or characters to roleplay with, thats great! But otherwise I'm just waiting.


Buffs | Char. Sheet |

I am will to move to tomorrow, though I will use spoilers to finish a few things, like meditation and talk with Chaleb.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I got caught up on Gunnerkrigg Court! :'( :'( I was confused for several seconds regarding why the next button did not work.

I'm alright not going to Vilareth. I want to get going with the campaign. I just am also worried about food.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I also lean against doing the raid, given that they'll be expecting thieveses. And thieveses clever enough to steal like 900 meals worth of foods. :O


WRONG ALIAS

Agreed, and we really don't have the tools at the moment to pull it off with them being prepared. We only really got away with it before because we used MP to get in, and dimension door to get out.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 137/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +18 | MP 3/11 | LP 2/2 | PM 11/11 | SP 10/10

Just realized that I never got around to sending that message to Silvershore. I’ll try to get a post up doing that, in a flashback spoiler if necessary.


WotR Global Buffs/Debuffs: ----

Dealing with a small crisis at work won't be available to post until later this evening.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 137/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +18 | MP 3/11 | LP 2/2 | PM 11/11 | SP 10/10

I hope your crisis has been averted! Or dealt with. :O


WotR Global Buffs/Debuffs: ----

Haha, not dealt totally with but I've done my part. I kinda feel bad, like I should have done more, but my schedule is full tomorrow :(

I met a pharmacist there today who said, "Oh, you're that new backstage person! You've helped us so much this month! Thank you!" and she gave me a hug, so that was nice.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Success! I'm glad crisis averted at least.

Update on uncle: Doctor put him in hospital for observation. He tried to leave on the first day. Now they've given him Ativan and he's seeing significant improvement in basically everything (but primarily sleep; he was getting next to none).


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Good, I'm glad!

Hopefully they figure out what's going on with him. I hope it isn't anything too serious.


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I'm gonna be traveling a bit tomorrow and probably won't be able to post. Sorry!


Buffs | Char. Sheet |

I am finally going back to Nova-Scotia tomorrow. So, I'll be in the plane for a while and will only probably post in the evening. Then, it should be business as usual with my routine taking over.


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Okay, safe flight, Hinagiku :)


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Ary, since you are taking on Fenton Bootblack as a formal follower, here is his statblock:

Fenton Bootblack:

Fenton Bootblack
Male young halfling fighter (weapon bearer squire) 1 (Pathfinder Player Companion: Knights of the Inner Sea, Pathfinder RPG Bestiary 295)
LG Tiny humanoid (halfling)
Init +5; Senses Perception +1
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Defense
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AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
hp 11 (1d10+1)
Fort +2, Ref +5, Will -1; +2 vs. fear
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Offense
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Speed 20 ft.
Melee cold iron dagger +2 (1d2-1/19-20) or
. . cold iron lance +2 (1d4-1/×3)
Ranged shortbow +8 (1d3-1/×3)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 8, Dex 20, Con 10, Int 10, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 13
Feats Combat Stamina, Well-prepared[APG]
Skills Acrobatics +6 (+2 to jump), Athletics +6, Perception +1, Stealth +13, Survival +3; Racial Modifiers +2 Acrobatics, +2 Athletics +2 Perception
Languages Common, Halfling
SQ luckbringer, weapon rack
Combat Gear cold iron arrows (20); Other Gear padded armor, light wooden shield, cold iron dagger, cold iron lance, shortbow, weaponrack backpack[UW]
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Special Abilities
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Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Luckbringer (1/day) (Su) Touched nonmagic token grants +1 luck bonus to Will saves for 1 hr.
Weapon Rack (1/round) (Ex) Knight grabs your carried item as move & you pick up dropped item as imm action (no AoO).
Well-Prepared (Survival, 1/day) DC 10+ gp cost check and you "happen" to have the desired item on your person.
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Fenton Bootblack was born the middlest child of 5 to a pair of ex-slips in Dawnton. His parents are a hardworking pair of cobblers who help service many knights at Fort Portolmaeus. Fenton grew up regailed by the tales of the brave knights of the Crusades, and despite his parents’ urgings that he settle down and choose a nice, respectable halfling trade in Dawnton, he decided to attend an Iomedaean training service for would-be squires in the settlement. There the bullying of his peers for his short stature - the children of humans, half-elves, even the odd tiefling - was not enough to discourage him from his dreams. But when he finished the training program, no knight would take him… until Ser Yves, who just happened to be passing by the crusader fortification, heard of his plight.

A hero in his own right, Ser Yves was impressed by the tiny halfling’s bravery and resolve, and offered to take him as his squire. Fenton has spent the last 9 months traveling with Ser Yves, and even the horrors of the Worldwound have not been enough to discoruage him from continuing on as a squire.

Fenton is 2 feet tall and 18 lbs. He has red hair in a tangled, curly mess, and a face full of freckles with a lean build. Fenton is a good-hearted, determined idealist. He shows good promise with weaponry (though he is far more dextrous than strong) and is kind and gentle with animals, though he struggles with arithmetic and writing. His ultimate dream is to become the best knight that ever lived, to do great good in the world and for the crusades, and then settle down with a beautiful lady halfling and raise a family.

You're allowed to level him up as you level up, though if he subsequently becomes too high level for you to keep as a follower then he will leave your service.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 137/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +18 | MP 3/11 | LP 2/2 | PM 11/11 | SP 10/10

Only two feet tall! And that backstory! So adorable! :O

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