Ary Bishop |
I didn't realize confusion killed acrobatic gambit. :(
Do you mind if Anevia just moved and shot Gargoyle 4? No need to use a teleporty maneuver if she can't be tricksy afterwards, which means pinhole gambit on the shot on #4?
Xanderghul |
Pretty sure this is a decent argument for Ehren preparing a cure spell or two, honestly.
We're pretty sure he'll cast it every day, right? And sometimes you really do need a burst of in-combat healing.
Isilme |
Yeah, not a bad argument. There's a mythic druid ability that lets you add more spells to your spontaneous casting. Picking up spontaneous healing might not be a bad choice either.
I'm going to need to figure out how to give Kule the equivalent of natural spell. I intend for him to wind up with day-long beast shape for when we're in smaller areas. I guess I could pick up component freedom and mythic eschew materials, but that's going to wind up a sizable chunk of his mythic powers.
Xanderghul |
What do you need the mythic version (of Eschew Materials) for? Do you really think Kule is gonna need to be casting expensive spells all the time while he's in animal form?
Ehren Ferron |
I find it odd that unicorns can't use their hooves for somatic components, given that as written, they often take levels in druid. Unless they're expected to take Still Spell in those cases, but that's just weird.
As far as healing goes, I think that doing so in combat is generally a waste of actions, especially at the levels we're at. It's only going to get worse as time goes on, until I/we get healing spells that actually make a huge difference.
GM Kiora |
I didn't realize confusion killed acrobatic gambit. :(
Do you mind if Anevia just moved and shot Gargoyle 4? No need to use a teleporty maneuver if she can't be tricksy afterwards, which means pinhole gambit on the shot on #4?
Yeah, confused characters don't threaten squares unless they succeed on the d100 to act normally for that round.
Isilme |
It usually is, but sometimes it's the difference between life and death. Even before heal a cure moderate or serious can make a difference, especially since we get penalized for being at grazed and below.
Also, we need to distribute potions better. We've got a bunch on Ary and Isilme at the moment. We need to invest in making sure we have at least a couple on everyone.
Yeah, it does seem odd that they wouldn't be able to. It's mentioned several times that they take druid levels, as you mention.
Xanderghul |
Yeah, you can't just heal someone and expect that to keep up with enemy damage. Healing doesn't work like it does in MMOs. But sometimes you need somebody unconscious to be conscious again, or sometimes you're at 5hp and you'd really like to not die to the next hit.
So you take a few steps back, take a couple actions to heal while your allies handle it, and you get back in there.
You can bet I'll be summoning bralanis when I get greater shadow conjuration :)
Ehren Ferron |
This is true. Healing in combat has made a pretty big difference in this game so far, so it's not like it's totally useless or anything. Is the plan for Kule to join us next level, when Isilme (presumably) picks up Leadership?
I might consider picking up spontaneous healing again, but a mythic ability seems a bit stiff. Would this feat from 3.5 be fair? (Not that I'm sure when I would pick it up.) Pathfinder has one that lets clerics cast nature's ally spells, after all. Double standards! >:O
Ehren Ferron |
Yay! Now I have to look over my anticipated feat selections again. And path ability selections. And mythic feat selections. :P
Faith's Reach is ridiculously good. It's definitely on my list of things to grab - assuming I can fit it in. What revelation(s) does he have? :o
Isilme |
He's picking up safe curing, channel energy and spirit boost to start (with extra revelation), but I am considering maybe ditching safe curing since he will have reach. Life Link is an obvious replacement, especially if I pick up water of life later which he can use to maximized cure himself :o
Enhanced Cures and Lifesense will be useful higher level.
Also picking up the mythic oracle mystery, which boosts some of the abilities, including making lifesense work like blindsight.
Ehren Ferron |
Sounds like he's shaping up to be a pretty strong cohort! Even more so once he gets the barding of pleated light. I agree that life link is probably the superior option... as well as the more flavorful one, if his behavior so far is anything to go by.
Ary Bishop |
That's speciest, that belief that you need hands to cast spells. Creatures that aren't normally humans are perfectly capable of casting spells, in my opinion. Needing a hand free is the rule as worded, but but that means that creatures that don't have hands just can't cast spells, like if their arms are tentacles!
It's my opinion that having the right bits for what you are is the important part. A cat should be able to cast by yowling, and pouncing around, to me. But a druid, who doesn't learn to cast spells in a cat's body, but rather a man's body, doesn't know how to cast those spells unless he invests in it. Otherwise, there's a whole lot of concepts that just go out the window.
As for healing in pathfinder: The wound thresholds incentivize it quite well beyond the normal amount. But I do agree that we're at the level where healing spells don't do as much in combat, and simultaneously where a druid's healing spells are almost a waste of a spell slot. :(
Ary Bishop |
2 people marked this as a favorite. |
Stats: 4d6 - 1 ⇒ (2, 1, 6, 5) - 1 = 13
Stats: 4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
Stats: 4d6 - 1 ⇒ (1, 3, 6, 5) - 1 = 14
Stats: 4d6 - 2 ⇒ (4, 2, 3, 3) - 2 = 10
Stats: 4d6 - 2 ⇒ (3, 2, 6, 6) - 2 = 15
Stats: 4d6 - 5 ⇒ (5, 5, 6, 5) - 5 = 16
Backup 2: The Archmarshaling (Sorcerer)
Stats: 4d6 - 1 ⇒ (6, 1, 2, 2) - 1 = 10
Stats: 4d6 - 2 ⇒ (6, 4, 2, 3) - 2 = 13
Stats: 4d6 - 1 ⇒ (6, 3, 2, 1) - 1 = 11
Stats: 4d6 - 3 ⇒ (4, 4, 3, 6) - 3 = 14
Stats: 4d6 - 1 ⇒ (4, 4, 1, 5) - 1 = 13
Stats: 4d6 - 1 ⇒ (6, 5, 1, 5) - 1 = 16
Ehren Ferron |
1 person marked this as a favorite. |
4d6 - 1 ⇒ (1, 5, 6, 2) - 1 = 13
4d6 - 2 ⇒ (3, 5, 2, 4) - 2 = 12
4d6 - 1 ⇒ (6, 1, 3, 4) - 1 = 13
4d6 - 2 ⇒ (6, 2, 5, 4) - 2 = 15
4d6 - 1 ⇒ (5, 6, 1, 5) - 1 = 16
Xanderghul |
3 people marked this as a favorite. |
I'm not going to do that, because Xanderghul the Immortal will never die! (and even if he does I already have the backup character)
Valaria Alazario |
Merry Christmas everyone!
Ary Bishop |
Merry Christmas :)
Hinagiku |
Checking back in. I was convinced I could post Yesterday, but time just slipped away. I am back for sure until the 31st. I might then be unable to post until the 2nd, but I am unsure.
Ary Bishop |
I do not believe that force damage is affected by DR. :)
Hinagiku |
Aww. one more, I really need that feet to trip flying enemies...
Also, Xanderghul, do you have access to google docs in China?
Hinagiku |
We've been chatting on D20 a bit, would you be interested in having access to the discussions? I could copy paste them on google docs.
EDIT: not super exciting, but could be interesting.
Ehren Ferron |
It’s almost like some kind of... social network, or something. ;P
Hinagiku |
I guess I should reword what I wrote: having access to a chat room but not in real time might not be exciting, but would be more welcoming than no access at all.
Ary Bishop |
Why you do dis?
Xanderghul |
I think it's possible that I may be able to actually access roll20. Is that where you've been having the conversations?
Xanderghul |
I just figured out how to access it. I'm reading through your archive and damn you guys talk a lot.
I already get up at 5:45 and get to work by 7:15, so me joining in on those chats isn't so out of the question.
Hinagiku |
Hinagiku expertly averts the attacks of the ghouls, sidestepping each attack so that the ghouls are in each others way. Yet, her eyes stay focused on Nulkineth all along. Though she had remained calm when Ary had fallen, inside, the pool of inner had surged forming a funnel which called the very power of the land into her attacks. Invigorated, Hinigiku strikes with unnatural speed at her foe.
attack(inspired,smite,haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (18) + 14 + 2 + 3 + 1 = 38
dg(inspired,smite): 1d8 + 6 + 2 + 6 ⇒ (6) + 6 + 2 + 6 = 20
attack(inspired,smite,haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (19) + 14 + 2 + 3 + 1 = 39
dg(inspired,smite): 1d8 + 6 + 2 + 6 ⇒ (4) + 6 + 2 + 6 = 18
attack(inspired,smite,haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (1) + 14 + 2 + 3 + 1 = 21
confirm(inspired,smite,haste): 1d20 + 14 + 2 + 3 + 1 ⇒ (7) + 14 + 2 + 3 + 1 = 27
dg(inspired,smite): 1d8 + 6 + 2 + 3 ⇒ (8) + 6 + 2 + 3 = 19
attack(inspired,smite,haste): 1d20 + 9 + 2 + 3 + 1 ⇒ (20) + 9 + 2 + 3 + 1 = 35
confirm(inspired,smite,haste): 1d20 + 9 + 2 + 3 + 1 ⇒ (19) + 9 + 2 + 3 + 1 = 34
dg(inspired,smite): 1d8 + 6 + 2 + 3 ⇒ (4) + 6 + 2 + 3 = 15
swift charge (inspired,smite,haste,fleet charge): 1d20 + 14 + 2 + 3 ⇒ (3) + 14 + 2 + 3 = 22
dg(inspired,smite 1st): 1d8 + 6 + 2 + 6 ⇒ (6) + 6 + 2 + 6 = 20
Full attack on Nulketh, swift action with fleet charge. Note, might not use fleet charge if crit. is quite disabling.
Ary Bishop |
I needs to know how successful Anevia was last round with her gambit and her stealth check to know what actions she has available this round. :O